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68a5baeb
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2020-09-23T22:13:03
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|
Revert "Vulkan: Implement a SharedResourceUse pool"
This reverts commit de335c16855f11d1f0a6f0b37bee30c8a09a6c1d.
Reason for revert: Might actually regress CPU overhead perf.
Unsure but it's possible the reported perf improvement was due
to variance.
Original change's description:
> Vulkan: Implement a SharedResourceUse pool
>
> When adding a Resource to the ResourceUseList of ContextVk
> we constructed a new SharedResourceUse object for tracking
> and update of the Resource's Serial. We would then delete
> it after releasing the resource. This incurs repeated
> memory operation costs.
>
> Instead we now allocate a pool of SharedResourceUse objects
> and acquire and release from this pool as needed.
>
> VTune profile of the Manhattan 30 offscreen benchmark
> shows the CPU occupancy of bufferRead decrease from an
> average of 0.9% -> 0.6% and imageRead decreases from
> an average of 0.4% -> 0.3%. The bottleneck for both
> these methods is the retain() method that leverages
> the new SharedResourceUse pool.
>
> Bug: angleproject:4950
> Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
TBR=syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:4950
Change-Id: I40081551c3db67d6e55182fea40119946ed16ac3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426479
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f0b02054
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2020-08-06T20:55:05
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Add a Vulkan feature to compress float32 vertex formats.
Use the vertex conversion pipeline in VertexArrayVk to detect
static vertex data and convert float32 vertices to float16. This
feature is useful for determining if an allication is vertex
bandwidth bound and seeing what gains could be had by using smaller
attributes.
This feature could be implemented in ANGLE's frontend but new
infrastructure for converting and storing the converted attributes
would need to be added to gl::VertexArray. Our backends already
have the functionality needed to handle unsupported attribute formats
and this can be repurposed for compressing vertex formats.
Bug: b/167404532
Bug: b/161716126
Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ed899835
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2020-09-11T21:21:55
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Vulkan: Allocate descriptor pools with layouts
Descriptor set layouts and pools are very tightly coupled, since their
binding types and counts must match to ensure the number of available
descriptor sets within a pool remains accurate. To enforce this, the
descriptor pools will now keep a copy of the VkDescriptorSetLayout that
the pool was created for, which is verified when a descriptor set is
allocated from the pool. If the handles don't match, an ASSERT() will
fire.
Bug: angleproject:5033
Test: CQ
Change-Id: I4faf82c24f31052e57b656c968788bb0c131b619
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407282
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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f39e0f01
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2020-09-07T23:07:37
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Vulkan: Use subpass to unresolve render-to-texture attachments
GL_EXT_multisampled_render_to_texture allows singlesampled textures to
be used with multisampled framebuffers in such a way that the final
resolve operation is automatically done. In Vulkan terminology, the
render-to-texture GL attachment is used as a Vulkan subpass resolve
attachment with an implicit (ideally-)lazy-memory multisampled image as
the color attachment.
This extension expects that if the texture is drawn to after the
automatic resolve, the implicit multisampled image would take its
fragment colors from the singlesampled image. In other words, the
opposite of a resolve operation should be automatically performed at the
start of the render pass. This change refers to this operation as
"unresolve".
The goal of this extension is to allow tiling GPUs to always keep
multisampled data on tile memory and only ever load/store singlesampled
data. The latter is achieved by using a subpass resolve attachment and
setting storeOp of the multisampled color attachment to DONT_CARE. This
change achieves the former by using an initial subpass that uses the
resolve attachment as input attachment, draws into the multisampled
color attachment and sets loadOp of said attachment to DONT_CARE.
Bug: angleproject:4881
Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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de335c16
|
2020-09-14T12:04:20
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Vulkan: Implement a SharedResourceUse pool
When adding a Resource to the ResourceUseList of ContextVk
we constructed a new SharedResourceUse object for tracking
and update of the Resource's Serial. We would then delete
it after releasing the resource. This incurs repeated
memory operation costs.
Instead we now allocate a pool of SharedResourceUse objects
and acquire and release from this pool as needed.
VTune profile of the Manhattan 30 offscreen benchmark
shows the CPU occupancy of bufferRead decrease from an
average of 0.9% -> 0.6% and imageRead decreases from
an average of 0.4% -> 0.3%. The bottleneck for both
these methods is the retain() method that leverages
the new SharedResourceUse pool.
Bug: angleproject:4950
Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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83c7e1ae
|
2020-09-17T16:42:19
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Fix the regression of color blit.
Move the offset aligning code to stencilBlitResolveNoShaderExport
to avoid affecting color blit.
Test: dEQP-GLES3.functional.fbo.blit.default_framebuffer.*_linear_*
Bug: angleproject:5044
Change-Id: Ic2ebef94091853146424d567b0035161611ba32d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416008
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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22d30378
|
2020-09-15T23:19:48
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Vulkan: Change VK suffix to Vk
For consistency with the rest of the backend. Level index variables
were using the VK suffix while color index variables used Vk.
Bug: angleproject:4881
Change-Id: I0c2799da34cdfe19cb04adbebba042ac8876af96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2413155
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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06b4fb92
|
2020-09-11T21:24:46
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|
Vulkan: Fool proof packed attachment index to vulkan and from OpenGL
ANGLE packs FBO attachments from OpenGL and uses packed attachments to
create VkFramebuffer and renderpass. When we use attachment index into
the attachment array, we must be very careful to use packed index for
vulkan objects. It is easy to make mistakes here and introduce hard to
debug bugs. This CL defines a PackedAttachmentIndex class that uses that
to index into vulkan attachments and pass around APIs so that compiler
would catch the error when wrong index is used. This also introduces
PackedClearValuesArray that stores clear value in packed attachment
index so that it is impossible to mix it with ClearValuesArray that
stores clear value in GL attachment index.
Bug: b/167301719
Change-Id: I68680522c60beeb5096e5211eaef89da28c7097e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410366
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e4e2a016
|
2020-09-01T11:23:09
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|
Vulkan: Use color mask to handle draw buffer disabled case
When draw buffers set to GL_NONE, instead of remove the attachment from
renderpass which breaks renderpass, we force vulkan's per buffer color
mask to false while keep the disabled draw buffer attached. This CL also
always create FrameBuffer with all color attachments regardless it is
enabled or not.
Bug: b/167301719
Change-Id: Ice9fca9aacf774a47d13b749f822b222cc050174
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2389007
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
b3c7d39a
|
2020-09-03T15:51:02
|
|
Align the sample position in blitResolveStencil compute shader
The input coordinates of blitResolveStencil compute shader start
from 0,we need to align the sample position to start from 0 if x/y
is flipped.
