src/compiler/OutputHLSL.cpp


Log

Author Commit Date CI Message
Jamie Madill 0b20c944 2013-07-19T16:36:56 Replace the logic for doing vector and matrix equivalence tests in the shader with a much simpler formula. We can use the HLSL fragment "all(a == b)" for all matrix and vector types. TRAC #23535 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Nicolas Capens cb127d3d 2013-07-15T17:26:18 Create the HLSL shadow texture function. TRAC #23394 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 354ed2d1 2013-07-11T11:26:26 Compact sampler type translation. TRAC #23394 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 75fb4752 2013-07-10T15:14:47 Implement textureSize. TRAC #23485 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens c98406ab 2013-07-10T14:52:44 Use the simpler form of GetDimensions. TRAC #23485 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 93e50deb 2013-07-09T13:46:28 Implement array sampler support. TRAC #23472 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 6d232bb6 2013-07-08T15:56:38 Generate HLSL code for integer sampling. TRAC #23472 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
Jamie Madill 98493ddc 2013-07-08T14:39:03 Simplified TType class by carving out TStructure and TField. R=kbr@chromium.org Review URL: https://codereview.appspot.com/9866043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@2423 736b8ea6-26fd-11df-bfd4-992fa37f6226 TRAC #23415 Authored-by: alokp@chromium.org Signed-off-by: Shannon Woods Signed-off-by Nicolas Capens Merged-by: Jamie Madill
Jamie Madill 2aeb26a4 2013-07-08T14:02:55 Added support for EXT_frag_depth This change also required that support be added for associating built-in variables with an extension, similar to how functions could be associated with extensions previously. R=alokp@chromium.org Review URL: https://codereview.appspot.com/9827044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@2248 736b8ea6-26fd-11df-bfd4-992fa37f6226 TRAC #23333 Authored-by: bajones@chromium.org Signed-off-by: Shannon Woods Signed-off-by Nicolas Capens Merged-by: Jamie Madill
Jamie Madill 94bf7f22 2013-07-08T13:31:15 Used size_t for object size instead of signed int. BUG=crbug 179653 R=aedla@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/8834048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@2211 736b8ea6-26fd-11df-bfd4-992fa37f6226 TRAC #23333 Authored-by: alokp@chromium.org Signed-off-by: Shannon Woods Signed-off-by Nicolas Capens Merged-by: Jamie Madill
Jamie Madill 075edd84 2013-07-08T13:30:19 Refactor location tracking. R=kbr@chromium.org Review URL: https://codereview.appspot.com/9078046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@2202 736b8ea6-26fd-11df-bfd4-992fa37f6226 TRAC #23333 Authored-by: alokp@chromium.org Signed-off-by: Shannon Woods Signed-off-by Nicolas Capens Merged-by: Jamie Madill
Jamie Madill 94c3f42d 2013-07-03T15:16:13 Fix a missing case in OutputHLSL::textureName for 3D texture sampler translation. TRAC #23377 Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill a16f1679 2013-07-03T15:15:17 Fix an incorrect instance of getCols which should be getNominalSize. TRAC #23263 Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 570e04d8 2013-06-21T09:15:33 Add support for passing nested structs in standard layout by value. We add support for this by using global scratch values as storage for the structs in uniform blocks. Any structs in std140 layouts that are referenced by value are initialized in the shader scope, without any packing, so the type of the structs are equivalent with what a GLSL program would expect. TRAC #23327 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill e4075c9c 2013-06-21T09:15:32 Add padding to nested structs packed with standard layout, to address HLSL's more liberal packing rules. TRAC #23327 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill c835df68 2013-06-21T09:15:32 Add support for structs in uniform blocks with standard layout. TRAC #23327 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Nicolas Capens fb50dff0 2013-06-24T16:16:23 Implemented 2D array sampler HLSL translation. TRAC #23377 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens e0ba27a2 2013-06-24T16:10:52 Construct texture functions from stored characteristics. TRAC #23377 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 9fe6f984 2013-06-24T16:05:25 Implemented 3D sampler HLSL translation. TRAC #23365 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens e27c1c3b 2013-06-17T16:47:25 Fixed texture2DProjLod for DX11. TRAC #23360 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 075368e3 2013-06-24T15:58:30 Implemented unsigned integer sampler HLSL translation. TRAC #23360 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 1f1a833d 2013-06-24T15:42:27 Implemented integer sampler HLSL translation. TRAC #23359 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Jamie Madill 574d9dd0 2013-06-20T11:55:56 Add support for std140 uniform block layout for basic types. This support does not include structures. TRAC #23083 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 440dc749 2013-06-20T11:55:55 Redesign the code that uses block layouts to use a generic base class. The cleaner code also has the benefit of allowing us to separate the HLSL-specific parts out of the shader validator. TRAC #23083 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill b4e664b1 2013-06-20T11:55:54 Alter array instanced uniform buffer objects to use direct references to HLSL constant buffers. This avoids using a shader scoped static storage buffer, with copies. TRAC #23299 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 529077d9 2013-06-20T11:55:54 Add support for column/row major layout qualifiers in generated HLSL. TRAC #23271 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 9cf6c070 2013-06-20T11:55:53 Refactor code for generating structure strings to a separate function. This could fix a potential regression, which might define structs multiple times in generated HLSL. TRAC #23271 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 010fffa8 2013-06-20T11:55:53 Pass matrix packing qualifier data back from the shader translator to the GLES API. TRAC #23271 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill defb674a 2013-06-20T11:55:51 Add a new path for querying active attributes from the shader translator, for use with layout qualifier support. TRAC #23269 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill
Jamie Madill 46131a38 2013-06-20T11:55:50 Proper support for fragment output variables for GLSL ES shader version 300. TRAC #22704 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Jamie Madill b120eac2 2013-06-12T14:08:13 Update the shader translator to use new enums for ES3 shader vertex input and fragment outputs. This fixes many corner cases and error messages with ES3 syntax. TRAC #23268 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Nicolas Capens c0f7c619 2013-06-05T11:46:09 Fix some uint handling. TRAC #23185 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens ab60b934 2013-06-05T10:31:21 Renamed UnsignedInt to UInt in the compiler. TRAC #23185 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
Jamie Madill 22d63dae 2013-06-07T12:45:12 Fix an improper usage of getCols, which should be getNominalSize, in unsigned int vector code. TRAC #23263 Signed-off-by: Shannon Woods Author: Jamie Madill
Jamie Madill a9f52472 2013-06-06T11:56:43 Fix matrix accessor getCols to correct getNominalSize in code that could trigger a debug assertion failure. Was breaking the ES2-CTS build test in Debug mode. TRAC #23263 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill
shannonwoods@chromium.org 8c788e8d 2013-05-30T00:20:21 Add support for unsigned integer vector types to the shader translator. TRAC #23080 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2404 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 6b709911 2013-05-30T00:20:04 Add support for the unsigned integer scalar type to the shader translator. TRAC #23080 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2403 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 9bd22fa9 2013-05-30T00:18:47 Add support for non-square matrices to the shader translator. TRAC #23081 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2394 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 09e09884 2013-05-30T00:18:25 Add a secondary size field to the shader language types, to account for matrix rows. Also add some extra logic to the promote method to check that the sizes of the arguments to multiplications are properly formed. We require this extra information for non-square matrix support. TRAC #23081 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2392 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 70961b33 2013-05-30T00:17:48 Add support for structures in interface and uniform blocks. Also redesigns the uniform block layout computation to be more general. TRAC #23018 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2387 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org e429ab71 2013-05-30T00:12:52 Add support to the HLSL translator for arrays of named interface blocks. TRAC #22930 Signed-off-by: Nicolas Capens Signed-off-by: Geoff Lang Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2347 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 4430b0d3 2013-05-30T00:12:34 Add support to the GLSL to HLSL translator for interface blocks with instance names. TRAC #22930 Signed-off-by: Nicolas Capens Signed-off-by: Geoff Lang Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2345 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 4a643ae4 2013-05-30T00:12:27 Add support to the HLSL translator to output interface blocks to constant buffers, using HLSL register packing rules. TRAC #22930 Signed-off-by: Nicolas Capens Signed-off-by: Geoff Lang Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2344 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 7923dd2b 2013-05-30T00:11:04 Properly validate struct uniform linking between the vertex and pixel shaders. This also implements proper struct validation for uniform blocks. TRAC #22932 Signed-off-by: Nicolas Capens Signed-off-by: Geoff Lang Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2336 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 38676dc1 2013-05-30T00:06:52 Refactor Uniform::[vp]sRegisterIndex to unsigned integers. TRAC #22858 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2305 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 0329988b 2013-05-30T00:05:26 Add support for querying gl_DepthRange as an active uniform via GetActiveUniform. TRAC #22865 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2292 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org c6ac65f6 2013-05-30T00:02:50 Implemented basic GLSL ES 3.0 texture intrinsics. TRAC #22954 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2273 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 99ab6ebc 2013-04-13T03:42:00 Fix not correctly allowing the 'require' keyword in shaders enabling EXT_draw_buffers. TRAC #22888 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2156 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 1886fd4f 2013-04-13T03:41:45 Implement flat and centroid interpolation in HLSL. TRAC #22857 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2154 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 6f273e3a 2013-04-13T03:41:15 Implemented interpolation qualifier parsing. TRAC #22857 