|
f8fc8ac3
|
2024-08-05T11:50:11
|
|
Vulkan: Remove dependency on ContextVk for CommandBufferHelper
Following on the changes in [1], this makes the
`CommandBufferHelperCommon` and `OutsideRenderPassCommandBufferHelper`
interfaces independent of `ContextVk` state. Any dependency is made
explicit.
In addition, interfaces that are not specific to GLES context are also
updated.
[1]: Commit (bcf814fda5 Vulkan: Constrain the dependency on ContextVk in
BufferHelper)
Bug: angleproject:8544
Change-Id: I7d90ad915e8c14187ab5584453b9e8802bd91e2b
Signed-off-by: Gowtham Tammana <g.tammana@samsung.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5319147
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7c77bb75
|
2024-07-24T12:05:29
|
|
Vulkan: Remove implicit buffer barrier for shader write
When app uses shaders to write to SSBO, right now we are inserting an
implicit barrier to ensure WAW are in order. But Spec says that
"Explicit synchronization is required to ensure that the effects of
buffer and texture data stores performed by shaders will be visible to
subsequent operations using the same objects". This CL removes the
implicit barrier for buffer write if the current write comes from
shaders and relies on explicit glMemoryBarrier to insert a global
barrier.
Bug: angleproject:350994515
Change-Id: I8ab039610be9be2ded27ea60dab54bdad08502f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5719258
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
7691cea7
|
2024-07-22T13:46:14
|
|
Vulkan: Remove seamful cubemap emulation
Practically, the Vulkan backend is never expected to run on ES2
hardware. It _may_ for WebGL, but seamful cubemap emulation was
disabled for webgl anyway.
Bug: angleproject:354729454
Change-Id: Iafa20fbdbe232c4df4c777b12e7698ef7a87cf24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5730143
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
1db80b88
|
2024-07-10T12:47:42
|
|
Reland "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]"
This is a reland of commit c379ff48043a47e444c388c45270db40d3172d50
Original change's description:
> Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
>
> Bug: angleproject:42267038
> Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:42267038
Change-Id: I083e6963b5421386695e49a9872edbb2016c9763
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691342
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
1f87cbc9
|
2024-07-15T13:07:35
|
|
Vulkan: Fix late-added resolve attachment tracking
Resolve attachments may be added after the fact to a render pass due to
glBlitFramebuffer or eglSwapBuffer. Previously, only the resolve image
views were tracked by the render pass, and otherwise the state tracking
(layout, content defined, etc) treated the resolve images as generically
written-to by the render pass.
As a result, the render pass was unable to finalize the layout of the
resolve images early. Optimizing the layout of the swapchain image when
the surface is multisampled for example was not done due to this issue.
In this change, when resolve attachments are added late, they are
tracked identically to when they are added at the beginning of the
render pass, fixing the issues described above.
Bug: angleproject:42265625
Bug: angleproject:42266019
Change-Id: I765560762bb8caf39ba1096fb028177201c082d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5707470
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7d461b21
|
2024-07-10T14:11:53
|
|
Revert "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]"
This reverts commit c379ff48043a47e444c388c45270db40d3172d50.
Reason for revert: Regresses CPU perf and memory when _not_ using DR
Original change's description:
> Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
>
> Bug: angleproject:42267038
> Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:42267038
Change-Id: I3865f0d86813f0eeb9085a92875a33bd449b907f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691337
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c379ff48
|
2024-06-10T22:01:57
|
|
Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
Bug: angleproject:42267038
Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
7d61980e
|
2024-06-26T18:39:53
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Vulkan: Rename DescriptorSetLayoutDesc update() to addBinding()
The `update()` method is never actually used to update the exiting
bindings (but rather to add new ones), this change renames the method
to `addBinding()` and adds few ASSERTs for clarity.
Also, after recent changes in `DescriptorSetLayoutDesc` class, some
changes made by `update()` method are irreversible. It is possible
to have different descriptions that will produce same layout if use
`update()` to rewrite the existing structure.
Bug: angleproject:8677
Change-Id: If85eb2b271bc06843ee9326c024d73801d3da091
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5676345
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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d193d51b
|
2024-06-17T22:46:08
|
|
Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d0744916
|
2024-05-07T12:52:53
|
|
Vulkan: Smaller PackedDescriptorSetBinding
Bug: angleproject:8677
Change-Id: Id7bcef8de129514446384a019b6cce95da13b028
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5522755
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
295ff607
|
2024-06-05T14:49:33
|
|
Vulkan: Precompute stageMask of kImageMemoryBarrierData
Right now every time we need a pipelineStage in kImageMemoryBarrierData,
we are doing a bitwise AND with
mSupportedVulkanPipelineStageMask. This get called multiple
times from barrier call. This CL adds
mImageLayoutAndMemoryBarrierDataMap that has already precomputed all
stageMask, thus avoid run time bitwise OR.
This CL also precomputes the bufferWritePipelineStageMask so that
flushImpl can be use it without construct every time.
Bug: b/345279810
Change-Id: I878bd31c967cd217477061976f07df13b043fa7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601073
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
c3a1cae4
|
2024-04-15T14:58:55
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|
Use angle::SimpleMutex everywhere in libGLESv2
Only cases left that use std::mutex are:
- Share group and the context ErrorSet mutexes as they need try_lock()
- Anywhere mutexes are used in conjunction with std::condition_variables
(as they explicitly require std::mutex)
Bug: angleproject:8667
Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
97aaad3a
|
2024-04-20T19:27:13
|
|
Vulkan: Pack DescriptorSetLayoutDesc layout
Use angle::FastVector instead of arrays to further compact
DescriptorSetLayoutDesc layout
Bug: angleproject:8677
Tests: VulkanDescriptorSetLayoutDescTest*
Change-Id: I5bb7b2ebf0aa5aba3d7c47c45384788245dce3dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5470362
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
48132950
|
2024-04-17T17:05:07
|
|
Vulkan: Optimize DescriptorSetLayoutDesc layout
Separate out immutable samplers into its own array so we can remove
padding from PackedDescriptorSetBinding which reduces the size of that
struct from 16 bytes to 4 bytes.
Bug: angleproject:2462
Change-Id: I79d1ab584178202c9b7f34b0c7926edced4e21a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5464162
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
80c8b6f0
|
2024-04-17T10:06:45
|
|
Revert "Vulkan: Only enable DS dynamic state if there is DS attachment."
This reverts commit 471b50407d7d1c22491d066df77060cb8b9b2f89.
The reverted change does not correctly handle UtilsVk functions, leading
to validation failures. UtilsVk could be made to not set dynamic state
when the depth/stencil attachments are missing, but instead the change
is reverted because:
- The original issue that prompted this is easily fixable (and fixed in
this change)
- Disabling depth/stencil dynamic state is not necessarily a performance
improvement; every time a pipeline in such a render pass is bound, the
driver would have to make sure to no-op the relevant state change if
static, which is also costly. Instead, dynamic state may need to be
set only once in the entire render pass.
Bug: b/223456677
Bug: b/315353258
Bug: angleproject:8242
Change-Id: I8282b87857d6b9285dbcf307c3c6ecf69df5fadb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5462079
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
b2aad1bb
|
2024-04-17T06:12:14
|
|
Vulkan: Track valid descriptor set layouts
Instead of looping through kMaxDescriptorSetLayoutBindings in
`DescriptorSetLayoutDesc::unpackBindings` track valid descriptor set
layouts in `DescriptorSetLayoutDesc::update`
Bug: angleproject:2462
Change-Id: I1ca2ba72875d9306b6059b14cde39c5d16250be6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5464160
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
c1397510
|
2024-04-07T21:05:34
|
|
Vulkan: Fix data race in WarmUpGraphicsTask
std::unordered_map doesn't support simultaneous read and write. Cache
placeholder PipelineHelper in WarmUpGraphicsTask and std::move the
newly created PipelineHelper when warm up is complete.
Bug: angleproject:8297
Change-Id: I1cc4b3cd48147d0080666d5669d61de006c2252d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5431830
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ad13fec3
|
2024-03-30T15:31:49
|
|
Vulkan: warmUpGraphicsPipelineCache(...) shouldn't set state
The prepareForWarmUpPipelineCache(...) method would have already setup
all necessary state for the warm up task. Make that intent explicit by
calling into a method that sets no state.
