|
1db5581d
|
2024-05-21T13:07:44
|
|
Implement KHR_robustness
* Added implementation for the validation layers for the
added functions, and updated some of the existing ones.
* The core functions require GLES 3.2.
* The KHR functions have been limited to GLES 2.0+.
* KHR_robustness requires GLES 2.0 and removes support
for GLES 1.1 for logistical reasons.
* Some functions require GLES 3.0 with this extension, which become
core in GLES 3.2.
* glGetnUniformuivKHR()
* Enabled robustnessKHR on several platforms.
* Added unit tests similar to ContextLostTest.BasicUsage for the new
cases.
* Added ContextLostTestES32 for the core usage in GLES 3.2.
Bug: angleproject:42262244
Change-Id: Id1425c39d9a1a66ae1a90048b673cb1ae391c0ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555985
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
7b62e4f5
|
2023-11-06T00:00:00
|
|
D3D11: Avoid GLenum conversions in GetBlendStateKey
Bug: b/300968773
Change-Id: Ia41f77e686e0f1afc91381e29334f73859868129
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5009815
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5a71be90
|
2023-11-03T15:07:06
|
|
D3D: Make non-constant loop indexing limitation a feature flag
... instead of exposing it as a front-end limitation only to set a
shader flag in the front-end.
Bug: angleproject:1130
Change-Id: Idbd9a1b7b79d231bd9fc1c0061c768df4aaab92d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5004847
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e7ce481f
|
2023-11-01T22:44:22
|
|
Consolidate parallel compilation in front-end
This cleans up the multiple compilation task implementations in the
backends and consolidates them in the front-end. The front-end is then
able to do the compilation in an unlocked tail call instead if
desired (in a future change).
This change is in preparation for having the program link tasks directly
wait on the shader compilation tasks. As a result, the "shader resolve"
should not be needed to access the shader compilation results; it should
be enough to wait for the compilation job. This change therefore moves
post-processing of results to the compilation job itself as they did not
need to actually be done after compilation is done (merely after
translation is done). As a side effect, shader substition and other
debug features should now work for the GL backend as they are now done
before back-end compilation.
Bug: angleproject:8297
Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
97a48912
|
2023-09-26T10:31:58
|
|
Turn is-link-thread-safe feature into a positive condition
Chrome's --disable-gpu-driver-bug-workarounds currently sets every
feature to false, which breaks the GL backend.
Bug: angleproject:8297
Change-Id: I284d0699e356d7c1a362eb992cdc0d052f9ea7c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887598
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b57d5638
|
2023-06-29T00:00:00
|
|
Reland "Cleanup multiview support"
This is a reland of commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311
Original change's description:
> Cleanup multiview support
>
> * Removed remaining mentions of ANGLE_multiview
>
> * Removed AST transformations used only in
> the side-by-side multiview implementation
>
> * Changed the type of the internal ViewID_OVR
> variable to use the dedicated qualifier
>
> * Removed side-by-side multiview support
> from the D3D11 renderer
>
> * Removed an unused helper for side-by-side
> multiview support from the OpenGL renderer
>
> * Removed obsoleted test suppressions
Fixed: angleproject:3341
Change-Id: I3ce9304c79c0873462c73e8cf02b85f7a1aaf874
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4669604
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
f0deadab
|
2023-07-06T15:19:03
|
|
Revert "Cleanup multiview support"
This reverts commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311.
Reason for revert: Suspected cause of crash on Canary
Original change's description:
> Cleanup multiview support
>
> * Removed remaining mentions of ANGLE_multiview
>
> * Removed AST transformations used only in
> the side-by-side multiview implementation
>
> * Changed the type of the internal ViewID_OVR
> variable to use the dedicated qualifier
>
> * Removed side-by-side multiview support
> from the D3D11 renderer
>
> * Removed an unused helper for side-by-side
> multiview support from the OpenGL renderer
>
> * Removed obsoleted test suppressions
>
> Fixed: angleproject:3341
> Change-Id: I5e0706cbf26ea820b51400124ddbf2624b738f17
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4660046
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: chromium:1462504
Bug: chromium:1462505
Bug: chromium:1462506
Bug: chromium:1462478
Bug: chromium:1462531
Change-Id: Ie0e76b1c6823db19f68bb67fdfc8abc00cc62f88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4666209
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
9a7c0b88
|
2023-06-29T00:00:00
|
|
Cleanup multiview support
* Removed remaining mentions of ANGLE_multiview
* Removed AST transformations used only in
the side-by-side multiview implementation
* Changed the type of the internal ViewID_OVR
variable to use the dedicated qualifier
* Removed side-by-side multiview support
from the D3D11 renderer
* Removed an unused helper for side-by-side
multiview support from the OpenGL renderer
* Removed obsoleted test suppressions
Fixed: angleproject:3341
Change-Id: I5e0706cbf26ea820b51400124ddbf2624b738f17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4660046
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
113f847b
|
2023-06-26T12:07:52
|
|
centralize basic OS/platform detection functions
We had multiple different places that defined these, and with varying
naming schemes. Centralize them to be defined in platform_helpers.h.
Also renaming the IsApple(uint32_t) functions to IsAppleGPU(uint32_t) to
avoid ambiguous meaning: "IsApple" should mean "is Apple-vended OS"
while "IsAppleGPU" should mean "is Apple GPU vendor ID".
Bug: angleproject:8229
Change-Id: If4e3fc5ac1b5b8ad416663950a1b2ee912ccad99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4647291
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Steven Noonan <steven@uplinklabs.net>
Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
21f16cb1
|
2023-06-09T17:30:38
|
|
Disable clang-format on ANGLE features autogen outputs
Updates the script to produce reasonably formatted code without
clang-format.
