|
88c6dfcc
|
2023-06-02T16:09:24
|
|
Mali: Make the placeholder FBO complete for timer queries
Change the bindFramebufferForTimerQueries workaround to ensure
the framebuffer is complete.
Bug: chromium:1356053,b/269068358
Change-Id: Ief3198fdc4800468670a3f4323a1ffd3ca083c6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4582606
Auto-Submit: Kramer Ge <fangzhoug@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
21f16cb1
|
2023-06-09T17:30:38
|
|
Disable clang-format on ANGLE features autogen outputs
Updates the script to produce reasonably formatted code without
clang-format.
Autogen files moved to autogen/ sub-directories because clang-format
does not support per-file settings ;(
This allows to run this codegen very quickly
(~50ms on my machine)
Bug: angleproject:8193
Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dd25d33d
|
2023-05-24T11:22:15
|
|
Don't use system info collection in the GL backend on Android
The only way to gather system info on Android is with Vulkan or an
existing OpenGL context (which we have), so skip the call to
angle::GetSystemInfo on Android and use the OpenGL strings that
are already gathered.
It also tends to crash when creating Vulkan instances on some devices.
Make sure the ARM vendor ID is detected from the renderer strings.
Bug: chromium:1447111
Change-Id: Ic5c4109b422ca240bf5e8fc5cef6a2dae6d7d29d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4562933
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
|
|
ea0b1b7b
|
2023-05-19T15:26:50
|
|
Selectively advertise base vertex and instance fns
On newer Mali GPUs (Valhall), the glDraw*BaseVertex* implementations
seem to be buggy and cause noticable artifacts. Chrome uses the
presence of baseVertexBaseInstanceANGLE and baseInstanceEXT
extensions to determine whether it can draw with a base vertex or to
fallback to manually offsetting the vbo.
This CL disables these extensions on Mali Valhall so that Chrome
takes the fallback path instead to fix the visual artifacts.
Bug: b/280931795
Change-Id: Ic27e37465283ca3338747b53aa7888c7eba4b7b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4549682
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b1395bcb
|
2023-05-09T12:34:55
|
|
GL: Disable EXT_clip_control on Mali-G72 and G76.
Querying the clip control state from the driver when sychronizing
external contexts generates driver errors.
Simply disable this extension in this configuration for now.
Chrome is currently not using it for rasterization.
This issue was noticed on specific Huawei devices in the wild. It
hasn't been observed on other OEMs.
Bug: chromium:1434317
Change-Id: I88d9bff1933274f61020b75e68aee9c94b0b684a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4518062
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Colin Blundell <blundell@chromium.org>
|
|
73f9cf00
|
2023-03-31T00:00:00
|
|
GL: Implement polygon mode extensions
* Implemented polygon mode extensions
on the OpenGL backend
* Supported capture and serialization
of the new commands and state
* Added PolygonModeTest end2end tests
Bug: angleproject:1791
Bug: angleproject:8132
Change-Id: I3bc08546a02f110dd739950129bee25ccc507bf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492683
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b494691d
|
2023-04-20T00:00:00
|
|
GL: Enable NV_shader_noperspective_interpolation on ES
Although the extension requires ESSL 3.00,
some drivers support it only in ESSL 3.10.
Fixed: angleproject:4542
Change-Id: I2c50b521056f485a5986942ea882780b327844a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4455507
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
20b6624a
|
2023-04-17T13:55:09
|
|
Metal: Support compiling on iOS without EAGL
Makes EAGL and CGL compilation exclusive to each other. Catalyst would
compile with both on ARM64, but only use EAGL.
Remove use of GLSL generation in MSL. Generating GLSL for MSL
compute and geometry shaders do not make sense.
Remove compilation of RewriteRowMajorMatrices for Metal.
It was removed from Metal in:
b23bf47c9e999532a684beab9ac901552420b0b8
Reland "Metal: rewrite default uniforms and uniform blocks"
Remove use of ANGLE_ENABLE_APPLE_WORKAROUNDS and gn variable
angle_enable_apple_translator_workarounds. The workarounds are just
unconditional business-as-usual implementation of ANGLE when ANGLE is
compile for PLATFORM_APPLE.
Fixed: angleproject:8129
Change-Id: I3af249708803fba816e2a7c92c35dddb84ce6946
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428875
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Dan Glastonbury <djg@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
443ac5b4
|
2023-04-17T00:00:00
|
|
GL: Enable OES_shader_multisample_interpolation
Drive-by:
* Fixed validity of the related state queries
* Added SampleMultisampleInterpolationTest
* Removed unused OES_sample_variables code
Bug: angleproject:8097
Bug: angleproject:8131
Change-Id: I816d2096759a96d8691acd0a8c5ecdedf880201b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4440826
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7b33f4b9
|
2023-04-17T22:03:10
|
|
GL: Extend Qualcomm driver workarounds beyond Android
ChromeOS boards using Qualcomm 7c Gen1, 7c Gen2 and 7c+ Gen3 are
subject to these workarounds as well.
Bug: angleproject:8094
Change-Id: Id9f9155e203fe2d3563dcfb1798cd9f289565d01
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4438291
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
|
|
f33c16e3
|
2023-03-27T00:00:00
|
|
Add SampleVariablesTest
* Increased required OpenGL context version to 4.2
to disable the extension on older platforms that
do not pass the tests.
Bug: angleproject:8097
Change-Id: I9158d895f0b0ec80db2516cc126e89ff5da753e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4401931
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fbb16d64
|
2023-03-24T02:23:19
|
|
Mali: Disable disjointTimerQueries on ChromeOS with MaliT8xxOrOlder
ChromeOS boards using MT8183 are encountering GL_OUT_OF_MEMORY errors
when using disjointTimerQueries, which leads to meets visual effects
freezing after a couple of seconds.
Extend the workaround treatment to ChromeOS.
Bug: chromium:1356053,b/269068358
Change-Id: I212f2b4a2fed1ddd8e8344bde4f4ca9069ea3393
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4369684
Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Kramer Ge <fangzhoug@chromium.org>
|
|
afc1e5dc
|
2023-03-27T00:00:00
|
|
GL: Support OES_sample_variables
Bug: angleproject:8097
Change-Id: I983d6e83fe9ca942c91cbdf7274b46306e38f11f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368476
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
888ca8d9
|
2023-03-21T18:56:56
|
|
Bind FBO before timer query on Mali GL driver.
glBeginQuery(GL_TIME_ELAPSED/GL_TIMESTAMP) on Mali implementation
assumes a complete FrameBuffer. Without it glGetQueryObject will return
a meaningless value, causing some applications to misbehave.
This workaround caches and binds a default FBO in this case.