Bug: angleproject:8297
Change-Id: I959d8591045ff05ddb2a410fd0e0eda8dd692d37
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5408796
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b559efa8
|
2024-03-26T22:02:41
|
|
Vulkan: Allow depth and stencil resolve to be separately added
In preparation for optimizing resolve through glBlitFramebuffer for
depth/stencil attachments.
Bug: angleproject:7551
Change-Id: I57650d82c0cc6e56f44591eadfc42ac794cfef09
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5399140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
c71a67de
|
2024-03-27T15:50:00
|
|
Vulkan: Move pipeline cache graph dump to renderer
In preparation for moving some caches to the share group.
Bug: angleproject:6565
Bug: angleproject:8629
Change-Id: I1a06a18417502e499da0edb9abb0d510e3ad99ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5401513
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
|
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9475ac40
|
2023-11-15T10:25:06
|
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Vulkan: Make efficient MSAA resolve possible
Prior to this change, using a resolve attachment to implement resolve
through glBlitFramebuffer was done by temporarily modifying the source
FramebufferVk's framebuffer description. This caused a good deal of
complexity; enough to require the render pass to be immediately closed
after this optimization.
The downsides to this are:
- Only one attachment can be efficiently resolved
- There is no chance for the MSAA attachment to be invalidated
In this change, resolve attachments that are added because of
glBlitFramebuffer are stored in the command buffer, with the
FramebufferVk completely oblivious to them. When the render pass is
closed, either the FramebufferVk's original framebuffer object is used
(if no resolve attachments are added) or a temporary one is created to
include those resolve attachments.
With the above method, the render pass is able to accumulate many
resolve attachments as well as have its MSAA attachments be invalidated
before it is flushed.
For a FramebufferVk that is resolved in this way, there used to be two
framebuffers created each time and thrown away as the code alternated
between starting a render pass without a resolve attachment and then
closing with one. With this change, there is now one framebuffer
(without resolve attachments) that is cached in FramebufferVk (and is
not recreated every time), and only the framebuffer with resolve
attachments is recreated every time.
Ultimatley, when VK_KHR_dynamic_rendering is implemented in ANGLE, there
would be no framebuffers to create and destroy, and this change paves
the way for that support too.
WindowSurfaceVk framebuffers are still imagefull. Making them imageless
adds unnecessary complication with no benefit.
-----------------
To achieve efficient MSAA rendering on tiling hardware, applications
should do the following:
```
glBindFramebuffer(GL_FRAMEBUFFER, msaaFBO);
// Clear the framebuffer to avoid a load
// Or invalidate, if not needed to load:
// glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, ...);
glClear(...);
// Draw calls
// Resolve into the single sampled framebuffer
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFBO);
glBlitFramebuffer(...);
// Immediately discard the contents of the MSAA buffer, to avoid store
glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, ...);
```
The above would translate to the following Vulkan render pass:
- MSAA LOAD_OP_CLEAR/DONT_CARE
- MSAA STORE_OP_DONT_CARE
- Resolve LOAD_OP_DONT_CARE
- Resolve STORE_OP_STORE
This makes sure the MSAA data doesn't leave the tile memory and greatly
reduces bandwidth usage.
Once anglebug.com/4892 is fixed, this would also allow the MSAA image
to never be allocated either.
Bug: angleproject:7551
Bug: angleproject:8625
Change-Id: Ia9f4d20863d76a013d8495033f95c7b39f77e062
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5388492
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
efd41bd2
|
2024-03-15T13:25:03
|
|
Vulkan: Rename ResourceVk.* to vk_resource.*
This file adds helpers to namespace vk, so its name is changed for
consistency with other namespace vk files.
Bug: angleproject:8564
Change-Id: I6525e7609eb9385f2a3eecaa7c52b7417fda7f12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370108
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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60aaf4a0
|
2024-03-14T12:58:56
|
|
Vulkan: Move renderer to namespace vk
This class is agnostic of EGL. This change moves it to namespace vk for
use with the OpenCL implementation
Bug: angleproject:8564
Change-Id: I57f7807d6af8b3d5d7f8efbaf8b5d537a930f881
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5371324
Reviewed-by: Austin Annestrand <a.annestrand@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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91ddf851
|
2024-03-03T10:57:22
|
|
Vulkan: support QCOM foveated rendering extensions
Add support for foveated rendering in the vulkan backend.
This is done by leveraging the VK_KHR_fragment_shading_rate extension.
Bug: angleproject:8484
Change-Id: I0d01d07583f710b2302ea07b19c9d113c73bfe41
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5269907
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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fc440afa
|
2024-02-16T13:57:32
|
|
Vulkan: Move DS builder class to Vk utils
Currently, UpdateDescriptorSetsBuilder lives in ShareGroupVk.cpp/h.
The UpdateDescriptorSetsBuilder isn't really GL-specific.
Thus it can be moved over to vk_cache_utils.h
(more of a Vk utility class).
Bug: angleproject:8546
Change-Id: I1ead04bab4c5840e6c471cdc7c5db4220e32bd50
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5303540
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6607a2b9
|
2024-01-17T15:58:20
|
|
Vulkan: Add support for VK_EXT_vertex_input_dynamic_state
Hook into VK_EXT_vertex_input_dynamic_state so pipeline states
that differ only in vertex input state can reuse existing
pipelines.
Bug: angleproject:7162
Tests: StateChangeTestES3.Vertex*
Change-Id: Icd3134dee93fc5fc2e9d284fcfa8c674b62faec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5207462
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f5f3304a
|
2024-02-02T16:27:38
|
|
Vulkan: Simplify handling of YUV filtering support
When the requested filtering mode changes, we need to consider whether
it is actually supported by the Vulkan driver. Now that we support
renderable YUV textures, there are now three interesting cases:
1) The texture has a VkFormat, and so filtering support can be queried
from GPDFP, as was already done.
2) The texture is imported from an opaque AHB using an external format,
that format is renderable, and so we have assigned one of the
EXTERNALn angle formats. This was *not* covered properly, and would
lead to VVL errors or UB.
3) The texture is imported from an opaque AHB using an external format,
and we have not assigned an EXTERNALn angle format to it, because the
format is not renderable, or the Vulkan driver is missing the
external format resolve functionality; In this case the angle format
is NONE.
This was similarly *not* covered properly, although the code did
attempt to protect itself from querying the capabilities of format
NONE. VVL errors and UB were still possible.
To most simply cover all of these cases, capture whether the image has
the VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER
feature upfront, and forget about format lookups in the internals of the
YcbcrConversionDesc.
Bug: b/315387961
Change-Id: Ie140293d52c2b88bf06ef19bc54bb1c95927b8ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5259719
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
0c4d6446
|
2024-01-24T10:38:45
|
|
Rework uniform block <-> uniform buffer mapping
In GLES, the shader declares which buffer binding a block (uniform,
storage or atomic counter) is bound to. For example:
layout(binding = 1) uniform ubo0 { ... };
layout(binding = 2) uniform ubo1 { ... };
layout(binding = 1) uniform ubo2 { ... };
In the above, ubo0 and ubo2 use data from the buffer bound to index 2
(through glBindBufferRange), while ubo1 uses data from the buffer bound
to index 1. For uniform blocks in particular, omitting the binding
is allowed, in which case it is implicitly bound to buffer 0.
GLES allows uniform blocks (and only uniform blocks) to remap their
bindings through calls to glUniformBlockBinding. This means that the
mapping of uniform blocks in the program (ubo0, ubo1, ubo2) to the
buffer bindings is not constant. For storage blocks and atomic counter
buffers, this binding _is_ constant and is determined at link time.
At link time, the mapping of blocks to buffers is determined based on
values specified in the shaders. This info is stored was stored in
gl::InterfaceBlock::binding (for UBOs and SSBOs), and
gl::AtomicCounterBuffer::binding. For clarity, this change renames
these members to ...::inShaderBinding.