Autogen files moved to autogen/ sub-directories because clang-format
does not support per-file settings ;(
This allows to run this codegen very quickly
(~50ms on my machine)
Bug: angleproject:8193
Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c710023d
|
2023-03-31T00:00:00
|
|
D3D11: Implement ANGLE_polygon_mode
Bug: angleproject:1791
Change-Id: I17a1ec9222199d4afb2dbcba3d0219f0a37f6a67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4500079
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e96e919f
|
2023-04-24T00:00:00
|
|
D3D11: Implement multisampling shader extensions
* OES_sample_variables
* OES_shader_multisample_interpolation
Bug: angleproject:8097
Bug: angleproject:8131
Change-Id: I8ea81725d30ab3a5db6254b897fe72dbe88739d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4484164
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6d12a280
|
2023-03-24T00:00:00
|
|
D3D11: Support NV_shader_noperspective_interpolation
Fixed: angleproject:8096
Change-Id: Ic7c27c735661b2ef8095c81201b2ce0a82ad3ae7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368472
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
997c4c7b
|
2023-03-21T00:00:00
|
|
D3D11: Implement EXT_conservative_depth
Drive-by:
* Hid the extension from ES 2.0 client contexts.
Bug: angleproject:8046
Change-Id: I8bca4161dde4bda7ee75541b9164777884900d89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4366784
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
e809e7bd
|
2023-03-13T00:00:00
|
|
Reland "Implement EXT_depth_clamp"
This is a reland of commit f8c1418319ac2aef4b3101e322005b1d0f73120f
Host GPU bugs are observable in iOS Simulator
Original change's description:
> Implement EXT_depth_clamp
>
> * Added depthClamp to the RasterizerState
> * Added DepthWriteTest end2end tests covering
> both clipped and clamped depth writes
>
> Capture
> * Updated serialized rasterizer state
> * Updated CaptureMidExecutionSetup
>
> OpenGL
> * Requires GL 3.2 or ARB_depth_clamp
> on desktop contexts
> * Maps to EXT_depth_clamp on ES
>
> D3D11
> * Maps to the opposite of
> D3D11_RASTERIZER_DESC.DepthClipEnable
> * The new tests uncover several edge cases where
> a workaround is needed to implement unextended
> OpenGL semantics on top of D3D
>
> Metal
> * Maps to the setDepthClipMode command
>
> Bug: angleproject:8047
> Bug: angleproject:8077
> Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I8c5f8304276c97c51b2c3382cd2764592ee0c3fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349938
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
4a77b0f5
|
2023-03-18T00:16:24
|
|
Revert "Implement EXT_depth_clamp"
This reverts commit f8c1418319ac2aef4b3101e322005b1d0f73120f.
Reason for revert: This change breaks angle_end2end_tests on Metal backend: https://ci.chromium.org/ui/p/chromium/builders/ci/ios-angle-intel/26035/overview
Original change's description:
> Implement EXT_depth_clamp
>
> * Added depthClamp to the RasterizerState
> * Added DepthWriteTest end2end tests covering
> both clipped and clamped depth writes
>
> Capture
> * Updated serialized rasterizer state
> * Updated CaptureMidExecutionSetup
>
> OpenGL
> * Requires GL 3.2 or ARB_depth_clamp
> on desktop contexts
> * Maps to EXT_depth_clamp on ES
>
> D3D11
> * Maps to the opposite of
> D3D11_RASTERIZER_DESC.DepthClipEnable
> * The new tests uncover several edge cases where
> a workaround is needed to implement unextended
> OpenGL semantics on top of D3D
>
> Metal
> * Maps to the setDepthClipMode command
>
> Bug: angleproject:8047
> Bug: angleproject:8077
> Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I829add68c006c72b7b4acf03aee3efa8a9a16fac
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350876
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
f8c14183
|
2023-03-13T00:00:00
|
|
Implement EXT_depth_clamp
* Added depthClamp to the RasterizerState
* Added DepthWriteTest end2end tests covering
both clipped and clamped depth writes
Capture
* Updated serialized rasterizer state
* Updated CaptureMidExecutionSetup
OpenGL
* Requires GL 3.2 or ARB_depth_clamp
on desktop contexts
* Maps to EXT_depth_clamp on ES
D3D11
* Maps to the opposite of
D3D11_RASTERIZER_DESC.DepthClipEnable
* The new tests uncover several edge cases where
a workaround is needed to implement unextended
OpenGL semantics on top of D3D
Metal
* Maps to the setDepthClipMode command
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
3fed0866
|
2023-02-22T00:00:00
|
|
Implement EXT_texture_mirror_clamp_to_edge
Support GL_MIRROR_CLAMP_TO_EDGE_EXT address
mode when native support is available.
Adjusted validation, sorted switch cases by
target enums order.
Added new TextureMirrorClampToEdge* end2end
tests.
Drive-by: fixed texture address computation
for integer formats with GL_MIRRORED_REPEAT
on D3D11.
Fixed: angleproject:7968
Change-Id: Iaf29c8b4b32a7630c2a871f832d171f4bc4e2672
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289137
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
a2efea13
|
2023-03-01T00:00:00
|
|
Add ANGLE_stencil_texturing
This extension allows texturing of the stencil
component of a packed depth stencil texture on
OpenGL ES 3.0 contexts.
Trivially exposed on backends that support
OpenGL ES 3.1, which requires this feature.
Adjusted the tests to check for the new
extension string instead of the context
version.
Bug: angleproject:8051
Change-Id: I4d833acbc72e7374bde91d4c861598a0fdaf9b90
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4295312
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
a1f9b9aa
|
2023-02-20T00:00:00
|
|
Implement more texture border color adjustments
D3D11:
* Exposed EXT_texture_border_clamp extension string,
to ensure that the relevant CTS tests are running.
* Updated StateManager11::setSamplerState to adjust
the border color based on the texture format.
* Refactored ShaderConstants11::updateSamplerMetadata to
correctly adjust the border color for integer formats.
* Removed unused SamplerMetadata.internalFormatBits
D3D9:
* Updated Renderer9::setSamplerState to adjust the border
color value based on the current texture format.
* Added borderColorSrgb feature required for some drivers.
GL:
* Copy alpha value to green for A and LA legacy formats to
workaround driver bugs when lumaWorkaround is not used.
Tests:
* Added ES 2.0 tests for texture formats
that require border color adjustments.
