src/libANGLE/renderer/vulkan/vk_caps_utils.cpp


Log

Author Commit Date CI Message
Geoff Lang f0b02054 2020-08-06T20:55:05 Add a Vulkan feature to compress float32 vertex formats. Use the vertex conversion pipeline in VertexArrayVk to detect static vertex data and convert float32 vertices to float16. This feature is useful for determining if an allication is vertex bandwidth bound and seeing what gains could be had by using smaller attributes. This feature could be implemented in ANGLE's frontend but new infrastructure for converting and storing the converted attributes would need to be added to gl::VertexArray. Our backends already have the functionality needed to handle unsupported attribute formats and this can be repurposed for compressing vertex formats. Bug: b/167404532 Bug: b/161716126 Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 9e2953c2 2020-09-23T07:57:22 Vulkan: Enable OES_texture_storage_multisample_2d_array The implementation for OES_texture_storage_multisample_2d_array already exists. This patch just enables the appropriate capability flag only if the underlying Vulkan ICD supports standardSampleLocations Bug: angleproject:3583 Tests: angle_end2end_tests --gtest_filter="*TextureMultisampleArrayWebGLTest*Vulkan" dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample_array.* dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample_array.* Change-Id: I2ea89041d9aa8c7d94c9ba732f12528c809807ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Shahbaz Youssefi 84bd9dad 2020-08-26T22:01:44 Vulkan: Allow pbuffer usage if no window support Vulkan allows rendering to non-swapchain images, so pbuffers can always be supported on every config. With this change, if the window system does not support a configuration, EGL_WINDOW_BIT is removed from the config instead of dropping the config entirely. Bug: chromium:1034840 Change-Id: Ib972ed8ddf7660c327123fa83ae0674456cf2a35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378921 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Geoff Lang 7e815c77 2020-07-08T13:43:40 Implement EXT_shadow_samplers Bug: angleproject:4863,b/161716126 Change-Id: I6beb45d91f59a851787c9f40b40266fb985198d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288330 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 1dcb3eb2 2020-08-06T15:02:34 Vulkan: Don't expose MSRTT on Mac/SwiftShader Frequently causes failures as such: [...:ERROR:drawing_buffer.cc(854)] Initialization failed to allocate backbuffer. [...:INFO:CONSOLE(197)] "Unable to initialize webgl context.", source: (197) Bug: chromium:1112986 Bug: angleproject:4937 Change-Id: I5058f78434c0ac49345fe1167043f2dca759b1b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341350 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fc4bd898 2020-08-03T16:29:06 Vulkan: Support ANGLE_external_objects_flags With this extension, it is possible to import Vulkan images into ANGLE (similar to EXT_external_objects) while specifying the Vulkan create and usage flags used to create that image. This can be used by the application to drop usage flags it does not need to improve performance, or add create flags as it requires. Bug: angleproject:4912 Bug: fuchsia:52759 Change-Id: Ia568973b19670999dd0e69f6ac5548e8ef0c3eec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335020 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Michael Spang <spang@chromium.org>
Shahbaz Youssefi f776eb9c 2020-08-01T23:45:24 Vulkan: EXT_multisampled_render_to_texture2 support The previous change that implemented EXT_multisampled_render_to_texture already provisioned this extension in the Vulkan backend. This change implements the front-end for this extension and enables it in the Vulkan backend. Bug: angleproject:4836 Change-Id: I7080260972e61727c5716051c236f635668cb67b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330510 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi dcc56215 2020-07-19T01:12:09 Vulkan: Implement GL_EXT_multisampled_render_to_texture This change allows the use of resolve attachments in the Vulkan backend. GL_EXT_multisampled_render_to_texture is implemented using this feature. The infrastructure for specifying resolve attachments is designed with eventual support for GL_EXT_multisampled_render_to_texture2 in mind as well as optimizations to glBlitFramebuffer() and multisampled backbuffers. Proper support for glRenderbufferStorageMultisampledEXT is still missing from this change. All tests use this for the depth/stencil attachment and don't read back the data. Currently, the depth/stencil attachment is created as a normal multisampled image. Bug: angleproject:4836 Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 3f851efa 2020-07-24T14:54:37 Vulkan: Fix overflow in maxCombinedUniformComponents The value is capped to INT_MAX to avoid overflow when queried with glGetIntegerv(). Bug: angleproject:4554 Bug: angleproject:4788 Change-Id: I36d52fc608ef5adc2bc0b73e379db66cbfd9bb54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2318046 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 16856027 2020-07-08T13:47:33 Support EXT_shader_texture_lod on Vulkan. Bug: angleproject:2899,b/161716126 Change-Id: Ia850cbda948c8f6da9ced0bf46fd7f8371125032 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288333 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Xinyi He 92ffd40e 2020-07-08T18:25:55 Vulkan: Disable GL_EXT_robustness extension on Mali Vulkan doesn't have a mapping extension to GL_EXT_robustness, so we need to disable it. Bug: angleproject:4823 Change-Id: If7b66c0eb7ba14b9349925af64ec2efcec9985a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2287092 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 5474304a 2020-06-24T11:29:58 Vulkan: Handle overflow in maxCombinedUniformComponents computation Certain vendors support large number of uniform buffer components. The calculation of maxCombinedUniformComponents overflows when captured in a 32bit lvalue. Update it to a 64bit variable. Bug: angleproject:4788 Tests: dEQP-GLES3.functional.state_query.integers64.max_combined* Change-Id: I355910218c56347c98a5dfa7359b00be7b40871a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2264849 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi e7ae237e 2020-06-12T23:52:09 Vulkan: ANGLE_copy_texture_3d support Bug: angleproject:4748 Test: CopyTexImage*Vulkan:Texture3DCopy*Vulkan:Texture2DArrayCopy*Vulkan Test: dEQP.KHR_GLES3/copy_tex_image_conversions_required_cubemap*cubemap* Change-Id: Ifdc3d455ca8c9e732d0adf4afa9e2809d780ae18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2246320 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 340da145 2020-06-16T10:58:47 Vulkan: Disable 1xMSAA on integer formats too This was pending swiftshader support for 4xMSAA support for integer formats, which is long done. Bug: angleproject:4197 Change-Id: I843a9674e20a48b5387bd67b8c0efc8617841382 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2248198 