When glUniformBlockBinding is called, the mapping is updated. Prior to
this change, gl::InterfaceBlock::binding was directly updated, trumping
the mapping determined at link time. A bug here was that after a call
to glProgramBinary, GL expects the mappings to reset to their original
link-time values, but instead ANGLE restored the mappings to what was
configured at the time the binary was retrieved.
This change tracks the uniform block -> buffer binding mapping
separately from the link results so that the original values can be
restored during glProgramBinary. In the process, the support data
structures for tracking this mapping are moved to ProgramExecutable and
the algorithms are simplified. Program Pipeline Objects maintain this
mapping identically to Programs and no longer require a special and more
costly path when a buffer state changes.
This change prepares for but does not yet fix the more fundamental bug
that the dirty bits are tracked in the program executable instead of the
context state, which makes changes not propagate to all contexts
correctly.
Bug: angleproject:8493
Change-Id: Ib0999f49be24db06ebe9a4917d06b90af899611e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5235883
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
471b5040
|
2023-10-26T09:33:29
|
|
Vulkan: Only enable DS dynamic state if there is DS attachment.
This is discovered while investigating EXT_yuv_target crash in driver.
What happens is that UtilsVk::copyImage does not set depth stencil
dynamic state since there is no depth stencil attachment. But we enabled
dynamic state for D/S, thus driver still does D/S state setup, which
sees garbage data and hitting assertion. Even though this is discovered
with EXT_yuv_target test, I believe this is a general issue. This CL
adds the renderPassDesc.hasDepthAttachment() and hasStencilAttachment()
check and enable depth or stencil related dynamic state only if there is
depth or stencil attachment. This fixes crash in driver with
ImageTestES3.ClearYUVAHB test. This also has added performance benefit
that we now completely skips depth/stencil related dynamic state dirty
bit handling code, thus reduces state processing CPU overhead.
Bug: b/223456677
Change-Id: I3a4fe6d97b14c066d78f8b8ded21c626cb2f376c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4980765
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
4d7fc442
|
2023-10-18T12:49:06
|
|
Vulkan: Fix VK_android_external_format_resolve VVL error part 3
VUID-VkRenderPassAttachmentBeginInfo-pAttachments-parameter: The Vulkan
spec states: If attachmentCount is not 0, pAttachments must be a valid
pointer to an array of attachmentCount valid VkImageView handles. The
bug here is that when nullColorAttachmentWithExternalFormatResolve is
true, there is no color attachment, but the RenderPassDesc still appears
having a color attachment because we need to store the formatID in it.
This CL changes to use mFramebuffer.getImageViews().size() instead of
mRenderPassDesc.attachmentCount() which is more correct anyway.
Bug: b/223456677
Change-Id: I0f0947f0c642bac9cd18a80525b92c62ef0723ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4952969
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
|
|
2e11fcc5
|
2023-10-16T16:40:35
|
|
Vulkan: Fix assertion when YUV image attached to resolve attachment
When YUV image attached to resolve attachment, mSamples is 1. Righ now
the code assumes resolve is a MSRT attachment, so it asserts mSamples>1.
This CL adds a new API packYUVResolveAttachment so that we can assert
properly for YUV and MSRT.
Bug: b/223456677
Change-Id: Ib65fd3fe1e6561b85395cc27204bbd85c1f464c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4942907
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6154bd93
|
2023-10-12T15:27:44
|
|
Remove binding from DescriptorInfoDesc.
The issue with hitting the cache falsely is no longer reproduced
(tests added in https://crrev.com/c/4104121)
Charlie had changed the cache so mWriteDescriptors are no longer part of
this class, so some of those changes might have affected that.
Also mDescriptorInfos was previously a map and now is a vector, which
imposes a specific ordering - and that might be taking care of the
sampler swap hitting the cache falsely.
Charlie suggested that https://crrev.com/c/4581881 might have
taken care of this as textureUnit was used instead of bindingIndex:
https://chromium-review.googlesource.com/c/angle/angle/+/4936096/comment/ad2c0aa0_441bd33d/
Bug: angleproject:7974
Change-Id: I58391790a4362313c07c7bd28ed6f38f30720781
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4936096
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6698fb69
|
2023-08-25T22:21:32
|
|
Vulkan: Stop passing both ProgramExecutable and ...Vk around
Now that ProgramExecutableVk is accessible through ProgramExecutable.
Bug: angleproject:8297
Change-Id: Ie08770ef97400195d63b87f2d4b7e2a2c8f4ad24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812147
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
571b4cdb
|
2023-08-14T16:55:28
|
|
Vulkan: Move pipeline/desc-set layout creation to link job
The pipeline and desc-set layout caches are consequently made
thread-safe. The reference counter on the layouts are also made atomic.
With this change, practically all of the link in the Vulkan backend is
moved to the link job.
Bug: angleproject:8297
Change-Id: Iba694ece5fc5510d34cce2c34441ae08ca5bb646
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774787
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
16cfa28e
|
2023-08-08T22:08:24
|
|
Vulkan: Basic infra for parallel link
This change moves pipeline warm up to a parallelizable task, mostly as
an exercise to put in the infrastructure for parallel link in the Vulkan
backend. Follow up changes will move more of the link step to this
task.
The end goal is to be able to make the link task independent of
ContextVk, which would allow it to be run as an UnlockedTailCall, even
if not using a worker thread.
Bug: angleproject:8297
Change-Id: I17047162b2a41f0d681d9e3ee33f2e0239b4280d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764231
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7c69116f
|
2023-08-08T10:14:47
|
|
Vulkan: Fix data race with DynamicDescriptorPool
Right now DynamicDescriptorPool::destroyCachedDescriptorSet can be
called from garbage clean up thread, while simultaneously accessed from
context main thread, and data race will happen and cause bugs. This can
only happen when the buffer is not being suballocated. In this case,
suballocation owns the bufferBlock and bufferBlock gets destroyed when
suballocation is destroyed from garbage collection thread. If buffer is
suballocated, the shared group owns pool which owns bufferBlocks and
they gets destroyed from shared group with the share group lock. This CL
avoids this race problem by release the shared cacheKey when the buffer
is released, while we still had the shared group lock.
Bug: chromium:1469542
Change-Id: Ic1f99e6b6083d63e4efb9c3f408921da62c006ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4761365
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c0f2f71e
|
2023-06-27T16:00:09
|
|
Use VK_EXT_legacy_dithering when available instead of emulation
Yields improvement in gpu power: http://b/284462263#comment45
Bug: b/284462263
Change-Id: I5bfd115557b6baac17c05639118feaebf19c5cd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4652590
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
02292814
|
2023-06-01T14:46:05
|
|
Vulkan: Optimize the usage of FastMap in DescriptorSetDescBuilder
While looking at disassemble of
DescriptorSetDescBuilder::updateOneShaderBuffer() function, I noticed
that there are a lot of CPU cycles spent in FastMap::operator[]. What
happend here is that we are increasing size one by one as we build
descriptorSet, and that hit `if (mData.size() <= key)` case and we end
up resize the underline FastVector, and that resize also initialize the
element with zeros, which immediately overwrite by actual data. Since we
actually know the eventual size of
DescriptorSetDescBuilder::mDesc/mHandles/mDynamicOffsets, we could just
switch to angle::FastVector which will avoid this check size and grow
every time we write to it. This CL switches the use of FastMap in
DescriptorSetDescBuilder to FastVector. The only trick we need to watch
out is that previously the new elements are always zero filled and now
it does not. So we need to make sure we write every field of structure.
This CL also renames WriteDescriptorDescBuilder to WriteDescriptorDescs
since when it is read only we are passing it as const reference already,
there is no added advantage to have two classes.
Bug: b/282194402
Change-Id: I06a063cc51585fc17fbf0d5aa916b9aa0ab88dd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4581881
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cafbf6e2
|
2023-06-22T22:50:32
|
|
Vulkan: Simplify active uniform check
Bug: angleproject:7220
Change-Id: Ic0f26f3d09bac570d4ed3f791c456d569208424a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4636869
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ec1f18db
|
2023-06-21T10:16:51
|
|
Vulkan: Remove ShaderVariableType and flatten info map
With the conversion of the interface variable info map keys to SPIR-V
ids, there is no longer a benefit to bucket resources by their type.
