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f52561c2
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2010-04-10T05:29:04
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Can't change attribute locations after original link
TRAC #11290
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@115 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0e3358a6
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2010-04-05T20:32:42
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Compiler - implement proper varying linking
TRAC #11716
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@97 736b8ea6-26fd-11df-bfd4-992fa37f6226
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279e38ad
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2010-04-03T20:56:13
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Compiler - fix mat3 conformance
TRAC #11723
Matrix elements are accessed as [col][row] in GLSL and [row][col] in HLSL. Fixed this by transposing all matrix uniforms so they have a row-major layout. Then transpose them in the shader every time they're used in matrix math.
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@96 736b8ea6-26fd-11df-bfd4-992fa37f6226
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296ca9cc
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2010-04-03T20:56:07
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Compiler - match pixel and vertex shader profiles
TRAC #11717
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@94 736b8ea6-26fd-11df-bfd4-992fa37f6226
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cbbca00b
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2010-04-01T13:39:32
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Use the latest D3DX version for D3DXCompileShader instead of forcing D3DX9_31
TRAC #11347
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@93 736b8ea6-26fd-11df-bfd4-992fa37f6226
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6c78521e
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2010-03-30T03:36:17
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Implement glGetAttachedShaders and glGetShaderPrecisionFormat.
TRAC #11599
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@85 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0361b92f
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2010-03-28T19:36:15
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Compiler - active uniforms and attributes
TRAC #11590
Preparation refactoring that removes UniformType since there are already GL enums for uniform types.
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@78 736b8ea6-26fd-11df-bfd4-992fa37f6226
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cba5057c
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2010-03-28T19:36:09
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Compiler - implement shader and program queries
TRAC #11599
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@76 736b8ea6-26fd-11df-bfd4-992fa37f6226
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debe2591
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2010-03-24T09:44:08
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HLSL compilation shouldn't assume a 3.0 profile
TRAC #11054
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@67 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea0e1af4
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2010-03-22T19:33:14
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Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0599dc6d
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2010-03-21T04:31:36
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To output debug info use the TRACE macro instead of calling trace()
Trac #11526
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@61 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7c46b9e6
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2010-03-17T13:12:58
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mv libGLESv2 -> src/libGLESv2
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226
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