|
0c23c72b
|
2022-03-25T17:19:37
|
|
Suppress -Wunused-but-set-variable in Bison-generated code
Recent Clang versions have enhanced the warning, causing it to fire in
preprocessor_tab_autogen.cpp and glslang_tab_autogen.cpp. Since those
are generated by Bison, we can't fix the code and instead should
suppress the warning there.
Bug: chromium:1309955
Change-Id: I31aa83571162310bef47a7ce84841446713a2d04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550200
Commit-Queue: Hans Wennborg <hans@chromium.org>
Auto-Submit: Hans Wennborg <hans@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
18c36f8a
|
2022-03-19T19:22:08
|
|
Metal: Fix transform feedback with base instance
Added TransformFeedbackTest.BaseInstance test case.
Bug: angleproject:6963
Change-Id: Ie7b2a5dd2be456172505f07ea60ca291075bf07e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3536660
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
15fe0474
|
2022-03-21T00:06:38
|
|
Translator: Work around tool paranoia w.r.t repeated std::move
An unknown diagnostic tool has flagged a usage in PruneNoOps, where an
empty vector is std::move'd on multiple iterations of a loop, as
error-prone. That was intended behavior. To silence the tool however,
the empty vector declaration is moved inside the loop.
Bug: chromium:1304953
Change-Id: Ie4b0c78e3f4a845db2b3b3a18d4ca095f0ba746b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3539443
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
40afbe4b
|
2022-03-20T23:39:57
|
|
Translator: Fix SimplifyLoopConditions producing dead code
This causes the tree to fail validation. Dead code could be generated
if the loop body ended in a branch. In such a case, no additional
instructions are added to the transformed loop body after the original
body.
Bug: chromium:1300782
Change-Id: I4ec46c170ab5a45fa9b9b73d4e2b62c9c4fa24a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3539442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7c616871
|
2022-02-01T15:12:53
|
|
Metal: Implement ANGLE_base_vertex_base_instance
Includes command buffer and MSL translator updates.
The DrawElementsInstancedBaseVertexBaseInstance tests from
DrawBaseVertexVariantsTest suite fail for dynamic draw and
stream draw buffer usages.
Bug: angleproject:6963
Change-Id: I6caa144860356d5fc85948b72458bec282ea3a3b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3429819
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
1e773db9
|
2022-02-22T10:51:15
|
|
Vulkan: Shader support for KHR_blend_equation_advanced
Translator can accept the layout qualifiers for the advanced blend
equation. No emulation code is currently generated, and ANGLE will
initially rely on the corresponding Vulkan extension.
Based on change by Brandon Schade <b.schade@samsung.com>
Bug: angleproject:3586
Test: angle_unittests --gtest_filter=*KHRBlendEquationAdvanced*
Change-Id: I3b728c5f144386d7030bbbb301ddb07daa1492b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3481309
Reviewed-by: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e47a67e4
|
2022-02-22T11:40:23
|
|
Update Python scripts to run with Python 3
* Updated the scripts used in run_code_generation.py so they
could be run with Python 3 with no errors.
Bug: angleproject:5707
Change-Id: Iad7ff61a34ce53b6d54821cdd53ee846dc4afc3c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3482156
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8dc9e83e
|
2022-02-16T21:48:53
|
|
Translator: Fix RunAtTheEndOfShader w.r.t discard
RunAtTheEndOfShader wrapped main() if it ended in discard. However, it
didn't account for the fact that the discard instruction could be
wrapped in a block. This change makes RunAtTheEndOfShader more
conservative w.r.t discard and has it wrap main() on any encounter of
discard.
The change additionally adds AST validation to ensure transformations
don't generate dead code after branches.
Test credit to Cody Northrop.
Test: GLSLTest_ES3.ConstantConditionGuardingDiscard
Test: GLSLTest_ES3.NestedUnconditionalDiscards
Bug: angleproject:7033
Change-Id: Ie9d5210a5cfbb13449720a8a3f44666df9443d98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3471014
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
eeddb050
|
2022-01-27T11:36:10
|
|
Metal: Incorrect parenthization for assignment expressions
Fix for Webgl tests conformance/ogles/GL/build/build_017_to_024.html
Create intermediate values for assign-equals operations, as they
cause issues on expansion later.
Bug: angleproject:6489
Change-Id: I7fea162bd1f59c7c765868af739d6ddfc1c1747f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3421527
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
06edae72
|
2022-01-11T11:13:20
|
|
Vulkan: Allow duplicated block name in different shader interface
In OpenGL ES 3.2 Shading Language specification(4.3.9), A block name is
allowed to have different definitions in different shader interfaces
within the same shader.
Bug: angleproject:5557
Test: KHR-GLES32.core.tessellation_shader.single.max_patch_vertices
Change-Id: I49f149cfd8f6f063fc5045aa154cc401d3e38cfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3429684
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
6d30de10
|
2022-02-05T02:25:36
|
|
Metal: Fix ANGLEUniformBlock alignment
To pass Metal validation, the length of ANGLEUniformBlock
structure must be aligned to 16 bytes.
Bug: angleproject:5505
Change-Id: I1e2becaac48739966afb44e087fc4a70f7b21d02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3440067
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
4ac0f143
|
2022-02-02T16:28:01
|
|
Vulkan: Fix gl_LastFragData transformation
This transformation was only called if gl_LastFragData was redeclared.
Otherwise the ES3 version of the transformation (for inout variables)
was being used which did not handle gl_LastFragData correctly.
Bug: angleproject:6951
Bug: angleproject:6969
Change-Id: I188235bb9710a81c4010c9a170bce40cea8f414b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3434898
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
49488710
|
2022-02-02T14:57:04
|
|
Metal: Remove emulatedInstanceID
The uniform variable is no longer referenced.
Bug: angleproject:5505
Change-Id: I8de518592e045707d024eaa1c07999caf4b5da66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3431079
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
72529c19
|
2022-01-31T14:37:42
|
|
Vulkan: Fix a few framebuffer fetch bugs
A few fixes to framebuffer fetch:
- The built-in symbol for coherent and non-coherent are now the same for
gl_LastFragData, so extension check can choose one or the other.
- The temporary variable used in a transformation is renamed to not be
gl_LastFragData.
- inout usage is now validated correctly for shader type and version.
Bug: angleproject:6951
Bug: angleproject:6905
Bug: angleproject:6907
Change-Id: I9af341a3e8e01ed375a8230618184494813d3ece
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427577
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
38fada35
|
2022-01-27T18:16:18
|
|
Vulkan: Add support for OES_primitive_bounding_box
Add OES version of the primitive bound box extension
Bug: angleproject:3576
Test: dEQP-GLES31.functional.primitive_bounding_box.*
Change-Id: Ie44d952992a68dfffd5c124dda8dd11069f0c1e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3425086
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
91b383e8
|
2022-01-27T10:22:17
|
|
Translator: Emit warning when identifier has double underscores
OpenGL ES Shader Language 3.2 specification states that two
consecutive underscores (__) are reserved. It doesn't result
in an error if used but could result in unintended behavior.
Update the translator accordingly.
