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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLSurfaceTest:
// Tests pertaining to egl::Surface.
//
#include <gtest/gtest.h>
#include <vector>
#include "common/Color.h"
#include "common/platform.h"
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/EGLWindow.h"
#include "util/OSWindow.h"
#include "util/Timer.h"
#if defined(ANGLE_ENABLE_D3D11)
# define INITGUID
# include <guiddef.h>
# include <d3d11.h>
# include <dcomp.h>
#endif
using namespace angle;
namespace
{
class EGLSurfaceTest : public ANGLETest
{
protected:
EGLSurfaceTest()
: mDisplay(EGL_NO_DISPLAY),
mWindowSurface(EGL_NO_SURFACE),
mPbufferSurface(EGL_NO_SURFACE),
mContext(EGL_NO_CONTEXT),
mSecondContext(EGL_NO_CONTEXT),
mOSWindow(nullptr)
{}
void testSetUp() override
{
mOSWindow = OSWindow::New();
mOSWindow->initialize("EGLSurfaceTest", 64, 64);
}
void tearDownContextAndSurface()
{
if (mDisplay == EGL_NO_DISPLAY)
{
return;
}
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (mWindowSurface != EGL_NO_SURFACE)
{
eglDestroySurface(mDisplay, mWindowSurface);
mWindowSurface = EGL_NO_SURFACE;
}
if (mPbufferSurface != EGL_NO_SURFACE)
{
eglDestroySurface(mDisplay, mPbufferSurface);
mPbufferSurface = EGL_NO_SURFACE;
}
if (mContext != EGL_NO_CONTEXT)
{
eglDestroyContext(mDisplay, mContext);
mContext = EGL_NO_CONTEXT;
}
if (mSecondContext != EGL_NO_CONTEXT)
{
eglDestroyContext(mDisplay, mSecondContext);
mSecondContext = EGL_NO_CONTEXT;
}
}
// Release any resources created in the test body
void testTearDown() override
{
tearDownContextAndSurface();
if (mDisplay != EGL_NO_DISPLAY)
{
eglTerminate(mDisplay);
mDisplay = EGL_NO_DISPLAY;
}
mOSWindow->destroy();
OSWindow::Delete(&mOSWindow);
ASSERT_TRUE(mWindowSurface == EGL_NO_SURFACE && mContext == EGL_NO_CONTEXT);
}
void initializeDisplay()
{
GLenum platformType = GetParam().getRenderer();
GLenum deviceType = GetParam().getDeviceType();
std::vector<EGLint> displayAttributes;
displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
displayAttributes.push_back(platformType);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
displayAttributes.push_back(EGL_DONT_CARE);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
displayAttributes.push_back(EGL_DONT_CARE);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
displayAttributes.push_back(deviceType);
displayAttributes.push_back(EGL_NONE);
mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
displayAttributes.data());
ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
EGLint majorVersion, minorVersion;
ASSERT_TRUE(eglInitialize(mDisplay, &majorVersion, &minorVersion) == EGL_TRUE);
eglBindAPI(EGL_OPENGL_ES_API);
ASSERT_EGL_SUCCESS();
}
void initializeSingleContext(EGLContext *context)
{
EGLint contextAttibutes[] = {EGL_CONTEXT_CLIENT_VERSION, GetParam().majorVersion, EGL_NONE};
*context = eglCreateContext(mDisplay, mConfig, nullptr, contextAttibutes);
ASSERT_EGL_SUCCESS();
}
void initializeContext()
{
// Only initialize the contexts once.
if (mContext == EGL_NO_CONTEXT)
{
initializeSingleContext(&mContext);
}
if (mSecondContext == EGL_NO_CONTEXT)
{
initializeSingleContext(&mSecondContext);
}
}
void initializeWindowSurfaceWithAttribs(EGLConfig config,
const std::vector<EGLint> &additionalAttributes,
EGLenum expectedResult)
{
ASSERT_EQ(mWindowSurface, EGL_NO_SURFACE);
EGLint surfaceType = EGL_NONE;
eglGetConfigAttrib(mDisplay, mConfig, EGL_SURFACE_TYPE, &surfaceType);
if (surfaceType & EGL_WINDOW_BIT)
{
std::vector<EGLint> windowAttributes = additionalAttributes;
windowAttributes.push_back(EGL_NONE);
// Create first window surface
mWindowSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(),
windowAttributes.data());
}
ASSERT_EGLENUM_EQ(eglGetError(), expectedResult);
}
void initializeSurfaceWithAttribs(EGLConfig config,
const std::vector<EGLint> &additionalAttributes)
{
mConfig = config;
EGLint surfaceType = EGL_NONE;
eglGetConfigAttrib(mDisplay, mConfig, EGL_SURFACE_TYPE, &surfaceType);
if (surfaceType & EGL_WINDOW_BIT)
{
initializeWindowSurfaceWithAttribs(config, additionalAttributes, EGL_SUCCESS);
}
if (surfaceType & EGL_PBUFFER_BIT)
{
std::vector<EGLint> pbufferAttributes = additionalAttributes;
// Give pbuffer non-zero dimensions.