This change removes this bucketing and flattens the map.
Bug: angleproject:7220
Change-Id: If83cb02ca9e91f72dddb2deb7313fee40f9f06c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4632577
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c1ba8e6f
|
2023-06-20T16:03:20
|
|
Vulkan: Flatten shader interface variable maps
This change removes duplicate entries added in the shader shader
interface variable maps. One level of arrayness (indexed by shader
type) is removed from these maps as now there is only a single entry
per linked resource/etc.
Bug: angleproject:7220
Change-Id: Ibf2d06a0e1f68e68797c2066f36e14cb9e667f77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4628677
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bbcf54bc
|
2023-06-16T16:02:08
|
|
Vulkan: Refactor uniform/block binding duplication code
Previously, resource binding assignment was done as such:
```
for each shader stage
assign bindings to textures
assign bindings to blocks
assign bindings to images
etc
```
To deduplicate bindings when the same resource was used in multiple
stages, a map was used, keyed by the resource's name, to detect when an
already visited resource is encountered in a future stage. This was
both inefficient and unnecessarily complicated.
With this change, resource binding assignment is done as such:
```
for each texture
assign one binding to all shader stages
for each block
assign one binding to all shader stages
for each image
assign one binding to all shader stages
etc
```
The aforementioned map is removed.
Because the resource bindings are now changed, the rest of the code
(which sets up the pipeline layout, updates descriptor sets, sets
dynamic buffer offsets, etc) are all updated to follow the above
pattern. As a result, nested loops are avoided and duplicate entries in
the variable map are never visited.
Bug: angleproject:7220
Change-Id: Iaff7b5f8b2bada8ac5078d21e5c790bf0d27aca7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4622011
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
2501903e
|
2023-05-31T11:59:36
|
|
Vulkan: Merge UpdateShader***Buffers into updateShaderBuffers
Both UpdateShaderUniformBuffers() and
DescriptorSetDescBuilder::updateShaderBuffers() walks the list of
uniform blocks (or storage blocks). Some of the logic are the same and
we are paying that overhead twice. In this CL,
UpdateShaderStorageBuffers, UpdateShaderUniformBuffers and
UpdateShaderAtomicCounterBuffers functions are merged into
DescriptorSetDescBuilder::updateShaderBuffers and
DescriptorSetDescBuilder::updateAtomicCounters. In order to handle the
usage that same buffer used by multiple shader stages, a new variant of
bufferRead() function is added that takes "const gl::ShaderBitSet"
instead of single PipelineStage. This also paves way for next CL so
that we can call updateOneShaderBuffer individually.
Bug: b/282194402
Change-Id: I09d045d6295827b60bdb4c05df9333fe593fa40e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4574288
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
b0e9bbd7
|
2023-05-31T14:23:40
|
|
Vulkan: Split features for dynamic state
When a driver bug with dynamic state is encountered, it is hard to debug
which dynamic state exactly is causing an issue, due to the current
granularity of disabling all entire state from an extension. With this
change, every dynamic state gets its own ANGLE feature, and can be
toggled as necessary.
Disabling the supportsExtendedDynamicState* features implicitly
disables all dependent features.
Bug: b/285124778
Bug: b/275210062
Bug: fuchsia:107106
Bug: angleproject:5906
Change-Id: Ic291279872df2d0eb58618ff364ab118bdcc4a9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4577553
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
01f629e3
|
2023-05-26T10:23:20
|
|
Vulkan: Remove the loop when calling updateShaderBuffers
Right now there is a loop of getLinkedShaderStages when calling
mShaderBuffersDescriptorDesc.updateShaderBuffers. The shaderType
variable is only used to check if block is active or not, and get
info.binding. They can be retrieved without loop of shaderType. This CL
removes the loop so that we call
DescriptorSetDescBuilder::updateShaderBuffers only once. Similar thing
is applied to atomic counter buffer and images.
Bug: b/282194402
Change-Id: I03f3b4a391e773dfc162877802a2f940311866b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4554625
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9445fbbe
|
2023-05-16T10:43:55
|
|
Vulkan: Move mWriteDescriptors out of DescriptorSetDescBuilder
DescriptorSetDescBuilder has two data structures: mWriteDescriptors,
which keeps track of "layout" of descriptorSet, and mDescriptorInfos,
which is the actual cache key for descriptorSet. mDescriptorInfos will
be updated every time buffer or image changes. But mWriteDescriptors is
immutable with buffer/image, it is static per program executable (with
exception of InputAttachment). Right now whenever there is a buffer or
image change, we call into DescriptorSetDescBuilder and update both
mWriteDescriptors and mDescriptorInfos. This CL moves mWriteDescriptors
out of DescriptorSetDescBuilder, and stores it in ProgramExecutableVk.
To deal with InputAttachment variation, ContextVk makes a copy of
mWriteDescriptors when program is bound, and then update inputAttachment
with framebuffer information. This not only removes unnecessary update
of mWriteDescriptors, but also removes the requirement that
mShaderBuffersDescriptorDesc has to reset and rebuild as a whole
(because mWriteDescriptors keeps mCurrentInfoIndex which gets
incremented as we build). This allows us to do further optimization in
future to do piece meal update of mDescriptorInfos with only the changed
data.
Bug: b/282194402
Change-Id: I443c7c3b85b7a2e2e93c68d40ea102533c43f76a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4540280
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
2c836045
|
2023-05-18T12:00:41
|
|
Vulkan: Remove buffer/image tracking from DescriptorSetDescBuilder
Right now DescriptorSetDescBuilder keeps an array of images and buffers
as we build DescriptorSet cache key. Later on if we have a cache miss
and allocated a new cache entry, we walk the array and tag the images
and buffers with newSharedCacheKey. If we have a cache hit, the tracked
images/buffers are unused and then cleared. This means the effort of
keep track of these buffers are wasted when we have cache hit, which we
expect to be most likely. This was initially implemented this way simply
because of convenience, but there is really not a need to add another
tracker for them, as they are readily available from context state
anyway. This CL remove the tracking of images/buffers from
DescriptorSetDescBuilder and replaced with context API to tag images and
buffers with newSharedCacheKeywhen when we have a cache miss.
Bug: b/282194402
Change-Id: I355c2fbabdfc573ce71c0a4281788c942d260271
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4539290
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
934a25bc
|
2023-05-22T00:00:00
|
|
Vulkan: Implement EXT_depth_clamp
Bug: angleproject:8047
Change-Id: I73244f5dcd6eeeb1889214ee3a611e4ecabbfe7e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4558744
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
7abc5248
|
2023-05-19T00:00:00
|
|
Vulkan: Enable VK_EXT_depth_clamp_zero_one
Replaced the 'depth_clamping' workaround
with the dedicated extension or explicit
fragment depth clamping.
Fixed: angleproject:3970
Bug: angleproject:8077
Change-Id: Ia7666fcb3e0e949922c13a3fd11b818cbc5a8e26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4545084
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b052a5bf
|
2023-03-31T00:00:00
|
|
Vulkan: Implement polygon mode extensions
* NV_polygon_mode
* ANGLE_polygon_mode
Bug: angleproject:1791
Bug: angleproject:8132
Change-Id: I2beffdad0c1569546020b78a9c6d9b8ea87c2100
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4498687
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
233c128b
|
2023-01-17T19:21:58
|
|
Vulkan: Fix UBs when deleted attachment is used in a RenderPass.
Problem:
- "RenderbufferVk"/"TextureVk" with "mOwnsImage == false" used as
RenderPass attachment.
- "RenderbufferVk"/"TextureVk" deleted.
- Owning resource is destroyed ("EGLImage" and all siblings /
"EGLSurface").
- Crash (UB) may happen when ending RenderPass, flushing or executing
commands.
Fix adds tracking of "vk::ImageSourceID" value in
"vk::RenderPassAttachment" - IDs of objects, that originally provide
"vk::ImageHelper" images. This is necessary, because when using
EGLImage, there may be multiple "TextureVk" objects with same
"vk::ImageHelper", and need to call "finalizeImageLayout()" for the
correct attachment.