Test: dEQP-GLES3.functional.fbo.invalidate.*.unbind_blit_msaa_*
Bug: b/159995959
Change-Id: If0c9f5b7cacddbe1a2d7062469a757a63bcc1378
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392162
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
0c25fbe3
|
2020-09-02T17:17:57
|
|
Vulkan: Remove accidental padding in push constants
Bug: chromium:1124379
Change-Id: I45f4511c836858c70d4dae23c7b3954e0bc65ab4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2391616
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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b2944fcf
|
2020-09-02T11:10:00
|
|
Vulkan: Don't break the RP on masked/scissored clears
Bug: b/166809097
Change-Id: Iedd10a6528808e859c5693a2d30c98aca1a1159c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2390862
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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a0d048a4
|
2020-08-27T12:03:02
|
|
Vulkan: Fool-proof usage of GL and VK level indices
Using boxed types, this change allows the compiler to catch errors when
a level index in one space (e.g. GL) is mistakenly used in another space
(e.g. VK).
This change uncovered a number of bugs due to such mistakes which are
fixed.
Mistakes are still possible when the index is explicitly extracted, for
example to be given to a Vulkan command, or when it's created, for
example when retrieved from gl::ImageIndex::getLevelIndex. Future work
can include using gl::LevelIndex in gl::ImageIndex directly to alleviate
the latter at least.
Bug: angleproject:4880
Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
85ddcc93
|
2020-08-24T14:22:22
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|
Vulkan: Convert ProgramExecutableVk::mDescriptorSets to std::array
Currently ProgramExecutableVk::mDescriptorSets is a vector, but it's
size is bound so it can be a std::array (DescriptorSetLayoutArray).
To ensure the size grows correctly in the future, the various descriptor
set indexes are also being converted from independent constexpr
uint32_ts into the enum DescriptorSetIndex.
Bug: angleproject:4898
Test: CQ
Change-Id: I7ae8ff3455bcfb61e24b73bd16cc3f8cf9873087
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372664
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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|
eb85c021
|
2020-08-05T15:07:15
|
|
Vulkan: Refactor Context CommandBuffer query.
getOutsideRenderPassCommandBuffer returns the command buffer directly
since it's now stateless and cannot throw an error. All the RenderPass
begin/end and flushing are done by the dependency functions (buffer/
image read/write).
Bug: angleproject:4911
Change-Id: I5e7806be9d0e1b5e358524bd485298d660fac942
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2339544
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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d201ed8b
|
2020-08-02T16:29:35
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|
Vulkan: Track used Images in RenderPass.
Adding a simple ImageSerial tracking map in our RenderPass allows us
to know when we do or do not need to close the RenderPass on a new
Image access. This simple tracking scheme improves Manhattan
performance by up to 25% on Android. The improved perf comes from
reducing our RenderPass count (23->18 RenderPasses in our capture
scene).
Adds a FastUnorderedSet class to manage the used RP Image serials.
Updates the Query helpers to explicitly flush the RP before inserting
queries.
Bug: angleproject:4911
Change-Id: I0c34fc8e307514ebdf3e81e08d8e5aedb70ebe8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334346
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5921a040
|
2020-08-06T17:39:56
|
|
Vulkan: Refactor image dependency commands.
Uses commands similar to the Buffer APIs. Also updates docs.
Bug: angleproject:4911
Change-Id: I1f2ec9bdd1d725d4ec3d6601e63bcb0c045e2121
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342287
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
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23daea2f
|
2020-08-06T10:40:00
|
|
Vulkan: Rename CommandBuffer get method.
This method will no longer end the RenderPass in a following CL.
Renaming it in a split CL makes the review diff simple.
Bug: angleproject:4911
Change-Id: Id48257884dccb7c86f7de2cc9ca95e651fb68df7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2340788
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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4e1abc75
|
2020-07-24T10:38:40
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Vulkan: Set depthStencil loadOp to DontCare when not used and stored
If depth stencil buffer is disabled during entire renderpass, and at the
end of renderpass we are not storing the data back to memory, then force
the loadOP to DontCare to avoid unnecessary depth stencil load or
clear.
Bug: b/162080462
Change-Id: I30905a6d45bec038de68e7f363ec699eb2be09ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2317726
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dcc56215
|
2020-07-19T01:12:09
|
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Vulkan: Implement GL_EXT_multisampled_render_to_texture
This change allows the use of resolve attachments in the Vulkan backend.
GL_EXT_multisampled_render_to_texture is implemented using this feature.
The infrastructure for specifying resolve attachments is designed with
eventual support for GL_EXT_multisampled_render_to_texture2 in mind as
well as optimizations to glBlitFramebuffer() and multisampled
backbuffers.
Proper support for glRenderbufferStorageMultisampledEXT is still missing
from this change. All tests use this for the depth/stencil attachment
and don't read back the data. Currently, the depth/stencil attachment
is created as a normal multisampled image.
Bug: angleproject:4836
Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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8adc5469
|
2020-07-02T10:15:17
|
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Vulkan: Generate mipmap in compute
An initial implementation based on AMD's FFX SPD (Single Pass
Downsampler).
Apart from requiring STORAGE_IMAGE support for the image format, the
following limitations are in place due to FFX SPD:
- Image must be 2D or 2D array (including cube maps)
- Image must be single-sampled
The following _can_ be supported, but not yet implemented:
- sRGB formats
- Integer formats
- depth/stencil formats
Bug: angleproject:4551
Change-Id: Ibc4d5cea701cca31e55e3d651540872bbd3b473f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2278713
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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d9818fd6
|
2020-07-19T00:37:21
|
|
Vulkan: Improve RenderTargetVk's getImage interface
Prior to this change, RenderTargetVk had getImage() and
getImageForWrite(). This change introduces getImageForCopy() and
renames getImage() to getImageForRenderPass().
Currently, all three functions do the same thing. However, with
upcoming changes the semantics will be different:
- getImageForRenderPass(): This is the image used as the non-resolve
attachment. When resolve attachments are introduced, there will be a
corresponding getResolveImageForRenderPass().
- getImageForCopy(): When GL_EXT_multisampled_render_to_texture is
implemented, this will return the image that owns the data.
- getImageForWrite(): Similar to getImageForCopy(), but should set
mContentDefined. This is currently missing, and is a bug that will be
resolved in a follow up.
This split change gets the mechanical rename out of the way to make
future changes simpler.
Bug: angleproject:4836
Bug: angleproject:4859
Change-Id: I5f7657cc049c0e1772a7c510e74289e685ba93c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2306516
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
7e2a9820
|
2020-07-20T12:38:05
|
|
Vulkan: Make explicitly-[non-]rotated get methods
Split FramebufferVk::getCompleteRenderArea() into 2, [non-]rotated,
explicitly-named methods. Simplify the uses of these methods, and fix
some rotation cases. Also explicitly-name
FramebufferVk::getScissoredRenderArea().