pbufferAttributes.push_back(EGL_WIDTH);
pbufferAttributes.push_back(64);
pbufferAttributes.push_back(EGL_HEIGHT);
pbufferAttributes.push_back(64);
pbufferAttributes.push_back(EGL_NONE);
mPbufferSurface = eglCreatePbufferSurface(mDisplay, mConfig, pbufferAttributes.data());
ASSERT_EGL_SUCCESS();
}
initializeContext();
}
void initializeSurface(EGLConfig config)
{
std::vector<EGLint> additionalAttributes;
initializeSurfaceWithAttribs(config, additionalAttributes);
}
EGLConfig chooseDefaultConfig(bool requireWindowSurface) const
{
const EGLint configAttributes[] = {EGL_RED_SIZE,
EGL_DONT_CARE,
EGL_GREEN_SIZE,
EGL_DONT_CARE,
EGL_BLUE_SIZE,
EGL_DONT_CARE,
EGL_ALPHA_SIZE,
EGL_DONT_CARE,
EGL_DEPTH_SIZE,
EGL_DONT_CARE,
EGL_STENCIL_SIZE,
EGL_DONT_CARE,
EGL_SAMPLE_BUFFERS,
0,
EGL_SURFACE_TYPE,
requireWindowSurface ? EGL_WINDOW_BIT : EGL_DONT_CARE,
EGL_NONE};
EGLint configCount;
EGLConfig config;
if (eglChooseConfig(mDisplay, configAttributes, &config, 1, &configCount) != EGL_TRUE)
return nullptr;
if (configCount != 1)
return nullptr;
return config;
}
void initializeSurfaceWithDefaultConfig(bool requireWindowSurface)
{
EGLConfig defaultConfig = chooseDefaultConfig(requireWindowSurface);
ASSERT_NE(defaultConfig, nullptr);
initializeSurface(defaultConfig);
}
GLuint createProgram()
{
return CompileProgram(angle::essl1_shaders::vs::Simple(), angle::essl1_shaders::fs::Red());
}
void drawWithProgram(GLuint program)
{
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
GLint positionLocation =
glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib());
glUseProgram(program);
const GLfloat vertices[] = {
-1.0f, 1.0f, 0.5f, -1.0f, -1.0f, 0.5f, 1.0f, -1.0f, 0.5f,
-1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, 1.0f, 1.0f, 0.5f,
};
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
glEnableVertexAttribArray(positionLocation);
glDrawArrays(GL_TRIANGLES, 0, 6);
glDisableVertexAttribArray(positionLocation);
glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
EXPECT_PIXEL_EQ(mOSWindow->getWidth() / 2, mOSWindow->getHeight() / 2, 255, 0, 0, 255);
}
void runMessageLoopTest(EGLSurface secondSurface, EGLContext secondContext)
{
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
// Make a second context current
eglMakeCurrent(mDisplay, secondSurface, secondSurface, secondContext);
eglDestroySurface(mDisplay, mWindowSurface);
// Create second window surface
std::vector<EGLint> surfaceAttributes;
surfaceAttributes.push_back(EGL_NONE);
surfaceAttributes.push_back(EGL_NONE);
mWindowSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(),
&surfaceAttributes[0]);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
mOSWindow->signalTestEvent();
mOSWindow->messageLoop();
ASSERT_TRUE(mOSWindow->didTestEventFire());
// Simple operation to test the FBO is set appropriately