Bug: angleproject:8032
Test: angle_end2end_tests --gtest_filter=ImageTest*DeletedWhileInUse*
Test: angle_end2end_tests --gtest_filter=PbufferTest.UseAsFramebufferColorThenDestroy*
Change-Id: I50fdd9d6b6a9677adad2262373303b46de1dee4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4296014
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
cee1237c
|
2023-03-06T15:39:03
|
|
Vulkan: Fix reserved UBOs for default uniforms
Only 3 were reserved, which is not correct with tessellation support
included.
The limit is now adjusted based on whether geometry and/or tessellation
is supported.
Bug: angleproject:6858
Change-Id: I7530a60b4b6bc9d4f4561303615c52c63bab1045
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4312559
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
868b63ab
|
2023-03-06T15:21:25
|
|
Vulkan: Remove reserved UBO for driver uniforms from limits
ANGLE no longer uses UBO for driver uniforms, but uses push constants
instead.
Bug: angleproject:6858
Change-Id: I3e01c75a19bb333428f2dd1cd732022f1e740c4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306885
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
7eb6869a
|
2022-08-30T16:28:08
|
|
Vulkan: Change ResourceAccess::Write to ResourceAccess::ReadWrite
AS a preparation for the next CL which will optimize for WriteOnly
access, this CL changes Write to ReadWrite and adds WriteOnly access
(but not used yet). Mechanical changes only and no function difference
is expected.
Bug: b/243711628
Change-Id: I509d6045ae87635e24076b646af42f35d88d52cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3866672
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
69eab34b
|
2023-01-17T16:16:28
|
|
Vulkan: Fixed UB creating VkPipeline in warmUpPipelineCache().
Regression:
f0e3d8f934f5594b321ac5aaa43593b1c22dd932
Vulkan: Shader component type in GraphicsPipelineDesc
Revealed by CTS opengl-es-cts-3.2.8:
https://github.com/KhronosGroup/VK-GL-CTS/commit/a6cd9c75d7c667437266592b47e629d2b6fc711c
Hangs in:
dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2dshadow_vertex
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.sampler2dshadow
VALIDATION: UNASSIGNED-CoreValidation-Shader-InputNotProduced(ERROR / SPEC): msgNum: 602160055 - Validation Error: [ UNASSIGNED-CoreValidation-Shader-InputNotProduced ] Object 0: handle = 0x2e2cd000000002b, type = VK_OBJECT_TYPE_SHADER_MODULE; | MessageID = 0x23e43bb7 | Vertex shader consumes input at location 0 but not provided
VALIDATION: Objects: 1
VALIDATION: [0] 0x2e2cd000000002b, type: 15, name: NULL
VALIDATION: UNASSIGNED-CoreValidation-Shader-InputNotProduced(ERROR / SPEC): msgNum: 602160055 - Validation Error: [ UNASSIGNED-CoreValidation-Shader-InputNotProduced ] Object 0: handle = 0x2e2cd000000002b, type = VK_OBJECT_TYPE_SHADER_MODULE; | MessageID = 0x23e43bb7 | Vertex shader consumes input at location 1 but not provided
VALIDATION: Objects: 1
VALIDATION: [0] 0x2e2cd000000002b, type: 15, name: NULL
Bug: None
Change-Id: Ie7262c608c472e05c2e3237334c6b67271157166
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194178
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
06720c9b
|
2023-01-25T11:46:16
|
|
Add binding to DescriptorInfoDesc.
Otherwise we're hitting the cache falsely https://anglebug.com/7974#c1
(repro in test added in this CL)
UpdatePreCacheActiveTextures now gets the binding using the same calls
as updateFullActiveTextures, updateExecutableActiveTexturesForShader
There might be a better way to do this but it's more complicated.
Filed https://anglebug.com/7974 to track.
Test credit of Shahbaz Youssefi syoussefi@chromium.org
Bug: b/242887117
Bug: angleproject:7974
Change-Id: I481147336437ee4bdce040a3ae81f168e5dffe29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4104121
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
5ac2d2e7
|
2023-01-11T04:51:42
|
|
Vulkan: Wait for job before destroying render passes
This was the case for render pass cache clear, but was missing from
destroy.
Bug: angleproject:7369
Bug: angleproject:7944
Change-Id: I7d0921507364db7ab570df13147bcdec351bd578
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4153136
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6c41793f
|
2022-12-20T15:20:50
|
|
Vulkan: Use read/write depth/stencil layouts
This allows an application to have depth in read-only feedback loop
while stencil is being written to for example.
Bug: angleproject:7899
Bug: b/192477489
Change-Id: Ic2e11d32da7c7e3a7f3cd86dbafc5c56a0dbbfd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116730
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
626b10c1
|
2022-12-20T20:22:19
|
|
Vulkan: Add read/write depth/stencil layouts
This CL only adds the layouts in the list, but does not use them. The
layouts are renamed for consistency in this change.
Bug: angleproject:7899
Bug: b/192477489
Change-Id: I47986c7252d32626e9f26c6670c0a4e3496fe0c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116736
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
301ed545
|
2022-12-20T20:16:22
|
|
Vulkan: Pass context to layout getters
In preparation for a change that optionally uses read/write
depth/stencil layouts. Context is used to test for the
supportsMixedReadWriteDepthStencilLayouts feature to know whether those
layouts are supported or that a fallback must be chosen.
Bug: angleproject:7899
Bug: b/192477489
Change-Id: I1453dc9d060453a3806ad0f261b94368fe01fb29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116735
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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|
40c17b58
|
2022-12-13T15:35:23
|
|
Vulkan: Move SPIR-V transform to vulkan/
No longer used by metal/.
Bug: angleproject:7220
Change-Id: Idb3a6369fefbcf87e7993daa652c8702ec53c20f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4104002
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
77c95de4
|
2022-11-16T21:12:28
|
|
Vulkan: Threaded monolithic pipeline creation
With this change, once a pipeline is created out of libraries, a task is
scheduled (if necessary) to asynchronously create a corresponding
monolithic pipeline. Once the task is complete, the linked pipeline
handle is replaced by the monolithic one, gaining back any performance
that might have been lost due to the use of libraries.
Bug: angleproject:7369
Change-Id: I525fb1e09f8bedc61b9dbef19f9cce7026ff9c53
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031151
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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|
22d73114
|
2022-12-13T09:53:34
|
|
Vulkan: Remove unnecessary pipeline library retain
Vertex input and fragment output partial pipelines are kept alive until
context destruction, so there's no need to retain them.
Bug: angleproject:7369
Change-Id: I8cbe5b9f70845bb5d9348f11889f64a6a94a6b87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4100407
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a1be7188
|
2022-12-12T16:11:34
|
|
Vulkan: Keep referenced pipeline libraries alive
As required by the spec, it's not enough to keep the linked pipeline
alive. With this change, the serials of the invidual libraries are
updated every time the serial of a linked pipeline is updated.
Bug: angleproject:7369
Change-Id: Iedc98a427d988d00b4e8745964d9827fdf51ea7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4098744
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1193b664
|
2022-10-11T01:00:40
|
|
Vulkan: Use VK_EXT_pipeline_protected_access
This extension allows pipelines to be restricted to protected or
unprotected command buffers only.
Bug: angleproject:7714
Change-Id: Id07be4c2ffd7ca19b8b4a2a869828bc11e89e467
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3943535
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
b00fa5e5
|
2022-11-23T12:10:47
|
|
Vulkan: Pipeline graph dump vs pipeline libraries
The pipeline graph dump code is now made aware of partial pipelines.
Vertex input and fragment output pipelines are also output. As a
collateral, UtilsVk pipelines are also included.
Bug: angleproject:7369
Change-Id: I327fbd07b83ae42d27766847d70637ada04d86cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4051623
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
6384f76b
|
2022-11-16T21:47:04
|
|
Vulkan: Move PipelineCacheAccess to namespace vk
In preparation for a change that uses it in that namespace.