Bug: chromium:1356053,b/269068358
Change-Id: I756ded948c2c5aada744f9dd428ad77c37a009c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4359032
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
|
|
ad52f12e
|
2023-03-21T00:00:00
|
|
Implement EXT_conservative_depth
Added translator frontend and GLSL backend
support for gl_FragDepth redeclaration and
layout qualifiers.
Added mappings to DepthGreater, DepthLess,
and DepthUnchanged SPIR-V execution modes.
Bug: angleproject:8046
Change-Id: I23f19ff54380741107970a44055ea269eef179f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355028
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e809e7bd
|
2023-03-13T00:00:00
|
|
Reland "Implement EXT_depth_clamp"
This is a reland of commit f8c1418319ac2aef4b3101e322005b1d0f73120f
Host GPU bugs are observable in iOS Simulator
Original change's description:
> Implement EXT_depth_clamp
>
> * Added depthClamp to the RasterizerState
> * Added DepthWriteTest end2end tests covering
> both clipped and clamped depth writes
>
> Capture
> * Updated serialized rasterizer state
> * Updated CaptureMidExecutionSetup
>
> OpenGL
> * Requires GL 3.2 or ARB_depth_clamp
> on desktop contexts
> * Maps to EXT_depth_clamp on ES
>
> D3D11
> * Maps to the opposite of
> D3D11_RASTERIZER_DESC.DepthClipEnable
> * The new tests uncover several edge cases where
> a workaround is needed to implement unextended
> OpenGL semantics on top of D3D
>
> Metal
> * Maps to the setDepthClipMode command
>
> Bug: angleproject:8047
> Bug: angleproject:8077
> Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I8c5f8304276c97c51b2c3382cd2764592ee0c3fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349938
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
4a77b0f5
|
2023-03-18T00:16:24
|
|
Revert "Implement EXT_depth_clamp"
This reverts commit f8c1418319ac2aef4b3101e322005b1d0f73120f.
Reason for revert: This change breaks angle_end2end_tests on Metal backend: https://ci.chromium.org/ui/p/chromium/builders/ci/ios-angle-intel/26035/overview
Original change's description:
> Implement EXT_depth_clamp
>
> * Added depthClamp to the RasterizerState
> * Added DepthWriteTest end2end tests covering
> both clipped and clamped depth writes
>
> Capture
> * Updated serialized rasterizer state
> * Updated CaptureMidExecutionSetup
>
> OpenGL
> * Requires GL 3.2 or ARB_depth_clamp
> on desktop contexts
> * Maps to EXT_depth_clamp on ES
>
> D3D11
> * Maps to the opposite of
> D3D11_RASTERIZER_DESC.DepthClipEnable
> * The new tests uncover several edge cases where
> a workaround is needed to implement unextended
> OpenGL semantics on top of D3D
>
> Metal
> * Maps to the setDepthClipMode command
>
> Bug: angleproject:8047
> Bug: angleproject:8077
> Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I829add68c006c72b7b4acf03aee3efa8a9a16fac
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350876
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
f8c14183
|
2023-03-13T00:00:00
|
|
Implement EXT_depth_clamp
* Added depthClamp to the RasterizerState
* Added DepthWriteTest end2end tests covering
both clipped and clamped depth writes
Capture
* Updated serialized rasterizer state
* Updated CaptureMidExecutionSetup
OpenGL
* Requires GL 3.2 or ARB_depth_clamp
on desktop contexts
* Maps to EXT_depth_clamp on ES
D3D11
* Maps to the opposite of
D3D11_RASTERIZER_DESC.DepthClipEnable
* The new tests uncover several edge cases where
a workaround is needed to implement unextended
OpenGL semantics on top of D3D
Metal
* Maps to the setDepthClipMode command
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
b26b01a2
|
2023-03-09T00:00:00
|
|
Implement EXT_render_snorm
Bug: angleproject:8048
Change-Id: Id01beaea9565f8ab374c732fef70ec0ac0d8743e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4334303
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
1174582a
|
2023-03-06T00:00:00
|
|
GL: Implement EXT_clip_control
The extension is trivially exposed
if the current context supports it.
* Added packed clip control enums
* Removed unused state query code
* Aligned symbol names with the specs
Bug: angleproject:8066
Change-Id: I9d106f39800658ecc75f4525ee93cb534dc49f9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306770
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8abf7153
|
2023-03-01T00:00:00
|
|
GL: Complete EXT_blend_func_extended
* Increased test threshold to 2 to
avoid failures on some GPUs
* Skipped desktop name bindings when
running on OpenGL ES
* Adjusted extension exposure conditions
to avoid failures on older platforms
* Adjusted webgl_FragData array size
Bug: angleproject:1085
Bug: angleproject:2833
Change-Id: Ic72ba42b024de276d3586446e03013e6063d15ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307122
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
d9fa5524
|
2023-03-01T12:11:06
|
|
Temporarily disable multisampled render to texture on Android
Using MSRTT causes rendering issues on Android. So disable it
temporarily until it is fixed.
Bug: chromium:1417485
Change-Id: I0def01f257a303b315ba333917d820cea44cd8a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4300729
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3fed0866
|
2023-02-22T00:00:00
|
|
Implement EXT_texture_mirror_clamp_to_edge
Support GL_MIRROR_CLAMP_TO_EDGE_EXT address
mode when native support is available.
Adjusted validation, sorted switch cases by
target enums order.
Added new TextureMirrorClampToEdge* end2end
tests.
Drive-by: fixed texture address computation
for integer formats with GL_MIRRORED_REPEAT
on D3D11.
Fixed: angleproject:7968
Change-Id: Iaf29c8b4b32a7630c2a871f832d171f4bc4e2672
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289137
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
a2efea13
|
2023-03-01T00:00:00
|
|
Add ANGLE_stencil_texturing
This extension allows texturing of the stencil
component of a packed depth stencil texture on
OpenGL ES 3.0 contexts.
Trivially exposed on backends that support
OpenGL ES 3.1, which requires this feature.
Adjusted the tests to check for the new
extension string instead of the context
version.
Bug: angleproject:8051
Change-Id: I4d833acbc72e7374bde91d4c861598a0fdaf9b90
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4295312
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
ad582b26
|
2023-02-07T00:00:00
|
|
GL: Expose EXT_texture_border_clamp
* Adjusted validation
* Exposed both EXT and OES extension names
* Fixed border color when lumaWorkaround is enabled
Bug: angleproject:7969
Change-Id: Ia5622d4ecbc0b6338ee3651ab58bf1ca5276bbc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4231843
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
b96d1955
|
2023-01-20T16:06:34
|
|
Implement GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch allows fragment shaders to read
gl_LastFragColorARM. The extension is similar to
GL_EXT_shader_framebuffer_fetch, but is more limited in its
capabilities.