Bug: b/151111296
Change-Id: I1754ec2796fd8625b916a2dba2e723e70ecba419
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2305389
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
d38c75c5
|
2020-07-02T22:12:19
|
|
Vulkan: Remove BufferUtils shader
This was the first internal shader written for prototyping UtilsVk. It
ended up never having a user.
Bug: angleproject:2022
Change-Id: I846dcc216c4c018f5bda16ad67463f698b8e1c56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280944
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
da3e6451
|
2020-06-25T23:49:22
|
|
Vulkan: Fix fbo_invalidate tests for pre-rotation
The BlitFramebuffer path wasn't properly supporting stencil and MSAA
paths for pre-rotation:
1) The stencil path on Android isn't going through
UtilsVk::blitResolveImpl, but requires changing
UtilsVk::stencilBlitResolveNoShaderExport for rotation.
2) MSAA resolves requires rotating clippedSourceArea.
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_\*
Bug: b/158337857
Change-Id: I092cab302c247ff9b2e262b12de3d1a56a257f8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2269499
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
b067db75
|
2020-06-25T23:47:09
|
|
Vulkan: Fix copySubImageImplWithDraw() for pre-rotation
This involves cases of copying from a rotated default framebuffer.
Various adjustments are needed for where the source is and its
relationship to gl_FragCoord in the custom ImageCopy fragment
shaders. Various tests are affected, including the following:
Test: angle_deqp_gles2_tests --gtest_filter=dEQP.GLES2/functional_texture_specification_basic_copy*teximage2d_*
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_texture_specification_basic_copy*teximage2d_*
Bug: b/158245571
Bug: b/157933235
Change-Id: Id9ec56d849cd2268954dd82623a7632a10fb8e8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2248204
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
70e706f4
|
2020-06-22T18:14:44
|
|
Vulkan: Fix glBlitFramebuffer() for pre-rotation
This involves cases of blitting to/from a rotated default framebuffer,
potentially with scaling in one or both dimensions. Various
adjustments are needed at different times in the stack, including in
the custom BlitResolve fragment shaders. Various tests are affected,
including the following:
Test: angle_end2end_tests --gtest_filter=*EGLPreRotationLargeSurfaceTest.OrientedWindowWithBlitFramebuffer
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_\*
Bug: b/158337857
Change-Id: Ibb176e4215784e85c0f34e6e1c22ba662517fed2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2242359
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
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2919dc6e
|
2020-06-15T18:39:39
|
|
Add immutable samplers to descriptor set layout
To support YUV conversion we need to track the use of immutable samplers
in the descriptor set layout.
Bug: b/155487768
Change-Id: Ic7dc6a08551f5125c4a519b5cfada312f95ab914
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2225423
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
e7ae237e
|
2020-06-12T23:52:09
|
|
Vulkan: ANGLE_copy_texture_3d support
Bug: angleproject:4748
Test: CopyTexImage*Vulkan:Texture3DCopy*Vulkan:Texture2DArrayCopy*Vulkan
Test: dEQP.KHR_GLES3/copy_tex_image_conversions_required_cubemap*cubemap*
Change-Id: Ifdc3d455ca8c9e732d0adf4afa9e2809d780ae18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2246320
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b900f4e2
|
2020-06-12T16:01:58
|
|
Vulkan: Use GPU path for copy to sRGB textures
To avoid creating aliasing views for sRGB textures, the ImageCopy
texture will do/undo sRGB transformation such that the final result is
as-if both source and destination views were linear.
Possible future optimizations:
- If either of source or destination has already been created with the
MUTABLE flag, i.e. has a linear view already available, that can be
used.
- If destination is sRGB but not renderable while its corresponding
linear format is, and if the image is already created with the MUTABLE
flag, using the linear view would allow the copy to go through the GPU
instead of the CPU.
Bug: b/157934810
Bug: angleproject:4092
Change-Id: I43aaf882c90e1c60d0d9eb04636c203fc04090a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241622
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
da980b40
|
2020-06-10T23:19:40
|
|
Vulkan: Reduce ConvertVertex.comp variations
Handling RGB10A2 and A2BGR10 formats are made through dynamic flags.
One or two `if` checks (based on format) is not worth doubling the
number of shaders.
Shaves about 50KB from binary size.
Bug: angleproject:2022
Bug: chromium:1084580
Change-Id: Ia603a935b66d002dbacdee9342950ceed4042f86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2240672
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
ae9d1227
|
2020-06-04T16:41:40
|
|
Fix UtilsVk::clearFramebuffer() for pre-rotation
This fixes cases where pre-rotation wasn't occuring when glClear() was
implemented by a small shader. A specialized viewport was generated
(thus, not with ContextVk::updateViewport()) for the entire
framebuffer. However, the framebuffer width and height were not
swapped for 90/270-degree rotation cases, and so the wrong viewport.y
value was calculated.
Test: angle_deqp_gles2_tests --gtest_filter=dEQP.GLES2/functional_color_clear*
Bug: b/157933235
Bug: b/157933198
Change-Id: I1ac158c84ef812c8863dee01c6c8bfe9295b900e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2231597
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
d657e1d7
|
2020-04-24T13:13:18
|
|
Vulkan: Defer framebuffer clears.
This works by storing the deferred clears in the ImageHelper's staging
buffers. We apply the deferred clears onto the RenderPass right before
we begin to draw. Storing the clears in the ImageHelper solves problems
where we clear GL Textures in a Framebuffer and then unbind the
Textures and sample from them. Or do other commands like CopyTexImage.
Note that because the staging buffer clears only handle full-image
clears we need to immediately apply some scissored clears where before
we would use the RP. This should be a pretty rare occurrence and it is
possible to optimize that in the future.
Reduces the RenderPass count in the Manhattan "frame 10" trace from max
22 to max 20. May improve perf slightly on Android or may have effects
too small to measure. Should not regress performance.
Bug: angleproject:4517
Change-Id: I02150d531022afb903f1058f070937ec6337bd88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142711
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
df31624e
|
2020-04-30T13:28:24
|
|
Vulkan: Reduce the onBufferRead/onBufferWrite API verbosity a bit
This adds helper functions to handle common use case for onBufferRead
and onBufferWrite to reduce the API verbosity a little bit. Also fix the
transform feedback bug that we are passing in wrong access/stage flags
when it is emulated by vertex shader.