Bug: angleproject:7369
Change-Id: Icc75b8839d702fd3e6d3d00c1d8f81619cdd89cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031150
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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68b47e58
|
2022-11-16T10:46:59
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|
Vulkan: Initial support for VK_EXT_graphics_pipeline_library
When available, this change uses VK_EXT_graphics_pipeline_library to
create pipelines. Currently, it is only used when
graphicsPipelineLibraryFastLinking is available. This restricts the use
of this extension to devices where monolithic pipelines are not any more
performant than linked libraries.
A future change adds support for other implementations by providing
async pipeline creation.
Bug: angleproject:7369
Change-Id: I1e3b7ac4aa56e75c7d6f4d0d5ea91cb0b862e581
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031489
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Steven Noonan <steven@valvesoftware.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2dde7357
|
2022-11-16T10:39:32
|
|
Vulkan: `const` render passes
Bug: angleproject:7369
Change-Id: I1ee1449bd8ea8c6a3e26e50a7f3734fad91dc911
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031488
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9c019cb3
|
2022-11-08T13:29:08
|
|
Vulkan: Features for graphics pipeline library
Bug: angleproject:7369
Change-Id: I561cc095dcf2d4c71d24de8a6ca08d45567ad937
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4014519
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
71d28a9b
|
2022-11-02T13:19:20
|
|
Vulkan: Remove unused ShaderAndSerial
The serial in the ShaderAndSerial is unused. This CL removed
ShaderAndSerial and replaced with ShaderModule directly.
Bug: b/257116399
Change-Id: I50d42af7818a12888309a80423531d75135e0bfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3998747
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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adde4265
|
2022-10-19T23:33:48
|
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Vulkan: Separate pipeline cache query and insertion
In preparation for VK_EXT_graphics_pipeline_library usage, the query and
insertion functions of the graphics pipeline cache are separated. This
will allow the implementation using VK_EXT_graphics_pipeline_library to
query the monolithic pipeline cache, and if a pipeline is not found,
create it through the pipeline library caches.
Bug: angleproject:7369
Change-Id: Iebf7669ae3ea95e180646198c4861cc59d67e580
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963854
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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c6390143
|
2022-10-12T09:57:55
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Vulkan: Make compatible with GCC
Resolves below warnings occurred with GCC build.
1) deperecated-copy
Overriding an assignment operator without a copy constructor
caused the deprecated-copy warnings.
2) unused-function
3) parenthesis
Warnings occurred due to missing parenthesis around
some logical expressions, add them to quiet the warnings.
4) unused variable
5) 'maybe-unused' attribute ignored
Introduces 'ANGLE_MAYBE_UNUSED_PRIVATE_FIELD' macro to avoid
'attribute ignored' warning which is only occurred
with GCC because GCC doesn't warn about 'unused non
static data member' whereas Clang has Wno-unused-private-field.
Signed-off-by: Sungyong Choi <sywow.choi@samsung.com>
Bug: angleproject:7764
Change-Id: I8e7410a5ed8cb9b8f8b3202073d779fea63d6b75
Reviewed-by: Jeff Vigil <j.vigil@samsung.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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7b4b56f0
|
2022-10-19T00:05:22
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Vulkan: Missing output mask in GraphicsPipelineDesc
Currently, there's some program state used in creating pipelines
alongside what's in GraphicsPipelineDesc. This works because the
pipeline cache lives in the program executable.
With VK_EXT_graphics_pipeline_library however, we could create vertex
input and fragment output partial pipelines that are independent from
and are shared between multiple programs. To support this, any program
state that's necessary for pipeline creation should be part of the
GraphicsPipelineDesc structure.
This change places the state affecting fragment output in
GraphicsPipelineDesc.
Bug: angleproject:7369
Change-Id: I2e48fc9da220475e1b2ed376fc947ce13489610e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963652
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
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f0e3d8f9
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2022-10-18T13:51:31
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|
Vulkan: Shader component type in GraphicsPipelineDesc
Currently, there's some program state used in creating pipelines
alongside what's in GraphicsPipelineDesc. This works because the
pipeline cache lives in the program executable.
With VK_EXT_graphics_pipeline_library however, we could create vertex
input and fragment output partial pipelines that are independent from
and are shared between multiple programs. To support this, any program
state that's necessary for pipeline creation should be part of the
GraphicsPipelineDesc structure.
This change places the state affecting vertex input in
GraphicsPipelineDesc. A follow up change will do the same for state
affecting fragment output.
Bug: angleproject:7369
Change-Id: Iccf691a1597d786efa1625f7b1c22f906201f2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3964751
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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b521be4c
|
2022-10-14T23:09:26
|
|
Vulkan: Decouple shader-set from pipeline caches
In preparation for VK_EXT_graphics_pipeline_library, where different
pipeline caches (for the complete pipelines and the shaders subset
partial pipelines) may create pipelines from the same shader set, the
pipeline caches are pulled out of ShaderProgramHelper. In an upcoming
change, ProgramExecutableVk will have more than one
GraphicsPipelineCache instance, both creating pipelines through the same
ShaderProgramHelper.
The pipeline creation methods in ShaderProgramHelper are now const.
This means a thread would be able to create pipelines using an object of
this class while the main thread creates other pipelines using the same
object, but in a different pipeline cache.
Bug: angleproject:7369
Change-Id: Ib8a76dedf1105ba9dfcad9e972157c92ba18e349
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956944
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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09b079bb
|
2022-10-14T14:28:10
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Vulkan: Move pipeline subset out of pipeline desc
This way, the same pipeline desc can be used to query multiple caches
with different subsets. This design requires the pipeline cache to be
templated, while the previous design required the desc to be copied (so
the subset bits would be different).
Bug: angleproject:7369
Change-Id: Id3fd92e6f9b059069952ff092a5c867e79287604
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956940
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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eaa71709
|
2022-10-14T11:47:07
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Vulkan: s/ContextVk/Context in pipeline creation
With VK_EXT_graphics_pipeline_library, pipeline creation may happen on a
thread. This change prepares the interface such that only a vk::Context
is needed, instead of ContextVk.
Bug: angleproject:7369
Change-Id: Ib7e9e7e140e27a4af71bffee069c88e3d7f47dfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956935
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8e644365
|
2022-10-11T11:47:55
|
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Vulkan: Rearrange state specification for pipeline libraries
This change splits pipeline state setup based on whether the complete
pipeline is being created or only a subset of it. However, no partial
pipelines are yet created, that will be done in a following CL.
Bug: angleproject:7369
Change-Id: Ife34c4bc39641ab8f06e7c78502f95a6bc16d15d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949917
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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94b45181
|
2022-10-12T14:54:14
|
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Vulkan: Rearrange graphics pipeline desc bits
In preparation for use of VK_EXT_graphics_pipeline_library, the pipeline
state is split in three contiguous regions:
- Vertex input
- Pre-rasterization and fragment stages ("Shaders" for short)
- Fragment output
There is some state that affects both Shaders and Fragment output, which
is split and placed in between the two. This will allow the hash and
compare functions to eventually access each of those pipeline subsets as
a contiguous piece of memory.
Bug: angleproject:7369
Change-Id: Iedc4cf15ed6c7fed6ba93039889fbf5dd191e041
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949914
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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135022e4
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2022-10-11T00:03:11
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Vulkan: Create robust pipelines based on context state
Previously, pipelines were made robust based on whether any context in
the share group has so far been made robust. This means that pipelines
created on non-robust contexts would still be compiled as robust.
Inefficiency aside, this was buggy because robustness was not part of
the pipeline cache key, so if a pipeline was created as non-robust
first, then recreated in a robust context, it would reuse the non-robust
variant.
With VK_EXT_pipeline_protected_access, a similar situation arises for
context protected-ness. However, it is incorrect in that case to create
pipelines as protected unnecessarily.
This change makes pipeline robustness a part of the pipeline cache key,
in preparation for protectedness to be added similarly. Compute
programs may now generate multiple pipelines as a result too.
Bug: angleproject:7629
Change-Id: Ie95f10eff878f8c8b221c1018da44385c7aad15e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3943534
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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c19ec948
|
2022-08-23T10:43:59
|
|
Vulkan: Implement imageless framebuffers
* Added the attachment image and create info objects to be used
for imageless framebuffers created in getFramebuffer().
