src/libGLESv2/renderer/InputLayoutCache.h


Log

Author Commit Date CI Message
shannon.woods@transgaming.com bdf2d80f 2013-02-28T23:16:20 Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 486d9e9b 2013-02-28T23:15:41 Remove a lot of unnecessary include files and break include chains. This should speed up incremental compile times when modifying headers, by reducing the number of dependencies. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 0a71ecfb 2013-02-28T23:15:10 Fix the D3D11 errors being produced about using wrong input layout register signatures. This was caused by using the same input layout for vertex shaders with different input signatures. TRAC #22561 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1932 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cd9458d9 2012-12-20T21:10:09 Created InputLayoutCache for D3D11 input layouts and vertex buffer application. TRAC #22235 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1609 736b8ea6-26fd-11df-bfd4-992fa37f6226