src/libANGLE/capture_gles_2_0_params.cpp


Log

Author Commit Date CI Message
Cody Northrop e580ca8b 2020-01-29T16:21:05 Capture/Replay: Implement Manhattan ES 3.0 support Populate the entrypoints required to get gfxBench Manhattan scene to capture and replay correctly from the beginning of the trace. Test: Captured and replayed Manhattan frames 0-500 on both Windows and Linux (Nvidia GPUs) Bug: angleproject:4091 Change-Id: I5447a6835e55e944772d37219f2bd414606f0a70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029216 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill e167f76b 2019-11-06T16:51:55 Capture/Replay: Pass gl::State to capture functions. This replaces passing gl::Context. Using a gl::State directly will more easily let the mid-execution replay code pass a mocked gl::State instead of having to modify the real underlying Context state. For example when capturing pixel pack and unpack parameters the states could not be overridden without changing the gl::Context itself. Similarly when capturing client side data. Also moves a query parameter info function into queryutils so it can be accessible to the State-based capture. Refactoring change only. Bug: angleproject:3611 Change-Id: I3c064001cfa83ebbb67a2b8fc8b6180491edd215 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1899728 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b68a279c 2019-10-31T17:47:59 Capture/Replay: Capture GetFloatv params. Was used in the mip map ANGLE sample. Add a new helper function that we can use for multiple captures. Bug: angleproject:3611 Change-Id: I430ce0089df4ce81ba2ca2ad64c0c206b59397b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894144 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill ba65c156 2019-10-31T10:52:24 Capture/Replay: Implement GetFramebufferParameter capture. This is necessary for the T-Rex benchmark. Bug: angleproject:3611 Change-Id: I4573f8e86356272364baaccc678494707d2eebc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1893571 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 01dfe404 2019-09-04T12:08:25 Capture/Replay: Use resource ID maps in cpp replay. Introduces a new enum for resource ID types. This is used in auto- generated code to convert ParamType to resource ID map types. Also implements a lot of new parameter captures for gen/delete calls. Bug: angleproject:3611 Change-Id: I26cca1df88d1783d9830c89438c99f7593a70ea9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1784059 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 0b8eca79 2019-09-10T10:39:40 Capture/Replay: Fix CaptureShaderSource_string. Was accessing a buffer out-of-bounds. Also wasn't handling negative length. Test: ASAN build Bug: angleproject:3611 Change-Id: I0f1cfa09d0488de20928d90e910803d98c225968 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1796082 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 2c5d48a6 2019-08-23T09:28:35 Use FramebufferID in place of GLuint handle Bug: angleproject:3804 Change-Id: I5e1b5f1903b05a91468379e00ec130802315cdc2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769039 Reviewed-by: Jiacheng Lu <lujc@google.com> Commit-Queue: Jiacheng Lu <lujc@google.com>
Jiacheng Lu 120b61d3 2019-08-21T12:51:58 Use ShaderProgramID in place of GLuint handles Bug: angleproject:3804 Change-Id: I5dc640004c2cc054c53261e8e939b6a9f5fc23bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762363 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jiacheng Lu 05114fe7 2019-08-09T15:45:56 Support in memory frame capture replay Enable FrameCapture to dispatch its calls back to Context and replay them. Bug: angleproject:3785 Change-Id: I580eff1fca3e39414a9b45bb296e0f3866ea33bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1747055 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 609d45f6 2019-08-14T15:16:49 Capture/Replay: Use Renderbuffer ID map. This should give a more robust replay. Devices are not guaranteed to return IDs in the same order in each instance of a program. Also for mid-execution capture we often won't have the same resources available. Once the Renderbuffer implementation lands we can switch to using more resource maps for different types of resources. Bug: angleproject:3611 Change-Id: I84a5b84856be3e8eb13e424e1990a39553adb82e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719066 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2ab08edc 2019-08-12T16:20:21 Use TextureID in place of GLuint handles. Bug: angleproject:3611 Change-Id: Ie6156e8732b3ca4dc6c4439c059a5481a4dfd250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738753 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3b3fe837 2019-08-06T17:44:12 Use BufferID in place of GLuint handles. Introduces enable_if handling for "FromGL". Avoids the use of any macro code to handle resource id casting. Bug: angleproject:3611 Change-Id: I1a6d10c3c9cc6ba0dc072bad1d62c33551f05d87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736127 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 7c7dec01 2019-08-06T17:44:11 Use RenderbufferID in place of GLuint handles. This will allow frame capture/replay to more easily emulate object handle manipulation. It also provides a bit of type safety. Also generalizes ResourceMap to handle non-GLuint IDs. Bug: angleproject:3611 Change-Id: I174fd260f326e0dbe2aca3f818215c91d82cf48c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706559 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill eb1b1646 2019-07-30T17:22:17 Capture/Replay: Fix capture-enabled libs build. Adds a build option to use the capture libraries in the default output location for libGLESv2. With |angle_with_capture_by_default| enabled, libGLESv2 will have capture enabled and the non-capture libGLESv2 is built as libGLESv2_no_capture. Also moves the FrameCapture to be owned by gl::Context. Rearranges the code a bit so that we don't require a separate version of libANGLE for capture. Also implements a read pixels entry point parameter. Bug: angleproject:3611 Change-Id: Ic528e43e4779f794c8b6d0bf35410166dacc81b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719064 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3bd10b19 2019-07-08T13:23:37 Capture/Replay: Return CallCapture from capture funcs. This moves more shared code into a simple templated helper function. It will also allow us to call the parameter capture methods more easily for mid-execution capture. Refactoring change only. Bug: angleproject:3611 Change-Id: I8d95a6230922dfa0403ba5c328df78735c765519 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688508 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 612b7417 2019-07-05T11:13:30 Capture/Replay: Add frame capture to cpp files. Capture is implemented mostly via code auto-generation. The capture requires a bit of custom logic for each captured pointer parameter. We handle this by using auto-generation to lay out the base template for each GL call and then custom logic that uses ANGLE's internals to know how much data to capture at which point. Client array pointers are captured before each draw call. Currently only GLES capture is supported. We write out cpp files and an optional data file accompanying each cpp. For small data chunks we inline them in the cpp files. For bigger chunks like texture data we pack them into the data file. Mid-execution capture is not yet supported. Configuring the capture is currently only available by modifying the cpp sources. Both of these features will be implemented in the future. Bug: angleproject:3611 Change-Id: If6d5dac2f7bf363129d42ea9198162aef0d3a4ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1671904 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>