* New helper class for framebuffers in RenderPassCommandBufferHelper:
MaybeImagelessFramebuffer, which includes a framebuffer object, if
the framebuffer is imageless, and the image views. This is to make
sure that the args for render pass begin info will be correctly set
up according to the status of the used framebuffer.
* Refactored the collection of attachments in getFramebuffer() into
a new function, getAttachmentsAndImagesFromRenderTargets(). It also
returns their corresponding ImageHelper* objects used to create the
framebuffer (from their image properties).
* New struct: RenderTargetInfo; which keeps track of render targets
and whether resolve image should be used for the render pass in the
form of the enum class RenderTargetImage.
* Added a new arg to getFramebuffer(): resolveRenderTargetIn; to use
when there is a valid resolveImageViewIn.
* Without using the framebuffer cache, we would require to handle
the framebuffer destruction by adding it to the garbage instead
of releasing it. For example, FramebufferVk::destroy() now adds
mCurrentFramebuffer to the garbage.
* Added new framebuffer unit tests.
* Added tests where two textures with different attributes are bound
to the same framebuffer before drawing, one after another.
* Added test where a blit occurs from a multisample texture into a
non-zero level of a resolve texture, each bound to a separate FBO.
* Added a new perf test to compare performance for enabled imageless
framebuffers vs disabled. (Credit: cclao)
Bug: angleproject:7553
Change-Id: Iacdbd73aaa01cbb0e37abf01ae4892bdfdd4b12f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827644
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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ba3b4515
|
2022-09-15T01:06:51
|
|
Vulkan: Implement GL_ANGLE_logic_op
Enabled if the logicOp device feature is available. According to
gpuinfo, it's pretty much universal except for ARM.
Bug: angleproject:7654
Change-Id: I4808b519fdd6273b2f8c1bb17f59517eb65bfe8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898317
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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952d6e8f
|
2022-08-21T21:51:03
|
|
Vulkan: Workaround ARM driver bug with dynamic vertex strides
According to ARM, vkCmdBindVertexBuffers2EXT is broken when more than
one attribute binding is involved. In this change, the vertex strides
dynamic state is avoided altogether on ARM.
Bug: fuchsia:107106
Change-Id: Ie41fc07037083214d2dc99e4ed062485384911c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3844640
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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493b5aff
|
2022-08-09T14:57:24
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Vulkan: Workaround ARM bug with stencil write mask
Bug: angleproject:7556
Change-Id: I0aa17c178071cc15d8ee15f700b0c4932819c72a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3821367
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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7fe0694c
|
2022-07-14T16:42:30
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|
Vulkan: Use push constants for driver uniforms
* Updated the driver uniforms so they would be defined as push
constants in SPIR-V. Their data would be updated via
pushConstants() when handling the driver uniform dirty bits.
* Updated TOutputVulkanGLSL to be able to generate the push
constants as required.
* When handling the driver uniform dirty bits, we no longer
allocate a buffer.
* Removed the driver uniform descriptor set from the pipeline
layout.
* Removed the binding-related functions and flags for the driver
uniforms.
* In invalidateGraphicsDescriptorSet(), DIRTY_BIT_DESCRIPTOR_SETS
is used instead of DIRTY_BIT_DRIVER_UNIFORMS_BINDING. (Same for
invalidateComputeDescriptorSet())
* DIRTY_BIT_DRIVER_UNIFORMS_BINDING is replaced with
DIRTY_BIT_DRIVER_UNIFORMS in other places.
* Removed mDriverUniform and DriverUniformsDescriptorSet from
ContextVk.
* Added mSupportedVulkanShaderStageMask to RendererVk, which is used
in creating the pipeline layout and updating the push constants.
* Added a TODO note for driverUniformsDescriptorSetIndex.
Bug: angleproject:6858
Change-Id: I91037d378528962a816b12ff3f21249ee17b7652
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3782570
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5db09e9b
|
2022-07-21T10:45:12
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Vulkan: Try allocate from existing DescriptorPool before create new
When we allocate a new descriptorSet, right now we only look at current
bound pool or the last pool, or allocate a new pool. We never look at
the other pools for the possibility of allocation. This is likely due to
we never free descriptorSet in the past. With the recent CLs, we now
release invalid descriptorSets when texture or buffer gets deleted or
re-specified. This opens up opportunity to allocate from other existing
pools before allocating a new pool. This CL changes the allocation logic
to add the pass to iterate over existing pools for allocation before
allocating a new pool, thus reducing the number of descriptorSetPools.
This CL also consolidates
DynamicDescriptorPool::getOrAllocateDescriptorSet()'s actual
descriptorSet allocation logic with
DynamicDescriptorPool::allocateDescriptorSet().
This CL also moves mEmptyDescriptorSets from ProgramExecutableVk to
DynamicDescriptorPool so that we will only have one empty descriporSet
per pool instead of per program.
Bug: b/235523746
Change-Id: I012346acce17f785ee6683ec55fdf21be00ea1a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780847
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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00e48c13
|
2022-07-20T17:35:01
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Vulkan: Destroy DescriptorPoolHelper when its unused.
DynamicDescriptorPool keeps an array of DescriptorPoolHelpers. Right now
we only grow this array of pools, we never shrink the pool count. This
is partly due to we never release descriptorSet. But in the past few
CLs, we now release invalid descriptorSet when texture/buffer gets
deleted or re-specified. This means we could now have a pool with no
valid descriptorSets. This CL adds the ability to actually release the
pool when all of its descriptorSets has been released, thus reduce the
pool count when a lot of textures have been deleted.
Bug: b/235523746
Change-Id: I2d5047269154cc8ece8305408f08f2ad7c9dd8a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780845
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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bd82a5e4
|
2022-07-07T17:03:27
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Vulkan: __samplerExternal2DY2YEXT-aware ProgramExecutableVk
This CL incorporates __samplerExternal2DY2YEXT into the Vulkan objects
involved in ProgramExecutableVk. Specifically, we need:
1. TextureVk to create and return a VkSampler imbued with identity
conversion model, so we can create an immutable sampler from it.
2. Access to the identity conversion desc so that it can be traced in
mImmutableSamplerIndexMap.
Bug: b/223456677
Change-Id: Ia302226a8aa4a97d4a42f79c79ce47af3abec37c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3753294
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
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6c418f8c
|
2022-07-07T14:28:06
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|
Vulkan: __samplerExternal2DY2YEXT-aware TextureVk
This CL adds the ability for TextureVk to return an ImageView that is
created with a VkSamplerYcbcrConversion object that uses an identity
conversion model.
This allows direct sampling of YUV values without RGB conversion, which
is needed for __samplerExternal2DY2YEXT.
Bug: b/223456677
Change-Id: Ie1d4e12375b7808a1f060747bc2d74baeda3fdea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3751889
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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53d40aed
|
2022-07-15T15:03:25
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Vulkan: Destroy descriptorSet cache when BufferHelper destroyed
For atomic counter buffers or other cases, dynamic descriptor is not
been used. Right now when such buffer is destroyed, the cache is still
lingers around. With this CL, when a new cache entry has been created,
we record the cache entry in the BufferHelper. When BufferHelper is
destroyed, we also immediately destroy the cache entry since the cache
will no longer reused.
Bug: b/237686097
Change-Id: I26eee96318fbc003e65318c0b8263dc61092f350
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3764044
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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c7459a46
|
2022-07-15T09:55:03
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Vulkan: Destroy descriptorSet cache when BufferBlock destroyed
When a new cache entry has been created, we record the cache entry in
the BufferBlock. When BufferBlock is destroyed, we also immediately
destroy the cache entry since the cache will no longer reused.
This CL also removes DescriptorCacheResult from various APIs since it is
now redundant with newSharedCacheKey argument.
Bug: b/237686097
Change-Id: I14fa8906fdbe7d9226c8e8ecddef2beb05fbaa5c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3756694
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Charlie Lao <cclao@google.com>
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01092c48
|
2022-07-12T10:11:22
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Vulkan: Destroy descriptorSet cache when shader image is destroyed
Similar to texture descriptor set, this applies to images used as shader
resource. When a texture is used in a shader resource descriptorSet, we
record it. When texture is destroyed, we also destroy that shader
resource descriptorSet cache.