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Antonio Maiorano 4f343f3e 2020-05-13T14:11:51 Reland "Add support for GL_CHROMIUM_texture_filtering" This is a reland of 38780ae3921d2570316119a881adfb9520e7e296 modulo the changes to disable VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT, as this was causing problems. With this landed, the extension will not work on SwiftShader until we find a way to allow this extension through the validation layers. Bug: b/146423360 Bug: b/154620295 Change-Id: Ie09fc507c01a47be3bb227bc78771660170ba5d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2199639 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Schade 8f6d1af9 2020-03-19T14:35:48 Vulkan: Implement EXT_texture_format_sRGB_override Implemented support for EXT_texture_format_sRGB_override This is done by creating new imageviews for textures with sRGB overridden that reinterpret the format to its sRGB counterpart. As preparation for this, textures that use this feature are reallocated with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT. This will have a performance cost for textures that use this feature, but should have no performance cost for regular textures, since they will not have this bit set. Bug: angleproject:4561 Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan* Change-Id: Iba25f1f2b0a7227959c1cb4ba6e3ca8311c20d06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152145 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 3b82fdcf 2020-05-12T23:44:07 Revert "Add support for GL_CHROMIUM_texture_filtering" This reverts commit 38780ae3921d2570316119a881adfb9520e7e296. Reason for revert: Breaks SWANGLE-VK: 05-12 23:42:28.612 22836 22861 D libEGL : dlopen_ext from APK (libEGL_angle.so) success at 0x79f4485a10 05-12 23:42:28.617 22836 22861 D libEGL : dlopen_ext from APK (libGLESv1_CM_angle.so) success at 0x79f4485eb0 05-12 23:42:28.619 22836 22861 D libEGL : dlopen_ext from APK (libGLESv2_angle.so) success at 0x79f4485c60 05-12 23:42:28.624 14223 14223 D StatusBar: disable<e i a s b h r c s > disable2<q i n > 05-12 23:42:28.633 14014 14057 V DisplayPowerController: Brightness [0.19986142] reason changing to: 'automatic', previous reason: 'automatic [ dim ]'. 05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/lib/arm64' 05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/base.apk!/lib/arm64-v8a' 05-12 23:42:28.632 22836 22836 W .khronos.gl_cts: type=1400 audit(0.0:218): avc: denied { ptrace } for scontext=u:r:zygote:s0 tcontext=u:r:untrusted_app_25:s0:c512,c768 tclass=process permissive=0 b/77925912 app=org.khronos.gl_cts 05-12 23:42:28.636 14014 14034 I EventSequenceValidator: Transition from ACTIVITY_LAUNCHED to ACTIVITY_FINISHED 05-12 23:42:28.637 22836 22861 F SwiftShader: external/swiftshader/src/Vulkan/libVulkan.cpp:425 vkCreateInstance TRACE_ASSERT: pCreateInfo->pNext sType = 1000247000 --------- beginning of crash 05-12 23:42:28.637 22836 22861 F libc : Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 22861 (.khronos.gl_cts), pid 22836 (.khronos.gl_cts) Original change's description: > Add support for GL_CHROMIUM_texture_filtering > > Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when > using SwiftShaderGL, to enable high precision filtering. This change > makes it so ANGLE also handles this same extension when using the > SwiftShaderVK backend, by enabling the new > VK_GOOGLE_sampler_filtering_precision custom extension. > > Bug: b/146423360 > Bug: b/154620295 > Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822 > Commit-Queue: Antonio Maiorano <amaiorano@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,amaiorano@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: b/146423360, b/154620295 Change-Id: I803d7a7baac81cf178b59c4bf2789346ec1d3f87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197168 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Xinyi He e7b9118b 2020-05-11T17:49:30 Vulkan: Set maxShaderImageUniforms zero on some Mali GPUs Some Mali GPUs don't support vertexPipelineStoresAndAtomics feature, so the maxShaderImageUniforms should be set zero. Bug: angleproject:4629 Change-Id: I754506dd27c75b3dfd5ab695e24a680f683ca78a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2195424 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Antonio Maiorano 38780ae3 2020-05-06T16:05:02 Add support for GL_CHROMIUM_texture_filtering Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when using SwiftShaderGL, to enable high precision filtering. This change makes it so ANGLE also handles this same extension when using the SwiftShaderVK backend, by enabling the new VK_GOOGLE_sampler_filtering_precision custom extension. Bug: b/146423360 Bug: b/154620295 Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya daed369c 2020-05-05T14:24:26 EGL: Add support for GL_EXT_EGL_image_array extension Add support for creating 2D array EGLImages. 2D array textures are core in GLES3.0. Enable the eglImageArray bool that controls exposure of the extension for all contexts >= GLES3.0 Bug: angleproject:4604 Tests: angle_end2end_tests --gtest_filter=ImageTest.*2DArray* Change-Id: Iebc1ad184fe7209ca89d620290337438ac251c56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176109 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xiaoxuan Liu 4262ea04 2020-01-31T22:59:13 Vulkan: Add gles1 conformance support. For Khnoros CTS1 support, ANGLE needs to add conformant and rendererType for OpenGL ES1 version. Bug: angleproject:4457 Change-Id: I58ac4672352d3d42e4b8403b80f86154b6a76edc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2160515 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Schade 5578fc84 2020-04-22T09:34:30 Vulkan: Disable EXT_texture_sRGB_R8 Due to a dEQP bug, EXT_texture_sRGB_R8 cannot be exposed before EXT_texture_sRGB_decode is available. This change disables EXT_texture_sRGB_R8 on the vulkan backend. Bug: angleproject:3609 Test: dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.