Fixed: angleproject:7969
Change-Id: I3d36cce43e76e6d5069a51865152c2250ecbb017
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4291000
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ef0fe638
|
2023-01-16T00:00:00
|
|
Implement EXT_polygon_offset_clamp
* Added polygonOffsetClamp to the RasterizerState
* Adjusted State::setPolygonOffsetParams
* Added PolygonOffsetClampTest end2end tests
* Added StateChangeTestES3.PolygonOffsetClamp test
* Suppressed the affected dEQP test as it has a bug
Capture
* Updated serialized rasterizer state
* Updated CaptureMidExecutionSetup
OpenGL
* Rely on the EXT extension defined both
for desktop and ES contexts
* On desktops, might as well use the ARB extension
or GL 4.6 once ANGLE supports them
D3D11
* Requires FL10_0 or higher
* Maps to D3D11_RASTERIZER_DESC.DepthBiasClamp
* Drive-by cleanup of extensions init code
Vulkan
* Requires depthBiasClamp physical device feature
* Maps to the depthBiasClamp parameter
of the vkCmdSetDepthBias command
Metal
* Maps to the clamp parameter
of the setDepthBias command
Bug: angleproject:7957
Change-Id: If6b28df4084f0a81db29f75fb434e75d394c8730
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169945
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
e58e77f5
|
2022-11-10T12:49:03
|
|
Support timestamp behind flag enableTimestampQueries
All timestamp queries happen in the same disjoint query in one
Context11.
The whole design is that we start a disjoint query in D3D11 at the first
timestamp request and keep it continuously running in current context.
Only end it and read it back when the user queries if there is a
disjoint. We cache the frequency and assume it doesn't change. For the
first timestamp, we create a temporary D3D disjoint query and end it so
we have a frequency to convert the ticks to nanoseconds.
This task is taken over from
https://chromium-review.googlesource.com/c/angle/angle/+/3694732
Bug: angleproject:7367
Change-Id: I747c9b00e10ac58362df66332efd01a24aa395f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4021139
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
067ace47
|
2022-12-21T00:00:00
|
|
Add ANGLE_clip_cull_distance extension
Added an extension spec.
Trivially exposed it on GL, Vulkan, and D3D11.
Adjusted tests and validation to allow no cull
distance support for this extension string.
Removed extra built-in variable definitions.
Bug: angleproject:7904
Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
91a5635a
|
2022-12-16T00:00:00
|
|
Support arbitrary clip and cull distance array sizes
Removed limitSimultaneousClipAndCullDistanceUsage cap.
Enhanced HLSL translator to support all valid combinations
of clip and cull distances.
Validate that these arrays are sized explicitly or by using
only constant indices; adjusted link program error message.
Enhanced tests to cover all possible combinations of
implicit and explicit array sizes for both built-ins.
Bug: angleproject:4452
Change-Id: I704db6dc3c8951e5ba482a3e4dad09e5b0182f9c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4111645
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
f551faf7
|
2022-12-01T17:14:14
|
|
Use typed UAV loads for pixel local storage, when supported
D3D11.3 supports typed UAV/ROV loads on some hardware. Check for this
feature and use it when available.
I haven't been able to measure a meaningful performance difference from
this change, presumably because the bottleneck is memory bandwidth, but
it's simple and more consistent with the other backends.
Bug: angleproject:7855
Change-Id: I1713fc12842380ef1a685a6878948bc0293074c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072222
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
8ee1b89f
|
2022-11-04T13:10:37
|
|
Refactor pixel local storage options
The various different PLS options were getting scattered and unruly. We
are also in need of more backend-specific PLS options that would be
difficult to add as-is. This CL refactors them into a single
"ShPixelLocalStorageOptions" struct that gets initialized all in one
place, and shared between the compiler and the backends.
Bug: angleproject:7279
Change-Id: Ic58dccb8d1ba350a0b6cc5848ce15bd687e30fad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006715
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
805e00b8
|
2022-10-27T00:00:00
|
|
D3D11: Add clip and cull distance support
Added gl_ClipDistance and gl_CullDistance
support to HLSL translator.
Added enabled clip distance GL state emulation.
Added limitSimultaneousClipAndCullDistanceUsage
limitation.
Expanded and optimized related end2end tests.
Bug: angleproject:4452
Change-Id: Id66312505254ceff43d5258d486ddcdb0462db47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3990944
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
fc51d98f
|
2022-08-11T03:29:16
|
|
Add Direct Composition offset to gl_FragCoord
DComp usually gives us an offset at (0, 0), but this is not always
the case. It is valid for DComp to give us an offset into a texture
atlas, for example with some video overlays. If we do have an offset,
gl_FragCoord must also be offset to point to the correct pixel in the
surface.
Bug: chromium:1269749
Change-Id: I3ca39860d176bcf9f1d520d781cfed2d1d1ad1dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827081
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
9d41585e
|
2022-08-12T14:20:34
|
|
Make PLS coherent on D3D 11.3
Adds a new internal memory qualifier to the compiler called
"rasterOrdered", which we set in RewritePixelLocalStorage.cpp when D3D
11.3 Rasterizer Order Views are supported. The HLSL translator then
generates RasterizerOrderedTexture2D<> instead of RWTexture2D<> when
this qualifier is set.
Bug: angleproject:7279
Change-Id: I39b8c3279b7bff93b7e57272e8fb84d9c0312616
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830288
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
51de3837
|
2022-07-28T00:05:54
|
|
Enable PLS on D3D
Bug: angleproject:7279
Change-Id: Ide498e6ebadc5cd567dc64cd1efed52e777aa32e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3790473
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
714f680f
|
2022-06-08T16:19:20
|
|
Implement GL_EXT_base_instance
* Added the validation functions for
DrawElementsInstancedBaseVertexBaseInstance(),
DrawElementsInstancedBaseInstance(), and
DrawArraysInstancedBaseInstance() according to the specs.
* Added generic implementation for
glDrawElementsInstancedBaseInstance() that can
be called by back-ends.
* Added flags for back-ends so they can enable the extension.
* Added tests for DrawElementsInstancedBaseVertexBaseInstance(),
glDrawElementsInstancedBaseInstance(), and
DrawArraysInstancedBaseInstance().
* Disabled ES3_D3D11__DynamicDraw tests due to
angleproject:7441 bug.
Bug: angleproject:6983
Bug: angleproject:7441
Change-Id: Ia664b01c87bc64c05e29adec23a8f80792eaa037
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697206
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Faye Zhang <ffz@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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|
6c0d4658
|
2022-05-27T15:32:42
|
|
D3D11: implement stencil texturing.