Bug: b/155122200
Change-Id: Id2549ca00cad184a90c6230dc3665aaff44dda08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174265
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f07d0072
|
2020-04-27T16:51:05
|
|
Vulkan: use fine grain stage for buffer barriers
We are using VK_PIPELINE_STAGE_ALL_COMMANDS_BIT for
mGlobalMemoryBarrierStages, which is used for both src and dst. This
will cause a full pipeline stall whenever a buffer object introduces a
barrier. This CL will let the caller pass in the specific stage it
will be used for, allowing us to track write and read stage dependencies
separately and request the corresponding barriers.
Bug: b/155122200
Change-Id: I8b8bd291a03b77d07cfbcbe7c3cda2d3771588b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2169014
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
fbc2f063
|
2020-04-24T13:00:11
|
|
Vulkan: Refactor AttachmentOpsArray.
Will allow for more flexibly setting ops when we defer clears.
Bug: angleproject:4517
Change-Id: I7d9116bc92e90eb41a1030fea242eadf1cc74562
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
03c18fbd
|
2020-04-13T16:01:01
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|
Vulkan: Skip load if depth/stencil value are undefined
EGL1.5 spec says depth/stencil data are undefined after swap. This CL
will track the depth/stencil data and mark it as undefined and skip the
load if it is undefined.
Bug: b/153885625
Change-Id: Ifb3d88d442da547fa78c1eae091cbae08a20d0ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2148179
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
8c67c079
|
2020-04-16T14:42:15
|
|
Vulkan: store ImageLayout in PackedAttachmentOpsDesc
The layout in the PackedAttachmentOpsDesc only have 5 bits, not enough
for raw VKImageLayout enums. This change will store vk::ImageLayout
which are ANGLE defined and packed for 5 bits and able to handle the
extension bits of VKImageLayout.
Bug: b/153885625
Change-Id: Ida268a974094188d8aeee39c61019eef30a60507
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2153845
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
20e375eb
|
2020-03-14T20:27:09
|
|
Vulkan: Use shader stage specific barrier
Seperate vertex and fragment shader read/write with shader stage
specific barriers
Bug: angleproject:4467
Change-Id: Id18909b497b087e58d750023399943bc9d414edf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102957
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f8b28678
|
2020-02-26T19:12:39
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|
Vulkan: Add support for VK_EXT_index_type_uint8
Enable VK_EXT_index_type_uint8 Vulkan extension if supported by
VkDevice.
Bug: angleproject:4405
Change-Id: I84d030497898c5944a36d9a88a31e7377ccd5e9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2082391
Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e488d8b8
|
2020-02-26T16:11:29
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|
Vulkan: Implement Android pre-rotation
As an Android GLES driver on top of Vulkan, ANGLE must pre-rotate
rendering on behalf of the application. This involves modifying the
vertex shader to multiply gl_Position with a mat2 "rotation matrix".
Not doing so means that SurfaceFlinger (SF) will perform a costly
rotation blit before presenting every image. Setting
WindowSurfaceVk::mPreTransform to mCurrentTransform tells SF to not do
the blit.
When the surface is rotated 90 or 270 degrees, the width and height
must be swapped for:
- The swapchain images, and for any depth, stencil, and/or multisample
attachments used with the swapchain image.
- The viewport, scissor, and render area.
Because the Metal back-end shares the TranslatorVulkan, it will define
the same preRotation (mat2) DriverUniform that is used for Vulkan.
Bug: angleproject:3502
Change-Id: I968dbe8869ba0f50de18dd41f1195e847c06b545
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2038272
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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aa09ca69
|
2020-02-24T13:33:30
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|
Vulkan: Update ContextVk command buffer access methods.
Use the following names:
- flushAndBeginRenderPass
- endRenderPassAndGetCommandBuffer
- flushAndGetPrimaryCommandBuffer
This clarifies that a flush is part of the method.
Bug: angleproject:4029
Change-Id: I6c870761339ea7aa39c83142200781ba39ad6a4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068129
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
a741abb9
|
2020-02-21T16:37:37
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|
Vulkan: Rename CommandGraphResource to Resource.
Also renames the h and cpp files to ResourceVk (to keep distinct from
other resource.h/cpp files) and renames 'onResourceAccess' to 'retain'.
Cleans up a few remaining mentions of the command graph in comments.
Bug: angleproject:4029
Change-Id: Ifc8e880c8cea3fc48a4aec4730191c88aa35a076
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
c58458e6
|
2020-02-19T14:51:41
|
|
Vulkan: Remove CommandGraph code.
Also updates relevant comments to no longer refer to a graph.
Bug: angleproject:4029
Change-Id: Ic29716e9ae4926870f902947d49d8fee7af98662
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057804
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a61e273a
|
2020-02-19T14:51:40
|
|
Vulkan: Fix store ops with linear command recording.
DiscardFramebuffer was being ignored in the new linear path. Fix this
by using the correct APIs. Also cleans up some of the access to the
"RenderPassCommandBuffer" struct in ContextVk. Add a new accessor that
returns the RenderPass without a flush that ensures it is only called
when a RenderPass is already started.
Bug: angleproject:4029
Change-Id: Ibd199f3a371c0f91b448a0b34c8752dc8b76c284
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057329
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
32101999
|
2020-02-19T15:50:29
|
|
Vulkan:Skip appendToStartedRenderPass()
In the case where command graph is disabled, we don't need to call
appendToStartedRenderPass().
Bug: angleproject:4029
Change-Id: I9b9d1ad666a903fcb63ab394944cfe7adb836a08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065708
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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20b1259a
|
2020-02-05T17:08:05
|
|
Vulkan: Command graph linearization (Step 2).
ES 2.0 is feature complete.
Passes all of the angle_end2end_tests with the new linear command
recording method. Also runs the T-Rex benchmark without any obvious
glitches. Likely has issues with creating too many RenderPasses. ES3
is mostly untouched.
Bug: angleproject:4029
Change-Id: Ic5acf3d768495fbffd07b07bf0a6f2b5787c51f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012900
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c73475fb
|
2020-01-29T11:37:05
|
|
Vulkan: Fix UtilsVk dirtying driver uniforms descriptor set binding
Most UtilsVk functions bind a descriptor set to index 0 (same as driver
uniforms). If that happens to close a render pass, all is well as
starting a new render pass ensures all descriptor sets are rebound.
However, if the render pass is not closed, or if a dispatch call is
issued (which never rebinds descriptor sets if not explicitly
necessary), then the driver uniforms descriptor set may end up never
rebound, causing a validation error (and possible crash or corruption).
This change makes sure that UtilsVk notifies the context when it binds a
descriptor set. The context then dirties the driver uniforms binding
as appropriate.