Bug: angleproject:6577
Tests: ShaderVariableTest.DoubleUnderscores*
Change-Id: Ice7e0eca4f770400061f4b8f7f65106cb1926f1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3421411
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
0a6c4310
|
2022-01-27T10:26:43
|
|
Vulkan: Fix incorrect gl_SamplePosition on ES3.2
gl_SamplePosition was not being replaced with angle's
variable that takes into account surface rotation in ES3.2 shaders.
This change fixes the translator to search for the ES3.2 variant
of the builtin when the shader is an ES3.2 shader
Test: dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer --deqp-gl-config-name=rgba8888d24s8ms4
Test: dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer --deqp-gl-config-name=rgba8888d24s8ms4
Bug: angleproject:5637
Change-Id: I2b56ee4d2196fa717748c7205745169de562cb22
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3421526
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
665ddccd
|
2021-12-09T23:06:39
|
|
Vulkan: Emulate dithering
Dithering in OpenGL is vaguely defined, to the extent that no dithering
is also a valid dithering algorithm. Dithering is enabled by default,
but emulating it has a non-negligible cost. Similarly to some other
GLES drivers, ANGLE enables dithering only on low-bit formats where
visual banding is particularly common; namely RGBA4444, RGBA5551 and
RGB565.
Dithering is emulated in the fragment shader and is controlled by a spec
constant. Every 2 bits of the spec constant correspond to one
attachment, with the value indicating:
- 00: No dithering
- 01: Dither for RGBA4444
- 10: Dither for RGBA5551
- 11: Dither for RGB565
The translator appends code to the shader that, based on the format
specified by the specialization constant, adds dithering to each color
attachment output. A 2x2 Bayer matrix is used for dithering, indexed by
gl_FragCoord.xy % 2.
Bug: angleproject:6755
Change-Id: Ib45da5938e299b6626bff921119d63e7357dd353
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3374261
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c4a9d416
|
2022-01-05T15:28:11
|
|
Metal: Refactor to build without SPIR-V
Refactor ShaderInterfaceInfoMap and constant names to thier
own files, allowing Webkit to build without needing to compile
SPIRV code via mtl_glslang_utils.cpp.
Bug: angleproject:6782
Change-Id: I7a9c7e387145c95807f780e24bd2764e0efb5709
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3364970
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
45237a04
|
2022-01-11T00:14:01
|
|
Metal: Fix undefined behavior of depth write
Writing to an unbound depth attachment is undefined behavior in Metal.
Fix this by emitting a function constant to guard depth buffer use
in fragment shaders.
Bug: angleproject:6865
Change-Id: Id7c10d0aeb349aacfe09c397bc292a71199ab50a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380304
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
aadc6434
|
2022-01-24T18:28:19
|
|
Vulkan: Fix to correctly redefine gl_PerVertex in GS
Angle translator structures were inconsistent of data
lookup of gl_PerVertex data when it is user defined.
Bug: angleproject:5579
Test: KHR-GLES32.core.geometry_shader.api.getProgramiv3
Test: GLSLTest_ES31.PerVertex*
Change-Id: Ied9ea25ce86ade29261f4f75ce0b48af15061760
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2962352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
cb96c236
|
2022-01-26T18:53:55
|
|
Revert "Vulkan: Enable framebuffer fetch on SwiftShader."
This reverts commit 5107231939b5e04d3d5e4376176db42c3ae60193.
Reason for revert: Fails new code paths in Chrome+Skia.
Bug: angleproject:6947
Original change's description:
> Vulkan: Enable framebuffer fetch on SwiftShader.
>
> This also fixes a bug with non-coherent fetch in the symbol table.
>
> Bug: angleproject:6947
> Bug: angleproject:6948
> Change-Id: I190b2e0cddf1bc1b53a79079d3e2f79ccbb40d15
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3412998
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6947
Bug: angleproject:6948
Change-Id: I8bd6c55598552b733547e45c854f6d55768d2b65
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3417503
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
51072319
|
2022-01-25T10:41:25
|
|
Vulkan: Enable framebuffer fetch on SwiftShader.
This also fixes a bug with non-coherent fetch in the symbol table.
Bug: angleproject:6947
Bug: angleproject:6948
Change-Id: I190b2e0cddf1bc1b53a79079d3e2f79ccbb40d15
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3412998
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0f00fbae
|
2022-01-21T00:28:48
|
|
Translator: Make vec/matrix size getters unsigned
TType stored type's primary and secondary sizes as `unsigned char`, but
the getters returned `int`. This caused unnecessary casts when the size
was passed from one TType to another, as well as comparisons with other
unsigned numbers.
This change specifies the type of these members as `uint8_t` and makes
the getters return the same type. The call sites are accordingly
adjusted to remove unnecessary casts, use the correct type in local
variables, and add casts when passed to ostream::operator<<.
Bug: angleproject:6755
Change-Id: Ia4d86bd4ccb5c1a2ae1e10a0085a5166c3a6bcf7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402850
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7dda50fc
|
2022-01-13T12:09:20
|
|
Add frontend for ANDROID_extension_pack_es31a
- Add entry to registry_xml file
- Add handling in the DirectiveHandler
Bug: angleproject:3608
Change-Id: I1cc32a4a97fd9974f65786a9a972b4b541abf658
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3388405
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
28f223ac
|
2022-01-14T16:11:32
|
|
Vulkan: Add missing ESSL 3.2 builtin functions
Builtin functions from the "OES_shader_image_atomic" and
"OES_texture_storage_multisample_2d_array" extensions were missing from
ESSL 3.2 builtins.
Bug: angleproject:3578
Bug: angleproject:3583
Change-Id: Id372f0dcffee1eb376c66b9e4886ed50a08b1b0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3391048
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
f4b0a95f
|
2021-12-16T02:38:26
|
|
Metal: Implement EXT_shader_texture_lod
Added CubeMapTextureTest.SampleCoordinateTransformGrad_ES3
Bug: angleproject:6815
Bug: angleproject:6824
Bug: angleproject:3814
Bug: angleproject:6891
Change-Id: I9007bf8ba91309fb9b597e2d1bd33281ff59644a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343488
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
0ab15998
|
2022-01-07T09:59:23
|
|
Translator: Don't promote precision for assignment operation lvalues
Assignment operations should use the precision of their
lvalue-expression, even if their rvalue-expression has
higher precision.
Bug: angleproject:6889
Change-Id: I9a105631defb6c1e27870c96517aa66fbd95543e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3381906
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
0b02a592
|
2022-01-10T20:27:25
|
|
Metal: Generated Metal shaders do not compile offline
Add an explicit include for the Metal stdlib to fix missing
symbol errors
Bug: angleproject:6886
Change-Id: Ie84ef1c16f964387b63e36490d7e9abc0c1763f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3379238
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
095d7c0a
|
2022-01-06T01:20:53
|
|
Translator: Clean up spec const / driver uniform types
Bug: angleproject:6755
Change-Id: I8fb1557a5e29fcc28d5cb2f3aaa2c4a14b72583d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3369125
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
f13f440e
|
2021-12-15T15:11:05
|
|
Reland: Metal: Fix Webkit warnings in ANGLE build
Fix nullable warnings, unused functions
Add in additional function specification to FormatStringIntoVector
to correctly fix warning
Bug: angleproject:6781
Change-Id: I26af2d698f14d353832802aa7b5ce34c5a1f4b95
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3366796
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
4114fe23
|
2021-11-20T22:05:56
|
|
Vulkan: Simplify transform feedback emulation logic
In [1], the program is transformed to not output transform feedback
logic when transform feedback is inactive. With that change, it's no
longer necessary to dedicate a driver uniform to indicate if transform
feedback is active.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/3294661
Bug: chromium:1209285
Change-Id: Ica725d0da08e2676f442fe6307962d367b443535
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294702
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1da7e3af
|
2021-12-21T15:55:38
|
|
Revert "Metal: Fix Webkit warnings in ANGLE build"
This reverts commit 6706799186683dd3733c4610de09d84721aa08c8.