When GL_DEPTH_STENCIL_TEXTURE_MODE is set to GL_STENCIL_INDEX, GL
requires the stencil value to be in the R component. However, when
sampling a depth24stencil8 texture in D3D11, the stencil ends up in the
G component. So in this mode, swizzle the result from G to R.
In order to sample stencil, use the appropriate stencil-only format
for the SRV: X24_TYPELESS_G8_UINT for d24s8, X32_TYPELESS_G8X24_UINT
for d32fs8. This required adding a new field to D3D11 Format.
Bug: angleproject:7303
Change-Id: I7cf70efaaf6c833fa0b2497e4080618dfd7103ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679485
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b7474d0a
|
2022-04-28T14:44:54
|
|
D3D11: Add GL_EXT_texture_buffer support
tested: deqp-gles31.exe --deqp-gl-context-type=egl
--deqp-case=dEQP-GLES31.functional.texture.texture_buffer.* passed
Bug: b/206367167
Change-Id: I31a6f84bd701a737735a6bac2f4eef780c24a979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3639722
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
808192a7
|
2022-05-09T16:39:45
|
|
Code Cleanup
In Context::initCaps(), we first read the
compressedTextureFormats from the contextImpl::getNativeCaps(),
then we are clearing the retrieved compressedTextureFormats array
in Context::updateCaps() immediately. We shouldn't need to fill
the same array twice. Removing the first array value assignments
in all backend.
Bug: angleproject:3408
Change-Id: Iea85d367d2c5792de4780995d8d03bcf14af484e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3635275
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
454efd1d
|
2022-04-26T23:57:46
|
|
Add forceDepthAttachmentInitOnClear frontend workaround
AMD on D3D11 skips depth buffer updates in some cases.
Bug: angleproject:7246
Bug: angleproject:7200
Change-Id: I27bbea30fbf4173470063a670b9c43a805286c39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3608092
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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|
400d9fe4
|
2022-04-23T01:08:19
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|
Rename feature files to *_autogen.h
To clarify further that they are not to be edited by hand.
Bug: angleproject:6435
Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
fcec6904
|
2022-04-13T14:18:06
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|
Generate feature variable names from display names
The json file now only contains the feature display name. The variable
name is automaticaly derived.
For consistence with Chromium and other Chromium-based projects, the
display name is now always snake_case, and that's what's specified in
the json files. This also makes camelCase variable name generation
trivial (as opposed to the other way around).
Feature overrides now accept both snake_case and camelCase names to
ensure compatibility with existing scripts. This is done by removing _
and comparing override names with feature names in lower case.
Bug: angleproject:6435
Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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8074061d
|
2022-04-09T01:03:53
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|
Remove feature override platform methods
Instead, the tests now use the enable() functions to override the
feature at platform level.
This fixes the forceFallbackFormat feature mistakenly not having been
tested.
Bug: angleproject:6435
Change-Id: I605e4133407282bd52232887b595af0d2c13575d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3577369
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
459bdc2f
|
2022-03-16T12:04:38
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|
Reintroduce validation check only for D3D
To avoid undefined behavior, D3D requires the
base mip level to have multiple-of-4 dimensions.
Add this validation check back in.
Bug: angleproject:7099
Change-Id: Id51f6cd4c745455062b864c0d291b9857e985e35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3530499
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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b0e15ee4
|
2021-12-28T20:37:33
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|
Decide GL_KHR_parallel_shader_compile in backends
GL_KHR_parallel_shader_compile was previously being enabled
unconditionally in the front end. However, some backends (Vulkan)
perform worse with parallel shader compilation. This CL moves the
decision of enabling GL_KHR_parallel_shader_compile to the backends.
To support single-threaded shader compilation without affecting the
generic worker thread pool, Context::mSingleThreadPool is added to own
the single-threaded WorkerThreadPool and can be returned by the new
function Context::getShaderCompileThreadPool(). Otherwise, if the
extension is enabled, the (renamed) Context::mMultiThreadPool is
returned.
Bug: angleproject:6748
Change-Id: Ic8d3a183f397608f3002a05480deb976dfe44792
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3360337
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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f64f9546
|
2021-12-07T20:17:32
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|
Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 10e5f34d1439f0bcd5b30bea5bfbf6bdaafd4935.
Reason for revert: exonerated from flaky crash suspect
Original change's description:
> Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
>
> This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
>
> Reason for revert: suspect causing flaky crashes
>
> Bug: angleproject:6763
>
> Original change's description:
> > Decouple gl_BaseVertex/gl_BaseInstance uniforms
> >
> > These are builtin uniforms removed in
> > https://github.com/KhronosGroup/WebGL/pull/3278
> >
> > Decouple them from the original ANGLE_base_vertex_base_instance
> > extension.
> >
> > Make a new ANGLE_base_vertex_base_instance_shader_builtin
> > extension for these builtin uniforms.
> >
> > Bug: angleproject:3402
> > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> > Commit-Queue: Shrek Shao <shrekshao@google.com>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
>
> Bug: angleproject:3402
> Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Shrek Shao <shrekshao@google.com>
Bug: angleproject:6763
Bug: angleproject:3402
Change-Id: Ie436dc5d55364e464897d407a53b793941cd5d0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321703
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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10e5f34d
|
2021-12-04T00:10:21
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|
Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
Reason for revert: suspect causing flaky crashes
Bug: angleproject:6763
Original change's description:
> Decouple gl_BaseVertex/gl_BaseInstance uniforms
>
> These are builtin uniforms removed in
> https://github.com/KhronosGroup/WebGL/pull/3278
>
> Decouple them from the original ANGLE_base_vertex_base_instance
> extension.
>
> Make a new ANGLE_base_vertex_base_instance_shader_builtin
> extension for these builtin uniforms.
>
> Bug: angleproject:3402
> Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> Commit-Queue: Shrek Shao <shrekshao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:3402
Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
36bf1ebe
|
2021-11-17T13:31:17
|
|
Decouple gl_BaseVertex/gl_BaseInstance uniforms
These are builtin uniforms removed in
https://github.com/KhronosGroup/WebGL/pull/3278
Decouple them from the original ANGLE_base_vertex_base_instance
extension.
Make a new ANGLE_base_vertex_base_instance_shader_builtin
extension for these builtin uniforms.