GL_ARM_shader_framebuffer_fetch was removed from HasFramebufferFetch()
because it acts differently from GL_EXT_shader_framebuffer_fetch in
significant enough ways that it should not be included in that
single-use function.
Tests: FramebufferFetchES31.*_ARM
Bug: b/242419750
Bug: angleproject:7882
Change-Id: Id3a25c8ee50ca3e2a4c30a2261f507b0b53511ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083108
Commit-Queue: Sean Risser <srisser@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ef0fe638
|
2023-01-16T00:00:00
|
|
Implement EXT_polygon_offset_clamp
* Added polygonOffsetClamp to the RasterizerState
* Adjusted State::setPolygonOffsetParams
* Added PolygonOffsetClampTest end2end tests
* Added StateChangeTestES3.PolygonOffsetClamp test
* Suppressed the affected dEQP test as it has a bug
Capture
* Updated serialized rasterizer state
* Updated CaptureMidExecutionSetup
OpenGL
* Rely on the EXT extension defined both
for desktop and ES contexts
* On desktops, might as well use the ARB extension
or GL 4.6 once ANGLE supports them
D3D11
* Requires FL10_0 or higher
* Maps to D3D11_RASTERIZER_DESC.DepthBiasClamp
* Drive-by cleanup of extensions init code
Vulkan
* Requires depthBiasClamp physical device feature
* Maps to the depthBiasClamp parameter
of the vkCmdSetDepthBias command
Metal
* Maps to the clamp parameter
of the setDepthBias command
Bug: angleproject:7957
Change-Id: If6b28df4084f0a81db29f75fb434e75d394c8730
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169945
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
067ace47
|
2022-12-21T00:00:00
|
|
Add ANGLE_clip_cull_distance extension
Added an extension spec.
Trivially exposed it on GL, Vulkan, and D3D11.
Adjusted tests and validation to allow no cull
distance support for this extension string.
Removed extra built-in variable definitions.
Bug: angleproject:7904
Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
28e7adca
|
2022-12-09T00:00:00
|
|
GL: Implement clip distance state emulation
Pass the current set of enabled clip distances
to vertex shaders via an internal uniform and
dynamically set disabled elements to zero.
Bug: angleproject:7880
Change-Id: I709d31dc7ca0606decf49adf674460a941837683
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4094314
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0103213e
|
2022-12-05T00:00:00
|
|
GL: Support clip and cull distance redeclarations
* Fixed gl_PerVertex qualifier string.
* Updated ValidateClipCullDistanceTraverser to output
redeclared array sizes and maximum constant indices.
* Made DeclarePerVertexBlocks available for non-Vulkan
outputs.
* Updated DeclarePerVertexBlocks to remove gl_ClipDistance
and gl_CullDistance redeclarations.
* Enabled DeclarePerVertexBlocks for ESSL output when
gl_ClipDistance or gl_CullDistance are redeclared.
* Updated ESSL output to use 3.10 shading language version,
when the context has GL_EXT_clip_cull_distance enabled.
* Updated ESSL output to enable GL_EXT_shader_io_blocks
when gl_ClipDistance or gl_CullDistance are redeclared.
* Updated extension exposure conditions.
* Fixed typos in ParseContext.
Bug: angleproject:7763
Change-Id: Ib87368a1953ad546a407d634d8b00f71cf92c40c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083705
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8ee1b89f
|
2022-11-04T13:10:37
|
|
Refactor pixel local storage options
The various different PLS options were getting scattered and unruly. We
are also in need of more backend-specific PLS options that would be
difficult to add as-is. This CL refactors them into a single
"ShPixelLocalStorageOptions" struct that gets initialized all in one
place, and shared between the compiler and the backends.
Bug: angleproject:7279
Change-Id: Ic58dccb8d1ba350a0b6cc5848ce15bd687e30fad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006715
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
7fefd230
|
2022-10-20T00:00:00
|
|
GL: Adjust APPLE_clip_distance exposure
Partial revert of
I458cad29c10b9d9193c5233e24bac53361ba104e
APPLE_clip_distance cannot be implemented on top of
EXT_clip_cull_distance because the former is defined both
for ES 2.0 and ES 3.0 while the latter is defined only for ES 3.0.
Although some ES 3.0+ drivers allow gl_ClipDistance built-in in
ESSL 1.00 shaders, this behavior is not specified so ANGLE should
not allow it.
Added independent ESSL 3.00 gl_ClipDistance and gl_MaxClipDistances
definitions.
Adjusted translator unit tests.
Bug: angleproject:4452
Change-Id: Ib582ce0ac7ccb65f0200ef1d17eaab0c83b228cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963745
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5e95a4d9
|
2022-10-07T00:52:38
|
|
Add an EXT_shader_pixel_local_storage impl of PLS
Translates ANGLE_shader_pixel_local_storage shaders directly to
EXT_shader_pixel_local_storage.
Polyfills load/store operations using internal fullscreen draws.
Since the ANGLE extension needs the ability to preserve all active PLS
planes to textures, we can only support this extension when the backend
context also has access to ES 3.1 shader images.
Bug: angleproject:7279
Bug: angleproject:7771
Change-Id: Id348bde412efcc081ff29ee05ec59ad652f77569
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3966075
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
01e6be3c
|
2022-10-19T20:42:30
|
|
Actually use EXT_shader_framebuffer_fetch_non_coherent for PLS
Bug: angleproject:7279
Change-Id: I37099a917303ab41d86dbe1203183ac55229942f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3966074
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fec93f40
|
2022-10-14T00:00:00
|
|
GL: Support clip and cull distance extensions
Use EXT_clip_cull_distance on OpenGL ES to expose
APPLE_clip_distance; use ARB_cull_distance on OpenGL
to expose EXT_clip_cull_distance.
Added disableClipCullDistance OpenGL workaround.
Bug: angleproject:4452
Change-Id: I458cad29c10b9d9193c5233e24bac53361ba104e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956075
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a7dc51f2
|
2022-10-01T08:49:11
|
|
Add a framebuffer fetch implementation of PLS
The framebuffer fetch implementation works by attaching PLS backing
textures to the framebuffer, and then rewriting PLS uniforms as "inout"
fragment variables. The compiler's existing machinery takes it from
there and makes it work on GL and Vulkan, and soon Metal.
EXT_shader_framebuffer_fetch is now the preferred backend for pixel
local storage, but we also use EXT_shader_framebuffer_fetch_non_coherent
if shader images can't be coherent. This is especially interesting for
Vulkan, since noncoherent framebuffer fetch is possible without any
extensions.