Bug: angleproject:4272
Change-Id: Ief20c7884fbe39712f844247489812afc70b30a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2027938
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
71e6afb1
|
2020-01-14T14:12:31
|
|
Vulkan: Set set/binding in SPIR-V
This change introduces a SPIR-V transformer that modifies shader
interface variable decorations directly in SPIR-V instead of
manipulating the input GLSL. Currently, descriptor set and binding
indices are set by the transformer.
The shader translator outputs arbitrary set and binding indices. Once
compiled by glslang, the SPIR-V transformer modifies these decorations.
The ultimate goal is to be able to modify the SPIR-V again when program
pipeline objects decide a different set/binding is necessary.
Bug: angleproject:3394
Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
579c5940
|
2020-01-17T13:20:21
|
|
Vulkan: Rename onGraphAccess to onResourceAccess.
Clarifies the function for the upcoming command graph linearization.
Bug: angleproject:4029
Change-Id: Ib50997c007053757de533f69c155a92d7555e0b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003235
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
441b72f0
|
2020-01-16T14:48:39
|
|
Vulkan: Make ContextVk own ResourceUseList.
This moves the resource use tracking functionality out of CommandGraph.
Making the list a separate class helps the implementation avoid tricky
circular include problems.
Bug: angleproject:4029
Change-Id: I3288fc685b21e949f12b0796109a2b7bb117c249
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002931
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4ff1651e
|
2020-01-16T12:42:27
|
|
Vulkan: Add ResourceUseList helper.
This abstracts away the ResourceUse tracking from CommandGraph. Pulling
it out will allow us to more easily swap resource use tracking into
ContextVk. The command graph is eventually going away so we need to
move functionality out of CommandGraph.
Bug: angleproject:4029
Change-Id: Icc3bcc824510b03e91f8ff010a82751a81516bfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002930
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
61c6aecc
|
2019-11-28T14:30:18
|
|
Vulkan: Fold read access into write flags on buffer writes
This could lead to a subtle bug:
Say we use a buffer as a storage buffer and write to it. We then must
issue a memory barrier before using it as a uniform buffer. However we
would set the SHADER_READ bit as a read mask on a storage buffer
access. This seems like it could lead to a missing barrier.
Bug: angleproject:4178
Change-Id: I486002739b7fb000ffacc0a1e996784b7875e7ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1943034
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
82219d28
|
2019-11-26T10:17:11
|
|
Vulkan: fix alpha values in convert vertex shader
When reading vertex attributes, GLES requires the y and z components to
be filled with 0 if missing, and the alpha channel to be filled with 1.0
for float types and 1 for integer types.
At the same time, this change reduces the number of variations in this
shader.
Bug: angleproject:3192
Change-Id: I1bdf491952c296962fa9160f2d29d415eb3d570d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1936708
Reviewed-by: Jaedon Lee <jaedon1.lee@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b066177a
|
2019-11-19T15:13:20
|
|
Vulkan: Remove duplicate shader variation
ConvertVertex's UintToUint and HalfFloatToHalfFloat were generating
identical shaders.
Bug: angleproject:3802
Change-Id: I8eb2d55debbc5501f191830a2723b02d0d1f0827
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1925248
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Hyunchang Kim <hckim.kim@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
beacd8c8
|
2019-10-17T14:34:02
|
|
Vulkan: Rename format fields.
Renames 'angleFormat' to 'intendedFormat'. Also renames 'bufferFormat'
and 'imageFormat' to 'actualImageFormat' and 'actualBufferFormat'. This
renaming should make it clearer to the reader what the meaning of the
different format fields are. Intended format is the front-end format
and the actual formats are the formats we pass to Vulkan. Also updates
the documentation.
Bug: angleproject:4009
Change-Id: If61bf7250e88f7ed3d452718574c963d718e27b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866077
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7f418fc2
|
2019-10-01T07:56:53
|
|
Vulkan: lineloop support for DrawArrayIndirect
Add support for lineloops.
Includes a compute shader for generating an index
buffer to draw lineloop.
Instancing turns out to be a special case for indirect draws if we
have vertex attributes that need to be emulated (e.g. divisor too
large or native vertex format not available).
Test: dEQP.GLES31/functional_draw_indirect_*
angle_end2end_tests --gtest_filter=LineLoopIndirectTest.*/*
dEQP.GLES3/functional_draw_*
Bug: angleproject:3564
Change-Id: I1fdabe2c8a690c8b6df9e252e1e839e08796bcca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834682
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f03259ad
|
2019-09-19T11:31:40
|
|
Vulkan: lineloop support for DrawElementsIndirect
Add support for lineloops.
Includes a compute shader for converting lineloop index
buffer with optional restart into linestrip.
Test:
dEQP.GLES31/functional_draw_indirect_*
angle_end2end_tests --gtest_filter=LineLoopIndirectTest.*/*
Bug: angleproject:3564
Change-Id: I12d08db1c8d99867f0611e53be50193647695260
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797106
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
f10bf6bf
|
2019-09-26T10:27:18
|
|
Vulkan: Implement multi-threaded GL.
The main component of this change is to make vk::BufferHelper,
vk::ImageHelper and vk::SyncHelper use a common path. We introduce a
new "vk::SharedGarbage" helper class that stores small lists of garbage
from individual objects like an ImageHelper or BufferHelper. The
SharedGarbage is stored in the RendererVk with the ResourceUse of the
helper object. The ResourceUse tells RendererVk when it is safe to
destroy the GarbageObjects.
New "onGraphAccess" commands are added in a few places to enable the
common garbage collection path. A couple Context-only resources like
default attributes now are referenced where they were not before.
Also reorganizes some functions so we can add a few helpful ASSERTs
to our graph dependencies. Added "updateCurrentAccessNodes" for this.
Also adds a "RendererScoped" helper to replace many uses of
"ContextScoped".
The multithreading EGL tests mostly pass but have some remaining
flakiness so cannot yet be enabled.
Bug: angleproject:2464
Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3c2a5230
|
2019-09-23T11:07:18
|
|
Vulkan: 8bit index support for DrawElementsIndirect
Add partial support for DrawElementsIndirect.
This supports all primitives types except lineloop.
Includes a compute shader for converting 8bit index
buffers to 16bit index buffers where the index buffer range
is defined in a GPU buffer.
Test:
dEQP.GLES31/functional_draw_indirect_*
Bug: angleproject:3564
Change-Id: Ibe9c55323e46a398f0b703cd8597a72ba6790570
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1792948
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d4c75347
|
2019-09-18T10:49:34
|
|
Vulkan: Enable GPU conversion from RGB16F to RGBA16F
- Add proper GPU conversion routine when the source and destination
format of vertex attribute is half float data type.
- Add an end2end test which utilizes half float GPU conversion path.