glClear(GL_COLOR_BUFFER_BIT);
}
void drawQuadThenTearDown();
EGLDisplay mDisplay;
EGLSurface mWindowSurface;
EGLSurface mPbufferSurface;
EGLContext mContext;
EGLContext mSecondContext;
EGLConfig mConfig;
OSWindow *mOSWindow;
};
class EGLFloatSurfaceTest : public EGLSurfaceTest
{
protected:
EGLFloatSurfaceTest() : EGLSurfaceTest()
{
setWindowWidth(512);
setWindowHeight(512);
}
void testSetUp() override
{
mOSWindow = OSWindow::New();
mOSWindow->initialize("EGLFloatSurfaceTest", 64, 64);
}
void testTearDown() override
{
EGLSurfaceTest::testTearDown();
glDeleteProgram(mProgram);
}
GLuint createProgram()
{
constexpr char kFS[] =
"precision highp float;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(1.0, 2.0, 3.0, 4.0);\n"
"}\n";
return CompileProgram(angle::essl1_shaders::vs::Simple(), kFS);
}
bool initializeSurfaceWithFloatConfig()
{
const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RED_SIZE,
16,
EGL_GREEN_SIZE,
16,
EGL_BLUE_SIZE,
16,
EGL_ALPHA_SIZE,
16,
EGL_COLOR_COMPONENT_TYPE_EXT,
EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
EGL_NONE,
EGL_NONE};
initializeDisplay();
EGLConfig config;
if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
{
std::cout << "EGLConfig for a float surface is not supported, skipping test"
<< std::endl;
return false;
}
initializeSurface(config);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
mProgram = createProgram();
return true;
}
GLuint mProgram;
};
// Test clearing and checking the color is correct
TEST_P(EGLFloatSurfaceTest, Clearing)
{
ANGLE_SKIP_TEST_IF(!initializeSurfaceWithFloatConfig());
ASSERT_NE(0u, mProgram) << "shader compilation failed.";
ASSERT_GL_NO_ERROR();
GLColor32F clearColor(0.0f, 1.0f, 2.0f, 3.0f);
glClearColor(clearColor.R, clearColor.G, clearColor.B, clearColor.A);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR32F_EQ(0, 0, clearColor);
}
// Test drawing and checking the color is correct
TEST_P(EGLFloatSurfaceTest, Drawing)
{
ANGLE_SKIP_TEST_IF(!initializeSurfaceWithFloatConfig());
ASSERT_NE(0u, mProgram) << "shader compilation failed.";
ASSERT_GL_NO_ERROR();
glUseProgram(mProgram);
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_32F_EQ(0, 0, 1.0f, 2.0f, 3.0f, 4.0f);
}
class EGLSurfaceTest3 : public EGLSurfaceTest
{};
// Test a surface bug where we could have two Window surfaces active
// at one time, blocking message loops. See http://crbug.com/475085
TEST_P(EGLSurfaceTest, MessageLoopBug)
{
// http://anglebug.com/3123
ANGLE_SKIP_TEST_IF(IsAndroid());
// http://anglebug.com/3138
ANGLE_SKIP_TEST_IF(IsOzone());
// http://anglebug.com/5485
ANGLE_SKIP_TEST_IF(IsIOS());
initializeDisplay();
initializeSurfaceWithDefaultConfig(true);
runMessageLoopTest(EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
// Tests the message loop bug, but with setting a second context
// instead of null.