Bug: b/237686097
Change-Id: I475982fcec45535cc285a4aebca922d01efc7ed2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3758884
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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e25137c0
|
2022-06-29T09:57:50
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Vulkan: Move DescriptorSet cache to DynamicDescriptorPool
DynamicDescriptorPool has an array of DescriptorPoolHelper. Right now
mDescriptorSetCache is stored in DescriptorPoolHelper. This means when
you search cache for the match, you have to iterate over the array of
DescriptorPoolHelper to decide to make conclusion if there is a match or
not. Each hash map search means compute hash and do key comparison. I
think this was done this way because of we used to not able to evict
cache when we decide to reuse DescriptorSetPoolHelper object (when we
call pool->init). But with recent changes of
SharedDescriptorSetCacheKey, we are able to evict specific cache
entries. This CL moves mDescriptorSetCache to DynamicDescriptorPool so
that cache look up can be cheaper. This also made CacheStats simpler as
well.
With Gfxbench gl_driver2_off and cpu clock locked, this CL improves
score by 2.16% (from 4019 before CL to 4105 after CL). See bug for
detailed data.
Bug: b/237686097
Change-Id: Ia6fa7a6b725974e0150bc21cdf0140d9198c8332
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3735736
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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0d3ecf46
|
2022-06-24T16:37:17
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Vulkan: Multisample Framebuffer Fetch
Implement Multisample Framebuffer Fetch.
This should fix the deqp failure
dEQP.GLES31/functional_blend_equation_advanced_msaa_colorburn
Bug: angleproject:7351
Bug: angleproject:3586
Bug: angleproject:6195
Bug: b/234173199
Change-Id: Idd7559dcba3d91e36d8f253f1554fb931a7a6775
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3724165
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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81a69da6
|
2022-06-30T09:56:54
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Vulkan: min/mag filters follow chroma filter value
The Vulkan spec states that for those formats lacking support for
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT
the min and mag filter must be equal to the sampler YCbCr conversion's
chroma filter. Having the min/mag filters follow the chroma filter
leads to simpler and more efficient code.
Also update getPreferredFilterForYUV function to return existing
filter value when preferLinearFilterForYUV feature is disabled.
Bug: angleproject:7382
Bug: angleproject:7392
Tests: Texture2DTestES3YUV.TexStorage2DYuvFilterModes*
Tests: ImageTestES3.SourceYUVAHBTargetExternalYUVSampleLinearFiltering/ES3_Vulkan
Change-Id: I550ef8feede1dc6c3a0d8e32f790113e90ef7a4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739582
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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723cc880
|
2022-06-10T17:55:54
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Reland "Reland "Vulkan: Destroy DescriptorSet cache when it becomes invalid""
This is a reland of commit 551a26aeedbfd971d6199c8eddb433a4f4ff871c
Original change's description:
> Reland "Vulkan: Destroy DescriptorSet cache when it becomes invalid"
>
> This is a reland of commit 0779ccbcd427dcb00e53afa6385fb4e8e2377993 with
> the fix for angleproject:7466. When DescriptorPoolhelper gets
> release/destroyed, we ensure all sharedCacheKeys are destroyed.
>
> Original change's description:
> > Vulkan: Destroy DescriptorSet cache when it becomes invalid
> >
> > When a new texture descriptorSet is allocated, we store one reference of
> > the cache key in ProgramExecutableVk and all TextureVks that it
> > associated with. When any of the TextureVk is destroyed or its view
> > destroyed, we immediately erase the descriptorSet from the cache and
> > track GPU progress and free the descriptorSet when it's GPU completed.
> > That way we delete the dead descriptorSet that will for sure never been
> > reused ASAP so that its space is avialable for reuse.
> >
> > Bug: b/235523746
> > Change-Id: Ib1b9662a254eea5a3f410dc6d5d89fca6727a647
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3700226
> > Reviewed-by: Lingfeng Yang <lfy@google.com>
> > Commit-Queue: Charlie Lao <cclao@google.com>
> > Reviewed-by: Ian Elliott <ianelliott@google.com>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: b/235523746
> Bug: angleproject:7466
> Change-Id: I4413bec27ea0ca830010e2ca15036c2e667141c0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3726964
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/235523746
Bug: angleproject:7466
Change-Id: I6b88b884841c5dbc625ee7e0c52c45af09dec199
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3741027
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
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4b745c2b
|
2022-07-01T01:25:36
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Revert "Reland "Vulkan: Destroy DescriptorSet cache when it becomes invalid""
This reverts commit 551a26aeedbfd971d6199c8eddb433a4f4ff871c.
Reason for revert: Blink test failures at: https://ci.chromium.org/ui/p/chromium/builders/ci/WebKit%20Linux%20MSAN/15546/overview
Original change's description:
> Reland "Vulkan: Destroy DescriptorSet cache when it becomes invalid"
>
> This is a reland of commit 0779ccbcd427dcb00e53afa6385fb4e8e2377993 with
> the fix for angleproject:7466. When DescriptorPoolhelper gets
> release/destroyed, we ensure all sharedCacheKeys are destroyed.
>
> Original change's description:
> > Vulkan: Destroy DescriptorSet cache when it becomes invalid
> >
> > When a new texture descriptorSet is allocated, we store one reference of
> > the cache key in ProgramExecutableVk and all TextureVks that it
> > associated with. When any of the TextureVk is destroyed or its view
> > destroyed, we immediately erase the descriptorSet from the cache and
> > track GPU progress and free the descriptorSet when it's GPU completed.
> > That way we delete the dead descriptorSet that will for sure never been
> > reused ASAP so that its space is avialable for reuse.
> >
> > Bug: b/235523746
> > Change-Id: Ib1b9662a254eea5a3f410dc6d5d89fca6727a647
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3700226
> > Reviewed-by: Lingfeng Yang <lfy@google.com>
> > Commit-Queue: Charlie Lao <cclao@google.com>
> > Reviewed-by: Ian Elliott <ianelliott@google.com>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: b/235523746
> Bug: angleproject:7466
> Change-Id: I4413bec27ea0ca830010e2ca15036c2e667141c0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3726964
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/235523746
Bug: angleproject:7466
Change-Id: Icdde2752c462b7ebbb51d46fd35ce749b5caf377
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739585
Reviewed-by: Ian Elliott <ianelliott@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
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551a26ae
|
2022-06-10T17:55:54
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Reland "Vulkan: Destroy DescriptorSet cache when it becomes invalid"
This is a reland of commit 0779ccbcd427dcb00e53afa6385fb4e8e2377993 with
the fix for angleproject:7466. When DescriptorPoolhelper gets
release/destroyed, we ensure all sharedCacheKeys are destroyed.
Original change's description:
> Vulkan: Destroy DescriptorSet cache when it becomes invalid
>
> When a new texture descriptorSet is allocated, we store one reference of
> the cache key in ProgramExecutableVk and all TextureVks that it
> associated with. When any of the TextureVk is destroyed or its view
> destroyed, we immediately erase the descriptorSet from the cache and
> track GPU progress and free the descriptorSet when it's GPU completed.
> That way we delete the dead descriptorSet that will for sure never been
> reused ASAP so that its space is avialable for reuse.
>
> Bug: b/235523746
> Change-Id: Ib1b9662a254eea5a3f410dc6d5d89fca6727a647
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3700226
> Reviewed-by: Lingfeng Yang <lfy@google.com>
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/235523746
Bug: angleproject:7466
Change-Id: I4413bec27ea0ca830010e2ca15036c2e667141c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3726964
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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1dc3385a
|
2022-06-27T18:13:33
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libstdc++: move FramebufferHelper to cache utils
vk_helper.h includes vk_cache_utils.h. FramebufferHelper was declared
in vk_helper.h. And FramebufferCache, in vk_cache_utils.h, requires
FramebufferHelper for its payload hashmap.
This was solved with a forward declaration. But, with std::pair
definition in libstdc++ this is not enough.
Bug: chromium:957519
Change-Id: I32e3e247c3c8bef8b52806aa2601e4012e6aa79e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3727671
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|