Bug: angleproject:7279
Bug: angleproject:7683
Bug: angleproject:7684
Bug: angleproject:7724
Change-Id: I33f3b2c6df9a5709969d9165c448ea71b096c9e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900142
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
a81679bc
|
2022-09-26T23:56:34
|
|
Support EXT_shader_framebuffer_fetch on GLES
All the frontend functionality for EXT_shader_framebuffer_fetch is
already present, but only supported on Vulkan. This change wires it up
for the native GLES backend as well.
Bug: angleproject:7279
Bug: angleproject:7703
Change-Id: Ie1fce79e08a78662c8af65d33f3d8417c96cf58e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3920577
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8b2aff28
|
2022-09-12T10:27:28
|
|
Implement the ANGLE_shader_pixel_local_storage API
Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and
adds thorough validation and testing as outlined in the spec. This
feature is still implemented entirely in the frontend, but the extension
now works end-to-end with a passing test suite, and can be used
externally. Over time we can start gradually moving the implementation
into backends as appropriate.
Bug: angleproject:7279
Bug: angleproject:7647
Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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|
97926f80
|
2022-09-15T00:10:49
|
|
GL: Implement GL_ANGLE_logic_op
Enabled only on Desktop GL where logic op is available.
Bug: angleproject:7654
Change-Id: I3c17ffb5b21abf31aec247319a625526f1bec37d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898316
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
4a636cdd
|
2022-07-20T22:44:30
|
|
Require all PLS formats to consume exactly 4 bytes of storage
D3D 11.0 UAVs only support R32_FLOAT, R32_UINT, R32_SINT formats.
EXT_shader_pixel_local_storage explicitly states that all PLS variables
consume exactly 4 bytes.
ESSL images can only have both read and write access if their format is
r32f, r32i, r32ui. (We were able to circumvent this via aliasing, but it
was a huge source of bugs.)
There is a large precedent for only supporting 4 bytes of storage in the
capabilities we use for PLS, so this CL removes support for all PLS
storage formats that are not 4 bytes. It also implements an "R32" mode
for PLS, that does manual packing and unpacking of r32* image formats.
If the application wants larger formats, it can always define multiple
PLS planes and piece them together.
Next up we ought to be able to support rg16* types with more
packing/unpacking.
With aliasing gone, and with a bit of tweaking, the PLS tests now pass
on the Pixel 4 GLES bot.
Bug: angleproject:7279
Bug: angleproject:7388
Bug: angleproject:7524
Bug: angleproject:7527
Change-Id: I6b8f62c2428ade6cb5413e33360d734e55dda0eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3782579
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
6f80f0f0
|
2022-08-06T02:29:19
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|
Translator: Clean up the compile flag passing interface
Historically, compile flags were sent to the translator as a bitmask.
Recently, we were getting close to running out of bits. Additionally,
direct-to-metal work had started to introduce constants to be passed to
the translator, which were misplaced in ShBuiltInResources and Caps.
Recent work on Pixel Local Storage adds even more constants, aggravating
the situation.
In this change, the interface to passing compile flags is reworked. A
struct is passed (instead of a bitmask) that has one bit for each flag.
This can be indefinitely extended. Additionally, the constants needed
by metal and PLS are also placed in this struct. In turn, the backends
can set these options directly, and don't have to hack them into Caps to
further get hacked into ShBuiltInResources.
Bug: angleproject:7559
Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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861149c7
|
2022-08-03T15:43:29
|
|
Make PLS coherent on desktop OpenGL
Implements ANGLE_shader_pixel_local_storage_coherent using fragment
shader synchronization extensions:
NV_fragment_shader_interlock
INTEL_fragment_shader_ordering
ARB_fragment_shader_interlock
With these extensions combined, we get coherency all 3 big desktop
vendors: NVIDIA, Intel, and AMD.
Bug: angleproject:7279
Change-Id: Ie20b251fb772898e89994b799640f1f2806581eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3773990
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
57ccd974
|
2022-06-30T16:47:52
|
|
Make limit_max_texture_size_to_4096 webgl only
Bug: chromium:1319451
Change-Id: I7dedeb8d738c1070e650650e893d57984a9e7956
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739439
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c517463a
|
2022-07-28T00:00:00
|
|
Add NoUnclampedBlendColor limitation
Although ES 3.0 and ES 2.0 with floating-point color
buffer extensions must support unclamped constant
blend color, some drivers clamp it anyway.
To let applications know the effective behavior, ANGLE
state management has been expanded to simulate what
the OpenGL ES driver is doing.
So far, this bug has been confirmed only on Adreno GPUs.
Unconditionally enabled this limitation on D3D9 as it
cannot support unclamped blend color by design.
Bug: angleproject:7536
Change-Id: I7e28a5553e79669d8482d48c6e79bdd811971ade
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3791350
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
5897d6f5
|
2022-07-07T00:00:00
|
|
GL: Add emulateCopyTexImage2D workaround
Using texImage2D + copyTexSubImage2D seems to be
more stable than using copyTexImage2D directly.
Added missing HALF_FLOAT fix to the code path that
requires target texture initialization.
Fixed target texture dimensions when initialization
is not required.
Fixes Apple GPU crashes in:
* CopyTexImageTest.DeleteAfterCopyingToTextures
* conformance/textures/misc/texture-copying-and-deletion.html
* conformance/textures/misc/texture-copying-feedback-loops.html
Bug: angleproject:5038
Bug: angleproject:5360
Bug: chromium:1130703
Change-Id: I5cce087983601e768902f01b3462ec2106e2500a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3749921
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
94bbb40a
|
2022-07-04T00:00:00
|
|
GL: Enable pack skip emulation on all Apple drivers
* conformance2/reading/read-pixels-pack-parameters.html
is failing in WebKit on M1 without this workaround
Bug: angleproject:4849
Change-Id: I710386d29c120e59338cd56fc9843cd6232ff96c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3743445
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
a4e00c64
|
2022-06-30T00:00:00
|
|
Expose EXT_compressed_ETC1_RGB8_sub_texture on Metal and GL
Updated the test to ensure that this extension
is exposed on Apple GPUs when using Metal.
Updated emulatedEtc1 limitation to hide this extension
when the main ETC1 extension is hidden.
Real WebGL apps cannot enable this extension because
it is not exposed in WebIDL.
Removed bogus entry from IsETC1Format and use the helper
consistently in all validation functions.
Simplified GetNativeCompressedFormat.