* Change-Id: I261c80986484e489f6903eb54ac6865433050bfa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2161985 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Le Hoang Quyen dadd1986 2020-04-21T01:50:00 Implement GL_APPLE_clip_distance - Built-in variable gl_ClipDistance has been added to compiler. - Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable each gl_ClipDistances[i] works out of the box via glEnable(). - Vulkan/Metal: Use uniform variable to control writing to each gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance array. The writing to the disabled element in vertex shader will be ignored, and turned into zero assignment instead. - Direct3D/Mobile GL: Not implemented yet. - Added ClipDistanceTest to gl_tests and compiler unittests. - GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so GL_EXT_clip_cull_distance could be implemented in future if needed. Bug: angleproject:4452 Change-Id: I571ac8b56826989808a680226a04bec4cf59988e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 96c26c68 2020-04-03T07:52:52 Add support for NV_shader_noperspective_interpolation Added support for GL_NV_shader_noperspective_interpolation on the Vulkan and Desktop OpenGL backends Bug: angleproject:4388 Test: angle_end2end_tests --gtest_filter=ShaderInterpTest.NoPerspective/* Change-Id: I12473830c0ea8b4fffeae9c4a8ec92d979c8e18c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107234 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Cody Northrop 74e816bf 2020-03-26T17:40:25 Vulkan: Expose extension for ETC1 usage with subimage updates This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture extension, which was added to relax restrictions on using ETC1_RGB8_OES for subimage updates. Test: Temple Run on Android Bug: b:152512564 Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya ca2b6e1f 2020-03-19T16:30:21 Vulkan: Implement EXT_shader_non_constant_global_initializers Enables the translator to handle non-constant global initializers in all essl versions iff the shader enables the extension to do so. Bug: angleproject:4468 Test: angle_end2end_tests --gtest_filter=ShaderNonConstGlobalInitializerTest.* Change-Id: I8f138c12fc83d2f38ff8f45ca9133222b01e4087 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102959 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Geoff Lang dd4e09ef 2020-03-20T14:54:36 Update conditions for exposing ASTC extensions. Add commenents to explain the Vulkan ASTC situation. Expose GL_KHR_texture_compression_astc_sliced_3d when the HDR profile exists. Bug: angleproject:4447 Change-Id: I00a86cb3c44873a28397aab33a47fb363d4ecfe9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112283 Reviewed-by: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexis Hetu 91f44a9a 2020-03-20T12:08:24 ASTC: LDR support doesn't imply HDR support There are SwiftShader related failures related to enabling the textureCompressionASTCHDRKHR feature without properly checking if the VK_EXT_texture_compression_astc_hdr extension is available, so HDR support shouldn't be enabled only based on the LDR support being enabled. Bug: angleproject:4447 Change-Id: Icde34892c9e2efff4b71e8c4e960c2fcff786700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080594 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 62b72552 2020-03-20T07:51:26 Add support for EXT_EGL_image_external_wrap_modes Allows for more wrap modes to TEXTURE_EXTERNAL_OES textures Test: angle_end2end_tests --gtest_filter=ExternalWrapTest.* Bug: angleproject:4443 Change-Id: I37bde091b166d7471c13c14fd6b0174136b52ecf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103433 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya a3cf06ac 2020-03-12T13:15:48 EGL: populate EGL_NATIVE_VISUAL_ID values for Android When generating the default EGL configs, populate EGL_NATIVE_VISUAL_ID with AHARDWAREBUFFER formats. Bug: angleproject:4469 Change-Id: Ifde9df0497cbd4e01219ab6067acd8d97f8460e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2101577 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Courtney Goeltzenleuchter b1b6a171 2020-03-10T14:20:36 Vulkan: Disable robustness support Swiftshader does not currently have the ability to behave in a way for ANGLE to support KHR_robustness. Disable for now until that functionality is available. Bug: angleproject:3058 Bug: swiftshader:145 Change-Id: I1c1b8147f6b9cf6f8d0da633dfe0f61ebfab5175 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2097053 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Ran Wang 35785308 2020-02-24T17:37:55 Vulkan: reserve extra varyings when basicGLLineRasterization or supportsTransformFeedbackExtension is enabled. updated with MaxVaryingWithFeedbackAndGLline adding test to validate pixel value (disabled for macos) Bug: angleproject:4273 Change-Id: Ie3d3516fd3806c0d622fb402ba8223d302206f73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071237 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang c4197713 2019-06-03T19:23:02 Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle Implement import of fuchsia external objects passed by zircon handle. This works exactly the same as with file descriptors. Bug: angleproject:3492 Change-Id: I4d46917dfc5902f00c94550158a9f8073097f0a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642334 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 709f6285 2020-02-20T08:56:17 Vulkan: Enable FenceNV extension without graph. Bug: angleproject:4029 Change-Id: I6b3f469b692010e373b9c82b689966da98b8a6cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065918 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev b79b57e0 2020-02-13T17:59:16 Vulkan: expose ANGLE_compressed_texture_etc Bug: angleproject:4399 Change-Id: I51cd304c8726c985c5f70b78bd98c8af19d2a80d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2053889 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 25b7b846 2020-02-05T10:22:18 Vulkan: Command graph linearization (Step 3). Implements queries with the new command graph syntax. The T-Rex capture benchmark uses queries so this fixes several errors. Bug: angleproject:4029 Change-Id: Ia785f8e31257116aa3c75032dd66471b49926a78 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2021003 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill 20b1259a 2020-02-05T17:08:05 Vulkan: Command graph linearization (Step 2). ES 2.0 is feature complete. Passes all of the angle_end2end_tests with the new linear command recording method. Also runs the T-Rex benchmark without any obvious glitches. Likely has issues with creating too many RenderPasses. ES3 is mostly untouched. Bug: angleproject:4029 Change-Id: Ic5acf3d768495fbffd07b07bf0a6f2b5787c51f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012900 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexis Hetu 33027d3e 2020-01-28T16:08:02 Enable GL_OES_depth_texture_cube_map with Vulkan backend GL_OES_depth_texture_cube_map depends on depthTextureOES, but adds the same new texture format/type requirements as GL_OES_packed_depth_stencil, so instead of adding a specific check for GL_OES_depth_texture_cube_map, the Vulkan backend checks for a combination of GL_OES_depth_texture and GL_OES_depth_texture_cube_map to enable GL_OES_depth_texture_cube_map. ANGLE has no specific checks for whether a format is "cubemappable", but Vulkan has no restrictions of the format of cubemaps, so if the proper formats are supported, creating a cube of any of these formats should be implicitly supported. Bug: angleproject:4293 Change-Id: I968dbe8869ba0f50de18dd41f1195e847c06b520 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026027 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexis Hetu 6d6b91a6 2020-01-21T15:58:19 Enable GL_NV_fence with Vulkan backend Implemented FenceNVVk, based on the existing vk::SyncHelper class. Bug: angleproject:4295 Change-Id: I3f44a66e27ce3bd24461894dae4757b25321a6a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013880 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexis Hetu 94de306d 2020-01-14T16:18:56 Extensions suffixes Added NV/OES suffixes to relevant Extensions members. Bug: angleproject:3104 Change-Id: Ia1798157086230bde8d11c6fcb4fe93211e996ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013168 Reviewed-by: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 4efa82ed 2020-01-17T01:00:38 Vulkan: Avoid INT_MAX resource limits dEQP queries resource limits in all formats, including float. When INT_MAX is queried as float, the resulting value is INT_MAX+1 due to floating point imprecision. dEQP casts this value back to int for verification, and trips up on the resulting negative number. This change limits every ridiculously-large limit to INT_MAX/2 instead of INT_MAX. Bug: angleproject:4309 Change-Id: I11018c2c5a0c8bfb410928b0a4c34c526fab2269 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2006813 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Mohan Maiya 942d9152 2019-12-23T15:31:52 EGL: Add support for EGL_KHR_gl_colorspace extension If the Vulkan backend supports VK_EXT_swapchain_colorspace extension, enable the option for applications to create surfaces with non-linear formats. Not all formats have non-linear versions and is platform specific. Tests: dEQP-EGL.functional.wide_color.* angle_deqp_egl_tests --use-angle=vulkan --deqp-gl-context-type=egl --deqp-case=dEQP-EGL.functional.wide_color.* Bug: angleproject:2514 Change-Id: I441ee797cceef92c84473bfa18605c4fd8180de1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951963 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gary Sweet 52dae168 2019-12-19T12:03:30 Vulkan : Fix maxVertexOutputComponents GL_MAX_VERTEX_OUTPUT_COMPONENTS should mirror Vulkan's reported maxVertexOutputComponents; this shouldn't include any gl_Position adjustments. It was previously set as maxVaryingVectors * 4. The workaround for AMD that reserved an extra varying due to driver instability is no longer required (see: https://chromium-review.googlesource.com/c/angle/angle/+/1980272) Bug: angleproject:4233 Change-Id: I8d7b8eafa7edd4c56005dad039fe69e072692fca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975851 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott abc8f277 2019-12-19T10:47:31 Vulkan: Disallow multisampling with a sample count of 1 GLES uses a sample count of 0 to indicate non-multisampling, and a sample count of 1 or greater to indicate multisampling.  While the Vulkan specification seems to support multisampling with a sample count of 1, the following spec language effectively disallows it (even when the underlying Vulkan driver supports it): If the image was created with VkImageCreateInfo::samples equal to VK_SAMPLE_COUNT_1_BIT, the instruction must have MS = 0. The following GLES 3.1 dEQP tests use shaders that look for the sample position, with a sample count of 1: dEQP-GLES31.functional.texture.multisample.samples_1.* For Vulkan drivers that fully support multisampling with a sample count of 1, these tests pass, but get Vulkan validation errors because of the above spec language. This was discussed in the Khronos-private issue tracker (see: https://gitlab.khronos.org/vulkan/vulkan/issues/1925).  The Vulkan working group wondered if ANGLE could live with not supporting a sample count of 1 (but upgrading such requests to the next-largest supported sample count, per the GLES specification).  This change implements that approach. Bug: angleproject:4197 Bug: angleproject:4212 Change-Id: I009ba47b48efe5af464011c7c15022fc01f45e76 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1974842 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi d674e1e5 2019-12-12T14:47:24 Vulkan: EXT_gpu_shader5: non-const offset in textureGatherOffset This change includes preparatory work for textureGatherOffsets as well, though that requires special handling which is addressed in a follow-up change. This special handling is due to the fact that this family of functions is the only built-in with an array parameter, and our built-in table generation doesn't handle it correctly. Bug: angleproject:3569 Change-Id: Ic1c8dd03878a184be00f578ab9fc42af8f6e47ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965435 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 795a3559 2019-12-03T11:31:18 Vulkan: EXT_gpu_shader5 support: precise The precise keyword is used in tessellation shaders but introduced in this extension. EXT_gpu_shader5 introduces a handful of features to shaders. This change only implements the `precise` keyword. Bug: angleproject:3569 Change-Id: I2252b79098eb8ba2d2faa040d7eaed7548b7051e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939851 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinyi He a57c1fb6 2019-11-26T15:08:26 Vulkan: Large builtins overflow during string construction in glslang It is fixed in the glslang that the string size expands to 200, so remove the workaround in the commit 4c7db77. Bug: angleproject:4120 Change-Id: Iacc17259a68b3c92763c309a61b7fd87b130edc6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1936074 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Ethan Lee a825eb70 2019-11-21T11:37:17 Implement BaseVertex draw calls for Vulkan, OpenGL, NULL contexts. This adds support for the following functions: - glDrawElementsBaseVertex - glDrawRangeElementsBaseVertex - glDrawElementsInstancedBaseVertex Bug: angleproject:3582 Bug: angleproject:3402 Bug: angleproject:4166 Change-Id: I83770f62e3a918c0965fd4ca8c7d9e598b8b4154 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1929083 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinyi He 4c7db77e 2019-10-31T15:42:31 Vulkan: Set limitation on maxComputeWorkGroupCount According to Table 20.45 and Chapter 17 in the ES 3.1 spec, MAX_COMPUTE_WORK_GROUP_COUNT is get as a GLint by using GetIntegeri_v. However, it is an unsigned integer in the Vulkan. It needs to set limitation on maxComputeWorkGroupCount[] during translating. 1. Change the data type to GLint stored in Caps. 2. Ensure that the limitation is set during initialization. 