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2149 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com e7d4a247 2013-04-13T03:38:33 Output all fragment data to gl_Color. TRAC #22715 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2124 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com a28864c8 2013-04-13T03:32:03 Pixel shaders support MRT output. TRAC #22668 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2085 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com aa8b5cff 2013-04-13T03:31:55 Shader and Compiler track uses of gl_FragCoord and gl_FragData and MRT extension usage. TRAC #22668 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2084 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 18b4c4b5 2013-04-13T03:31:40 Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output. TRAC #22668 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2082 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com c0d0c225 2013-04-13T03:29:36 Provide safer and more convenient constant union accessors. TRAC #22676 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2071 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com fff89b3a 2013-02-28T23:20:15 Build fix for qt-wk2 Review URL: https://codereview.appspot.com/7381049 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1966 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 42832a65 2013-02-28T23:18:38 Scale the vertex coordinates when the viewport has been clamped. TRAC #22649 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1952 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 10aadb2d 2013-02-28T23:17:52 Only retrieve the precision of integer and floating-point types. TRAC #22635 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1944 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com fe3c0ef0 2013-02-28T23:17:22 Store the precision of uniforms. TRAC #22635 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1940 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 9cbce920 2013-02-28T23:14:24 Don't split loops on Shader Model 4+. TRAC #22516 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1925 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 01a5cf98 2013-02-28T23:13:51 Expand GL sampler arguments to a texture and sampler argument for D3D11. TRAC #22593 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1919 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com cb332ab3 2013-02-28T23:12:18 Declare vertex varyings which have not been written, to allow successful linking. TRAC #22581 Signed-off-by: Jamie Madill Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1906 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a14ecf36 2013-02-28T23:09:42 Eliminate unused DX11 driver uniforms. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1895 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e91615cb 2013-01-25T21:56:03 Treat return statements in loops as loop discontinuities. This is so that texture2D is converted to texture2DLod in loops with return statements. HLSL does not seem to allow gradient operations in loops with return statements. It considers them to be breaks. Review URL: https://codereview.appspot.com/7131057 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1788 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 46a5b87f 2013-01-25T21:52:57 Store DX11 driver uniforms in a separate constant buffer. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1764 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com fb256be9 2013-01-25T21:49:25 Use the DX11 syntax for GLSL samplers and textures. TRAC #22330 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1739 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b73964e3 2013-01-25T21:49:14 Pass the desired HLSL version down to the HLSL generator. TRAC #22330 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1738 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6c1203f8 2013-01-11T04:12:43 In generated shaders, output +INF and -INF as largest single precision floating point number. C++ streams seem to use the representation 1.$ for INF and that isn't valid syntax in GLSL or HLSL. Also preserve the sign of INF in constant expressions that divide by zero. I can't figure out what to do about 0/0 because the shader models we are using do not support NaN. Treating it as +INF as before. Review URL: https://codereview.appspot.com/7057046 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1706 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a390e1ee 2013-01-11T04:09:39 Implemented support for DX11 driver uniforms by assigning fixed register slots. TRAC #22369 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1682 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com db019952 2012-12-20T21:13:32 Eliminated storing decorated uniform names. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1635 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c7ae02ec 2012-12-20T21:13:11 Fixed declaring arrays within structures. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1632 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7aa6afff 2012-12-20T21:13:02 Assign register indexes to dx_ constants and intercept them. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1631 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 043da138 2012-12-20T21:12:22 Provide an API for accessing the uniform array. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1625 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f4d9feff 2012-12-20T21:12:13 Declare active uniforms. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1624 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 652468c4 2012-12-20T21:11:57 Assign constant registers manually in HLSL. TRAC #22293 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1622 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8803b85f 2012-12-20T21:11:47 Simplified uniform/varying/attribute output. TRAC #22293 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1620 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 12985188 2012-12-20T20:56:31 Combine dx_Depth and dx_FrontCCW into dx_DepthFront. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1582 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7386858e 2012-12-20T20:56:10 Compute gl_FrontFacing using a single float constant. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1580 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0e5bb409 2012-10-17T18:24:53 Also prototype the Lod0 function variant if needed. TRAC #21842 Issue=374 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1307 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org dd8e4aa4 2012-07-12T01:33:10 Fix vertex texture fetch. The texture v coordinate was still being flipped. Fixes http://code.google.com/p/chromium/issues/detail?id=136650. Review URL: https://codereview.appspot.com/6345095 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1214 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2fe20a86 2012-07-11T20:37:41 Don't set the Break flag on the last loop fragment. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1213 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5b60f5eb 2012-07-11T20:37:38 Don't check for Break on the first loop fragment. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1212 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8c77f854 2012-07-11T20:37:35 Indicate breaking out of an excessive loop using the loop index name. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1211 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e9b3f60a 2012-07-11T20:37:31 Keep track of the index name of excessive loops. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1210 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0933b0cc 2012-07-11T20:37:28 Use a single index for excessive loops. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1209 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c264de47 2012-07-11T20:37:25 Limit HLSL loop scope to match that of GLSL, for excessive loops. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1208 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com c6b3b3c7 2012-06-27T22:49:39 Fix the compiler warnings on WebKit ports when updating ANGLE in WebKit. Remove the varargs used for extra info formatting in the error() and warning() methods of ParseHelper. Use std::stringstream for formatting instead. Review URL: http://codereview.appspot.com/6310067/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1170 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9616e583 2012-06-22T18:27:01 Merge no-flip-rows r1142 to trunk. Review URL: https://codereview.appspot.com/6304052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1162 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 646ea1ec 2012-06-15T17:36:31 Fixed compile error for translator_hlsl. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1153 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ecdf44a8 2012-06-01T01:45:15 Generate Lod0 functions even if they don't contain gradients, so we can call them from discontinuous loops. TRAC #20737 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1128 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ddbb45d6 2012-05-31T01:21:41 Return 0 for dFdx, dFdy and fwidth for discontinuous arguments. TRAC #20737 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1124 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e11100ce 2012-05-31T01:20:32 Call Lod0 functions when inside a loop with a discontinuity. TRAC #20737 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1123 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 89431aa5 2012-05-31T01:20:29 Output Lod0 copies of functions containing gradient operations when the shader contains a discontinuity. TRAC #20737 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1122 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a54f5186 2012-05-31T01:20:16 Added Lod0 versions of texture sampling intrinsics. TRAC #20737 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1119 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0e9704bc 2012-05-31T01:20:13 Output the complete function at once to avoid having to erase the function arguments. TRAC #20737 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1118 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 06eb0d42 2012-05-31T01:17:14 Adjust the maximum loop iterations to keep the HLSL compiler happy Trac #20913 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1117 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f8f8f362 2012-04-28T00:35:00 Renamed UnfoldSelect to UnfoldShortCircuit. TRAC #11866 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1062 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8915eba8 2012-04-28T00:34:44 Implemented short-circuiting for logical OR and AND operators. TRAC #11866 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1061 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 44fffeef 2012-04-28T00:34:20 Ensure that non-sequence single-statement conditional blocks and loop bodies get unfolding of short-circuiting operators. TRAC #11866 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1060 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 79fb1019 2012-04-26T21:07:39 Ugly hack to fix compile error on windows. VC++ does not support C99 and hence snprintf. BUG=308 Review URL: https://codereview.appspot.com/6120055 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1057 736b8ea6-26fd-11df-bfd4-992fa37f6226