|
2a5645f7
|
2011-03-24T21:36:51
|
|
Fix a typo in r592. (I developped on Windows and typed in on Mac and submit).
BUG=135
TEST=build fine
TBR=kbr@chromium.org
Review URL: http://codereview.appspot.com/4285066
git-svn-id: https://angleproject.googlecode.com/svn/trunk@593 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
53d73e04
|
2011-03-24T21:27:57
|
|
glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH) should count an extra 3 if uniform is an array because "[0]" is appended.
BUG=135
TEST=the attached htm in the bug runs ok
Review URL: http://codereview.appspot.com/4287077
git-svn-id: https://angleproject.googlecode.com/svn/trunk@592 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
8ea5afef
|
2011-03-23T20:44:36
|
|
Switched to D3D10 shader compiler.
I figured out how to call in to D3DCompiler_xx.dll and still get the ID3DXConstantTable metadata used by ANGLE. There are more optimization levels available with this compiler and the lowest level (0) allows MetaTunnel and MandelBox to compile their shaders quickly. MetaTunnel still does not render correctly unfortunately.
I benchmarked eight of the ShaderToy demos and did not notice any performance regression on an nVidia Quadro FX 380. Intel might be adversely affected. I built ANGLE against D3DCompiler_43.dll, while Chrome still ships with 42. I'm not sure if that will make a difference but I'll rev Chrome soon.
I also checked WebGL Aquarium and ran the WebGL conformance tests.
This will also let me roll r590 into Chromium. It turns out the ForceSymbolReferences setting I added to the libGLESv2 target caused the linker to sometimes crash when making changes and the changes between r577 and r590 consistently lead to a crash. libGLESv2 now has a hard dependency on D3DCompiler_xx.dll via the call in Program.cpp and this seems to not make the linker crash.
Review URL: http://codereview.appspot.com/4275063
git-svn-id: https://angleproject.googlecode.com/svn/trunk@591 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
38e76e53
|
2011-03-21T16:39:10
|
|
Keep track of applied textures and dirty state to minimize D3D calls.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@588 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
11dd5dda
|
2011-02-11T13:28:14
|
|
Fix varying packing.
TRAC #15550
Issue=111
Fix by Ranger Harke
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@561 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
97750022
|
2011-02-11T13:23:13
|
|
Fix varying relinking.
TRAC #15527
Issue=100
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@560 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0f4cefe9
|
2011-01-26T19:30:57
|
|
Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX.
This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call.
When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into.
It also avoids creating a text file in the current working directory, which has continued to be an issue.
I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain.
I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points.
I removed the tracing of shader source since the source is visible in PIX.
The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator.
I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE.
Review URL: http://codereview.appspot.com/3945043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
da4d0494
|
2011-01-22T00:16:10
|
|
Fixed gl_PointCoord Y coordinate.
I forgot to flip (or rather unflip) the Y coord in r536. Tested particle system sample and ran conformance tests. All conformance tests passed.
Review URL: http://codereview.appspot.com/4093043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@537 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b31f532d
|
2011-01-19T19:02:52
|
|
All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces.
I took out the gl_Position.y flip from the vertex shader so FBOs are rendered
according to D3D conventions.
Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles.
Review URL: http://codereview.appspot.com/3265041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a41e6e3a
|
2010-12-15T15:45:30
|
|
Fix support for arrays of sampler uniforms.
TRAC #14840
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@510 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
eea70793
|
2010-12-15T15:44:59
|
|
Fix querying active attributes.
TRAC #14849
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@509 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
41b2fbdd
|
2010-12-13T18:27:12
|
|
Fix support for arrays of samplers.
TRAC #14840
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@507 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3175496d
|
2010-11-28T02:02:52
|
|
Implement gl_DepthRange using a single uniform vector.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@495 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
396c643d
|
2010-11-26T16:26:12
|
|
Increase the number of varying vectors to 10 on Shader Model 3.0 devices.
TRAC #14503
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@492 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ce864420
|
2010-11-18T13:16:49
|
|
Add an array index to arrays of structures.
TRAC #13625
This patch ensures that (member variables of) arrays of structures are listed separately by glGetActiveUniforms(). Their location can also be retrieved individually with glGetUniformLocation() using the array operator.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@487 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
996675c6
|
2010-11-17T13:06:29
|
|
Fixed skipping over internal uniforms in getActiveUniform.