3. Add workaround for angleproject:4120 Bug: angleproject:4066 Change-Id: I1659ba1d560e30b9599cace0feeab8a18890c3ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1890586 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter d8531638 2019-11-14T09:04:24 Vulkan: Ensure consistent limits for texture & framebuffer GLES 3.1 requires that the maximum framebuffer width & height be at least as large as the maximum texture size. Vulkan doesn't have that requirement and for SwiftShader the values are different (4096 for FB, 8192 for texture). Use the smaller of the two to keep things consistent. Test: angle_deqp_gles31_tests --use-angle=swiftshader --gtest_filter=dEQP-GLES31.functional.state_query.integer.max_framebuffer_* Bug: angleproject:4102 Change-Id: Ie04a5272084c5f6a19ac06d952281b7df9fe9a06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1917130 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill dfc20daf 2019-10-28T13:51:42 Plumb more logic for ANGLE_get_image. Also implements and tests validation / negative API. Bug: angleproject:3944 Change-Id: I3385a4255f4fab6a12eee2abfa5ffcce2107359a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879961 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop d192e933 2019-09-27T10:27:10 Vulkan: Support binding texture levels as a rendertarget This CL refactors how TextureVk handles rendertargets. It removes the single rendertarget that previously supported 2D, and expands the layer/level list of rendertargets to handle all cases. Bug: angleproject:3184 Bug: angleproject:3996 Test: Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_Vulkan Test: FramebufferRenderMipmapTest.RenderToMipmap/ES2_Vulkan Test: FramebufferRenderMipmapTest.RenderToMipmap/ES3_Vulkan Test: ComputeShaderTest.ImageStoreMipmapSlice/ES3_1_Vulkan Change-Id: I466d0389cc6744994f88c40cc388fca694b53a99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854895 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mohan Maiya ee08d924 2019-10-10T08:56:12 Vulkan: Enable GL_OES_EGL_image_external_essl3 GL_OES_EGL_image_external_essl3 support was added a while back. This patch just enables it for the Vulkan backend Bug: angleproject:2668 Test: ./angle_end2end_tests --gtest_filter=ImageTestES3*Vulkan Change-Id: I6b8b1f63ed6e9faafe668ad9a73fc7fbc9c17670 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852190 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexis Hetu cea73963 2019-10-10T11:56:45 Vulkan: Base max renderbuffer size on max framebuffer size maxRenderbufferSize was based on max2DTextureSize, which is larger in SwiftShader than maxFramebufferX. This was causing the dEQP-GLES3.functional.shaders.builtin_functions.precision.* tests to create rendertargets that were too large for what SwiftShader supports. Adding checks for maxFramebufferX values on top of the max2DTextureSize check fixes all the tests. Bug: angleproject:3990 Change-Id: I006d2ddeb0f7e582d6aef88457cfb292efd5a05c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852709 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 1850492e 2019-10-02T08:23:03 Vulkan: Disable OES_vertex_type_10_10_10_2 on GLES 2.0 - Because of the difference in the SNORM to FLOAT conversion formula between GLES 2.0 and 3.0, OES_vertex_type_10_10_10_2 is disabled when the context version is lower than 3.0. - Modify test conversion formula to be compliant with GLES 3.0 equation Bug: angleproject:3868 Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed*Vulkan Change-Id: I8b85d8146ee05353bc40fa0022f05d6634c33110 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1792197 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 71c1138d 2019-08-16T12:23:04 Vulkan: Emulate instanced attrib divisor This sets instancedArrays[ANGLE|EXT] extenstions as always supported regardless of underlying Vulkan HW's max vertex attrib divisor. Then detect instances where app sets a divisor that isn't supported by hardware and emulate those cases. Emulations is accomplished by copying the instanced attribs to a new buffer where each attrib is present once per instance, using the attrib divisor value as a factor to replicate the attribs, and then setting the actual divisor value for the draw to "1". Also, we only store 8 bits for the divisor used in the PSO, so this code also handles emulation of the case where divisor is > 255. This is passing all of the drawInstanced/Elements dEQP tests where divisor has to be emulated. Also enabled end2end InstancingTestES3 for Vulkan backend. Bug: angleproject:2672 Change-Id: I9932f9eab49b16a19e8bbd35dacaf3b5a27a213f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758689 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Jaedon Lee a0159c03 2019-09-02T14:49:07 Vulkan: Implement basic geometry shader feature Enable the default behavior of the geometry shader Bug: angleproject:3571 Test: dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_loop dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_fan Change-Id: I65708d19bbfe6a0ad8ca392a1d6b3609b1410ef4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793753 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya fea65766 2019-09-19T09:30:38 Vulkan: Add support for OES_vertex_type_10_10_10_2 - Add support to CPU/GPU convert vertex formats - Add test cases for type conversion in angle_end2end_tests - Fix a bug in shader script by adding a ceil when calculating bytes Bug: angleproject:3192 Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed1010102* Change-Id: I57bab9fc1c1041cd734746d0e52a33717b635ec0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1788495 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Austin Kinross bf4268a3 2019-09-17T13:33:56 Fix misc VS2019 bool conversion warnings BUG=angleproject:3921 Change-Id: I06de5131f98b27c2556ed60dd7228c9cfa154802 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811858 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis d9456b25 2019-09-11T08:21:14 Vulkan: Enable further dEQP 3.1 tests As TimVP pointed out, a previous change enabled some previously-skipped texture gather 2d_array tests. Enabling them. Bug: angleproject:3605 Bug: angleproject:3189 Change-Id: I3ad190131339a04441fdd05e23ff3b7ac724dc83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797655 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Tobin Ehlis 79ad0411 2019-09-09T15:05:37 Vulkan:Pass through min/max program texel offset The Vulkan min/maxTexelGatherOffset VkPhysicalDeviceLimits correspond to OpenGL's GL_MIN/MAX_PROGRAM_TEXTURE_GATHER_OFFSET params. Pass them directly through. Bug: angleproject:3605 Change-Id: Ic6a22bbe30ee2b0baaeaa62b6e26dc844c2ad82d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793357 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 912e52d8 2019-08-23T00:25:09 Vulkan: Storage image support Image bindings are placed after atomic counters in the "resources" descriptor set. There are two issues yet to be addressed: - GL can create a 2D (array) view of a 3D image, but this is not allowed in Vulkan. If this cannot be made possible, emulation needs to be done. https://github.com/KhronosGroup/Vulkan-Docs/issues/1033 - GL can create an image view of a texture with a different format and have the data reinterpreted. This is not currently done. Bug: angleproject:3563 Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 8933de85 2019-08-28T13:04:47 Vulkan: Expose EXT_instanced_arrays Implemented in https://chromium-review.googlesource.com/c/angle/angle/+/1452740 was missing exposure from the Vulkan backend. Bug: angleproject:3105 Change-Id: If82e6f3dfa5ff8fafbc401258a5e324ea311123d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773906 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