Reason for revert: Includes pragma that disables a warning.
Original change's description:
> Metal: Fix Webkit warnings in ANGLE build
>
> Fix nullable warnings, unused functions
>
> Bug: angleproject:6781
> Change-Id: I063331e60d31a55b3cc9df0b41ace014d7d13659
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343174
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:6781
Change-Id: Id5fce2afd0381030a974871b99e8adf075677bd1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3352086
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b26bb13a
|
2021-12-15T15:46:00
|
|
Metal: Remove references to xfbActiveUnpaused uniform
Metal chooses a shader with or without support for transformfeedback
so there's no point in checking in the shader if it's enabled or
not.
Bug: angleproject:6823
Change-Id: Iacd26b1e55b311a7cc7987dcd8b2f8c0c8727d62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343179
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
67067991
|
2021-12-15T15:11:05
|
|
Metal: Fix Webkit warnings in ANGLE build
Fix nullable warnings, unused functions
Bug: angleproject:6781
Change-Id: I063331e60d31a55b3cc9df0b41ace014d7d13659
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343174
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
1642b4a3
|
2021-12-10T16:01:10
|
|
Metal: Fix Instanced Draw feature support on Simulator
Bug: angleproject:6786
Change-Id: I4c567bf2ec61df581ae0e8eeb1c36c7d37e15d04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3331637
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
2e669566
|
2021-12-09T18:21:02
|
|
Metal: Refactors from Webkit
Mostly renaming, typos, cleanup
bug: angleproject:6787
Change-Id: Ic71c296d7849244cae2ca29b264a10cb96bca612
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329261
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
f64f9546
|
2021-12-07T20:17:32
|
|
Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 10e5f34d1439f0bcd5b30bea5bfbf6bdaafd4935.
Reason for revert: exonerated from flaky crash suspect
Original change's description:
> Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
>
> This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
>
> Reason for revert: suspect causing flaky crashes
>
> Bug: angleproject:6763
>
> Original change's description:
> > Decouple gl_BaseVertex/gl_BaseInstance uniforms
> >
> > These are builtin uniforms removed in
> > https://github.com/KhronosGroup/WebGL/pull/3278
> >
> > Decouple them from the original ANGLE_base_vertex_base_instance
> > extension.
> >
> > Make a new ANGLE_base_vertex_base_instance_shader_builtin
> > extension for these builtin uniforms.
> >
> > Bug: angleproject:3402
> > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> > Commit-Queue: Shrek Shao <shrekshao@google.com>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
>
> Bug: angleproject:3402
> Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Shrek Shao <shrekshao@google.com>
Bug: angleproject:6763
Bug: angleproject:3402
Change-Id: Ie436dc5d55364e464897d407a53b793941cd5d0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321703
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
10e5f34d
|
2021-12-04T00:10:21
|
|
Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
Reason for revert: suspect causing flaky crashes
Bug: angleproject:6763
Original change's description:
> Decouple gl_BaseVertex/gl_BaseInstance uniforms
>
> These are builtin uniforms removed in
> https://github.com/KhronosGroup/WebGL/pull/3278
>
> Decouple them from the original ANGLE_base_vertex_base_instance
> extension.
>
> Make a new ANGLE_base_vertex_base_instance_shader_builtin
> extension for these builtin uniforms.
>
> Bug: angleproject:3402
> Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> Commit-Queue: Shrek Shao <shrekshao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:3402
Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
36bf1ebe
|
2021-11-17T13:31:17
|
|
Decouple gl_BaseVertex/gl_BaseInstance uniforms
These are builtin uniforms removed in
https://github.com/KhronosGroup/WebGL/pull/3278
Decouple them from the original ANGLE_base_vertex_base_instance
extension.
Make a new ANGLE_base_vertex_base_instance_shader_builtin
extension for these builtin uniforms.
Bug: angleproject:3402
Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
6c172e4b
|
2021-11-20T16:27:14
|
|
Add support for memory cleanup on process exit
This patch adds a callback to cleanup memory on process exit.
Bug: angleproject:6723
Test: Android CTS WrapperTest.testThreadCleanup
Change-Id: Ia517d4c6ae280ddc1f17a3b6f77d437aaaad0678
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294581
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
7d33e71a
|
2021-11-15T11:20:25
|
|
Vulkan: SPIR-V Gen: Don't generate names for constants
Multiple constant variables can have the same value, and they are
coalesced to the same SPIR-V id. It's not useful to attempt to generate
multiple constants with different names, especially as those names don't
make it into the SPIR-V-Cross-generated GLSL. Additionally, most
constants in the translator don't retain their name, only the ones that
are not folded do (and which are folded is a rather arbitrary decision).
By generating names for these constants, the SPIR-V gen code was
introducing a bug where multiple OpNames could be generated for the
same OpConstant* id. This change removes OpNames generated for
constants in the first place.
Bug: angleproject:6644
Change-Id: Ife2f4bee8e2eb095dc0b22994420ee1dfc6023c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3282425
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
5f7c3ba6
|
2021-11-01T13:27:15
|
|
Capture/Replay: Don't force initialization of FS inout vars
Since these variables are to be considered inputs as well as outputs
initializing them would overwrite the valid input values, hence skip
initialization.
Bug: angleproject:6608
Change-Id: Id8baf856a23ac84d18c61dd54cd6095128190075
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3253377
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
52d6e363
|
2021-11-03T12:46:10
|
|
Translator: Fix zero-init of nameless I/O blocks
Bug: angleproject:6609
Change-Id: I680fec85d53709f9abd3680a9dc5794ecfae6588
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260326
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e10768f0
|
2021-11-03T12:23:11
|
|
Translator: Fix zero-init of I/O block arrays
Bug: angleproject:6609
Change-Id: I8245e868fe6bc4798e74088916e1d8cdd0727b6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260325
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0e9e321b
|
2021-11-01T17:04:05
|
|
Metal: Anonymous unused uniform structs not named.
Due to some upstream changes, unused uniform structs are not being
given a name. These structs cause compilation failures, which has
completely caused shadertoy.com to fail to render.
Skip the check when naming embedded structs to allow uniform struct
types to still be named, even when no uniform exists.
Unskip targeted tests on the Metal backend which were added previously
in Issue 6641. These still need to be fixed more generically for the
Vulkan backend.
Also suppress flaky WebGLCompatibilityTest.RG32FTextures test on Mac
Intel OpenGL, which affected this CL.
