|
0b20c944
|
2013-07-19T16:36:56
|
|
Replace the logic for doing vector and matrix equivalence tests in the shader with a much simpler formula.
We can use the HLSL fragment "all(a == b)" for all matrix and vector types.
TRAC #23535
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
cb127d3d
|
2013-07-15T17:26:18
|
|
Create the HLSL shadow texture function.
TRAC #23394
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
354ed2d1
|
2013-07-11T11:26:26
|
|
Compact sampler type translation.
TRAC #23394
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
75fb4752
|
2013-07-10T15:14:47
|
|
Implement textureSize.
TRAC #23485
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
c98406ab
|
2013-07-10T14:52:44
|
|
Use the simpler form of GetDimensions.
TRAC #23485
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
93e50deb
|
2013-07-09T13:46:28
|
|
Implement array sampler support.
TRAC #23472
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
6d232bb6
|
2013-07-08T15:56:38
|
|
Generate HLSL code for integer sampling.
TRAC #23472
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
98493ddc
|
2013-07-08T14:39:03
|
|
Simplified TType class by carving out TStructure and TField.
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/9866043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@2423 736b8ea6-26fd-11df-bfd4-992fa37f6226
TRAC #23415
Authored-by: alokp@chromium.org
Signed-off-by: Shannon Woods
Signed-off-by Nicolas Capens
Merged-by: Jamie Madill
|
|
2aeb26a4
|
2013-07-08T14:02:55
|
|
Added support for EXT_frag_depth
This change also required that support be added for associating built-in
variables with an extension, similar to how functions could be associated with
extensions previously.
R=alokp@chromium.org
Review URL: https://codereview.appspot.com/9827044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@2248 736b8ea6-26fd-11df-bfd4-992fa37f6226
TRAC #23333
Authored-by: bajones@chromium.org
Signed-off-by: Shannon Woods
Signed-off-by Nicolas Capens
Merged-by: Jamie Madill
|
|
94bf7f22
|
2013-07-08T13:31:15
|
|
Used size_t for object size instead of signed int.
BUG=crbug 179653
R=aedla@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/8834048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@2211 736b8ea6-26fd-11df-bfd4-992fa37f6226
TRAC #23333
Authored-by: alokp@chromium.org
Signed-off-by: Shannon Woods
Signed-off-by Nicolas Capens
Merged-by: Jamie Madill
|
|
075edd84
|
2013-07-08T13:30:19
|
|
Refactor location tracking.
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/9078046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@2202 736b8ea6-26fd-11df-bfd4-992fa37f6226
TRAC #23333
Authored-by: alokp@chromium.org
Signed-off-by: Shannon Woods
Signed-off-by Nicolas Capens
Merged-by: Jamie Madill
|
|
94c3f42d
|
2013-07-03T15:16:13
|
|
Fix a missing case in OutputHLSL::textureName for 3D texture sampler translation.
TRAC #23377
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
a16f1679
|
2013-07-03T15:15:17
|
|
Fix an incorrect instance of getCols which should be getNominalSize.
TRAC #23263
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
570e04d8
|
2013-06-21T09:15:33
|
|
Add support for passing nested structs in standard layout by value.
We add support for this by using global scratch values as storage for the structs in
uniform blocks. Any structs in std140 layouts that are referenced by value are initialized
in the shader scope, without any packing, so the type of the structs are equivalent with what
a GLSL program would expect.
TRAC #23327
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
e4075c9c
|
2013-06-21T09:15:32
|
|
Add padding to nested structs packed with standard layout, to address HLSL's more liberal packing rules.
TRAC #23327
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
c835df68
|
2013-06-21T09:15:32
|
|
Add support for structs in uniform blocks with standard layout.
TRAC #23327
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
fb50dff0
|
2013-06-24T16:16:23
|
|
Implemented 2D array sampler HLSL translation.
TRAC #23377
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
e0ba27a2
|
2013-06-24T16:10:52
|
|
Construct texture functions from stored characteristics.
TRAC #23377
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
9fe6f984
|
2013-06-24T16:05:25
|
|
Implemented 3D sampler HLSL translation.
TRAC #23365
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
e27c1c3b
|
2013-06-17T16:47:25
|
|
Fixed texture2DProjLod for DX11.
TRAC #23360
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
075368e3
|
2013-06-24T15:58:30
|
|
Implemented unsigned integer sampler HLSL translation.
TRAC #23360
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
1f1a833d
|
2013-06-24T15:42:27
|
|
Implemented integer sampler HLSL translation.
TRAC #23359
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
574d9dd0
|
2013-06-20T11:55:56
|
|
Add support for std140 uniform block layout for basic types.
This support does not include structures.
TRAC #23083
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
440dc749
|
2013-06-20T11:55:55
|
|
Redesign the code that uses block layouts to use a generic base class.
