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bc929e6e
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2022-05-02T11:00:20
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D3D11: recompile all shaders using 10.0.20348.0 toolchain.
Bug: angleproject:5542
Change-Id: I604de49c62c0a1c3882946a7bdf9e7d1171e94ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621833
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b980c563
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2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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580baf37
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2018-10-24T10:15:18
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Recompile D3D11 Blit Shaders
Recompile Blit11 shaders with Microsoft HLSL Shader Compiler
9.29.952.3111.
Bug: angleproject:2870
Change-Id: I688e5b2ce23ef157c1bb879d5adc49fbecb4dd21
Reviewed-on: https://chromium-review.googlesource.com/c/1298003
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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78a9c733
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2016-07-15T11:22:43
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D3D11: Implement multisampled stencil resolve.
This implements a fairly slow path with readback for stencil blits,
and depth/stencil resolve. In a subsequent patch I'll implement the
depth blits.
BUG=angleproject:1246
Change-Id: I04151d1f49ca404d858172dff8286608eae29864
Reviewed-on: https://chromium-review.googlesource.com/359955
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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