Bug: angleproject:6642
Bug: angleproject:6641
Bug: angleproject:6570
Change-Id: I598fc212f4db3d3b7c5617bd8a87f8b7db60706c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258341
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0b56267f
|
2021-11-02T12:25:40
|
|
Implement ANGLE_FALLTHROUGH macro.
Use it instead of ABSL_FALLTHROUGH_INTENDED.
(ANGLE shouldn't use absl unless angle_enable_absl is true.
This is breaking the roll of ANGLE into Dawn.)
Bug: angleproject:6647
Change-Id: I47f9a00841c4605fca52b17eeb68c0b1da5004c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258008
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
50fc2909
|
2021-10-27T21:37:02
|
|
Merge Webkit up to Oct 27 2021
Merge the following commits from Webkit. This
change merges webkit from the following git commits
Previous:
commit 703b234524e75109ca3e94febbf63098314022f5
Author: Alex Christensen <achristensen@webkit.org>
Date: Tue Sep 28 16:22:30 2021 +0000
Mostly fix Mac CMake build
https://bugs.webkit.org/show_bug.cgi?id=230868
Current:
commit 43d2e637f84b1e6b75c139ac64c26ca108b4f12f
Author: Kimmo Kinnunen <kkinnunen@apple.com>
Date: Wed Oct 27 17:43:38 2021 +0000
REGRESSION (Safari 15): Poor WebGL performance on
https://downloads.scirra.com/labs/particles
Commits:
commit 8238f462c96e515dabd3db0e26c143b18f47340c
Author: Kyle Piddington <kpiddington@apple.com>
Date: Wed Oct 6 21:45:18 2021 +0000
Shadertoy "truchet district" fails to compile with error:
Internal error compiling shader with Metal backend"
commit 2fcb9af290e4b6c804f11ad4359555507c1492f9
Author: Kyle Piddington <kpiddington@apple.com>
Date: Thu Oct 14 21:14:26 2021 +0000
https://tankionline.com/play/ html5 engine not
working: crashes. (Metal shader not working)
https://bugs.webkit.org/show_bug.cgi?id=231490
commit e11955a258380a875115ded16ab8963142c4023b
Author: Kyle Piddington <kpiddington@apple.com>
Date: Fri Oct 15 23:57:12 2021 +0000
REGRESSION (r283667):
webgl/2.0.0/deqp/functional/gles3/lifetime.html fails
https://bugs.webkit.org/show_bug.cgi?id=231682
commit 43d2e637f84b1e6b75c139ac64c26ca108b4f12f
Author: Kimmo Kinnunen <kkinnunen@apple.com>
Date: Wed Oct 27 17:43:38 2021 +0000
REGRESSION (Safari 15): Poor WebGL performance on
https://downloads.scirra.com/labs/particles
https://bugs.webkit.org/show_bug.cgi?id=230749
Bug: angleproject:6630
Change-Id: Icca411dc429538f839f05834f1851fbc54ef8a1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248573
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c31855ea
|
2021-10-28T13:29:17
|
|
translator: Always report gl_FragData array size.
Previously we would report it as size 1 always if the extension
was missing. This was breaking a dEQP. The test may have a bug, but
we need to work around the issue until the upstream test is fixed.
See https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3259
Bug: angleproject:6566
Change-Id: I5ac654f472f0e227d63804896ecc388081bec5e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251586
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5c914b57
|
2021-10-28T13:27:04
|
|
Vulkan: SPIR-V Gen: Fix float+matrix
Found by a fuzzer, float+matrix was not handled correctly by the SPIR-V
output.
Bug: chromium:1264212
Change-Id: I09b13c3e48374621228f5fab4de68c33973ddfd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251585
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5da062ba
|
2021-10-06T11:15:00
|
|
Translator: Fixed textureGatherOffsets validation
The parser only considered the case where the input to the
textureGatherOffsets() function is an aggregate constructor
node, but not if it is a pre-initialized constant variable.
Added code to handle the constant variable case.
Tests:KHR-GLES32.core.gpu_shader5.texture_gather_offsets_color
KHR-GLES32.core.gpu_shader5.texture_gather_offsets_depth
Bug: angleproject:5362
Change-Id: Ib1dd3450071341082ea6f0f2a243c3bb3ef6b95a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3217852
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
db83279a
|
2021-10-27T10:45:23
|
|
Metal: Use 'fast' normalize to match DEQP expectations
Normalize' has a fast math option that more conformantly
deals with INF in normalize functions.
Use metal::fast::normalize instead of metal::normalize
This also matches SPIRV-Cross behavior for normalization
Bug: angleproject:6629
Change-Id: I61392ecd6f61b612d21f2832e07a135e26b53ad6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248145
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
|
|
55bd8d8f
|
2021-10-26T10:38:28
|
|
Translator: Fix precision bug in HLSL generation
Bug: chromium:1263487
Change-Id: I60bc3dc93867e4269756b6f54eb39cf29ad77d5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244887
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
066fb91b
|
2021-10-18T15:31:27
|
|
Vulkan: SPIR-V Gen: Handle scalar(const) produced by index clamp
Normally scalar(const) is folded into a constant. The index clamp
transformation may produce such a code where the index looks dynamic at
first (for example `false ? uniform_value : constant`), but becomes
constant after folding.
This change makes SPIR-V generation robust in that case. A potential
future change could avoid the clamp entirely by making FoldExpressions
adjust the op of the EOpIndexIndirect node whose index is being replaced
with a constant with EOpIndexDirect (and apply the clamp on the
argument).
Bug: chromium:1260651
Change-Id: I552b7527d821d1cb52e0e53212cc481285674861
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226311
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
ef237faf
|
2021-10-18T16:22:40
|
|
Translator: Validate precision for function args
In fragment shaders, float does not have a default precision. Any
declaration of this type must therefore specify the precision if a
default one is not provided.
This was not validated for function arguments.
Bug: chromium:1255089
Change-Id: I0d17e226ec88610692ec7dd18793cf4d471f12e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226314
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7f87a326
|
2021-10-18T13:06:29
|
|
Vulkan: SPIR-V Gen: Fix crash in array of struct constant
Bug: chromium:1260690
Change-Id: I51fe85a2ebc23c3fcaa3c961c4ebf84688bbed31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226309
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e2e77baa
|
2021-10-18T16:04:43
|
|
Revert "Revert "Translator: Remove the SH_VALIDATE flag""
This reverts commit 701e8892f45e6f416dcbb0d23a155d346d0280fa.
Reason for revert: Chromium dependency fixed in http://crrev/c/3214440
Original change's description:
> Translator: Remove the SH_VALIDATE flag
>
> The SH_VALIDATE flag is a noop, defined as zero (0).
>
> Also move option descriptions up in the file.
>
> Bug: angleproject:6501
> Change-Id: I898106eb68b4508d8f94534cbff66652a69f4f3e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3207360
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Bug: angleproject:6501
Change-Id: I4d1514d6ac04e5bedf3624facf8e9339828fa291
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3229955
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
57b73c07
|
2021-10-14T15:51:18
|
|
Vulkan: SPIR-V Gen: TODO clean up
This change removes a number of stale TODOs.