The cleaner code also has the benefit of allowing us to separate the HLSL-specific parts out of the shader validator.
TRAC #23083
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
b4e664b1
|
2013-06-20T11:55:54
|
|
Alter array instanced uniform buffer objects to use direct references to HLSL constant buffers.
This avoids using a shader scoped static storage buffer, with copies.
TRAC #23299
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
529077d9
|
2013-06-20T11:55:54
|
|
Add support for column/row major layout qualifiers in generated HLSL.
TRAC #23271
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
9cf6c070
|
2013-06-20T11:55:53
|
|
Refactor code for generating structure strings to a separate function.
This could fix a potential regression, which might define structs multiple times in generated HLSL.
TRAC #23271
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
010fffa8
|
2013-06-20T11:55:53
|
|
Pass matrix packing qualifier data back from the shader translator to the GLES API.
TRAC #23271
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
defb674a
|
2013-06-20T11:55:51
|
|
Add a new path for querying active attributes from the shader translator, for use with layout qualifier support.
TRAC #23269
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
|
|
46131a38
|
2013-06-20T11:55:50
|
|
Proper support for fragment output variables for GLSL ES shader version 300.
TRAC #22704
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
|
|
b120eac2
|
2013-06-12T14:08:13
|
|
Update the shader translator to use new enums for ES3 shader vertex input and fragment outputs.
This fixes many corner cases and error messages with ES3 syntax.
TRAC #23268
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
|
|
c0f7c619
|
2013-06-05T11:46:09
|
|
Fix some uint handling.
TRAC #23185
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
ab60b934
|
2013-06-05T10:31:21
|
|
Renamed UnsignedInt to UInt in the compiler.
TRAC #23185
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
22d63dae
|
2013-06-07T12:45:12
|
|
Fix an improper usage of getCols, which should be getNominalSize, in unsigned int vector code.
TRAC #23263
Signed-off-by: Shannon Woods
Author: Jamie Madill
|
|
a9f52472
|
2013-06-06T11:56:43
|
|
Fix matrix accessor getCols to correct getNominalSize in code that could trigger a debug assertion failure.
Was breaking the ES2-CTS build test in Debug mode.
TRAC #23263
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
|
|
8c788e8d
|
2013-05-30T00:20:21
|
|
Add support for unsigned integer vector types to the shader translator.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2404 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6b709911
|
2013-05-30T00:20:04
|
|
Add support for the unsigned integer scalar type to the shader translator.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2403 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9bd22fa9
|
2013-05-30T00:18:47
|
|
Add support for non-square matrices to the shader translator.
TRAC #23081
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2394 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
09e09884
|
2013-05-30T00:18:25
|
|
Add a secondary size field to the shader language types, to account for matrix rows. Also add some extra logic
to the promote method to check that the sizes of the arguments to multiplications are properly formed.
We require this extra information for non-square matrix support.
TRAC #23081
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2392 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
70961b33
|
2013-05-30T00:17:48
|
|
Add support for structures in interface and uniform blocks.
Also redesigns the uniform block layout computation to be more general.
TRAC #23018
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2387 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e429ab71
|
2013-05-30T00:12:52
|
|
Add support to the HLSL translator for arrays of named interface blocks.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2347 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4430b0d3
|
2013-05-30T00:12:34
|
|
Add support to the GLSL to HLSL translator for interface blocks with instance names.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2345 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4a643ae4
|
2013-05-30T00:12:27
|
|
Add support to the HLSL translator to output interface blocks to constant buffers, using HLSL register packing rules.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2344 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7923dd2b
|
2013-05-30T00:11:04
|
|
Properly validate struct uniform linking between the vertex and pixel shaders.
This also implements proper struct validation for uniform blocks.
TRAC #22932
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2336 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
38676dc1
|
2013-05-30T00:06:52
|
|
Refactor Uniform::[vp]sRegisterIndex to unsigned integers.
TRAC #22858
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2305 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0329988b
|
2013-05-30T00:05:26
|
|
Add support for querying gl_DepthRange as an active uniform via GetActiveUniform.
TRAC #22865
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2292 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c6ac65f6
|
2013-05-30T00:02:50
|
|
Implemented basic GLSL ES 3.0 texture intrinsics.
TRAC #22954
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2273 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
99ab6ebc
|
2013-04-13T03:42:00
|
|
Fix not correctly allowing the 'require' keyword in shaders enabling EXT_draw_buffers.
TRAC #22888
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2156 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1886fd4f
|
2013-04-13T03:41:45
|
|
Implement flat and centroid interpolation in HLSL.
TRAC #22857
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2154 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6f273e3a
|
2013-04-13T03:41:15
|
|
Implemented interpolation qualifier parsing.
TRAC #22857
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2149 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e7d4a247
|
2013-04-13T03:38:33
|
|
Output all fragment data to gl_Color.
