src/compiler/translator/wgsl/TranslatorWGSL.h

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Author Commit Date CI Message
Matthew Denton b9cec916 2025-08-12T19:44:18 WGSL: default uniforms gathered in interface block The default uniform struct was being manually output by OutputUniformBlocksAndSamplers(), which did not add the appropriate @align(16) annotations to lay the struct out according to WGSL's uniform address space layout requirements. This CL uses Vulkan's method of gathering the default uniforms into an interface block. The interface block will be output normally by the traverser, including @align() annotations. The variable declaring an instance of the interface block is still output by OutputUniformBlocksAndSamplers() because it needs special @group() and @binding() annotations. Bug: angleproject:376553328 Change-Id: Ib3be7d51ffedefe5ec579a1c9aaf0a535146c694 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6795028 Commit-Queue: Matthew Denton <mpdenton@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Matthew Denton 0cdbc781 2025-03-06T11:22:18 WGSL: Output samplers, including samplers from structs This output two WGSL variables for each GLSL sampler, including samplers in structs. This does not output the correct types for the WGSL variables, yet, nor does it generate texture access function calls. It also can't deal with arrays of samplers, which are not allowed in WGSL. Note that WGSL does not allow structs containing samplers to be arguments to a function, like Vulkan, nor does it allowed arrays of samplers at all, unlike Vulkan. This deals with the former problem the same way as Vulkan and Metal, by monomorphizing functions that take unsupported arguments. Bug: angleproject:389145696 Change-Id: I346688783dd2771c8fe6848b6783d948ed111783 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6253672 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org>
Geoff Lang 67fc293a 2024-04-05T13:25:12 WebGPU: Add shader translation and program linking stubs. Add a TranslatorWGSL which outputs the same translated shaders every time. Implement the compile and link tasks. Bug: angleproject:8662 Change-Id: I62bbd6c528e1d671d0f4becc38f15f1eceb0336c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5428807 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org>