Bug: angleproject:3802
Test: angle_end2end_tests --gtest_filter=*VertexAttributeTest.HalfFloatBuffer*
Change-Id: Ia88a4984156f8967796bea3852c3cde714f2acab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1824799
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
b540da89
|
2019-09-19T14:19:12
|
|
Vulkan: Use ResourceUse to track object lifetime.
With the new resource tracking scheme the CommandGraph, tracking a
"Context serial" aka "current" serial is no longer necessary for
CommandGraphResources. Serial tracking has been moved to the shared
ResourceUse struct that gets updated on a command submission. Thus
we don't need to store the serial as a current separate piece of info
in BufferHelper/ImageHelper.
Will lead to further redesign for the multi-threading support for
Vulkan.
Bug: angleproject:2464
Change-Id: I1ae4bcc27fcfb93422b4ab4c9682a458e482f295
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
d7f28aae
|
2019-09-19T14:19:10
|
|
Vulkan: Pass CommandGraph when updating serials.
This is in preparation for storing a pointer to a shared resource use
structure.
Bug: angleproject:2464
Change-Id: I8f4ba1c71de6ad6a27ac06fc8012a0e94267cc16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785988
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
fea65766
|
2019-09-19T09:30:38
|
|
Vulkan: Add support for OES_vertex_type_10_10_10_2
- Add support to CPU/GPU convert vertex formats
- Add test cases for type conversion in angle_end2end_tests
- Fix a bug in shader script by adding a ceil when calculating bytes
Bug: angleproject:3192
Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed1010102*
Change-Id: I57bab9fc1c1041cd734746d0e52a33717b635ec0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1788495
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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050b124d
|
2019-06-30T03:26:18
|
|
Reland "Vulkan: Debug overlay"
This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686
This was reverted due to a build failure as a result of a missing
virtual destructor in the widget base class.
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3757
Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fc58af47
|
2019-09-02T07:46:44
|
|
Revert "Vulkan: Debug overlay"
This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686.
Reason for revert: causes compile failure on Linux CFI bot.
Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810
Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org
Bug: angleproject:3757
Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e54d0f90
|
2019-06-30T03:26:18
|
|
Vulkan: Debug overlay
A debug overlay system for the Vulkan backend designed with efficiency
and runtime configurability in mind. Overlay widgets are of two
fundamental types:
- Text widgets: A single line of text with small, medium or large font.
- Graph widgets: A bar graph of data.
Built on these, various overlay widget types are defined that gather
statistics. Five such types are defined with one widget per type as
example:
- Count: A widget that counts something. VulkanValidationMessageCount
is an overlay widget of this type that shows the number of validation
messages received from the validation layers.
- Text: A generic text. VulkanLastValidationMessage is an overlay
widget of this type that shows the last validation message.
- PerSecond: A value that gets reset every second automatically. FPS is
an overlay widget of this type that simply gets incremented on every
swap().
- RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
overlay of this type. On every vkQueueSubmit, the number of nodes in
the command graph is accumulated. On every present(), the value is
taken as the number of nodes for the whole duration of the frame.
- RunningHistogram: A histogram of last N values. Input values are in
the [0, 1] range and they are ranked to N buckets for histogram
calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
widget of this type. On vkQueueSubmit, the memory waste from command
buffer pool allocations is recorded in the histogram.
Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
processes to create an array of bits, which is processed at runtime to
create the actual font image (an image with 3 layers).
The overlay widget layout is defined in overlay_widgets.json which
gen_overlay_widgets.py processes to generate an array of widgetss, each
of its respective type, and sets their properties, such as color and
bounding box. The json file allows widgets to align against other
widgets as well as against the framebuffer edges.
Two compute shaders are implemented to efficiently render the UI:
- OverlayCull: This shader creates a bitset of Text and Graph widgets
whose bounding boxes intersect a corresponding subgroup processed by
OverlayDraw. This is done only when the enabled overlay widgets are
changed (a feature that is not yet implemented) or the surface is
resized.
- OverlayDraw: Using the bitsets generated by OverlayCull, values that
are uniform for each workgroup (set to be equal to hardware subgroup
size), this shader loops over enabled widgets that can possibly
intersect the pixel being processed and renders and blends in texts
and graphs. This is done once per frame on present().
Currently, to enable overlay widgets an environment variable is used.
For example:
$ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
$ ./hello_triangle --use-angle=vulkan
Possible future work:
- On Android, add settings in developer options and enable widgets based
on those.
- Spawn a small server in ANGLE and write an application that sends
enable/disable commands remotely.
- Implement overlay for other backends.
Bug: angleproject:3757
Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
57ad1e12
|
2019-08-23T14:53:26
|
|
Vulkan: Introduce ContextScoped
Scoped is changed to DeviceScoped and a ContextScoped class is added.
The former destroys objects at the end of scope, and the latter releases
them.
Bug: angleproject:3757
Change-Id: Ia0bbded53e94af9c8c72c77d07306d6724c6c409
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769060
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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4346c8b1
|
2019-04-09T14:50:23
|
|
Vulkan: pipeline cache not populated as blob cache is not set
1. Use vkMergePipelineCaches to recreate pipeline cache after
blob cache callbacks are set after eglInititalize.
2. Use a more proper way to save the cache data to disk.
Bug: angleproject:3318
Change-Id: Ied1fb572813198b51e02ed9629cbf34e2d9159b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1683807
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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d7500aa8
|
2019-08-02T15:52:39
|
|
Vulkan: Regression issue on AngryBird for read bandwidth
Use AllGraphicsShaderReadOnly as the image layout for graphics path.
Bug: angleproject:3473
Change-Id: I1e653890e69f347b2aba4a0156a5d5b86109fd0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732617
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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8400d05c
|
2019-08-07T14:52:54
|
|
Vulkan: Support the vertex_type_2_10_10_10_rev format
- Modify the python script and json file to generate the code which
adds the function for vertex_type_2_10_10_10_rev. These functions
handle the loading and conversion for vertex_type_2_10_10_10_rev.
- Modify ConvertVertex.comp and ConvertVertex.comp.json to perform
a GPU based conversion for vertex format of type 2_10_10_10_rev
- Modify BindingIsAligned function to check that both stride and
binding offset is aligned to the format size when the component
size is not aligned to 8 bits.
- Modify deqp3 expectations file to enable type_2_10_10_10_rev format
vertex array tests.
Bug: angleproject:3193
Test: dEQP-GLES3.functional.vertex_arrays.single_attribute.*2_10_10_10*
Change-Id: I2358d0d8888f7dfd7eac999dc150f643167de817
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709035
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
758b12fa
|
2019-07-17T14:55:38
|
|
Filter out redundant depth&stencil state updates
1. Compare updating values with active ones at frontend when
depth&stencil related gl call happens and do not set any unnecessary
dirty bits.