Bug: angleproject:3402
Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
17bf6e98
|
2021-11-11T20:53:31
|
|
Implement GL_EXT_multi_draw_indirect
* Added the validation functions for multiDrawArraysIndirect()
and multiDrawElementsIndirect() according to the specs.
* Added generic implementation for the two functions that can
be called by back-ends.
* Added unit tests for the multiDrawIndirect functions.
* Added flags for back-ends so they can enable the extension.
* Minor cleanup in MultiDrawTest.cpp
Bug: angleproject:6439
Change-Id: I4e5f1cab05c6de330aef82d115492dcc9d2fad44
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276043
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
01341f94
|
2021-10-11T19:26:07
|
|
D3D11: implement EXT_clip_control
This implements EXT_clip_control for the D3D11 renderer, so that I can
use a reversed-Z depth buffer with ANGLE.
Tested with
angle_deqp_gles2_tests.exe --deqp-egl-display-type=angle-d3d11 --deqp-case=dEQP-GLES2.functional.clip_control.*
and
angle_end2end_tests.exe --gtest_filter=*D3D11*
Bug: angleproject:6554
Change-Id: I1d11cd04a6654c28530b11104470f0cad0009abe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3218659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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5e029401
|
2021-09-28T15:49:20
|
|
Add a new variant to the labeling API.
This CL will create a new variant which will take both internal name
and KHR debug name and send them over to the D3D. This will help us
capture KHR debug label better and also prevent for the cases where
ANGLE was dropping the KHR labels on the floor when calling the label
API right after the commands like glTexStorage2D, glTexImage2D etc.
Bug: chromium:1164111
Change-Id: Ifebe8df5435a34692c601c5c35fddc1911bf9d0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3192180
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
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e84b0154
|
2021-09-13T16:04:20
|
|
Update extension boolean names.
This is in preparation for auto-gen, which uses a simple naming
scheme. This fixes the bool names to be totally consistent with the
extension names.
Bug: angleproject:6379
Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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1ca1589f
|
2021-09-13T10:56:58
|
|
Give GLES extension bools a vendor suffix.
This is in preparation for auto-generation which will give all of
these bools suffixes.
Bug: angleproject:6379
Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9ada074a
|
2021-09-10T16:18:19
|
|
Move capability values from gl::Extensions to gl::Caps.
Several extensions stored extra information in the wrong structure.
Move them to the Caps structure in prepraration for auto-generating
the Extensions struct.
Bug: angleproject:6379
Change-Id: If5643b72039e299cb0f7c49591d13b3c7cd8a36c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158403
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
794b13ce
|
2021-09-01T12:17:26
|
|
D3D11: Fix overflow in GenerateInitialTextureData.
Our use of unchecked math was causing OOB accesses with very large
textures. Unfortunately it's not easy to make a passing test that
reproduces this OOB access.
Bug: chromium:1241036
Change-Id: Icd2749f5b3116bb51390ce769fef22c49a11f307
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3136733
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f015ae81
|
2021-08-02T12:47:32
|
|
Implement onLabelUpdate method.
This change will implement the onLabelUpdate method by calling from
every TextureStorage object. Instead of using setDebugName,
introduced two new functions, setInternalName and setKHRDebugLabel,
which will set the internal name and KHR label respectively that will
further be sent to D3D string.
Bug: chromium:1164111
Change-Id: I401ca9f6e8a2099a8807f0d7f321efe74269f9f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067921
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
0b651e42
|
2021-07-20T11:48:38
|
|
Vulkan/D3D11/Metal: Expose GL_NV_framebuffer_blit
GL_NV_framebuffer_blit is equivalent to ES3 blit which these backends
support.
Bug: chromium:1220246
Change-Id: I6ef0b80f9e9ba7828d6720cdbe19c83c4abdc4cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041878
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6a86d207
|
2021-07-16T18:28:13
|
|
Add a feature flag allowES3OnFL10_0 to allow ES3 on d3d10.0.
(Originally by Jeff Muizelaar <jrmuizel@gmail.com>)
This lets us run WebRender on devices that only support D3D 10.0.
Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1620075
Bug: angleproject:6189
Change-Id: I77c09851c50dee206702b1da25a9ef0c05eeb6c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3036598
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jeff Gilbert <jgilbert@mozilla.com>
|
|
fb26ba6a
|
2021-07-06T14:24:29
|
|
Extend Intel graphics driver version to 2 fields
The 4th field of Intel new graphics driver will overflow soon. For
example, the lastest driver version is 27.20.100.9466 and the 4th field,
9466, will meet the maximum 9999 soon. Future driver will bump the 3rd
field from 100 to 101. This CL extends driver version check from 4th
field to both 3rd and 4th fields.
Check below 2 documents for more details.
https://www.intel.com/content/www/us/en/support/articles/000005654/graphics.html
https://docs.google.com/document/d/1Xm4afyGR3Ow3W2G-uig9fLQR01XzmSXeanM9OXDVhlg/edit#heading=h.k8onwbxk2ig
Bug: angleproject:6138
Change-Id: Iefb1d56b48d0f08e79c329c422a6ef142b33553d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3007570
Commit-Queue: Yang Gu <yang.gu@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1bffabe8
|
2021-06-29T18:13:39
|
|
Fix -Wunreachable-code-aggressive.
Bug: chromium:1066980
Change-Id: I1fa08a40dbf223d60a10681af33ca8a29b12bf8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2991094
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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5b314268
|
2021-06-15T17:37:45
|
|
Vulkan: Support OVR_multiview and OVR_multiview2
Multiview is supported in Vulkan simply by specifying the number of
views in the render pass, and creating the appropriate image views. A
number of changes to the way image views and render targets are stored
are made to support those that don't cover the entire range of layers.
One particular detail that is not implemented in this change is the use
of queries in combination with multiview. Vulkan specifies that N
queries are actually produced (N being the number of views) which must
be summed by the application, but this is not currently done.
Bug: angleproject:6048
Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
525fde75
|
2021-03-22T14:55:21
|
|
Fix potential mod by 0 with invalid formats.
If the format passed to MakeValidSize is invalid, there
is potential for a mod by 0 which can result in a crash.
Test: Verify no crash when format is invalid.