TRAC #22715
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2124 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a28864c8
|
2013-04-13T03:32:03
|
|
Pixel shaders support MRT output.
TRAC #22668
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2085 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
aa8b5cff
|
2013-04-13T03:31:55
|
|
Shader and Compiler track uses of gl_FragCoord and gl_FragData and MRT extension usage.
TRAC #22668
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2084 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
18b4c4b5
|
2013-04-13T03:31:40
|
|
Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output.
TRAC #22668
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2082 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c0d0c225
|
2013-04-13T03:29:36
|
|
Provide safer and more convenient constant union accessors.
TRAC #22676
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2071 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fff89b3a
|
2013-02-28T23:20:15
|
|
Build fix for qt-wk2
Review URL: https://codereview.appspot.com/7381049
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1966 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
42832a65
|
2013-02-28T23:18:38
|
|
Scale the vertex coordinates when the viewport has been clamped.
TRAC #22649
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1952 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
10aadb2d
|
2013-02-28T23:17:52
|
|
Only retrieve the precision of integer and floating-point types.
TRAC #22635
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1944 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fe3c0ef0
|
2013-02-28T23:17:22
|
|
Store the precision of uniforms.
TRAC #22635
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1940 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9cbce920
|
2013-02-28T23:14:24
|
|
Don't split loops on Shader Model 4+.
TRAC #22516
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1925 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
01a5cf98
|
2013-02-28T23:13:51
|
|
Expand GL sampler arguments to a texture and sampler argument for D3D11.
TRAC #22593
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1919 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cb332ab3
|
2013-02-28T23:12:18
|
|
Declare vertex varyings which have not been written, to allow successful linking.
TRAC #22581
Signed-off-by: Jamie Madill
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1906 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a14ecf36
|
2013-02-28T23:09:42
|
|
Eliminate unused DX11 driver uniforms.
TRAC #22428
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1895 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e91615cb
|
2013-01-25T21:56:03
|
|
Treat return statements in loops as loop discontinuities.
This is so that texture2D is converted to texture2DLod in loops with return statements. HLSL does not seem to allow gradient operations in loops with return statements. It considers them to be breaks.
Review URL: https://codereview.appspot.com/7131057
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1788 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
46a5b87f
|
2013-01-25T21:52:57
|
|
Store DX11 driver uniforms in a separate constant buffer.
TRAC #22327
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1764 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fb256be9
|
2013-01-25T21:49:25
|
|
Use the DX11 syntax for GLSL samplers and textures.
TRAC #22330
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1739 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b73964e3
|
2013-01-25T21:49:14
|
|
Pass the desired HLSL version down to the HLSL generator.
TRAC #22330
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1738 736b8ea6-26fd-11df-bfd4-992fa37f6226
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6c1203f8
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2013-01-11T04:12:43
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In generated shaders, output +INF and -INF as largest single precision floating point number.
C++ streams seem to use the representation 1.$ for INF and that isn't valid syntax in GLSL or HLSL.
Also preserve the sign of INF in constant expressions that divide by zero. I can't figure out what to do about 0/0 because the shader models we are using do not support NaN. Treating it as +INF as before.
Review URL: https://codereview.appspot.com/7057046
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1706 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a390e1ee
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2013-01-11T04:09:39
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Implemented support for DX11 driver uniforms by assigning fixed register slots.
TRAC #22369
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1682 736b8ea6-26fd-11df-bfd4-992fa37f6226
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db019952
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2012-12-20T21:13:32
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Eliminated storing decorated uniform names.
TRAC #22326
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1635 736b8ea6-26fd-11df-bfd4-992fa37f6226
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c7ae02ec
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2012-12-20T21:13:11
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Fixed declaring arrays within structures.
TRAC #22326
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1632 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7aa6afff
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2012-12-20T21:13:02
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Assign register indexes to dx_ constants and intercept them.
TRAC #22326
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1631 736b8ea6-26fd-11df-bfd4-992fa37f6226
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043da138
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2012-12-20T21:12:22
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Provide an API for accessing the uniform array.
TRAC #22239
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1625 736b8ea6-26fd-11df-bfd4-992fa37f6226
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f4d9feff
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2012-12-20T21:12:13
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Declare active uniforms.
TRAC #22239
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1624 736b8ea6-26fd-11df-bfd4-992fa37f6226
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652468c4
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2012-12-20T21:11:57
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Assign constant registers manually in HLSL.
TRAC #22293
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1622 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8803b85f
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2012-12-20T21:11:47
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Simplified uniform/varying/attribute output.