Bug: angleproject:7471
Change-Id: I61321fadad7d962358d0fefecd08aaddaedd2ec2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3737762
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
714f680f
|
2022-06-08T16:19:20
|
|
Implement GL_EXT_base_instance
* Added the validation functions for
DrawElementsInstancedBaseVertexBaseInstance(),
DrawElementsInstancedBaseInstance(), and
DrawArraysInstancedBaseInstance() according to the specs.
* Added generic implementation for
glDrawElementsInstancedBaseInstance() that can
be called by back-ends.
* Added flags for back-ends so they can enable the extension.
* Added tests for DrawElementsInstancedBaseVertexBaseInstance(),
glDrawElementsInstancedBaseInstance(), and
DrawArraysInstancedBaseInstance().
* Disabled ES3_D3D11__DynamicDraw tests due to
angleproject:7441 bug.
Bug: angleproject:6983
Bug: angleproject:7441
Change-Id: Ia664b01c87bc64c05e29adec23a8f80792eaa037
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697206
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Faye Zhang <ffz@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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|
d670b5a3
|
2022-06-07T11:43:02
|
|
GL: Disable texture border clamp on imagination.
IMG GPUs generate INVALID_ENUM when setting the texture border color.
Bug: angleproject:7405
Change-Id: I04a28d36943c143ad5e18bf80e618230b116a632
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3692265
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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808192a7
|
2022-05-09T16:39:45
|
|
Code Cleanup
In Context::initCaps(), we first read the
compressedTextureFormats from the contextImpl::getNativeCaps(),
then we are clearing the retrieved compressedTextureFormats array
in Context::updateCaps() immediately. We shouldn't need to fill
the same array twice. Removing the first array value assignments
in all backend.
Bug: angleproject:3408
Change-Id: Iea85d367d2c5792de4780995d8d03bcf14af484e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3635275
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
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38a53d65
|
2022-05-06T18:06:05
|
|
Revert "Remove limit_max_texture_size_to_4096 workaround"
This reverts commit bcc03bd62200ffb0301fbcaa7e7984a06232c83d.
Reason for revert: ANGLE autoroller fails on some Pixel 4 web conformance tests.
Original change's description:
> Remove limit_max_texture_size_to_4096 workaround
>
> Chromium will apply workaround to gpu command buffer clients only. So
> removing it from angle which is no longer needed.
>
> See crbug.com/1319451 and in particular crrev.com/c/3626252
>
> Bug: chromium:1319451
> Change-Id: I723e525600aa7b93e784c98348e060a503c09657
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3618501
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1319451
Change-Id: I0db424e97ebb0f9141076b409667aa49faeb2ec4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630919
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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bcc03bd6
|
2022-05-01T14:47:11
|
|
Remove limit_max_texture_size_to_4096 workaround
Chromium will apply workaround to gpu command buffer clients only. So
removing it from angle which is no longer needed.
See crbug.com/1319451 and in particular crrev.com/c/3626252
Bug: chromium:1319451
Change-Id: I723e525600aa7b93e784c98348e060a503c09657
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3618501
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
f7615d0a
|
2022-05-02T18:59:22
|
|
OpenGL: Add allow_astc_formats workaround
Enable ASTC on Mesa only for supported hardware
Bug: angleproject:7259
Change-Id: I872ebdead1206ee911c5e0f0f10b6985022dbe47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621055
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
400d9fe4
|
2022-04-23T01:08:19
|
|
Rename feature files to *_autogen.h
To clarify further that they are not to be edited by hand.
Bug: angleproject:6435
Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fcec6904
|
2022-04-13T14:18:06
|
|
Generate feature variable names from display names
The json file now only contains the feature display name. The variable
name is automaticaly derived.
For consistence with Chromium and other Chromium-based projects, the
display name is now always snake_case, and that's what's specified in
the json files. This also makes camelCase variable name generation
trivial (as opposed to the other way around).
Feature overrides now accept both snake_case and camelCase names to
ensure compatibility with existing scripts. This is done by removing _
and comparing override names with feature names in lower case.
Bug: angleproject:6435
Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9d486a85
|
2022-04-01T11:48:58
|
|
GL: Unbind textures from FBO after calls to frameBufferTexture2D
OOPR canvas uncovered an Nvidia driver bug in which binding a texture
level > 0 to a framebuffer and then later binding a renderbuffer to
the same FBO causes the FBO to be marked as having an incomplete
attachment. This CL expands UnbindResources() in BlitGL.cpp to unbind
textures in addition to RBOs and adds new calls to unbind in functions
that call framebufferTexture2D.
Also adds a GL workaround--alwaysUnbindFramebufferTexture2D--
that forces FramebufferGL to first unbind any existing attachments
using framebufferTexture2D before attaching a new render buffer.
Bug: angleproject:5536
Change-Id: I46c115b3895f8fccb251dbf4531d5c1bd4705ebc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3527465
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
be53aea8
|
2022-03-10T11:04:22
|
|
Reland: Emulate RGB10 (no alpha) on desktop OpenGL.
The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
requires RGB and RGBA formats to be supported but Desktop OpenGL
does not support RGB. Emulate it with the existing
emulatedAlphaChannel path in TextureGL.
Bug: chromium:1300575
Change-Id: I5efea52d3da628cf82b43fece23894e6f47df650
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533141
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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cbbf5b5d
|
2022-03-23T18:17:17
|
|
GL: Only log all GL driver errors on debug builds
Anything that invokes localtime_r() from the GPU process can be a
slow operation on Linux. ANGLE's ClearErrors() function sometimes
spams many errors, sometimes repeating every frame. These errors
aren't necessary to print in release builds, and only logging these
in debug builds will mitigate a lot of GPU process hangs.
Bug: chromium:1077735
Change-Id: Ic1186732d477dee12caae0cb400e1d3504a0bd8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546718
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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44e84661
|
2022-03-17T15:02:21
|
|
Revert "Emulate RGB10 (no alpha) on desktop OpenGL."
This reverts commit 6404be2defd3ded3ff2f0437bb87fe515e10f2a7.
Reason for revert: Extension was not fully enabled due to test bug.
Original change's description:
> Emulate RGB10 (no alpha) on desktop OpenGL.
>
> The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
> requires RGB and RGBA formats to be supported but Desktop OpenGL
> does not support RGB. Emulate it with the existing
> emulatedAlphaChannel path in TextureGL.
>
> Bug: chromium:1300575
> Change-Id: I0e6d1044afbc55cf6d4f987cc98b357ff11ff006
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3517346
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1300575
Change-Id: Ib3810a18888544f1700a1f648a5094c19973d86d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533139
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
6404be2d
|
2022-03-10T11:04:22
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|
Emulate RGB10 (no alpha) on desktop OpenGL.
The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
requires RGB and RGBA formats to be supported but Desktop OpenGL
does not support RGB. Emulate it with the existing
emulatedAlphaChannel path in TextureGL.
