src/libANGLE/GLES1Renderer.h


Log

Author Commit Date CI Message
Cody Northrop f44a6fd2 2021-11-18T20:15:31 GLES1: Hard code integer values in the ubershader This CL continues the process of removing uniform values from the GLES1 ubershader to increase speed on mobile platforms. The first phase removed bools 2091451e. We've identified integers (enums) as providing the biggest bang for buck to optimize speed while having acceptable program generation. Allowing floats as well proved too much specialization. Many GLES1 conformance tests would grind to a halt while providing little to no benefit to app traces. This CL does the following: * Create a GLES1ShaderState class that contains hashable data * Populate it with all states influencing ubershader generation * Hash the class to perform the lookup of existing programs Frame times on Android ARM with locked GPU clocks: Trace Before After dr_driving: 4.2986 -> 0.8155 sonic_the_hedgehog: 2.8223 -> 0.6254 summoners_war: 15.9810 -> 2.3937 wordscapes: 7.6167 -> 1.1496 zillow: 2.9368 -> 1.9318 Test: end2end, perftests, gles1_conformance Bug: angleproject:6644 Change-Id: I060280e282d7b514d3e410c4f8c5e09659e85d3b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3280355 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 2091451e 2021-10-27T22:57:34 GLES1: Create multiple shaders based on state This CL introduces the concept of having optimized shaders for given state combinations. In this first pass, all uniform bools have been moved to hard coded values in the GLES1 ubershader. Frame times on Android ARM with locked GPU clocks: Trace Before After dr_driving: 27.8145 -> 4.2986 sonic_the_hedgehog: 17.9779 -> 2.8223 summoners_war: 93.2040 -> 15.9810 wordscapes: 53.9227 -> 7.6167 zillow: 15.0323 -> 2.9368 Bug: angleproject:6644 Bug: angleproject:6652 Change-Id: I548bc5c6aa24bad5fbd740b9552c4a703ae41354 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251688 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki e40edf92 2021-05-06T17:06:58 FrameCapture: Add GLES1 support to CaptureVertexArrayData. Implement CaptureVertexPointerES1 that captures specific GLES1 vertex pointer functions depending on the attribute index. Use GLES1 capture functions in CaptureVertexArrayData by detecting the current context version. Implement VertexArrayType function in GLES1Renderer to get a ClientVertexArrayType enum from a vertex attrib index. Bug: angleproject:5893 Change-Id: I442b2e29475ca817860388cafc120db90a0fb9c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846838 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Tim Van Patten c859c0ac 2020-11-24T17:21:38 Batch replace std::unordered_map with angle::HashMap in src/ There are a few places that will remain std::unordered_map due to build or run-time errors, which will need to be evaluated more closely to determine if they should remain std::unordered_map or if there is another Abseil data structure that would be more efficient while still working correctly. Bug: angleproject:4873 Change-Id: Ib04253e3ad6398e63f4cc2bfe12c0f9e57cb112b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558873 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill 57d95828 2020-04-30T17:35:50 Revert "Add type for attribute locations." This reverts commit 9349c14344b2d1fd6bc357063b602bc2626c140f and commit d43b057435e6c9e3194dd20627681ffca0c0808e. It's no longer needed after we bind attribute locations before link. Original CL message: This will allow the capture/replay tool to easily intercept and label attribute locations for remapping. There's some inconsistency in implementation in the GL desktop front- end. This is a quick fix and the full implementation is left for when we implement the full desktop GL API set. Bug: angleproject:4598 Change-Id: Ic510159d4d1982eff41560503cabf983a1be0381 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174076 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9349c143 2020-04-29T16:36:17 Add type for attribute locations. This will allow the capture/replay tool to easily intercept and label attribute locations for remapping. There's some inconsistency in implementation in the GL desktop front- end. This is a quick fix and the full implementation is left for when we implement the full desktop GL API set. Bug: angleproject:4598 Change-Id: Ibf11bcb8669d27265ea376494a2e3124825cf3be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2171933 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill a18f4145 2020-02-19T22:42:12 Trace/Replay: Add uniform location type. This is a large refactor that replaces instances of "GLint location" for uniform locations with "UniformLocation location". This boxed type is similar to the ResourceID types that we use to capture resource IDs more easily. Eventually this will give us a more portable replay. Bug: angleproject:4411 Change-Id: I848e861c3956d95b6b953f57f8b6a2c4a676766f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066117 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 120b61d3 2019-08-21T12:51:58 Use ShaderProgramID in place of GLuint handles Bug: angleproject:3804 Change-Id: I5dc640004c2cc054c53261e8e939b6a9f5fc23bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762363 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill e3e680ca 2018-12-03T17:49:08 Remove State::syncProgramTextures. Removes the concept of the program textures dirty object. Instead we use a set of dirty bits to represent dirty texture samples. We mark certain textures dirty and update state structures whenever there is a new Texture/Program/Sampler bound, or when Texture/Program/Sampler state changes. This is in preparation for making clearing the uncleared active textures into a dirty bit as well. Also includes new dirty bit handling for texture image units. These are a GLES 3.1 feature. Bug: angleproject:2966 Change-Id: Ibb8619dd2669bb39fdbcd75e3685be9a8aeeee91 Reviewed-on: https://chromium-review.googlesource.com/c/1346649 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 6f755b21 2018-10-09T12:48:54 Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2eb65034 2018-07-30T10:25:57 Add Context::getActiveBufferedAttribsMask. This will enable more caching for ValidateDrawAttribs. It requires some minor refactoring of the GLES 1 code. Bug: angleproject:1391 Change-Id: I52b73c9384d14cdb90ba6337bfc1ab345866fff0 Reviewed-on: https://chromium-review.googlesource.com/1147436 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 0df813c3 2018-07-12T12:52:06 GLES1: GL_OES_draw_texture BUG=angleproject:2306 This implements GL_OES_draw_texture using a few bits of new state in the renderer and adding a code path for it in the shader, using gl_VertexID to draw the quad backing the texture draw. This allows us to avoid allocating a separate vertex array for the texture draw and reuses the current shader as much as possible, plugging in to the existing multitexturing pipeline. - Add unit test and sample - No new test expectations, but advertising GL_OES_draw_texture makes the DrawTex GLES1 conformance test non-trivial and actually test glDrawTex*. Change-Id: I1485098249fe44d46a01cab4bb7b2c39d0492923 Reviewed-on: https://chromium-review.googlesource.com/1135930 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Lingfeng Yang 9c4c0926 2018-06-13T09:29:00 Reland "GLES1: Point rasterization (partial implementation)" This is a reland of 4004ae0e033a0169de3cb53c0a036833ad47178a Fix: Put the missing early-out in ValidatePointParameterCommon Original change's description: > GLES1: Point rasterization (partial implementation) > > - Not included: Smooth points > > - GL_OES_point_sprite > - Update test expectations. Note: due to different random sampling, > edge cases were hit in UserClip. Disabling that test for now. > > BUG=angleproject:2306 > > Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa > Reviewed-on: https://chromium-review.googlesource.com/1101910 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Lingfeng Yang <lfy@google.com> Bug: angleproject:2306 Change-Id: Id8e71352a77ff0ce71cb604965effbfb8aca613e Reviewed-on: https://chromium-review.googlesource.com/1108458 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Frank Henigman a58d69e9 2018-06-20T18:07:11 Revert "GLES1: Point rasterization (partial implementation)" This reverts commit 4004ae0e033a0169de3cb53c0a036833ad47178a. Crash in PointParameterTest.NegativeEnum/ES1_OPENGL. https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Mac%20FYI%20GPU%20ASAN%20Release/1178 angle_end2end_tests on Intel GPU on Mac on Mac-10.12.6 angle_end2end_tests on ATI GPU on Mac Retina on Mac-10.12.6 Original change's description: > GLES1: Point rasterization (partial implementation) > > - Not included: Smooth points > > - GL_OES_point_sprite > - Update test expectations. Note: due to different random sampling, > edge cases were hit in UserClip. Disabling that test for now. > > BUG=angleproject:2306 > > Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa > Reviewed-on: https://chromium-review.googlesource.com/1101910 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Lingfeng Yang <lfy@google.com> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com Change-Id: I776ce0506d349382b3af035c962aa2c3f6826b99 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2306 Bug: angleproject:2680 Reviewed-on: https://chromium-review.googlesource.com/1108457 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Lingfeng Yang 4004ae0e 2018-06-13T09:29:00 GLES1: Point rasterization (partial implementation) - Not included: Smooth points - GL_OES_point_sprite - Update test expectations. Note: due to different random sampling, edge cases were hit in UserClip. Disabling that test for now. BUG=angleproject:2306 Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa Reviewed-on: https://chromium-review.googlesource.com/1101910 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Lingfeng Yang 6c60641d 2018-06-08T14:39:29 GLES1: Multitexture pipeline - Update test expectations BUG=angleproject:2306 Change-Id: I4a0376db1d095d7b14e00a5779631dcf2a6c427c Reviewed-on: https://chromium-review.googlesource.com/1093795 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 7ba3f425 2018-06-01T09:43:04 GLES1: Fog API and rendering - Update test expectations BUG=angleproject:2306 Change-Id: Ic5aa5f052bcbe9c5adaf0eb0c6c06df66fd1720c Reviewed-on: https://chromium-review.googlesource.com/1082978 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 060088a5 2018-05-30T20:40:57 GLES1: Clip plane API and rendering - Add unit tests for the API - Update test expectations + Pass through point size from the vertex array to the shader, required for new tests to pass. BUG=angleproject:2306 Change-Id: Ib19436c1f4cb12873adea94f734c821363f9e27d Reviewed-on: https://chromium-review.googlesource.com/1079993 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 32749b94 2018-05-30T19:24:18 GLES1: Alpha test - Update test expectations BUG=angleproject:2306 Change-Id: Ib49900c7c4d6b808ebfab9483d42d3fd98644f9e Reviewed-on: https://chromium-review.googlesource.com/1079991 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Lingfeng Yang 1478afaf 2018-05-17T10:43:34 GLES1: Lighting and materials (renderer) - Update test expectations - Add gles1 sample app that shows simple lighting. BUG=angleproject:2306 Change-Id: I545dcf860374abd9d628b0d554153cb634098f6d Reviewed-on: https://chromium-review.googlesource.com/1065501 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Lingfeng Yang 461b09a8 2018-04-23T09:02:09 GLES1: Renderer (minimal) This is the renderer code for GLES1 that delivers basic vertex attributes, matrices, and allows texturing for unit 0 only (more units mean implementing the multitexturing pipeline). + Sample + Update test expectations for GLES1 conformance tests BUG=angleproject:2554 BUG=angleproject:2306 Change-Id: I398edc764f982fbfc4c5e0f9d6bfef1e91aec47c Reviewed-on: https://chromium-review.googlesource.com/1057356 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Frank Henigman 66aafcb4 2018-05-12T19:21:31 Revert "GLES1: Renderer (minimal)" This reverts commit a69099212f7b3be8e6113ba349eee56af589f3de. Reason for revert: New tests failing on gpu fyi bot. anglebug.com/2554 Original change's description: > GLES1: Renderer (minimal) > > This is the renderer code for GLES1 that delivers basic vertex > attributes, matrices, and allows texturing for unit 0 only (more units > mean implementing the multitexturing pipeline). > > + Sample > + Update test expectations for GLES1 conformance tests > > BUG=angleproject:2306 > > Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017 > Reviewed-on: https://chromium-review.googlesource.com/1023988 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:2306 Change-Id: Ib6fd9db433cd1a13589d5a9e82cb2c40f3cf71ff Reviewed-on: https://chromium-review.googlesource.com/1056229 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Lingfeng Yang a6909921 2018-04-23T09:02:09 GLES1: Renderer (minimal) This is the renderer code for GLES1 that delivers basic vertex attributes, matrices, and allows texturing for unit 0 only (more units mean implementing the multitexturing pipeline). + Sample + Update test expectations for GLES1 conformance tests BUG=angleproject:2306 Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017 Reviewed-on: https://chromium-review.googlesource.com/1023988 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>