TRAC #22293
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1620 736b8ea6-26fd-11df-bfd4-992fa37f6226
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12985188
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2012-12-20T20:56:31
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Combine dx_Depth and dx_FrontCCW into dx_DepthFront.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1582 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7386858e
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2012-12-20T20:56:10
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Compute gl_FrontFacing using a single float constant.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1580 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0e5bb409
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2012-10-17T18:24:53
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Also prototype the Lod0 function variant if needed.
TRAC #21842
Issue=374
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1307 736b8ea6-26fd-11df-bfd4-992fa37f6226
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dd8e4aa4
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2012-07-12T01:33:10
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Fix vertex texture fetch.
The texture v coordinate was still being flipped.
Fixes http://code.google.com/p/chromium/issues/detail?id=136650.
Review URL: https://codereview.appspot.com/6345095
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1214 736b8ea6-26fd-11df-bfd4-992fa37f6226
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2fe20a86
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2012-07-11T20:37:41
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Don't set the Break flag on the last loop fragment.
TRAC #21167
ISSUE=338
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1213 736b8ea6-26fd-11df-bfd4-992fa37f6226
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5b60f5eb
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2012-07-11T20:37:38
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Don't check for Break on the first loop fragment.
TRAC #21167
ISSUE=338
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1212 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8c77f854
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2012-07-11T20:37:35
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Indicate breaking out of an excessive loop using the loop index name.
TRAC #21167
ISSUE=338
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1211 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e9b3f60a
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2012-07-11T20:37:31
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Keep track of the index name of excessive loops.
TRAC #21167
ISSUE=338
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1210 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0933b0cc
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2012-07-11T20:37:28
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Use a single index for excessive loops.
TRAC #21167
ISSUE=338
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1209 736b8ea6-26fd-11df-bfd4-992fa37f6226
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c264de47
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2012-07-11T20:37:25
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Limit HLSL loop scope to match that of GLSL, for excessive loops.
TRAC #21167
ISSUE=338
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1208 736b8ea6-26fd-11df-bfd4-992fa37f6226
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c6b3b3c7
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2012-06-27T22:49:39
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Fix the compiler warnings on WebKit ports when updating ANGLE in WebKit.
Remove the varargs used for extra info formatting in the error() and warning() methods of ParseHelper. Use std::stringstream for formatting instead.
Review URL: http://codereview.appspot.com/6310067/
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1170 736b8ea6-26fd-11df-bfd4-992fa37f6226
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9616e583
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2012-06-22T18:27:01
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Merge no-flip-rows r1142 to trunk.
Review URL: https://codereview.appspot.com/6304052
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1162 736b8ea6-26fd-11df-bfd4-992fa37f6226
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646ea1ec
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2012-06-15T17:36:31
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Fixed compile error for translator_hlsl.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1153 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ecdf44a8
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2012-06-01T01:45:15
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Generate Lod0 functions even if they don't contain gradients, so we can call them from discontinuous loops.
TRAC #20737
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1128 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ddbb45d6
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2012-05-31T01:21:41
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Return 0 for dFdx, dFdy and fwidth for discontinuous arguments.
TRAC #20737
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1124 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e11100ce
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2012-05-31T01:20:32
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Call Lod0 functions when inside a loop with a discontinuity.
TRAC #20737
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1123 736b8ea6-26fd-11df-bfd4-992fa37f6226
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89431aa5
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2012-05-31T01:20:29
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Output Lod0 copies of functions containing gradient operations when the shader contains a discontinuity.
TRAC #20737
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1122 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a54f5186
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2012-05-31T01:20:16
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Added Lod0 versions of texture sampling intrinsics.
TRAC #20737
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1119 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0e9704bc
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2012-05-31T01:20:13
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Output the complete function at once to avoid having to erase the function arguments.
TRAC #20737
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1118 736b8ea6-26fd-11df-bfd4-992fa37f6226
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06eb0d42
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2012-05-31T01:17:14
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Adjust the maximum loop iterations to keep the HLSL compiler happy
Trac #20913
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1117 736b8ea6-26fd-11df-bfd4-992fa37f6226
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f8f8f362
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2012-04-28T00:35:00
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Renamed UnfoldSelect to UnfoldShortCircuit.
TRAC #11866
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1062 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8915eba8
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2012-04-28T00:34:44
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Implemented short-circuiting for logical OR and AND operators.
TRAC #11866
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1061 736b8ea6-26fd-11df-bfd4-992fa37f6226
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44fffeef
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2012-04-28T00:34:20
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Ensure that non-sequence single-statement conditional blocks and loop bodies get unfolding of short-circuiting operators.
TRAC #11866
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1060 736b8ea6-26fd-11df-bfd4-992fa37f6226
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79fb1019
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2012-04-26T21:07:39
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Ugly hack to fix compile error on windows. VC++ does not support C99 and hence snprintf.
BUG=308
Review URL: https://codereview.appspot.com/6120055
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1057 736b8ea6-26fd-11df-bfd4-992fa37f6226
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