Bug: chromium:1300575
Change-Id: I0e6d1044afbc55cf6d4f987cc98b357ff11ff006
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3517346
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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4572a176
|
2022-01-03T13:29:59
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|
Add support for GL_MESA_framebuffer_flip_y 3/*
This is a third CL that adds tests that exercise
the extension in various use cases.
Bug: chromium:1231934
Change-Id: Iae3192cd0985150b6844a2855a9a048a54353655
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3365195
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Maksim Sisov <msisov@igalia.com>
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b0e15ee4
|
2021-12-28T20:37:33
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Decide GL_KHR_parallel_shader_compile in backends
GL_KHR_parallel_shader_compile was previously being enabled
unconditionally in the front end. However, some backends (Vulkan)
perform worse with parallel shader compilation. This CL moves the
decision of enabling GL_KHR_parallel_shader_compile to the backends.
To support single-threaded shader compilation without affecting the
generic worker thread pool, Context::mSingleThreadPool is added to own
the single-threaded WorkerThreadPool and can be returned by the new
function Context::getShaderCompileThreadPool(). Otherwise, if the
extension is enabled, the (renamed) Context::mMultiThreadPool is
returned.
Bug: angleproject:6748
Change-Id: Ic8d3a183f397608f3002a05480deb976dfe44792
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3360337
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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beda2459
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2021-12-09T14:24:08
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Add support for GL_MESA_framebuffer_flip_y 2/*
This is a second CL that adds actual implementation
for GL_MESA_framebuffer_flip_y extension.
Also, some tests are added to verify the functionality.
Please note that bots do not support this extension yet,
and the tests were verified by running them locally.
Bug: chromium:1231934
Change-Id: Iea483aa13a298df6b5cf0b7b5ffb795a4666e3bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329603
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Maksim Sisov <msisov@igalia.com>
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f64f9546
|
2021-12-07T20:17:32
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|
Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 10e5f34d1439f0bcd5b30bea5bfbf6bdaafd4935.
Reason for revert: exonerated from flaky crash suspect
Original change's description:
> Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
>
> This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
>
> Reason for revert: suspect causing flaky crashes
>
> Bug: angleproject:6763
>
> Original change's description:
> > Decouple gl_BaseVertex/gl_BaseInstance uniforms
> >
> > These are builtin uniforms removed in
> > https://github.com/KhronosGroup/WebGL/pull/3278
> >
> > Decouple them from the original ANGLE_base_vertex_base_instance
> > extension.
> >
> > Make a new ANGLE_base_vertex_base_instance_shader_builtin
> > extension for these builtin uniforms.
> >
> > Bug: angleproject:3402
> > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> > Commit-Queue: Shrek Shao <shrekshao@google.com>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
>
> Bug: angleproject:3402
> Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Shrek Shao <shrekshao@google.com>
Bug: angleproject:6763
Bug: angleproject:3402
Change-Id: Ie436dc5d55364e464897d407a53b793941cd5d0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321703
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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10e5f34d
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2021-12-04T00:10:21
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Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
Reason for revert: suspect causing flaky crashes
Bug: angleproject:6763
Original change's description:
> Decouple gl_BaseVertex/gl_BaseInstance uniforms
>
> These are builtin uniforms removed in
> https://github.com/KhronosGroup/WebGL/pull/3278
>
> Decouple them from the original ANGLE_base_vertex_base_instance
> extension.
>
> Make a new ANGLE_base_vertex_base_instance_shader_builtin
> extension for these builtin uniforms.
>
> Bug: angleproject:3402
> Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> Commit-Queue: Shrek Shao <shrekshao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:3402
Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
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36bf1ebe
|
2021-11-17T13:31:17
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Decouple gl_BaseVertex/gl_BaseInstance uniforms
These are builtin uniforms removed in
https://github.com/KhronosGroup/WebGL/pull/3278
Decouple them from the original ANGLE_base_vertex_base_instance
extension.
Make a new ANGLE_base_vertex_base_instance_shader_builtin
extension for these builtin uniforms.
Bug: angleproject:3402
Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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17bf6e98
|
2021-11-11T20:53:31
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Implement GL_EXT_multi_draw_indirect
* Added the validation functions for multiDrawArraysIndirect()
and multiDrawElementsIndirect() according to the specs.
* Added generic implementation for the two functions that can
be called by back-ends.
* Added unit tests for the multiDrawIndirect functions.
* Added flags for back-ends so they can enable the extension.
* Minor cleanup in MultiDrawTest.cpp
Bug: angleproject:6439
Change-Id: I4e5f1cab05c6de330aef82d115492dcc9d2fad44
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276043
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ce6f9c8f
|
2021-11-19T14:52:48
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Update checked numerics library.
This library hadn't been updated in quite some time and had bugs
which affected UBSAN in some operators.
Bug: angleproject:5795
Change-Id: I40f658655034ce03df29cf4c71acb3f6fe96bef0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3289941
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f045fe07
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2021-11-04T10:44:20
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Fix MSRTT unsized texture formats querying supported samples.
The texture format information in gl::Context is sized formats only.
When MSRTT textures are used, they would query the potentially unsized
format for maximum supported samples. This would return 0 and cause an
incomplete framebuffer when the sample count missmatched with other
attachments.
Bug: chromium:1238327
Change-Id: I06514b1b9badefa81bba3b7ad9ba5db932b4c12b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260555
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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60271a71
|
2021-10-15T10:14:35
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GL: Re-scope Intel/Mesa version for disableSyncControlSupport.
This workaround's scope was widened due to issues detecting intel
GPUs in systems with multiple GPUs. That was fixed, so we can
re-scope the workaround.
Bug: chromium:1187475
Change-Id: Iaf946369273dc5c1e2f8f91a14758b6751615c7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226721
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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2615e6b2
|
2021-10-07T07:07:46
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|
Remove the syncFramebufferBindingsOnTexImage workaround
It's unused
Bug: angleproject:6503
Change-Id: Ia9039432006ec6988e93db08b9a572c7a7f837ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212428
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e13bbea9
|
2021-10-07T15:52:51
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Revert "Disable clearing textures for robust init on Mac."
This reverts commit 33207313b2172525d7dc0526afd6d0aa51503bb1.
Reason for revert: Spike in flush crashes
Bug: chromium:1257538
Original change's description:
> Disable clearing textures for robust init on Mac.
>
> Suspecting this path generates errors and hangs.
>
> Bug: chromium:1253356
> Change-Id: I0ef4a71578fa15631074f394d49e9878f3e301df
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3187131
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Bug: chromium:1253356
Change-Id: I90630bdac02381511ae042b1ef91a729c7f859dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212331
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ab7b5838
|
2021-10-05T10:58:10
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GL: Remove old NVIDIA workaround.