2. Remove d3d and gl backends' checking of depth&stencil states when
detect any dirty bits, as it is now being done at frontend.
3. Modification to graphics pipeline description update, make sure it
syncs with gl::State initial value.
4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only
represents single value.
Bug: angleproject:3700
Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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|
998a37c9
|
2019-07-15T22:13:14
|
|
Vulkan: merge bindGraphics/ComputeDescriptorSets
The two called bindDescriptorSets with a fixed GRAPHICS or COMPUTE bind
point enum value. The differentation however would result in
unnecessary code duplication with upcoming compute support.
Bug: angleproject:3562
Change-Id: Ica4400c573a90fda168c64ad777d87aa83256e48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703524
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a9ec8749
|
2019-07-11T11:31:47
|
|
Vulkan: override format for mismatched attribs
Prevents Vulkan validation error by replacing the input format for any
mismatched vertex attributes with a format compatible to what the shader
expects.
Bug: angleproject:3436
Change-Id: Ia52f29c084d82bbc4e9149102cd4b5fc25ccb9b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698567
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
55efe37c
|
2019-07-03T11:52:21
|
|
Vulkan: Cleanup buffer dependencies
onWrite now sets the dependency to make sure the order of setting
dependency and adding memory barrier is correct. onReadByBuffer is
added to handle buffer-to-buffer dependency and barrier setting
correctly without causing a graph loop. onExternalWrite is added so
that BufferVk doesn't have to track write access flags.
Additionally, setting write dependencies now include both read and write
flags. This is in preparation for SSBO support where the buffer can be
used to read data in addition to write.
Bug: angleproject:3561
Change-Id: I2028186ea14459cd159cf79f6d640df54538fc62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687119
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ee21a187
|
2019-07-04T08:51:34
|
|
Store angle::Format in gl::VertexAttribute.
Instead of storing type/size/normalized/pureInteger we instead store a
pointer to the angle::Format. This makes some code logic simpler and
will let us more easily check if a vertex attribute format changes in
calls to VertexAttribPointer or VertexAttribFormat.
This CL adds extra information to angle::Format to represent the vertex
format info needed. It also caches the channel count so that it can be
queried faster.
Also renames "Int" -> "Sint" in UtilsVk for consistency.
Bug: angleproject:3256
Change-Id: I5ef9b983dad8a58c341113c802500b89ce081566
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684293
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
a845b599
|
2019-07-02T10:44:39
|
|
Vulkan: fix depth/stencil-only blit
The draw-call path was outputting color unconditionally even though only
depth/stencil was written by the shader, causing flakiness.
Bug: angleproject:3200
Change-Id: I1b28e37160153863e7e6c2875c3002abf4ec176b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682729
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b1c8dbf3
|
2019-06-14T23:57:26
|
|
Vulkan: Correct synchronization for buffer readback
When mapping buffer memory, a flush is performed if the buffer has
pending operations followed by a finishToSerial to make sure the buffer
is no longer in use by the GPU.
This also implements GLES 3.0 buffer mapping flags:
GL_MAP_INVALIDATE_RANGE_BIT: No-op. Vulkan's vkMapMemory doesn't have
such a feature.
GL_MAP_INVALIDATE_BUFFER_BIT: Same
GL_MAP_FLUSH_EXPLICIT_BIT: Vulkan automatically flushes host memory
writes on vkQueueSubmit, so this is no-op as well.
GL_MAP_UNSYNCHRONIZED_BIT: The flush+finishToSerial call is skipped in
this case.
Bug: angleproject:3213
Change-Id: I6bdb460dffbb57170649f4c9678afbfae331926c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661252
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
2806a898
|
2019-06-07T12:10:46
|
|
Vulkan: implement primitive restart
Implements ES 3.0 feature GL_PRIMITIVE_RESTART_FIXED_INDEX,
which allows the application to use a fixed "restart" index
to restart the primitive during a single draw call.
This change does't handle GL_LINE_LOOP primitives,
which requires a bit of special handling.
Bug: angleproject:3215
Change-Id: I2388852683fd17328a6a76c48d70a24d67ce8b67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650301
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
0d3cf708
|
2019-06-12T10:07:02
|
|
Vulkan: fix array size for internal shaders
Previously array sizes were calculated as the OR of all flag and enum
masks, equal to 2^(number of bits used for flags and enums) - 1, which
could be less than the actual needed array size.
This fix moves array size calculation to the autogen script and changes
the size to one more than the maximum potential value.
Bug: angleproject:3524
Change-Id: Ia4eb2a83fc7deea84e18958efcda8b57632035f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1655954
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
b407e1a0
|
2019-06-03T17:15:51
|
|
Vulkan: implement ES3 blit
Augment the resolve shaders to be able to stretch and blit too. The
UtilsVk resolve function is accordingly expanded to include blit.
Bug: angleproject:3200
Change-Id: I30b172a5e388089735ab494f55cbfdc2781a8bf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635753
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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03bc3db8
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2019-06-05T13:48:43
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Vulkan: Minor cleanup to UtilsVk.
Renames "ContextVk *context" to "ContextVk *contextVk" for consistency.
Also adds an "allocateDescriptorSet" helper function.
Bug: angleproject:3117
Change-Id: Id03e30432d8e5e35b682350a8e98fd2e62cdf89a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1644776
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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de70a713
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2019-06-03T17:05:16
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Vulkan: Rename Resolve* shaders to BlitResolve
In preparation for adding blit functionality.
Bug: angleproject:3200
Change-Id: I77b6b6cbe90b26ee23c25edebaa2b130f3c2987a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1641626
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5993d899
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2019-06-03T13:05:38
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Vulkan: Use storage buffers for index conversion shader.
This allows us to use the shader regardless of driver support for
texel buffer views. It also allows us to convert indices on the GPU
unconditionally.
We add a new internal compute shader that converts pairs of indices
into a packed single uint value that stores two 16-bit values. In the
future we could add support for converting primitive restart indices.
Should speed up benchmarks on systems which didn't have R8_UINT support
for compute shader buffers.
Bug: angleproject:3490
Change-Id: I56ca0cabb094e97f36ab4edc779e6c8ad2d2601e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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98f21671
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2019-05-31T15:34:39
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Vulkan: Refactor index buffer convert functions.
This is a prepratory refactor for converting index buffers on the GPU
using a more generic compute shader. No functional change.
Bug: angleproject:3490
Change-Id: Iadf4b1429314db6850320aee33c4113f38577378
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639057
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6d9b8908
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2019-05-29T13:18:31
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Vulkan: Merge Color and Depth/Stencil resolve shaders
There is a good deal of overlap in the way these shaders calculate
offsets, flip etc. This change merges the two shaders together, as well
as the UtilsVk functions that invoke them.
