src/libGLESv2/Buffer.cpp


Log

Author Commit Date CI Message
daniel@transgaming.com 8fd34bd6 2011-02-18T02:52:14 Move geometry files. TRAC #15649 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@564 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5ee2ad08 2011-01-08T05:46:20 Optimized non-static usage of static buffers. Validate buffer pointers. TRAC #14889 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@528 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 83921386 2011-01-08T05:46:00 rewrite buffers implementation to support static buffers more efficiently Bug=89 Trac #13565 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@526 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9ecb9f9d 2010-07-28T19:21:12 Sharing for buffer, texture and renderbuffer objects. TRAC #12496 Derive Renderbuffer, Texture and Buffer from RefCountObject. This class keeps a reference count for all objects that need cross-context reference counting, and also the object id. Restructure Renderbuffers to create a wrapper object and a storage object. Use BindingPointer for all binding points instead of binding by object id. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@364 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com defa1c39 2010-05-18T18:51:45 Use plain data arrays for Buffer storage TRAC #12299 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@299 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2b7ebdb9 2010-05-14T17:31:24 Switches stl copy in bufferSubData for a memcpy TRAC #12215 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@287 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9a0606cf 2010-05-12T03:42:00 Improve TranslatedVertexBuffer::map performance TRAC #11392 - Don't use the identity translation buffer, but always copy into a streaming buffer. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@264 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c103b60c 2010-04-23T18:34:58 Support BufferData with size zero. TRAC #12027 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@191 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbf56f75 2010-04-20T18:52:13 Use directory qualified #include files Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com aa0ccbd9 2010-04-15T20:45:05 Implements GetBufferParameteriv TRAC #11720 Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@151 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org ea0e1af4 2010-03-22T19:33:14 Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d4620a36 2010-03-21T04:31:28 Don't crash on a null pointer passed to glBufferData TRAC #11528 * Initialise buffer to 0 if BufferData is called with data = NULL (special case: if not resizing, just leave the old data in place). * BufferSubData ignores calls with data = NULL * Replace Buffer::data_t with GLubyte. Author: Andrew Lewycky Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@59 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7c46b9e6 2010-03-17T13:12:58 mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226