This affects drivers from ~ early 2017. These drivers should be
fairly rare by now.
Bug: angleproject:2059
Change-Id: I0d086ee00a0cc0c38ffdbf2294341fe832f80fd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3206070
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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33207313
|
2021-09-27T10:45:17
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|
Disable clearing textures for robust init on Mac.
Suspecting this path generates errors and hangs.
Bug: chromium:1253356
Change-Id: I0ef4a71578fa15631074f394d49e9878f3e301df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3187131
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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e84b0154
|
2021-09-13T16:04:20
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|
Update extension boolean names.
This is in preparation for auto-gen, which uses a simple naming
scheme. This fixes the bool names to be totally consistent with the
extension names.
Bug: angleproject:6379
Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1ca1589f
|
2021-09-13T10:56:58
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Give GLES extension bools a vendor suffix.
This is in preparation for auto-generation which will give all of
these bools suffixes.
Bug: angleproject:6379
Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9ada074a
|
2021-09-10T16:18:19
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Move capability values from gl::Extensions to gl::Caps.
Several extensions stored extra information in the wrong structure.
Move them to the Caps structure in prepraration for auto-generating
the Extensions struct.
Bug: angleproject:6379
Change-Id: If5643b72039e299cb0f7c49591d13b3c7cd8a36c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158403
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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851ecf49
|
2021-09-08T14:40:41
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|
GL: Temporarily disable MSRTT on Android.
This extension is causing validation errors and graphics corruption
in Chrome. Disable it until the bugs are resolved.
Bug: chromium:1238327
Change-Id: I823303f2d75f2d6422cf5680a8751b9b79c8580b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149573
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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de09f8db
|
2021-09-02T18:21:37
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Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY"
This reverts commit 4b5a774e855af2493d64b0635f56053bd795c5c5.
Reason for revert: broken on iOS and Skia
Original change's description:
> GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
>
> Bug: angleproject:3020
> Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:3020
Change-Id: I54d81a7b734d007f65ff97990008f5e6eb8536f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140453
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4b5a774e
|
2020-04-03T14:56:36
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GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
Bug: angleproject:3020
Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f3bccd9d
|
2021-08-26T18:04:13
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Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY"
This reverts commit 8d7f4cc986778bfff0b242dbea6083346da6c54d.
Reason for revert: Broke CrOS build.
Original change's description:
> GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
>
> Bug: angleproject:3020
> Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3020
Change-Id: I0930c1bdb5356d533fae563428893aa8a9f91a52
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123266
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
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8d7f4cc9
|
2020-04-03T14:56:36
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|
GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
Bug: angleproject:3020
Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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eb458fbe
|
2021-08-18T14:17:31
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GL: Add emulateImmutableCompressedTexture3D workaround
The workaround replaces glTexStorage3D with a series
of glCompressedTexImage3D calls.
Bug: chromium:1060012
Change-Id: I08e026e68dd697654cc4ab8feb190a35e56ea133
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103070
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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091fb9b9
|
2021-07-23T10:44:35
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Reland "Reland "GL: Fix GPU detection""
This is a reland of a8f9b79a14b923e925d4aecb5eb5d973f92ae4e1
It was assumed that getting the GPU info from the system will always
yield a valid Device ID, but this seems to be incorrect on some
platforms (e.g. Apple M1). Reland reverts to the old logic of silently
accepting 0 as Device ID.
Original change's description:
> Reland "GL: Fix GPU detection"
>
> This is a reland of 30dea869a7dc939f94048de23d70705247905c51
>
> Original change's description:
> > GL: Fix GPU detection
> >
> > Always use GL_VENDOR to determine vendor. On multi-GPU systems, this
> > ensures that the correct GPU is used to determine workarounds.
> > GetSystemInfo is still broken in that it assumes the discrete GPU to be
> > active, but with this change it will only affect the test infrastructure
> > (and not users).
> >
> > Bug: chromium:1187475
> > Bug: angleproject:6174
> > Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: chromium:1187475
> Bug: angleproject:6174
> Change-Id: Id0e5bae23f60e87d3de384e84dc5b8059013926d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067801
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1187475
Bug: angleproject:6174
Change-Id: Ie13854da314d8963c33f61f1fd1628a674fae434
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067768
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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09d5047b
|
2021-08-03T01:31:03
|
|
GL: Remove the rewriteVectorScalarArithmetic workaround
This workaround was implemented for a bug in Nvidia driver 387 which is
end-of-life. More recent driver branches (390 and 4XX) are fixed, and
so this workaround is no longer required. The implementation of the
workaround itself could introduce bugs.
Bug: chromium:772651
Bug: chromium:1201084
Change-Id: I3db179eb90d9124235bdad2daacc712302906d8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
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10d50f64
|
2021-08-04T14:17:17
|
|
Revert "Reland "GL: Fix GPU detection""
This reverts commit a8f9b79a14b923e925d4aecb5eb5d973f92ae4e1.
Reason for revert: assertion failure on mac ARM bots: anglebug.com/6242
Original change's description:
> Reland "GL: Fix GPU detection"
>
> This is a reland of 30dea869a7dc939f94048de23d70705247905c51
>
> Original change's description:
> > GL: Fix GPU detection
> >
> > Always use GL_VENDOR to determine vendor. On multi-GPU systems, this
> > ensures that the correct GPU is used to determine workarounds.
> > GetSystemInfo is still broken in that it assumes the discrete GPU to be
> > active, but with this change it will only affect the test infrastructure
> > (and not users).
> >
> > Bug: chromium:1187475
> > Bug: angleproject:6174
> > Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: chromium:1187475
> Bug: angleproject:6174
> Change-Id: Id0e5bae23f60e87d3de384e84dc5b8059013926d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067801
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1187475
Bug: angleproject:6174
Change-Id: Ice7a1246cb7ad0c257e685b1da4424aba8eaf406
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067767
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
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a8f9b79a
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2021-07-23T10:44:35
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Reland "GL: Fix GPU detection"
This is a reland of 30dea869a7dc939f94048de23d70705247905c51
Original change's description:
> GL: Fix GPU detection
>
> Always use GL_VENDOR to determine vendor. On multi-GPU systems, this
> ensures that the correct GPU is used to determine workarounds.
> GetSystemInfo is still broken in that it assumes the discrete GPU to be
> active, but with this change it will only affect the test infrastructure
> (and not users).