TEST_P(EGLSurfaceTest, MessageLoopBugContext)
{
// http://anglebug.com/3123
ANGLE_SKIP_TEST_IF(IsAndroid());
// http://anglebug.com/3138
ANGLE_SKIP_TEST_IF(IsOzone());
// http://anglebug.com/5485
ANGLE_SKIP_TEST_IF(IsIOS());
initializeDisplay();
initializeSurfaceWithDefaultConfig(true);
ANGLE_SKIP_TEST_IF(!mPbufferSurface);
runMessageLoopTest(mPbufferSurface, mSecondContext);
}
// Test a bug where calling makeCurrent twice would release the surface
TEST_P(EGLSurfaceTest, MakeCurrentTwice)
{
initializeDisplay();
initializeSurfaceWithDefaultConfig(false);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
// Simple operation to test the FBO is set appropriately
glClear(GL_COLOR_BUFFER_BIT);
}
// Test that the window surface is correctly resized after calling swapBuffers
TEST_P(EGLSurfaceTest, ResizeWindow)
{
// http://anglebug.com/4453
ANGLE_SKIP_TEST_IF(isVulkanRenderer() && IsLinux() && IsIntel());
// Flaky on Linux SwANGLE http://anglebug.com/4453
ANGLE_SKIP_TEST_IF(IsLinux() && isSwiftshader());
// http://anglebug.com/5485
ANGLE_SKIP_TEST_IF(IsIOS());
ANGLE_SKIP_TEST_IF(IsLinux() && IsARM());
// Necessary for a window resizing test if there is no per-frame window size query
setWindowVisible(mOSWindow, true);
GLenum platform = GetParam().getRenderer();
bool platformSupportsZeroSize = platform == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
platform == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
int minSize = platformSupportsZeroSize ? 0 : 1;
initializeDisplay();
initializeSurfaceWithDefaultConfig(true);
ASSERT_NE(mWindowSurface, EGL_NO_SURFACE);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
EGLint height;
eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(64, height); // initial size
// set window's height to 0 (if possible) or 1
mOSWindow->resize(64, minSize);
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
// TODO(syoussefi): the GLX implementation still reads the window size as 64x64 through
// XGetGeometry. http://anglebug.com/3122
ANGLE_SKIP_TEST_IF(IsLinux() && IsOpenGL());
eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(minSize, height);
// restore window's height
mOSWindow->resize(64, 64);
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(64, height);
}
// Test that the backbuffer is correctly resized after calling swapBuffers
TEST_P(EGLSurfaceTest, ResizeWindowWithDraw)
{
// http://anglebug.com/4453
ANGLE_SKIP_TEST_IF(IsLinux());
// http://anglebug.com/5485
ANGLE_SKIP_TEST_IF(IsIOS());
// Necessary for a window resizing test if there is no per-frame window size query
setWindowVisible(mOSWindow, true);
initializeDisplay();
initializeSurfaceWithDefaultConfig(true);
initializeContext();
ASSERT_NE(mWindowSurface, EGL_NO_SURFACE);
int size = 64;
EGLint height = 0;
EGLint width = 0;
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
// Clear to red
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
eglQuerySurface(mDisplay, mWindowSurface, EGL_WIDTH, &width);
ASSERT_EGL_SUCCESS();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
EXPECT_PIXEL_COLOR_EQ(size - 1, 0, GLColor::red);
EXPECT_PIXEL_COLOR_EQ(size - 1, size - 1, GLColor::red);
EXPECT_PIXEL_COLOR_EQ(0, size - 1, GLColor::red);
EXPECT_PIXEL_COLOR_EQ(-1, -1, GLColor::transparentBlack);
EXPECT_PIXEL_COLOR_EQ(size, 0, GLColor::transparentBlack);
EXPECT_PIXEL_COLOR_EQ(0, size, GLColor::transparentBlack);
EXPECT_PIXEL_COLOR_EQ(size, size, GLColor::transparentBlack);
// set window's size small
size = 1;
mOSWindow->resize(size, size);
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
// Clear to green
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
eglQuerySurface(mDisplay, mWindowSurface, EGL_WIDTH, &width);
ASSERT_EGL_SUCCESS();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
EXPECT_PIXEL_COLOR_EQ(size - 1, 0, GLColor::green);
EXPECT_PIXEL_COLOR_EQ(size - 1, size - 1, GLColor::green);
EXPECT_PIXEL_COLOR_EQ(0, size - 1, GLColor::green);
EXPECT_PIXEL_COLOR_EQ(-1, -1, GLColor::transparentBlack);
EXPECT_PIXEL_COLOR_EQ(size, 0, GLColor::transparentBlack);
EXPECT_PIXEL_COLOR_EQ(0, size, GLColor::transparentBlack);
EXPECT_PIXEL_COLOR_EQ(size, size, GLColor::transparentBlack);
// set window's height large
size = 128;
mOSWindow->resize(size, size);
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
// Clear to blue
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
eglQuerySurface(mDisplay, mWindowSurface, EGL_WIDTH, &width);
ASSERT_EGL_SUCCESS();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
EXPECT_PIXEL_COLOR_EQ(size - 1, 0, GLColor::blue);
EXPECT_PIXEL_COLOR_EQ(size - 1, size - 1, GLColor::blue);
EXPECT_PIXEL_COLOR_EQ(0, size - 1, GLColor::blue);
EXPECT_PIXEL_COLOR_EQ(-1, -1, GLColor::transparentBlack);
EXPECT_PIXEL_COLOR_EQ(size, 0, GLColor::transparentBlack);
EXPECT_PIXEL_COLOR_EQ(0, size, GLColor::transparentBlack);
EXPECT_PIXEL_COLOR_EQ(size, size, GLColor::transparentBlack);
}
// Test that the window can be reset repeatedly before surface creation.