shrekshao cd31f286 2019-06-25T14:22:41 Implement Draw base vertex and base instance functions This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Workaround for OpenGL driver on Mac: gl_VertexID on Mac with AMD GPU doesn't include baseVertex value. So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any. Workaround for Vulkan GLSL: gl_InstanceIndex on Vulkan includes baseInstance. So replace gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when angle_BaseInstance is declared. Bug: chromium:891861, angleproject:3402 Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jaedon Lee 3b46885e 2019-07-30T16:50:36 Vulkan: Implement EXT_texture_type_2_10_10_10_REV - Expose GLES 3.0 feature of 2_10_10_10_REV texture type on GLES 2.0 as EXT. - Handle alpha channel value as 1.0 when used with RGB format. - Add test for "RGB+UNSIGNED_INT_2_10_10_10_REV" case into TextureUploadFormatTest. BUG=angleproject:3232. Test: dEQP-GLES2.capability.extensions.uncompressed_texture_formats.GL_EXT_texture_type_2_10_10_10_REV dEQP-GLES2.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev dEQP-GLES3.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev KHR-GLES2.core.internalformat.*2_10_10_10_rev* KHR-GLES3.core.internalformat.*2_10_10_10_rev* Change-Id: Iac00517971f9242161115c7256117a69093fb5df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732618 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian 7e48c9eb 2019-08-06T17:17:19 Add explicit integer casts WebKit uses the -Wshorten-64-to-32 flag which warns on these cases. Bug: 3439 Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Ian Elliott 99f494e4 2019-08-05T13:53:41 Vulkan: Enable GL_NV_pixel_buffer_object extension Now that PBOs are implemented, expose the NVIDIA PBO extension. Bug: angleproject:3233 Change-Id: Ie69e49fb0cefad7b55abcc57b2cb3284c196b158 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737277 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi c13ca2af 2019-07-17T15:46:29 Vulkan: Allow more than one atomic counter buffer binding dEQP assumes there are more than one atomic counter buffers available. This is technically not a requirement by the standard, but nevertheless could be what applications expect as well. This change adds support for multiple atomic counter buffer bindings. This is done by declaring an array of storage buffers for the atomic counter buffers (instead of declaring only one) and passing the (binding, offset) pair around to functions instead of just the offset. The atomic counter is found by indexing `binding` into the storage buffer array first before indexing `offset` into its `uint[]`. ProgramVk's default uniform collection is also fixed not to include atomic counter uniforms. A remaining issue is that atomic counter buffer offsets don't have alignment requirements in GLES, but Vulkan does for storage buffers. Similar to emulated transform feedback buffer offsets, these should be sent to the shader through uniform values. This will be done in a follow up change. Bug: angleproject:3566 Change-Id: I5600225c24c38f1a8ecf5c64388073055733197d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707931 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Hyunchang Kim 4c118cb3 2019-07-31T16:35:07 Vulkan: Add support for OES_vertex_half_float Expose GLES 3.0 feature of half_float vertex on GLES 2.0 as an extension. Bug: angleproject:3191 Test: dEQP-GLES2.capability.extensions.vertex_data_formats.GL_OES_vertex_half_float Change-Id: Ia093b66f9c32c81946b2cbc15ff227baea4bfb02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1728749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 626a7280 2019-07-08T15:11:59 Vulkan: Implement framebuffers without attachments It is possible to render to a framebuffer object that has no attachments. However, the rasterization of primitives is always based on the area and characteristics of the bound framebuffer. These characteristics (size, number of samples, etc.) would normally be defined by the attached images. If no images are attached, these characteristics are defined by their default values. Bug: angleproject:3579 Test: dEQP-GLES31.functional.fbo.*no_attachments* Test: dEQP-GLES31.functional.state_query.framebuffer_default.* Change-Id: I9580b924ac810db573cd8df96273fbb01bbb1f73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690688 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
James Dong 020abb8b 2019-07-24T11:33:49 Vulkan: invalidate translation buffers for SSBOs Translation buffers weren't being marked dirty after running a compute shader in which they are bound as SSBOs. This change invalidates all SSBOs after a draw or compute call. Bug: angleproject:3739 Change-Id: I66b56df7e619b55afc7e3da6b5613b6d050e06bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1717144 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Shahbaz Youssefi b82d8633 2019-07-15T11:23:08 Vulkan: Atomic counter buffer support Vulkan doesn't treat atomic counters especially, and they are emulated with atomic access to storage buffers. A single atomic counter buffer binding per pipeline is supported. All the atomic counters identify an offset within this buffer. The shader is modified to include a storage buffer definition with `uint counters[];` as the only field. A compiler pass replaces atomic counter definitions with variables that hold the corresponding offset parameter, as well as changing atomic_uint types to just uint (as the offset). Where an atomic counter variable is used, it is replaced with the offset variable (plus the array index, if array). At the same time, built-in `atomicCounter*` functions are replaced with a corresponding `atomic*` function and `memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`. Bug: angleproject:3566 Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya 9ec3f51d 2019-07-19T13:06:16 Reland "Vulkan: Implement OES_get_program_binary extension" Reason for revert: default uniform initialization was incomplete This change has the following fixes: 1. Add missing default uniform initialization when loading program binaries. 2. Re-enable OES Program Binary capabilities for Vulkan. 