Bug: b/182823289
Change-Id: I7f538be5d984070984f5581a5cc7ea47264109f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780557
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
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d809147f
|
2021-03-22T18:00:00
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|
Enable D3D11 debug names in ANGLE release builds
Previously, D3D11 debug names were only output in debug builds. This
change enables them in release builds so we can debug GPU memory
consumption given traces or full memory dumps.
Where it made sense, existing names were shortened for brevity.
A future CL can shorten the names further by removing the words
texture, SRV, DSV, etc since D3D already outputs this type
information.
Bug: chromium:1164111
Change-Id: Iadd6222c29dd945115e844ec28ee395ce16c139f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780564
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fb35201a
|
2020-12-22T13:14:41
|
|
GL: Expose NV_framebuffer_blit for ES2 contexts when available
ANGLE_framebuffer_blit is already exposed but has restrictions on
scaling/flipping and mismatched color buffer formats. When
NV_framebuffer_blit, EXT_framebuffer_blit, or an ES3 context is
available we can expose a less restrictive BlitFramebuffer.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: I916ee39c8d6120216f91461080eb3ee9ca777e29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601165
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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dc1c1cb5
|
2020-08-12T13:30:26
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|
Restrict to translate uniform block to StructuredBuffer
We had translated an uniform block only containing a large array member
into StructuredBuffer instead of cbuffer on D3D backend for slow fxc
compile performance issue with dynamic uniform indexing.
Now we add more conditions to restrict the translation. Only indexing
operator is allowed to operate on this uniform block variable. And we
also restrict the types of uniform block's member.
Bug: angleproject:3682
Change-Id: I992b7890d84fcaa6169722af6d7e14785526d48a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2351728
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
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e815afbf
|
2020-09-07T22:09:22
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|
First pass at increasing inclusivity
Link to the inclusivity rules
https://source.android.com/setup/contribute/respectful-code
Bug: b/162834212
Bug: chromium:1097198
Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Trevor Black <vantablack@google.com>
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4d3a0f60
|
2020-09-11T12:36:05
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|
GN: Componentize D3D format tables.
These tables are used by both the GL and D3D11 back-ends. Also moves
them to renderer_utils to be in a shared place.
Bug: angleproject:3943
Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6eeb3d8b
|
2020-08-07T16:09:53
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Support DXT textures with non-block sized mip levels.
The block size requirement for each mip level meant that all
DXT textures had to be POT sized. Relax these restrictions for
non-zero mip levels to allow NPOT DXT textures.
Increase the size of the D3D11 staging textures to the nearest
block size to make sure allocation succeeds.
Bug: angleproject:4841
Change-Id: I42fa295a0965241d77f81e57b17454091fda9376
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380237
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f2196ad6
|
2020-08-04T12:08:00
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D3D11: Disable OES_texture_3D.
GL_OES_texture_3D requires support for 3D textures at both API and GLSL
levels.
D3D11 back-end doesn't handle GLSL's added functions (texture3D*)
properly. See TextureFunctionHLSL::useTextureFunction()
(TextureFunctionHLSL.cpp:1475)
Bug: angleproject:4926
Change-Id: Icd669b070c68ec04f5de790d5a531912f5b42d98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336132
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9ae6d7f2
|
2020-08-14T11:00:29
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D3D: disable to translate uniform block to StructuredBuffer
Temporarily disables the feature that translate uniform block to
StructuredBuffer on D3D backend for a bug.
Adapted from a patch by xinghua.cao@intel.com
Bug: chromium:1112112
Change-Id: I3419a0eb8ae619e1fa532ffb29f56a9099f04618
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2357752
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0df92012
|
2020-06-03T17:08:43
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Rename Platform.h to PlatformMethods.h.
"platform.h" is too common a name and causes headers to be
included incorrectly. Disambiguate the header using a more
specific name.
Solves a problem that came up with the GLES 1 tests and the
standalone test harness.
Bug: angleproject:3162
Change-Id: I88229a2c9407e0db57f5beee44daa11a4075f700
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2229065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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d45b30b5
|
2020-05-15T14:45:51
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Enable allowClearForRobustResourceInit for AMD drivers
AMD drivers that have trouble clearing textures have been
blocklisted by Chromium.
Since Intel and NVidia drivers were already been allowed to
clear for robust resource init, we're good to enable it for all IHVs.
Bug: angleproject:4460
Change-Id: If71d01a91806ffc0a78c30f0cc393e105a6c9c74
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2204698
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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779a25a8
|
2020-04-27T02:11:58
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|
D3D11: Migrate to the new blend state tracking
Migrate D3D ClearParameters struct to the new color mask storage
Bug: angleproject:4394
Change-Id: Ibeb64e4bbb2758b9c8271fc3c59d2d675850b0a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165886
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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49ad8eaa
|
2020-04-13T17:55:25
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Enable allowClearForRobustResourceInit for Intel drivers
NVidia drivers have no trouble clearing textures without showing
corruption. AMD ones do.
Intel drivers that have trouble have been relegated to the DX9 runtime
by Chromium.
Bug: angleproject:4460
Change-Id: I9ffbfa041e0f7ef8e05edcc14274bf9530eafae3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2147821
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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d26fb99e
|
2020-04-10T16:04:26
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Add DrawBaseVertexVariants Tests
This tests different DrawElements*BaseVertex draw calls
from different extensions including OES_draw_elements_base_vertex,
EXT_draw_elements_base_vertex, and ANGLE_base_vertex_base_instance,
with various combinations of base vertex, base index values.
Bug: angleproject:4536
Change-Id: I3cd256522684c6040199d7704aac8575237dbd96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2146292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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b83b0f5e
|
2020-01-31T15:09:17
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Add support for NV_read_depth, NV_read_stencil and NV_depth_buffer_float2 extensions
This cl adds the ability for the ReadPixels function to read other
attachments than the color attachment. Checks were added for both
depth and stencil attachments.
A new test was added (DepthStencilFormatsTest.DepthStencilReadback)
to test this new functionality. As the name mentions, it's used to
test reading from the depth and stencil attachments using ReadPixels.
