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c6fbf93d
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2024-01-19T09:57:12
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Vulkan: Fix input attachments leaking into uniform list
To communicate the existence of input attachments added to the shader,
the translator was adding `ShaderVariable`s for each to the list of
uniforms exported from the shader. This was incorrect, as this list is
visible to the application through `glGetActiveUniform`. Additionally,
this was unnecessarily causing these uniforms to go through program
link.
Reserving SPIR-V ids for these uniforms, all that is needed from the
translator is the mere existence of these input attachments. This
change removes the addition of uniforms, and instead exports a bitset.
Elsewhere, that bitset is consulted and reserved SPIR-V ids are used.
Bug: b/320563594
Bug: angleproject:5792
Change-Id: Id93846cbc3996248f391fd2d5a65af1e48d6d46e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5215089
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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acb0ae09
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2023-10-27T13:38:09
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Vulkan: Swizzle YUV output from GL component order to vulkan
Since OpenGL and vulkan has different YUV component ordering, we need to
swizzle the component form GL to vulkan when we write YUV data to output
variable. The computation in shader will still carry out in OpenGL
order. This CL swizzles component for the YUV output variable.
Bug: b/223456677
Change-Id: Ie34bbc723bf3723ac65f7931aeab086c92610271
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4985622
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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9e5f5188
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2023-10-24T18:43:12
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Reswizzle results of YUV sampling operations
Change-Id: Id6eee9e0d9e2b80d48c80f27bc8e670a5621d263
Test: ImageTestES3.* 24 -> 15 failures
Bug: b/223456677
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4970337
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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4a195ce0
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2023-08-10T11:28:31
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Vulkan: Fix SPIR-V id assignment to user-defined webgl_* names
The code was incorrectly assuming that webgl_* names are only from ANGLE
variables. An explicit check that the symbols are AngleInternal was
missing.
Bug: b/287166117
Change-Id: Ib8140cfabd74000492d12c11163f318a9ec3b98f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4770236
Commit-Queue: Solti Ho <solti@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Solti Ho <solti@google.com>
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05ea1147
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2023-07-14T16:49:24
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Vulkan: Bugfix in gl_FragData array redeclaration
Both OpenGL ES and Vulkan spec allows implementations to limit
the number of output attachments when dual-source blending is enabled.
Account for this limit when setting gl_FragData array length by
re-declaring the gl_FragData array size to match
maxFragmentDualSrcAttachments value.
Bug: angleproject:5537
Test: EXTBlendFuncExtendedDrawTest.FragData/ES2_Vulkan
Change-Id: I5a462344f4c4faf850f56e9c5d4c392370d3d010
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4688396
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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9b63700b
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2023-07-11T10:25:40
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Translator: Reorganize files
This change makes the translator files more organized by:
- Grouping files that are specific to a certain output under their own
directory,
- Moving transformations under tree_ops
- Removing Direct from metal translation now that that SPIR-V Cross path
is removed
Bug: angleproject:6394
Change-Id: Iaf5bb8d5604b84748dece029821b1f77b2813967
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678780
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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