3. Added two angle end2end test, - ProgramBinaryES3Test.BinaryWithLargeUniformCount uses several uniforms across the vertex and fragment shaders. - ProgramBinaryES3Test.ActiveUniformShader tests the difference between uniform static and active use Bug: angleproject:3216 Bug: angleproject:3217 Bug: angleproject:3665 Tests: dEQP-GLES3.functional.shader_api.program_binary* angle_end2end_tests --gtest_filter=ProgramBinary* Change-Id: If6886f01241d65bb1e17a21cc3406533021072ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699069 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f92fc916 2019-07-15T22:39:23 Vulkan: Compute shader support A DispatchHelper class is created as the equivalent of FramebufferHelper as a command graph resource. There's currently a single dispatcher and all dispatch calls are recorded on that. Context dirty bits are set up in such a way that graphics and compute workloads are independently handled, so that issuing a dispatch call wouldn't cause a framebuffer's render pass to rebind resources. Bug: angleproject:3562 Change-Id: Ib96db48297074d99b04324e44b067cfbfd43e333 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688504 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 8b2bb18f 2019-07-10T17:12:25 Vulkan: Update capabilities with the necessary limits Some of the necessary limits were not being defined correctly in the native capabilities, causing some dEQP test failures. Bug: angleproject:3676 Test: Applicable dEQP-GLES3 limits testing Change-Id: If977da1edd7d55627c65cd81a6dcd42c63a3a6a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695934 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d9c17107 2019-07-10T14:56:26 Add support for GL_OES_texture_compression_astc This extension adds 3D compressed texture formats, something ANGLE has not seen before. This requires tracking a compressed block depth for validation and image size computations. Update the ldr and hdr extension checks to be in line with the spec. HDR requires LDR and is not detectable by texture formats alone. Expose all of the ASTC extensions on the GL backend. BUG=angleproject:3675 Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop c3085ead 2019-07-11T15:07:29 Vulkan: Set texel offset limits This was blocking compilation for any new texture builtin that used offsets. Bug: angleproject:3622 Change-Id: I30b221741796b53f8e47e3aeeebfbde3f1976bd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699062 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 29fba5e0 2019-07-04T17:08:41 Vulkan: Prepare for variable-stage pipelines Compute (single-stage pipeline) is upcoming, but this change prepares GlslangWrapper to handle any number of stages (mostly). Additionally, this change binds each resource to each stage based on whether it's active, so that we don't hit the per-stage limit of resources by binding every resource to every stage. Bug: angleproject:3633 Bug: angleproject:3562 Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1cde0eab 2019-07-03T10:58:32 Vulkan: Add storage buffer support The storage buffers are placed in the same descriptor set as uniform buffers. Some refactoring is done to reuse code that handles UBOs to handle SSBOs as well. A good number of tests still fail as they test SSBOs in conjunction with compute shaders. Bug: angleproject:3561 Change-Id: Ia33c1f68e6f6402c746f5919ede87b2c308cf81c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687126 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya 91295e1a 2019-07-08T13:31:58 Vulkan: Disable Program Binary Support Reason for disabling: Crashes are seen on Fuchsia. Some parts are missing to appropriately support the extension. Bug: angleproject:3216 Bug: angleproject:3217 Bug: angleproject:3665 Change-Id: I4a7775e023702861d5e801289d49f39702cb19bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1691311 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a1b6761e 2019-07-02T14:42:12 Vulkan: Add SSBO and combined resource limits Fixes UBO limits as well, both to use the per-stage Vulkan limit and to account for driver uniforms now being dynamic. Bug: angleproject:3561 Bug: angleproject:3633 Bug: angleproject:3605 Bug: angleproject:3443 Change-Id: I07e34923cc1d132e965a0b9c0590c96fc561fab1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1685877 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Mohan Maiya a8da8668 2019-07-02T12:21:26 Vulkan: Implement OES_get_program_binary extension - Serialize and deserialize completed shader source of program for saving out for glGetProgramBinary(). - Cleaned up some unnecessary includes in cpp files. - Some refactoring within ProgramVk::ShaderInfo to minimize code duplication. - Added ProgramVk::ShaderInfo::saveShaderSource and ProgramVk::ShaderInfo::loadShaderSource. - Updated vk_caps_utils.cpp to enable getProgramBinary and add the GL_PROGRAM_BINARY_ANGLE program binary format. This follows the pattern for other backends. Bug: angleproject:3216 Tests: dEQP-GLES3.functional.shader_api.program_binary* angle_end2end_tests --gtest_filter=ProgramBinaryTest* Change-Id: I927a27aaf9aa3d7fac550819ee80d2676ec1d1be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1683099 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 66b5ff58 2019-06-28T14:34:22 texture3D: Implement functionality and enable for Vulkan Also update test expectations for texture3D. Bug: angleproject:3188 Change-Id: If8a8e0a83a86c48c2afb0c36534c1e9d4120fe47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682782 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi da904484 2019-07-02T10:49:14 Vulkan: Implement glInvalidate[Sub]Framebuffer Additionally, fixes an issue where the read framebuffer was affecting the render pass desc given to the pipeline. This fix is included with this CL as its test depends on glInvalidateFramebuffer. This issue was revealed by 071d2a44 changing the order in which read and draw framebuffers were synced. Previously, read was synced first, dirtying the pipeline and then draw was synced fixing it. With the order reversed, the read framebuffer is the last to changes the pipeline, leaving it in an invalid state. Bug: angleproject:3201 Bug: angleproject:3202 Change-Id: Ibebf732a3e3cc081e4865f79dcbaedb467fd9038 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682468 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0bfa5504 2019-06-03T10:40:10 Vulkan: Emulate Transform Feedback with vertex shader output In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES is supported for transform feedback. Without tessellation and geometry shaders, we can calculate the exact location where each vertex transform output should be written on the CPU, and have each vertex shader invocation write its data separately to the appropriate location in the buffer. This depends on the vertexPipelineStoresAndAtomics Vulkan feature. Bug: angleproject:3205 Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Dong b91f87b6 2019-06-05T11:38:39 Vulkan: enable OES_element_index_uint for Vulkan We already handle 32-bit indices, so this change enables the corresponding extension for ES 2.0. Bug: angleproject:2902 Change-Id: Iccde1d4aac383a9c11edf851778ff315de8d4ad1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646032 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Shahbaz Youssefi f2a1c384 2019-05-21T16:32:49 Vulkan: Implement multisampled framebuffers Simultaneously implements ANGLE_framebuffer_multisample and ES3 multisampled framebuffers. Additionally, implements ES3 framebuffer blitting where multisampled framebuffers are involved. Bug: angleproject:3203 Bug: angleproject:3204 Bug: angleproject:3200 Change-Id: I5694a30f71168e807688a9568e3742b81d907918 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Minkyu Jeong 431ef2fd 2019-05-21T17:13:08 Add support for EXT_blend_minmax This is to add additional modes (MIN, MAX) to "BlendEquation". - add cases for "GL_MIN" and "GL_MAX" into "PackGLBlendOp()" in vk_cache_utils.cpp - add enabling "blendMinMax" codes into vk_caps_utils.cpp And, AUTHORS and CONTRIBUTORS are updated. BUG=angleproject:2897 Tests: dEQP-GLES3.functional.fragment_ops.blend.