Bug: angleproject:4889
Change-Id: If21d55717e61383ffdd58a7f88da5961988e035f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223643
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b3d77208
|
2021-10-14T15:38:51
|
|
Vulkan: SPIR-V Gen: Make unfolded constants SPIR-V constants
If a constant is not folded by the translator, for example because it's
an array, this change makes sure that it becomes a constant in SPIR-V
anyway. This is particularly important to support cases where a
constant is required, for example as argument to textureGatherOffsets().
Bug: angleproject:4889
Bug: angleproject:5362
Change-Id: Ic43e4be13a8917bb100ea64902ba90048cfbb9ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223642
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f3d5dac3
|
2021-08-23T17:25:15
|
|
Vulkan: SPIR-V Gen: Drop dependency to glslang
The SPIR-V gen path is now made default. Compilation through glslang is
still supported for debugging, and is enabled on the GLSL* end2end tests
for smoke testing. On release builds, glslang is not supported.
To test with glslang, add the following gn arg (only necessary if dcheck
is disabled):
angle_enable_spirv_gen_through_glslang = true
Then enable the generateSPIRVThroughGlslang feature. This can be done
by setting an environment variable:
ANGLE_FEATURE_OVERRIDES_ENABLED=generateSPIRVThroughGlslang ./angle_deqp_gles2_tests
Binary size saving:
- 1.3MB on Linux (SPIR-V gen itself: 240KB)
- 730KB on Android (SPIR-V gen itself: 140KB)
Perf tests:
- LinkProgramBenchmark.Run/vulkan_compile_single_thread
* Through glslang:
truncated mean: 1287033.36
* Direct SPIR-V Gen:
truncated mean: 244495.91 (~80% reduction)
- LinkProgramBenchmark.Run/vulkan_compile_multi_thread
* Through glslang:
truncated mean: 4565894.83
* Direct SPIR-V Gen:
truncated mean: 1158164.10 (~75% reduction)
Bug: angleproject:4889
Bug: angleproject:6210
Change-Id: I486342702977c8114e90073b97183aba115a8b2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
01341f94
|
2021-10-11T19:26:07
|
|
D3D11: implement EXT_clip_control
This implements EXT_clip_control for the D3D11 renderer, so that I can
use a reversed-Z depth buffer with ANGLE.
Tested with
angle_deqp_gles2_tests.exe --deqp-egl-display-type=angle-d3d11 --deqp-case=dEQP-GLES2.functional.clip_control.*
and
angle_end2end_tests.exe --gtest_filter=*D3D11*
Bug: angleproject:6554
Change-Id: I1d11cd04a6654c28530b11104470f0cad0009abe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3218659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bcc89703
|
2021-10-07T11:26:42
|
|
Translator: Remove disableValidateFunctionCall from transformation
This validation is disabled in three transformations and re-enabled
afterwards. Two of these benefit from the simplicity it brings, and
this change removes it from the other transformation.
Bug: angleproject:6506
Change-Id: I946b547ed0e2ed39062914a7771e9635ff5e406d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212289
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
4349703b
|
2021-10-06T11:00:53
|
|
Compiler: Remove unnecessary TODO
Remove the TODO related to removing the global pool allocator, since
that work won't be chased any further.
For more details in this area, see:
http://anglebug.com/1286
Bug: angleproject:6497
Change-Id: Ie9952e1c0e481c8d553cfdcf4a1d8ded8b64a95b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208510
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
9ba5dcf6
|
2021-10-07T06:56:14
|
|
Vulkan: Fix inconsistency in half render area width/height
The half render area rotation matrix should be removed.
DrawableArea is constant over rotations.
The frag coord rotation matrix is still needed because
the frag coord generated by GPU is still rotated.
Test:
DISPLAY=:0 out/Debug/angle_deqp_gles3_rotate90_tests
Using test config with:
linux
nvidia
debug
vulkan
prerotation
prerotation270
Test: Cuttlefish SwANGLE
./cts-tradefed run cts -m CtsDeqpTestCases -t
dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
Bug: angleproject:6504
Change-Id: I37a6308fdb7586200b19a6138affc78c2c329a96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212427
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
701e8892
|
2021-10-08T02:56:38
|
|
Revert "Translator: Remove the SH_VALIDATE flag"
This reverts commit 4ca3d7d64388f043dab688d536776495df40532d.
Reason for revert: breaks roll into Chromium crrev.com/c/3213239
SH_VALIDATE is used in gpu_unittests.
Original change's description:
> Translator: Remove the SH_VALIDATE flag
>
> The SH_VALIDATE flag is a noop, defined as zero (0).
>
> Also move option descriptions up in the file.
>
> Bug: angleproject:6501
> Change-Id: I898106eb68b4508d8f94534cbff66652a69f4f3e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3207360
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Bug: angleproject:6501
Change-Id: Ia9983eac58a07e2a6e3d5fe4d1bfccfb9c48ccd0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212709
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
4ca3d7d6
|
2021-10-05T23:10:09
|
|
Translator: Remove the SH_VALIDATE flag
The SH_VALIDATE flag is a noop, defined as zero (0).
Also move option descriptions up in the file.
Bug: angleproject:6501
Change-Id: I898106eb68b4508d8f94534cbff66652a69f4f3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3207360
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
daaaba0a
|
2021-10-04T22:28:56
|
|
Translator: Fix uniform/struct separation for anonymous arrays
When a uniform array of anonymous structs was separated into a struct
declaration and uniform array, the uniform symbol was being replaced,
but not the intermediate nodes that index it. This caused an AST
validation error.
Bug: angleproject:4740
Change-Id: Ib9d0115bd01c39d1a007f644e46b5e35c12c9304
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204590
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
dde409be
|
2021-10-04T22:05:47
|
|
Translator: Produce error on func(void, int)
If void is specified, another parameter cannot follow. This change
ensures that this produces an error.
Bug: angleproject:6338
Change-Id: I18602ea4b52c96e498f4f2dc627d4ba2210d6fa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203795
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
54d4bfe5
|
2021-09-28T17:27:57
|
|
Update ANGLE Metal to Webkit at Sept 29 2021
This commit merges changes from Webkit into ANGLE upstream.
The following commits were used:
Current:
https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f
Previous:
https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj
The following commits were merged in from the Webkit Repository:
(Hashes from git://git.webkit.org/WebKit-https.git)
03ea44c78ce5665d4ec9add271260121cbc7bc6c
Problems with drawElements in some conditions
https://bugs.webkit.org/show_bug.cgi?id=230107
c8dc8e0c4d1109d39a62eb197b45e95132380290
ANGLE Metal: single-component swizzles do not compile
https://bugs.webkit.org/show_bug.cgi?id=230472
7285dbaaf5af15877d6c332b30ef7a4d67225460
webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal
https://bugs.webkit.org/show_bug.cgi?id=229941
4c72f92967ecd2a095666fef431384c4f5f60fb4
fragcolor-fragdata-invariant.html fails
https://bugs.webkit.org/show_bug.cgi?id=223317
cd943145467f54e5928793c0dd3dfa2313c007dd
ANGLE Metal index buffer restart range cache could be maintained..
https://bugs.webkit.org/show_bug.cgi?id=227451
f075ff77e592eabd54dd659a8e13617cc5faedc8
ANGLE Metal infinities and NaNs generated with incorrect syntax
https://bugs.webkit.org/show_bug.cgi?id=229439
5862073269122f4b2d43d96d3922757557755e86
[Metal ANGLE] Fix over-autorelease of
rx::DisplayMtl::getMetalDeviceMatchingAttribute()...