TRAC #14390
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@483 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
72d58c4c
|
2010-11-05T22:55:28
|
|
Fixed gl_FragCoord emulation for point sprites of size > 1 using VPOS
semantic for x and y coordinates rather than previous per-vertex
emulation when running on Shader Model 3.
Verified fix in Chromium with test case from bug.
BUG=http://code.google.com/p/angleproject/issues/detail?id=71
TEST=test case from bug
TBR=nicolas (LGTM'd by dgkoch)
Review URL: http://codereview.appspot.com/2921041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@473 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
73a5db67
|
2010-10-15T17:58:13
|
|
Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@460 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a9cd70ac
|
2010-09-15T15:48:57
|
|
Fix glGetActiveUniform for samplers
TRAC #13522
Original patch by Jim Hauxwell, fixed for full test suite conformance.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@421 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6a20d108
|
2010-08-31T13:54:27
|
|
Ensure mInfoLog is nulled out after it is deleted.
Issue=27
Original-Author: Vladimir Vukicevic
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@407 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
da13f3e9
|
2010-07-28T19:20:56
|
|
Adds resource manager class.
TRAC #12493
The resource manager class is now in charge of allocation &
management of objects which may be shared by multiple contexts.
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@360 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
162267d6
|
2010-07-28T19:20:48
|
|
fix spacing issue due to manual merge
git-svn-id: https://angleproject.googlecode.com/svn/trunk@357 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4f921eb4
|
2010-07-28T19:20:44
|
|
Renamed dx_Window to dx_Viewport
TRAC #11594
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@356 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
be5a0867
|
2010-07-28T19:20:37
|
|
Implement gl_PointCoord on SM3 hardware
TRAC #11594
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@355 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a3bbfd43
|
2010-06-07T02:06:09
|
|
Fixes double-decoration when getUniformLocation is called from defineUniform.
TRAC #12437
This fixes the WebGL Teapot Per Pixel sample rendering
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@329 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e0d7d434
|
2010-05-18T18:51:52
|
|
Fix DepthRange location
TRAC #12279
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@300 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
91fd1de6
|
2010-05-18T18:51:40
|
|
Caches the location of generic uniforms
TRAC #12215
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@298 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d08ea900
|
2010-05-14T19:41:36
|
|
Reduces STL size calls.
TRAC #12281
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@290 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2d84df0c
|
2010-05-14T17:31:13
|
|
Cache D3D constant handles with their associated uniforms.
TRAC #12237
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@285 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4af7acca
|
2010-05-14T17:30:53
|
|
Implemented varying packing
TRAC #11736
The OpenGL ES Shading Language 1.00 rev. 17 appendix A section 7 page 111, details how varyings should be packed into generic varying registers. To implement this the HLSL main() function is now generated and appended to the code during link time, where the packing and mapping can happen.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@282 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
13eeeede
|
2010-05-14T17:30:38
|
|
Fixed reporting unlinked varyings
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@279 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4071e661
|
2010-05-12T16:51:16
|
|
Consider out-of-range texture units to be incomplete.
TRAC #12224
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@271 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0df16871
|
2010-05-12T16:51:08
|
|
Add HLSL error messages to the info log when compileToBinary fails
Trac #12245
Otherwise.. it could be empty.
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@268 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5a0b0a8b
|
2010-05-12T03:45:07
|
|
Minimizes texture state changes
TRAC #12203
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@267 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4fa08339
|
2010-05-11T02:29:27
|
|
Prevent redundant uniform updates
TRAC #12154
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@255 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0f18961b
|
2010-05-07T13:03:36
|
|
Prevent atan2 from generating a NaN
TRAC #12184
This is necessary because a NaN generated in flattened conditional code fails to get discarded on certain devices.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@248 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
51d0dc2a
|
2010-04-29T03:39:11
|
|
Declare structures before uniform definitions and support varying arrays
TRAC #11809
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@217 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f3140157
|
2010-04-29T03:38:50
|
|
Append [0] to active array uniform names
TRAC #11796
Singed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@210 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c3a0e946
|
2010-04-29T03:35:45
|
|
Fixes program validation regression.
TRAC #11654
The sampler validation at render time was occurring before uniforms
were applied and samplers were bound to their texture units. Sampler
validation now occurs after shaders and textures have been applied.