*min* dEQP-GLES3.functional.fragment_ops.blend.*max* Change-Id: I13a1d6d28a104b18e21697f9f23d77e4eda2d1a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1621582 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b16d69c3 2019-05-13T16:28:27 Vulkan: Add support for surface multisampling A multisample image is created for the surface if multisampling is enabled. Prior to present, this multisample image is resolved into the swapchain image. FramebufferVk::readPixelsImpl similarly has got the ability to resolve the region of interest into a temporary image prior to readback. Tests are added to render a point, line and a triangle on a 4x multisampled surface. Bug: angleproject:3204 Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7b08d381 2019-05-09T00:52:04 Vulkan: Enable EXT_frag_depth Natively supported with GLES3 dEQP tests already enabled and passing. Bug: angleproject:3218 Change-Id: I5ff94e3b16d2025a58d5a448383049f9330dd46f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600864 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9fa248e1 2019-05-06T14:55:18 Vulkan: Implement EXT_draw_buffers In GLES, color attachments are referenced by their indices. These indices match between the API and GLSL. For example, if a shader has: layout(location=0) out color; layout(location=3) out roughness; Then GLES would bind and enable GL_COLOR_ATTACHMENT0 and GL_COLOR_ATTACHMENT3. In Vulkan, the framebuffer object and the corresponding renderpass define the color attachments, and they don't allow gaps in color attachments as GLES does. A render subpass creates the mapping between the color attachments as defined in the framebuffer and the attachments used by the shader (with possible gaps). This change packs the enabled GL color attachments for the sake of the framebuffer, and sets the subpass up in such a way that the shaders continue to use the same color output indices as GLES. In the example above, we have the attachment indices as follows: Status | GLES | GLSL | RenderPass | Subpass enabled 0 0 0 0 disabled 1 - VK_ATTACHMENT_UNUSED disabled 2 - VK_ATTACHMENT_UNUSED enabled 3 3 1 1 That is, the array of color attachments in the Vulkan framebuffer/renderpass is: [0] = GL color attachment 0 [1] = GL color attachment 3 And the array of color attachment references in the Vulkan render subpass is: [0] = 0 (index 0 of the renderpass attachment array) [1] = VK_ATTACHMENT_UNUSED [2] = VK_ATTACHMENT_UNUSED [3] = 1 (index 1 of the renderpass attachment array) Bug: angleproject:2394 Change-Id: Ib6cd2b60882643ea152986eee453270d09cd4aed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595442 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 776694cd 2019-05-08T10:28:55 Change all ANGLE workarounds to use struct definition with info. Change each workaround from a simple bool to a struct with info including name, workaround set, description, and bug IDs. This will help with future workaround integration with Chrome. Bug: angleproject:1621 Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten f5115ed4 2019-05-07T14:50:50 Vulkan: Enable standard derivatives extension Enable standard derivatives by default for Vulkan. Bug: angleproject:2903 Test: Validate Skia doesn't generate errors. Test: CQ Runs Change-Id: I7f180d4ca03c154db3e9562213127eca1ce65562 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1599857 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 216f73d0 2019-04-12T13:32:30 Vulkan: add uniform buffer object support Support for layout qualifiers in interface blocks are added. All interface blocks are adjusted to either be in std140 or std430. In the Vulkan backend, a new descriptor set is added for UBOs. A dirty bit is added for UBO updating and pipeline layouts and descriptor bindings are updated. Bug: angleproject:3199, angleproject:3220 Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 065f8dc3 2019-04-11T12:56:00 Vulkan: Set appropriate GL conformant bit for returned configs The Khronos conformance tests only test configs that have the conformant bit set. ANGLE is currently targetting OpenGL ES 2.0 conformance, so this change is setting the EGL_OPENGL_ES2_BIT bit to indicate this. ES 2.0 conformance reporting is being restricted by ANGLE_VULKAN_CONFORMANT_CONFIGS_ONLY for official builds, but ES 3.0 conformance will be reported for builds without ANGLE_VULKAN_CONFORMANT_CONFIGS_ONLY enabled. Bug: angleproject:3374 Test: CQ Dry Run Change-Id: Ie31f63c3ea3b7bddfceec80ebc28f079ffd363df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1564717 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 8f0210f7 2019-04-10T10:44:10 Always enable NPOT for Vulkan backend Vulkan natively supports non power-of-two textures so indicate that support for front-end. Bug: angle-project:3239 Test: angle_deqp_gles2_tests --gtest_filter=dEQP.GLES2/functional_texture_completeness_2d_npot_t_repeat --use-angle=vulkan Change-Id: Id9058b6e9afd1d43e5d74612f808ce39beafd35f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1561963 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Michael Spang a0b00e97 2019-04-09T18:45:22 Vulkan: Expose GL_EXT_memory_object_fd & GL_EXT_semaphore_fd If the vulkan driver has support for VK_KHR_external_memory_fd or VK_KHR_external_semaphore_fd, add the GL versions of these to the vulkan renderer's extensions. Bug: angleproject:3289 Change-Id: I7f04b5cf883f93f6ccd579c2b75d6831b854bfd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552027 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 194a9674 2019-04-05T09:20:46 Vulkan:Return HW's SUBPIXEL_BITS Plumb the physical HW's subPixelPrecisionBits limit to be returned in the query for GL_SUBPIXEL_BITS. Default value remains 4 for all other backends. Bug: angleproject:3351 Change-Id: I5564e5090e7211b8daeaa91ea30eceb23c5ea227 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553967 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 56124e68 2019-03-26T15:02:30 Vulkan: remove dependency to inheritedQueries If using vk::priv::SecondaryCommandBuffer. This would allow ES3 support where inheritedQueries is not supported. Bug: angleproject:3136 Change-Id: I10508058301ea6da8f3415cfdcc052500a67f810 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1538829 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 76bd848c 2019-02-13T13:00:44 Vulkan: Support ETC, S3TC and BPTC compressed textures Fixes the format table so the correct Vulkan format for the types are generated. Additionally, implements CHROMIUM_copy_compressed_texture as well as other functions relevant to initializing compressed textures. Bug: angleproject:2670, angleproject:2904 Change-Id: I682d36574262525027cddf8f329515f38cd77dc0 Reviewed-on: https://chromium-review.googlesource.com/c/1468048 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@google.com>