<https://webkit.org/b/229128>
85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles....
https://bugs.webkit.org/show_bug.cgi?id=228987
a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion...
https://bugs.webkit.org/show_bug.cgi?id=228978
d341f67de0033adcf1ec6373ace6a54b06c4a031
Cherry-pick ANGLE: Revise WebGL's shaderSource validation
https://bugs.webkit.org/show_bug.cgi?id=228951
1e2714d981e97de8234ba055570dfdf56e8b6944
3.5 MB system-wide footprint impact due to thread-locals...
https://bugs.webkit.org/show_bug.cgi?id=228240
d32e5cca34081997d32504b0b56c18b9703ff3be
Build Default Metal library offline
https://bugs.webkit.org/show_bug.cgi?id=227333
33702279faccfd4c8d1c8a6d549925f9ca9a4e8f
WebGL2 demo doesn't work due to failing compilation....
https://bugs.webkit.org/show_bug.cgi?id=226865
0a075885d242db38c4e435a6597173dc3b082173
rAF driven WebGL submits excessive amount of GPU work...
https://bugs.webkit.org/show_bug.cgi?id=227059
f38a92b3e7c17efda269caa7066e7ffe2f828e72
WebGL shader link error in iOS 15 beta: "Internal error..."
https://bugs.webkit.org/show_bug.cgi?id=227723
98d48f011d561531470d97f26a022767b5452fb7
REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &...
https://bugs.webkit.org/show_bug.cgi?id=227596
Bug: angleproject:6471
Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
d3764f08
|
2021-09-30T13:46:15
|
|
Fix dEQP.GLES3/functional_fragment_out_array* on Direct to Metal
Fragment arrays with locations assigned were not being
correctly transformed.
Fix ModifyStruct to handle the changing location when
locations are set
Bug: angleproject:6477
Change-Id: Icbacd50e265abdbaff3be230b2ec201eaa868a14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3198807
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
32d6e806
|
2021-09-24T23:50:54
|
|
Vulkan: Fix rotation of interpolateAtOffset
interpolateAtOffset's offset was multiplied by flipXY*rotationMatrix,
which is a vector. This was unable to actually apply rotation to the
offset. The multiplier is changed to a matrix.
Can be tested by running interpolate_at_offset*default_framebuffer tests
in deqp gles3.1 together with pre-rotation:
./angle_deqp_gles31_tests
--deqp-case=dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_default_framebuffer
--emulated-pre-rotation=90
Bug: angleproject:5843
Change-Id: I9727371375e999f07463b69153df3fd8b28c2a71
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3183108
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
da3db87e
|
2021-07-06T14:00:58
|
|
Upstream latest changes to Metal backend from Apple to 7/1/2021
This CL merges in the ANGLE changes between these two WebKit commits:
https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31
https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062
Include provoking vertex buffer out of bounds fix
from https://bugs.webkit.org/show_bug.cgi?id=230107
Fix bad merge of resetting of dirty bits, breaking
DepthStencilFormatsTest.DepthTextureRender test and perhaps others.
Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is
active. It can not yet handle the gl_ClipDistance array.
Disable use of rectangular textures for IOSurfaces. Metal can bind
IOSurfaces to 2D textures, and this was passing all tests in the
SPIR-V Metal backend. Introducing rectangular textures breaks the
SPIR-V Metal backend, and the tests currently fail on the
direct-to-Metal backend.
Fix several bugs with ProvokingVertex, which was causing
both the SpirV and Direct backends to incorrectly draw
indices.
(https://bugs.webkit.org/show_bug.cgi?id=230107)
Skip the following tests on the Metal backend which is still failing
RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer
GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal
With these changes, angle_end2end_tests again runs to completion.
Bug: angleproject:6395
Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
1a0a0764
|
2021-09-27T12:56:57
|
|
Translator: Fix outputting anonymous struct types
Anonymous struct types have an "empty" symbol name, so instead of
outputting their name, it's specified that they are anonymous.
Bug: chromium:1253208
Change-Id: Ic70767ba32bda6ceb214dfc3d0b4928173665d81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3187810
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bc8fe7dd
|
2021-09-24T22:50:32
|
|
Translator: Fix removing inactive output vs SH_INIT_OUTPUT_VARIABLES
The code that SH_INIT_OUTPUT_VARIABLES adds for inactive outputs is also
removed with this change.
Bug: chromium:1253016
Change-Id: I3caeb628487354de943f7b53f7462f58baa3eca8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3183107
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d71dc819
|
2021-09-22T16:01:06
|
|
Fixes for RowMajor test failures
row_major matrices get translated to column major matrices
and the expressions rewritten. To do this temporary variables
that contain the column and row index expressions are moved
to separte statements before the matrix expression itself.
When this happens it breaks side effects and short circuits
in the expression.
The solution is to call SeparateCompoundExpressions before
calling RewriteRowMajorMatrices.
Bug: angleproject:6386
Change-Id: I4d819ade959e2a875495f62733e11d86560d3fab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3177337
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
6106da49
|
2021-09-22T16:18:21
|
|
Indent Generated GLSL
Before:
in vec4 _ua_position;
void main(){
(gl_Position = vec4(0.0, 0.0, 0.0, 0.0));
(gl_Position = _ua_position);
}
layout(shared) uniform _uG{
float _ufoobar;
} _ug;
struct _uS {
int _ufoo;
float _ubar;
};
layout(shared) uniform _uT{
_uS _us;
float _um;
} _ut;
float _ufunc(in _uS _ustructVar){
return _ustructVar._ubar;
}
out vec4 _uoutColor;
void main(){
float _uv = 0.0;
for (int _ui = 0; (_ui < _ut._us._ufoo); (++_ui))
{
int _uk = 0;
while ((_uk < _ut._us._ufoo))
{
(_uv += _ufunc(_ut._us));
if ((_uv > 100.0))
{
break;
}
else
{
(_uv += 5.0);
}
switch (_uk) {
case (0):
(_uv += 3.0);
break;
case (1):
(_uv += 1.0);
break;
default:
(_uv -= 2.0);
break;
}
}
}
(_uoutColor = (vec4(_uv) + vec4(_ug._ufoobar)));
}
After:
in vec4 _ua_position;
void main(){
(gl_Position = vec4(0.0, 0.0, 0.0, 0.0));
(gl_Position = _ua_position);
}
layout(shared) uniform _uG{
float _ufoobar;
} _ug;
struct _uS {
int _ufoo;
float _ubar;
};
layout(shared) uniform _uT{
_uS _us;
float _um;
} _ut;
float _ufunc(in _uS _ustructVar){
return _ustructVar._ubar;
}
out vec4 _uoutColor;
void main(){
float _uv = 0.0;
for (int _ui = 0; (_ui < _ut._us._ufoo); (++_ui))
{
int _uk = 0;
while ((_uk < _ut._us._ufoo))
{
(_uv += _ufunc(_ut._us));
if ((_uv > 100.0))
{
break;
}
else
{
(_uv += 5.0);
}
switch (_uk) {
case (0):
(_uv += 3.0);
break;
case (1):
(_uv += 1.0);
break;
default:
(_uv -= 2.0);
break;
}
}
}
(_uoutColor = (vec4(_uv) + vec4(_ug._ufoobar)));
}
Bug: angleproject:6428
Change-Id: Ica25151e68eb0defd85a3b6241db442d8eb84743
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3177339
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
e1a9af6a
|
2021-09-20T10:42:03
|
|
Translator: Fix HLSL vs for loop's init not having initializer
The handleExcessiveLoop code expected that if a for loop has an init
expression that it must necessarily have an initializer as well. That
is not true in (fuzzer-produced) code such as following:
for (int i; ...; ...)