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@207 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
71cd868d
|
2010-04-29T03:35:25
|
|
Deleting program does not delete shaders that are marked
TRAC #12012
Also fixes failure to delete flagged program upon glUseProgram(0).
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@201 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
feba9ba5
|
2010-04-29T03:32:45
|
|
Undecorate uniform names when computing max length
TRAC #12050
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@200 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
86a7a138
|
2010-04-29T03:32:32
|
|
Implements ValidateProgram
TRAC #11654
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@196 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0b6b834a
|
2010-04-26T15:33:45
|
|
Support matrix attributes
TRAC #11095
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@195 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
916ffaa9
|
2010-04-23T18:34:52
|
|
Implements support for retrieving uniforms by subscripted name.
TRAC #11796
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@189 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1b3a8155
|
2010-04-22T13:35:37
|
|
Fix getActiveUniform array size and refactor uniform size
TRAC #11929
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@182 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
09fbfefa
|
2010-04-22T13:35:31
|
|
Implemented glGetActiveUniform
TRAC #11929
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@181 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
85423183
|
2010-04-22T13:35:27
|
|
Implemented glGetActiveAttrib
TRAC #11929
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@180 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b4ff1f8f
|
2010-04-22T13:35:18
|
|
Implemented aliased attributes support
TRAC #11092
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@177 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bbf56f75
|
2010-04-20T18:52:13
|
|
Use directory qualified #include files
Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
72d0b52e
|
2010-04-13T19:53:44
|
|
Decorate all GLSL user-defined names with an underscore to avoid name clashes
TRAC #11314
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@143 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bb3d9d03
|
2010-04-13T03:26:06
|
|
Implements glGetUniform
TRAC #11647
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@123 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9a95e2bb
|
2010-04-13T03:26:03
|
|
Implements Uniform*i{v}
TRAC #11649
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@122 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f4a0c8e8
|
2010-04-13T03:26:01
|
|
Implements support for boolean uniforms
TRAC #11734
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@121 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f52561c2
|
2010-04-10T05:29:04
|
|
Can't change attribute locations after original link
TRAC #11290
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@115 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0e3358a6
|
2010-04-05T20:32:42
|
|
Compiler - implement proper varying linking
TRAC #11716
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@97 736b8ea6-26fd-11df-bfd4-992fa37f6226
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279e38ad
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2010-04-03T20:56:13
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Compiler - fix mat3 conformance
TRAC #11723
Matrix elements are accessed as [col][row] in GLSL and [row][col] in HLSL. Fixed this by transposing all matrix uniforms so they have a row-major layout. Then transpose them in the shader every time they're used in matrix math.
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@96 736b8ea6-26fd-11df-bfd4-992fa37f6226
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296ca9cc
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2010-04-03T20:56:07
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Compiler - match pixel and vertex shader profiles
TRAC #11717
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@94 736b8ea6-26fd-11df-bfd4-992fa37f6226
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cbbca00b
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2010-04-01T13:39:32
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Use the latest D3DX version for D3DXCompileShader instead of forcing D3DX9_31
TRAC #11347
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@93 736b8ea6-26fd-11df-bfd4-992fa37f6226
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6c78521e
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2010-03-30T03:36:17
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Implement glGetAttachedShaders and glGetShaderPrecisionFormat.
TRAC #11599
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@85 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0361b92f
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2010-03-28T19:36:15
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Compiler - active uniforms and attributes
TRAC #11590
Preparation refactoring that removes UniformType since there are already GL enums for uniform types.
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@78 736b8ea6-26fd-11df-bfd4-992fa37f6226
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cba5057c
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2010-03-28T19:36:09
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Compiler - implement shader and program queries
TRAC #11599
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@76 736b8ea6-26fd-11df-bfd4-992fa37f6226
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debe2591
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2010-03-24T09:44:08
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HLSL compilation shouldn't assume a 3.0 profile
TRAC #11054
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@67 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea0e1af4
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2010-03-22T19:33:14
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Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0599dc6d
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2010-03-21T04:31:36
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To output debug info use the TRACE macro instead of calling trace()
Trac #11526
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@61 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7c46b9e6
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2010-03-17T13:12:58
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mv libGLESv2 -> src/libGLESv2
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226
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