This is in preparation for adding blit functionality to the same
shader.
Bug: angleproject:3200
Change-Id: Id7c2cf12e05db1802ae497766fb361fe4bef6479
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635750
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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172e5d37
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2019-05-29T10:00:50
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Vulkan: Implement universal stencil resolve
This is done by resolving stencil into a temporary buffer and copying
that into the stencil aspect of the resolved image.
Bug: angleproject:3200
Change-Id: I29111b44db2cb093acc4544034fbe61178f055a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635709
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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f2a1c384
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2019-05-21T16:32:49
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Vulkan: Implement multisampled framebuffers
Simultaneously implements ANGLE_framebuffer_multisample and ES3
multisampled framebuffers.
Additionally, implements ES3 framebuffer blitting where multisampled
framebuffers are involved.
Bug: angleproject:3203
Bug: angleproject:3204
Bug: angleproject:3200
Change-Id: I5694a30f71168e807688a9568e3742b81d907918
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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ee244c77
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2019-05-06T10:30:18
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Vulkan: Move command graph and garbage to ContextVk.
To support multithreading, contexts should manage their own command graphs
and garbage. This allows safe access to vulkan resources such as command pools
without thread synchronization.
BUG=angleproject:2464
Change-Id: I930149bc9f0793028761ee05ab50b8c0a4dec98a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516515
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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fb8e1b25
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2019-05-17T13:18:40
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Vulkan: Fix multisampled clear
UtilsVk::clearFramebuffer was not setting the sample count.
Bug: angleproject:3204
Change-Id: Iab7d385ec58b12f21d888c5dfc9e94b7846ac40c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1616858
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6a4cad87
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2019-05-01T13:04:00
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Vulkan: Tighten descriptor stage usage hints
Per-stage uniform buffers are marked with the specific stage. Program
uniform buffers and images are specified to be used in all graphics
stages. Descriptors used in internal shaders are marked for use in
either compute or fragment stages.
Bug: angleproject:3220
Change-Id: Ifcac36a1224f0392ba5fba50660514e498256401
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595439
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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9fa248e1
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2019-05-06T14:55:18
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Vulkan: Implement EXT_draw_buffers
In GLES, color attachments are referenced by their indices. These
indices match between the API and GLSL. For example, if a shader has:
layout(location=0) out color;
layout(location=3) out roughness;
Then GLES would bind and enable GL_COLOR_ATTACHMENT0 and
GL_COLOR_ATTACHMENT3.
In Vulkan, the framebuffer object and the corresponding renderpass
define the color attachments, and they don't allow gaps in color
attachments as GLES does. A render subpass creates the mapping between
the color attachments as defined in the framebuffer and the attachments
used by the shader (with possible gaps).
This change packs the enabled GL color attachments for the sake of the
framebuffer, and sets the subpass up in such a way that the shaders
continue to use the same color output indices as GLES.
In the example above, we have the attachment indices as follows:
Status | GLES | GLSL | RenderPass | Subpass
enabled 0 0 0 0
disabled 1 - VK_ATTACHMENT_UNUSED
disabled 2 - VK_ATTACHMENT_UNUSED
enabled 3 3 1 1
That is, the array of color attachments in the Vulkan
framebuffer/renderpass is:
[0] = GL color attachment 0
[1] = GL color attachment 3
And the array of color attachment references in the Vulkan render
subpass is:
[0] = 0 (index 0 of the renderpass attachment array)
[1] = VK_ATTACHMENT_UNUSED
[2] = VK_ATTACHMENT_UNUSED
[3] = 1 (index 1 of the renderpass attachment array)
Bug: angleproject:2394
Change-Id: Ib6cd2b60882643ea152986eee453270d09cd4aed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595442
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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216f73d0
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2019-04-12T13:32:30
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Vulkan: add uniform buffer object support
Support for layout qualifiers in interface blocks are added. All
interface blocks are adjusted to either be in std140 or std430.
In the Vulkan backend, a new descriptor set is added for UBOs. A dirty
bit is added for UBO updating and pipeline layouts and descriptor
bindings are updated.
Bug: angleproject:3199, angleproject:3220
Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0631e19b
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2019-04-18T16:09:12
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Vulkan: Rename Vulkan "Texture" format to "Image"
Also adds some comments to vk_format_utils.h.
Bug: angleproject:3372
Change-Id: I529b9b189e4cdfd400c3c981a47139727d9954ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2249d4a7
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2019-04-05T16:48:55
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Vulkan: remove clear depth ability from clearWithDraw
This partially reverts the following change:
60ec8f576 Vulkan: break dependency to the depthClamp feature
The feature is no longer necessary, and simplifies the usage of
utility shaders.
Bug: angleproject:2361
Change-Id: I1e87ac8d2517c5a3b50e3d0cddd55c852e0e3e7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1555313
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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127990f9
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2019-04-04T13:52:04
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Vulkan: Use render pass loadOp for scissored clears
At this point, every clear is done through render pass loadOp, except
masked color or stencil clears. The only fallback is clearWithDraw,
that can clear both color and stencil at the same time.
Bug: angleproject:2361
Change-Id: I805fc12475e832ad2f573f665cdfeb766e61a6d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553740
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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c7565353
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2019-04-03T14:03:56
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Vulkan: break dependency to the depthClamp feature
Image clear's masked clear path using a draw call was using this feature
to clear the depth buffer, but this feature is not available on ARM and
some Qualcomm devices.
This change adds a push constant to the vertex shader used in this call
to export the depth clear value, removing the need to rely on depth
clamping.
Bug: angleproject:3241
Change-Id: I565cd5f731c441820e0702e51dfdf02d0bc7de06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1551522
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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f6c937f8
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2019-04-02T17:04:08
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Vulkan: fix masked stencil clear
Previously, masked stencil clear was done by clearing every stencil bit
to the ClearValue & Mask. The correct behavior as implemented in this
change is to clear only the bits that are set in Mask. This can only be
done through a draw call, with ClearValue as the stencil reference, and
Mask as the stencil write mask.
Note: this change relies on the depthClamp Vulkan feature which is not
available on ARM.
Bug: angleproject:3241
Change-Id: I0a181c32f881ee813f144e7bdd6f42c8ea6f1966
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1548442
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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43997017
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2019-03-30T23:24:01
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Vulkan: fix non-float clear with draw
Instead of using one draw call that clears all attachments, multiple
draw calls are issued that clear a single attachment each. This allows
us to have a manageable number of variations for the ImageClear.frag
shader, now that non-float format support is introduced.
Bug: angleproject:3187
Change-Id: Ic0c1067a396250bd80f31d00cad5a272acff8be8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545523
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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