Bug: chromium:1238182
Change-Id: Id761e937a34a6b2feac1266e22207350a3bd616c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3170114
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f6616c71
|
2021-09-14T17:42:22
|
|
Reimplement transform feedback on direct-to-Metal backend
Connect the Transform Feedback code generation from Webkit ANGLE
to the shader specialization code.
Bug: angleproject:6393
Change-Id: I090c44c6ee97e8e0af8c38433bfb74c2080784f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3161455
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
46149c0e
|
2021-09-17T15:38:47
|
|
Translator: Fix pruning functions that declare a struct
When pruning unused functions, the entire declaration of the function is
removed. If the function declares a struct as part of its return value,
the declaration of that struct was lost. This change makes sure that
declaration survives the pruning. For example:
struct S { vec4 v; } unused_func() { ... }
is now replaced with:
struct S { vec4 v; };
This change also makes struct usage validation more stringent.
Bug: chromium:1248753
Change-Id: Idd9a87fd2e785135775cfea62995fd33adaf3c09
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169691
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
158ef351
|
2021-09-15T13:40:28
|
|
Fix integer overflow in BlockLayoutEncoder
BlockLayoutEncoder::mCurrentOffset's computation had the
possibility of causing integer overflows in multiple places,
so this CL adds CheckedNumeric variables in a number of
these occurrences in order to prevent integer overflows and
causing issues.
The issue in this case was an integer overflow causing the
code in ValidateTypeSizeLimitations.cpp to use an invalid
result from "layoutEncoder.getCurrentOffset()", which ended
up compiling a shader which would later cause an OOM error.
Bug: chromium:1248665
Change-Id: I688d669f21c6dc2957e43bdf91f8f8f08180a6f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
|
|
9112b1a9
|
2021-09-13T15:39:53
|
|
Vulkan: SPIR-V Gen: Fix precision of findMsb
In GLSL, findMsb operates on a highp operand, while returning a lowp
result. In SPIR-V, RelaxedPrecision cannot be applied on the FindSMsb
instruction as that affects the operand as well. This change makes sure
RelaxedPrecision is not applied to a FindSMsb instruction.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: I6a0defbbd53ec703c7ecbad5cd5c79d215b11c32
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158506
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9c6f6c39
|
2021-09-10T14:46:18
|
|
nullptr_t to std::nullptr_t
The Skia build requires std::nullptr_t
Bug: angleproject:6377
Change-Id: Ic41955e1dfefcf24bc39240d164ad938f523717c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3154997
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
2795866c
|
2021-09-10T02:08:40
|
|
Fix ConvertUnsupportedConstructorsToFunctionCalls
The code was not hanlding nested expressions. For example:
mat4(vec4(mat2x2), ...)
Switched to using TIntermRebuild
Bug: angleproject:5505
Change-Id: I845d94326324ac48d7489225d42d0c6e38622492
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3152168
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
958dce52
|
2021-09-09T14:36:37
|
|
Move IntermRebuild.h/cpp to tree_util
Bug: angleproject:5505
Change-Id: I7b68057fff0a0eb0d86c1aed01599fa9dbb7db3b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3152167
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
13e9817b
|
2021-09-08T11:57:00
|
|
Translator: Fix assert in ScalarizeVecAndMatConstructorArgs
This transformation assumed that precision can be derived for constants
in every possible scenario, but that's not true. The fuzzer produced
the following code:
void main()
{
mat4 m;
mat2(0, bvec3(m));
}
In the above, the constant 0 legimitately has no precision. The assert
was in a function that attempted to make a temporary out of the
constant, which this commit changes to use the original constant as-is.
Bug: chromium:1246781
Change-Id: I6f247264e5213cfd9449fdfb1dc312d02b99f2f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149191
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fa9f4cf3
|
2021-09-08T12:58:59
|
|
Fix AST validation error with gl_FragCoord
Bug: angleproject:6370
Change-Id: Ia575e0329da74c84365b74b39398551b572b91a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149725
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
c9acd799
|
2021-09-07T22:25:23
|
|
Only rewrite constructors for scalars/vectors/matrices
Bug: angleproject:5505
Change-Id: I50b3a9a585b2eec6e4d7bd9b3197206a973d4400
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3147071
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
8b2fd983
|
2021-09-08T11:36:17
|
|
Translator: Fix validation failure in RemoveDynamicIndexing
This transformation adds function definitions to the tree after the
fact, so function call validation is disabled until the transformation
is complete.
Bug: chromium:1246686
Change-Id: I40f77cb25cf272d5ebc42ece572371ce5161e819
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3148850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0bb3fcbb
|
2021-09-07T14:28:09
|
|
Translator: Fix precision of gl_PointSize on ES3+
In ESSL100, gl_PointSize is declared as mediump. In ESSL300+, it's
declared as highp.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Ie904a12fdaaca04e2507f1796d9d0fe34b154eab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3145615
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ae555e85
|
2021-09-05T21:43:03
|
|
Translator: Fix uninitialized TStructure::mAtGlobalScope
This flag was not set in SeparateDeclarations when creating a struct.
Bug: chromium:1246301
Change-Id: I673a7158bcc8ead0fd36a5b00696dd990950a8c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3139663
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ab187c35
|
2021-09-02T14:46:29
|
|
Handle comparing arrays of scalars/vectors/matrices
Fixes:
UniformBlockWithOneLargeArrayMemberTest.MemberArrayOperations/ES3_Metal
Bug: angleproject:5505
Change-Id: Ife35db2146ac8ce8c0880cdb98df57dc75cb35cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140712
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8bb3c827
|
2021-07-22T19:06:40
|
|
Fix Multithreaded eglDestroyContext()/eglTerminate()
The following EGL calls can lead to a crash in eglMakeCurrent():
Thread A: eglMakeCurrent(context A)
Thread B: eglDestroyContext(context A)
B: eglTerminate() <<--- this release context A
Thread A: eglMakeCurrent(context B)
The eglMakeCurrent(context B) call will assert when attempting to
unMakeCurrent(), since thread A doesn't know that context A was already
destroyed by thread B.
To fix this:
1.) A Context will only be released once there are no Threads that
currently have a reference to it (no longer have the Context current).