Bug: angleproject:4295
Change-Id: I6fe9be11f05d6055a5883b4315f870e7c0ac41ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031702
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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74e816bf
|
2020-03-26T17:40:25
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Vulkan: Expose extension for ETC1 usage with subimage updates
This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture
extension, which was added to relax restrictions on using
ETC1_RGB8_OES for subimage updates.
Test: Temple Run on Android
Bug: b:152512564
Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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62b72552
|
2020-03-20T07:51:26
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Add support for EXT_EGL_image_external_wrap_modes
Allows for more wrap modes to TEXTURE_EXTERNAL_OES textures
Test: angle_end2end_tests --gtest_filter=ExternalWrapTest.*
Bug: angleproject:4443
Change-Id: I37bde091b166d7471c13c14fd6b0174136b52ecf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103433
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9e263aa8
|
2020-03-06T17:41:30
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|
Enable allowClearForRobustResourceInit for NVidia hardware
Intel and AMD drivers have trouble clearing textures without causing
corruption. NVidia, on the other hand, can handle.
Bug: angleproject:1074
Change-Id: Id9d293eba92f80e2af3a0d2e40cbeccb127763b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2092838
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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605ab763
|
2020-02-24T19:43:32
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D3D11: Implement OES_draw_buffers_indexed
Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL.
D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer.
Bug: angleproject:4394
Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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94de306d
|
2020-01-14T16:18:56
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|
Extensions suffixes
Added NV/OES suffixes to relevant Extensions members.
Bug: angleproject:3104
Change-Id: Ia1798157086230bde8d11c6fcb4fe93211e996ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013168
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e0a28ba4
|
2020-01-14T09:44:27
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Add blendable checks to GL_EXT_color_buffer_float
The GL_EXT_color_buffer_float spec
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_color_buffer_float.txt
mentions that some of the formats must be blendable:
"Blending applies only if the color buffer has a fixed-point or
floating-point format. If the color buffer has an integer format,
proceed to the next operation. Furthermore, an INVALID_OPERATION
error is generated by DrawArrays and the other drawing commands
defined in section 2.8.3 (10.5 in ES 3.1) if blending is enabled
and any draw buffer has 32-bit floating-point format components."
So any non 32-bit floating-point must be blendable.
Bug: angleproject:4291
Change-Id: I850fb13b71e4ad03fd07e2a265896c9106bc0ce1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001478
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d36780ba
|
2020-01-02T12:28:26
|
|
Fix UWP build
Bug: angleproject:4246
Change-Id: Ifcbb6fe51ee2df6baf86a308de74bab640ded834
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1982632
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1fdf6ca5
|
2019-12-31T14:25:35
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D3D11: Restrict to translate uniform block to StructuredBuffer
Only translate uniform block to StructuredBuffer when system is
Windows 10 and later.
Bug: angleproject:3682
Change-Id: I27e3f4503392791883a44e1d486ffe9512e04bd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1984863
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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0af8b596
|
2019-09-03T16:24:45
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D3D11: Translate uniform blocks to StructuredBuffer when necessary
fxc exhibits slow compile performance with dynamic cbuffer indexing.
So when a uniform block contains only one large array member, which is
an array of structures, translate this uniform block to
a StructuredBuffer instead.
Bug: angleproject:3682
TEST=angle_end2end_tests.UniformBufferTest.*
Change-Id: Ife80dba8aae65b761737e095895e00a570230f88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1782046
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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17b3c2f3
|
2019-10-14T14:13:59
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Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop
WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance.
(https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/)
This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type
samplerVideoWEBGL to sample it.
In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type
based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it
should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or
samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation.
This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In
this case, samplerVideoWEBGL should map to sampler2D.
Bug: chromium:776222, angleproject:3889
Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5f857839
|
2019-12-04T15:30:50
|
|
Improve current multisampled renderbuffer/texture support
This is split off from a change to implement multisampled textures for
the Vulkan back-end, and will come before that change. The changes
include:
- Make a common utility rx::GetSamplePosition() function. D3D11 and
Vulkan use the same standard sample positions/locations for 1, 2, 4,
8, and 16 samples. The D3D11 back-end has a utility function for
this, which is being moved to a common location--for use by both the
D3D11 and Vulkan back-ends.
- Texture::setStorageMultisample() handles converting the "requested number of
samples" to the actual number of samples used (e.g. converting 3 to 4),
supported by the underlying back-end). The actual number used is stored in
gl::TextureState::mImageDescs, for use by other GLES commands.
- Change some end2end tests to not make assumptions about the supported number
of samples, but to properly query what is supported.
Bug: angleproject:3565
Bug: angleproject:4196
Change-Id: I1dc12fedd0f8fb4975f90d87486e443b069b7141
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1948535
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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a654d351
|
2019-12-02T18:12:24
|
|
Turn on fboRenderMipmap for D3D11
Bug: 1023747
Change-Id: I8ca320432aad663e2a6d70f494692df518376258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947710
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
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4c7db77e
|
2019-10-31T15:42:31
|
|
Vulkan: Set limitation on maxComputeWorkGroupCount
According to Table 20.45 and Chapter 17 in the ES 3.1 spec, MAX_COMPUTE_WORK_GROUP_COUNT
is get as a GLint by using GetIntegeri_v. However, it is an unsigned integer
in the Vulkan. It needs to set limitation on maxComputeWorkGroupCount[] during
translating.
1. Change the data type to GLint stored in Caps.
2. Ensure that the limitation is set during initialization.
3. Add workaround for angleproject:4120
Bug: angleproject:4066
Change-Id: I1659ba1d560e30b9599cace0feeab8a18890c3ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1890586
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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ae1b7786
|
2019-10-16T16:42:53
|
|
Fix ANGLE_FEATURE_CONDITION style issue
Macro should end with a ;
Bug: angleproject:3976
Change-Id: I4aaa146464d9d7e6230a3de44c30cfd1179a89ae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1864620
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
a0b064d0
|
2019-10-15T15:16:22
|
|
Disabling multisampled_render_to_texture extension if renderer is ADRENO.
Skia roll breaking for:
Test-Win10-MSVC-LenovoYogaC630-GPU-Adreno630-arm64-Debug-All-ANGLE.
Bug: angleproject:4007
Change-Id: I5ba1047540c02d27e05425b7af347207500b3682
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1863741
Commit-Queue: Mingyu Hu <mihu@microsoft.com>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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81ab9c90
|
2019-08-02T07:11:16
|
|
Use image upload workaround for Intel Ivy Bridge with D3D11 renderer.
Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1578910
Bug: angleproject:3980
Change-Id: Ia14c5afd989365975bc57b303e59b4ef7669d522
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1845664
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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2d0e5b55
|
2019-08-27T13:49:07
|
|
GL_EXT_multisampled_render_to_texture extension. Part 2.
For textures that use this extension, a multisampled texture is
implicitly created for the texture.
Upon write or read, the multisampled texture is either return
to be drawn to or resolved and returned as a single sampled texture.
This is the functionality change with end2end tests.
Bug: angleproject:980428
Change-Id: I5776875a132fed7a3f4f00fb02f9e8e250684630
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773717
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7dd03446
|
2019-09-30T13:50:12
|
|
Ensure Features* descriptions stay up to date
Created a macro to help keep Features' descriptions up to date. This
will avoid confusion in the future when conditions change. Also update
all descriptions to match current state.
Bug: angleproject:3947
Change-Id: Ifc65e7789c916fab79f1323798dfb59d7a4efad2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829584
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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11dc1635
|
2019-09-18T14:46:23
|
|
Add support for generating UWP (Windows Store) projects again
Until late 2017, ANGLE supported Windows Store apps on Windows 8.1,
Windows Phone 8.1, and Windows 10 (via the Universal Windows
Platform, aka UWP).
Unfortunately ANGLE deprecated support for Windows Store when it
switched from GYP to GN in 2017. Since then, users have been able
to use Microsoft\angle for their UWP apps but this isn't ideal since
it's based on a 2017 copy of Google\angle.
This PR bring back support for UWPs, so that UWP users can use
Google\angle again. Specifically it:
- Adds support for generating UWP projects via GN
- Adds helper/util functions specific to UWP (they're mostly
similar to the desktop Windows helpers)
- Fixes some existing Windows Store code that's rotted since 2017
- Disables async shader compilation for UWPs, since its
implementation calls wait on the UI thread (which is forbidden
in UWPs)
- Renames 'ANGLE_ENABLE_WINDOWS_STORE' to
'ANGLE_ENABLE_WINDOWS_UWP', since ANGLE only support UWPs now
- Fixes misc other related issues (such as dependencies on D3D9
headers in API-agnostic code)
Note that this doesn't bring back support for Windows/Phone 8.1.
BUG=angleproject:3922
Change-Id: Ia79ae05a5e0e0a0625eb633bf1928722dfd3e85f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811871
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cd31f286
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2019-06-25T14:22:41
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Implement Draw base vertex and base instance functions
This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Workaround for OpenGL driver on Mac:
gl_VertexID on Mac with AMD GPU doesn't include baseVertex value.
So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any.
Workaround for Vulkan GLSL:
gl_InstanceIndex on Vulkan includes baseInstance. So replace
gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when
angle_BaseInstance is declared.
Bug: chromium:891861, angleproject:3402
Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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13cc0fce
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2019-08-02T07:11:16
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Fix occasional corruption of vertex textures in HD4600 GPUs.
This appears to be caused by the UpdateSubResource call,
which is worked around by enabling the other image upload
path that ANGLE supports.
The workaround doesn't include a driver version, since the
bug is occurring in the most recent driver that is currently
available (15.40.42.5063, released 19th Mar 2019).
Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1562462
Change-Id: I5135dcf6da6ef530c99124a04003d54f99e4cd7c
Bug: angleproject:3764
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731975
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9d737966
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2019-08-14T12:25:12
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Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ec9ff8ce
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2019-07-15T16:59:10
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Fix checks for GL_ETC1_RGB8_OES, disable it on D3D11.
The GL backend was checking the wrong extension for GL_ETC1_RGB8_OES.
WebGL doesn't want to expose compressed formats that are emulated,
disable this format in D3D11 where it is always emulated.
BUG=98314
Change-Id: I1ba8418ad1578c070891828b87e49cf894dabc29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700574
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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66b5ff58
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2019-06-28T14:34:22
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texture3D: Implement functionality and enable for Vulkan
Also update test expectations for texture3D.
Bug: angleproject:3188
Change-Id: If8a8e0a83a86c48c2afb0c36534c1e9d4120fe47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682782
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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5ff8cae9
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2019-06-21T11:09:25
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GL/D3D: Use texture uploads instead of clearing for robust init.
Chrome uses regular texture uploads on all platforms except OpenGL on
Mac to do robust resource init for textures because multiple bugs have
been observed with texture corruption.
BUG=883276
BUG=882580
BUG=941620
Change-Id: I5fcd6862147822a08c7533e6a6a9277223034ebd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1669104
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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eee67c6e
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2019-06-18T13:00:43
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Fix Platform.h integration with ANGLE
A function was renamed which broke the platformMethods table strings.
This CL reverts the rename (originally from crrev/c/1660952)
Bug: angleproject:1621
Change-Id: I8121a4956ba1d3e3c5036f72f6f1fdf5509dc491
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664792
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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beb0eb2d
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2019-06-14T15:10:33
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Clean up workarounds/features to single location.
Rename all workarounds structs to features, and move the lists to a
shared location in include/platform (to help with documentation,
see:
https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69)
Bug: angleproject:1621
Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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70958d15
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2019-04-17T13:59:45
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Let attribute aliasing logic detect overflow
Checking against the max attribute count is not needed
as aliasing is implemented correctly below. If not enough
locations are available, linking will fail.
This works for backends that support aliasing (Vulkan, GLES),
but not for D3D11, which asserts. To handle this, add a
limitation that informs the frontend of aliased attribute support.
Bug: angleproject:3252
Bug: chromium:964404
Change-Id: Ib9ae5d381bbb2e6bf496272fc3d9e88467c17290
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572817
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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eaf2d928
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2019-04-18T16:31:25
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Add support for OES_depth_texture
Note: Includes workaround for http://anglebug.com/3452 - some Android
devices do not indicate filtering support on VK_FORMAT_D16_UNORM.
Bug: angleproject:3103
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTexture/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.PackedDepthStencil/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTextureRender/ES2_VULKAN
Change-Id: Ic325fb94ab0e619a17c2e149e0e0865fa4142f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575426
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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