>
> Bug: chromium:1187475
> Bug: angleproject:6174
> Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1187475
Bug: angleproject:6174
Change-Id: Id0e5bae23f60e87d3de384e84dc5b8059013926d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067801
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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1f0e2916
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2021-08-03T13:42:28
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Revert "GL: Fix GPU detection"
This reverts commit 30dea869a7dc939f94048de23d70705247905c51.
Reason for revert: Breaking roll into Chrome, see bug.
Original change's description:
> GL: Fix GPU detection
>
> Always use GL_VENDOR to determine vendor. On multi-GPU systems, this
> ensures that the correct GPU is used to determine workarounds.
> GetSystemInfo is still broken in that it assumes the discrete GPU to be
> active, but with this change it will only affect the test infrastructure
> (and not users).
>
> Bug: chromium:1187475
> Bug: angleproject:6174
> Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1187475
Bug: angleproject:6174
Change-Id: I815c456b0e9775115ae6d2577b40399818b5bff5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067800
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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30dea869
|
2021-07-23T10:44:35
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|
GL: Fix GPU detection
Always use GL_VENDOR to determine vendor. On multi-GPU systems, this
ensures that the correct GPU is used to determine workarounds.
GetSystemInfo is still broken in that it assumes the discrete GPU to be
active, but with this change it will only affect the test infrastructure
(and not users).
Bug: chromium:1187475
Bug: angleproject:6174
Change-Id: I4dffadf0e28c73e01d6b4bf49ab708c0714cdc7c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049350
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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8f6f52b5
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2021-07-23T10:14:27
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GL: Temporarily disable sync control on all GPUs on Linux
This workaround is supposed to be limited to Intel GPUs with a recent
mesa version, but due to anglebug.com/6174 is not actually enabled on
dual-GPU systems.
The workaround is temporarily disabled on all GPUs until said issue is
fixed.
Bug: chromium:1187475
Bug: angleproject:6174
Change-Id: Ieee430b1e2a04e36d6f8d60cabc9e391f0e49988
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3048237
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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397fc145
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2021-07-15T09:20:28
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Fix the ext-texture-norm16 with RG16 failures
Don't apply the readPixelsUsingImplementationColorReadFormatForNorm16
workaround for Intel GPU. With this workaround, below error will be
printed:
GL_INVALID_OPERATION in glReadPixels(invalid format GL_RG and/or type
GL_UNSIGNED_SHORT)
in FramebufferGL.cpp, readPixelsAllAtOnce
Test:
conformance2/extensions/ext-texture-norm16.html
Bug: chromium:1208297
Change-Id: Ic9016c3afd8a0d2add61247adbf0d9434e8ce9f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3028810
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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428d7c4d
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2021-07-12T15:23:45
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GL: Widen scope of disable_sync_control_support workaround.
Crashes and hangs are still happening on Linux/Intel/Mesa 20. This
should already not expose the OML_sync_control extension, so widen
the scope of the workaround to see if there is an issue detecting
Mesa version.
Bug: chromium:1187475
Change-Id: I6397f459cd58dba449913ef1c7ce897e8a06cbd1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3022222
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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17a4b6e7
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2021-07-07T11:00:48
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Fix that clear-srgb-color-buffer is not correct
This change removes the limitation that syncClearState/
syncClearBufferState is only for STANDARD_GL_DESKTOP so that it works on
chromeos.
Test:
conformance2/rendering/clear-srgb-color-buffer.html
deqp/functional/gles3/fbocolorbuffer/clear.html
Bug: chromium:1208297
Change-Id: I7c5fed3545f623cca3f2245c67fddaf3401388b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3010630
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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89f2a619
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2021-07-08T21:45:11
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Revert "GL: Use glClear for robust init on Android."
This reverts commit 37c5d36fef783406c30a8ed8b8b4455f35374834.
Reason for revert: crashes on Pixel 4, see
https://chromium-review.googlesource.com/c/chromium/src/+/3016164
Original change's description:
> GL: Use glClear for robust init on Android.
>
> The allowClearForRobustResourceInit was used to work around driver
> bugs on other Windows and Linux and has a lot of CPU overhead.
>
> Re-enable it on Android (except some older Adreno).
>
> Bug: chromium:983167
> Change-Id: Ibfb4eb4fcdc7310fb6181c57f5c8d7a645ffad9d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3011420
> Reviewed-by: Peng Huang <penghuang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:983167
Change-Id: I74e9a61484de77fd66e8dde8d50665fdbb470a95
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016763
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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37c5d36f
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2021-07-07T13:15:13
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GL: Use glClear for robust init on Android.
The allowClearForRobustResourceInit was used to work around driver
bugs on other Windows and Linux and has a lot of CPU overhead.
Re-enable it on Android (except some older Adreno).
Bug: chromium:983167
Change-Id: Ibfb4eb4fcdc7310fb6181c57f5c8d7a645ffad9d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3011420
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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5a2bd6fd
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2021-05-03T14:43:35
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Disable shader cache for PowerVR Rogue GPUs.
We disable shader cache for Validating decoder in chrome, so port this
workaround into ANGLE to see if it can fix crbug.com/1203652.
Bug: chromium:1203652,chromium:480992
Change-Id: I08611c148217abc9c32d11fefe8a7d15873f3b30
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2867269
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5b314268
|
2021-06-15T17:37:45
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Vulkan: Support OVR_multiview and OVR_multiview2
Multiview is supported in Vulkan simply by specifying the number of
views in the render pass, and creating the appropriate image views. A
number of changes to the way image views and render targets are stored
are made to support those that don't cover the entire range of layers.
One particular detail that is not implemented in this change is the use
of queries in combination with multiview. Vulkan specifies that N
queries are actually produced (N being the number of views) which must
be summed by the application, but this is not currently done.
Bug: angleproject:6048
Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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69f2fb00
|
2021-03-08T10:49:31
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Vulkan: Expose OES_geometry_shader extension
Modify the symbol table generation script to accept a list
of supported extensions. This allows for the EXT and
OES versions of the geometry shader extension to be exposed.
Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader*
Bug: angleproject:3571
Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c12f594a
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2021-05-31T10:48:20
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GL: Chunk uploads of texture data >120kb on Mac.
Mac drivers are hanging and crashing after large glTexSubImage uploads.
Chunk those uploads to avoid this problematic path in the driver.
Bug: chromium:1181068
Change-Id: I7dca0b8e49420f015ff7830283c14283a0515826
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928098
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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fe93fcdd
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2021-05-27T13:28:18
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Workaround Mesa 20 Intel driver bug with GLX_OML_sync_control
Disable the use of this extension on Mesa 20/intel, it's causing GPU
hangs.
Bug: chromium:1187475
Change-Id: Ic7029b1f72bd0b0f4a2c11a7fceb0a59f51be8aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920811
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|