- Context::mIsCurrent is being removed, since it was inaccurate and not
thread-safe. For example, when eglTerminate() was called, the
eglTerminate()'ing-Thread would "steal" the Context that was current on
another Thread to destroy it.
2.) A Display will only be fully terminated and its resources released
once all Contexts have been destroyed and are no longer current.
Otherwise, Display::terminate() will return if any Contexts are still in
use by a Thread.
EGL 1.5 Specification
3.2 Initialization
If contexts or surfaces, created with respect to dpy are current (see
section 3.7.3) to any thread, then they are not actually destroyed
while they remain current. If other resources created with respect to
dpy are in use by any current context or surface, then they are also
not destroyed until the corresponding context or surface is no longer
current.
With this fix, the app com.netmarble.sknightsmmo can start.
This also exposed an issue with GlslangFinalize(), since glslang can
only be initialized/finalized once per process. Otherwise, the
following EGL commands will call GlslangFinalize() without ever being
able to GlslangInitialize() again, leading to crashes since
GlslangFinalize() cleans up glslang for the entire process.
dpy1 = eglGetPlatformDisplay() |
eglInitialize(dpy1) | GlslangInitialize()
dpy2 = eglGetPlatformDisplay() |
eglInitialize(dpy2) | GlslangInitialize()
eglTerminate(dpy2) | GlslangFinalize()
eglInitialize(dpy1) | isInitialized() == true
Since Display::isInitialized() == true, the rest of
Display::initialize() is skipped and GlslangInitialize() is not called.
Later, the next test that attempts to compile a program will crash due
to glslang no longer being initialized.
Finally, this exposed the following tests leaking EGLContext handles:
- EGLSurfaceTest::initializeContext()
- EGLContextSharingTest.DisplayShareGroupContextCreation
- EGLCreateContextAttribsTest.IMGContextPriorityExtension
- EGLMultiContextTest.TestContextDestroySimple
Other tests were failing to reset the context, preventing the Display
from being terminated since there were still references to Contexts
owned by the display:
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
Bug: angleproject:6208
Bug: angleproject:6304
Bug: angleproject:6322
Test: EGLContextSharingTest.EglTerminateMultiThreaded
Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext
Test: Load com.netmarble.sknightsmmo
Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
fefbc3fb
|
2021-09-01T16:26:20
|
|
Vulkan: SPIR-V Gen: Re-fix precision of constructors
In f3aea7447eae7f5a4a5ad1425ab375b66048ba3f, the precision of
constructors was changed such that it would be derived from its
operands, but also be able to be promoted based on neighboring operands.
Based on https://gitlab.khronos.org/opengl/GLSL/-/issues/58 this is
incorrect, and indeed the precision of the constructor (when possible)
solely depends on its own operands.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Ic2560d17973f56d4d836e3c7112d6649197a306c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3138534
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e02753fc
|
2021-08-31T21:09:45
|
|
Convert constructors to function calls where needed.
MSL does not do as many conversions between types
and has more strict constructors than GLSL so
convert to function calls where necessary.
Fixes:
GLSLTest_ES3.AmbiguousConstructorCall2x2/ES3_Metal
GLSLTest_ES3.AmbiguousConstructorCall2x3/ES3_Metal
GLSLTest_ES3.ConstructMatrixFromNonFloat/ES3_Metal
GLSLTest_ES3.ConstructNonFloatVectorFromMatrix/ES3_Metal
GLSLTest_ES3.ScalarConstructor/ES3_Metal
UniformBufferTest.Std140UniformBlockWithRowMajorQualifier/ES3_Metal
UniformBufferTest.Std140UniformBlockWithPerMemberRowMajorQualifier/ES3_Metal
UniformBufferTest.Std140UniformBlockWithPerMemberColumnMajorQualifier/ES3_Metal
UniformBufferTest.Std140UniformBlockWithRowMajorQualifierOnStruct/ES3_Metal
SimpleUniformTest.FloatMatrix2UniformStateQuery/ES2_Metal
SimpleUniformTest.FloatMatrix2UniformStateQuery/ES3_Metal
SimpleUniformTest.FloatMatrix3UniformStateQuery/ES2_Metal
SimpleUniformTest.FloatMatrix3UniformStateQuery/ES3_Metal
SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES2_Metal
SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES3_Metal
UniformTestES3.MatrixArrayUniformStateQuery/ES3_Metal
Bug: angleproject:6306
Change-Id: Iea8a9a261f94f121f482c2ea9678192ca056570c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3134963
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9d0e2851
|
2021-09-01T00:42:58
|
|
Fix SeparateDeclarations vs struct specifiers
Bug: chromium:1237696
Change-Id: I3b00f3797800e814ca83226a8e4f25b2a43cc641
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133824
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f3aea744
|
2021-08-25T22:09:58
|
|
Vulkan: SPIR-V Gen: Fix precision of constructors
According to the spec, constructors don't have a precision (and thus
their precision is derived from the operands they are used in.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: I557386764abf5493fbe59803dc8e260312c04b48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119352
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fbdd0516
|
2021-08-27T00:04:11
|
|
Vulkan: SPIR-V Gen: Fix precision of imageLoad
According to the spec, imageLoad should return highp. However, glslang
produces the same precision as the image (which makes more sense). This
seems to be a spec bug per the discussion in this issue:
https://gitlab.khronos.org/opengl/GLSL/-/issues/57
This change aligns ANGLE with glslang w.r.t to the precision of
imageLoad.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Ia0ce493a0deab21810458da6b48fdf51dfbd41a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122317
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a29b07d8
|
2021-08-26T13:11:29
|
|
InitializeVariables: Init shader IO block outputs.
These variables were not handled in the pass because we had no prior
test coverage of them. Some frame capture testing uncovered this gap.
The variables must be initialized field-by-field, since there seems
to be no defined way to initialize an entire block at once.
Bug: angleproject:6326
Change-Id: Ib7aecfb76b97b4236d786b44b3dfb706c573e221
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123228
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4c56534f
|
2021-08-25T15:56:59
|
|
Include globals when defering global initializers
Fixes these tests:
GLSLTest.StructWithInitializer/ES2_Metal
GLSLTest.StructWithInitializer/ES3_Metal
GLSLTest.StructWithUniformInitializer/ES2_Metal
GLSLTest.StructWithUniformInitializer/ES3_Metal
GLSLTest_ES3.SequenceOperatorEvaluationOrderDynamicVectorIndexingInLValue/ES3_Metal
WebGL2GLSLTest.InitUninitializedLocals/ES3_Metal
Bug: angleproject:5505
Change-Id: Ib8258898c60b9e9ffbb71f0024f8189dc6cf4d5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3120093
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9c271645
|
2021-08-27T13:07:06
|
|
Vulkan: SPIR-V Gen: Fix gl_PerVertex without clip/cull support
When the clip/cull distance extension is not supported, the
gl_ClipDistances and gl_CullDistances arrays were given a size of 0,
which made them translate as OpRuntimeArray.
This change makes sure that these arrays always have a non-zero size.
Bug: angleproject:4889
Change-Id: I8d2ffe3a7c1df9316e91eebc2aa53bdc2c87ccc1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123354
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|