TEST_P(EGLSurfaceTest, ResetNativeWindow)
{
setWindowVisible(mOSWindow, true);
initializeDisplay();
for (int i = 0; i < 10; ++i)
{
mOSWindow->resetNativeWindow();
}
initializeSurfaceWithDefaultConfig(true);
initializeContext();
ASSERT_NE(mWindowSurface, EGL_NO_SURFACE);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
}
// Test creating a surface that supports a EGLConfig with 16bit
// support GL_RGB565
TEST_P(EGLSurfaceTest, CreateWithEGLConfig5650Support)
{
const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RED_SIZE,
5,
EGL_GREEN_SIZE,
6,
EGL_BLUE_SIZE,
5,
EGL_ALPHA_SIZE,
0,
EGL_DEPTH_SIZE,
0,
EGL_STENCIL_SIZE,
0,
EGL_SAMPLE_BUFFERS,
0,
EGL_NONE};
initializeDisplay();
EGLConfig config;
if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
{
std::cout << "EGLConfig for a GL_RGB565 surface is not supported, skipping test"
<< std::endl;
return;
}
initializeSurface(config);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
drawWithProgram(program);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
// Test creating a surface that supports a EGLConfig with 16bit
// support GL_RGBA4
TEST_P(EGLSurfaceTest, CreateWithEGLConfig4444Support)
{
const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RED_SIZE,
4,
EGL_GREEN_SIZE,
4,
EGL_BLUE_SIZE,
4,
EGL_ALPHA_SIZE,
4,
EGL_DEPTH_SIZE,
0,
EGL_STENCIL_SIZE,
0,
EGL_SAMPLE_BUFFERS,
0,
EGL_NONE};
initializeDisplay();
EGLConfig config;
if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
{
std::cout << "EGLConfig for a GL_RGBA4 surface is not supported, skipping test"
<< std::endl;
return;
}
initializeSurface(config);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
drawWithProgram(program);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
// Test creating a surface that supports a EGLConfig with 16bit
// support GL_RGB5_A1
TEST_P(EGLSurfaceTest, CreateWithEGLConfig5551Support)
{
const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RED_SIZE,
5,
EGL_GREEN_SIZE,
5,
EGL_BLUE_SIZE,
5,
EGL_ALPHA_SIZE,
1,
EGL_DEPTH_SIZE,
0,
EGL_STENCIL_SIZE,
0,
EGL_SAMPLE_BUFFERS,
0,
EGL_NONE};
initializeDisplay();
EGLConfig config;
if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
{
std::cout << "EGLConfig for a GL_RGB5_A1 surface is not supported, skipping test"
<< std::endl;
return;
}
initializeSurface(config);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
drawWithProgram(program);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
// Test creating a surface that supports a EGLConfig without alpha support
TEST_P(EGLSurfaceTest, CreateWithEGLConfig8880Support)
{
const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
0,
EGL_DEPTH_SIZE,
0,
EGL_STENCIL_SIZE,
0,
EGL_SAMPLE_BUFFERS,
0,
EGL_NONE};
initializeDisplay();
EGLConfig config;
if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
{
std::cout << "EGLConfig for a GL_RGB8_OES surface is not supported, skipping test"
<< std::endl;
return;
}
initializeSurface(config);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
drawWithProgram(program);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
TEST_P(EGLSurfaceTest, FixedSizeWindow)
{
const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
0,
EGL_DEPTH_SIZE,
0,
EGL_STENCIL_SIZE,
0,
EGL_SAMPLE_BUFFERS,
0,
EGL_NONE};
initializeDisplay();
ANGLE_SKIP_TEST_IF(EGLWindow::FindEGLConfig(mDisplay, configAttributes, &mConfig) == EGL_FALSE);
ANGLE_SKIP_TEST_IF(!IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_window_fixed_size"));
constexpr EGLint kInitialSize = 64;
constexpr EGLint kUpdateSize = 32;
EGLint surfaceAttributes[] = {
EGL_FIXED_SIZE_ANGLE, EGL_TRUE, EGL_WIDTH, kInitialSize, EGL_HEIGHT, kInitialSize, EGL_NONE,
};
// Create first window surface
mWindowSurface =
eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), surfaceAttributes);
ASSERT_EGL_SUCCESS();
ASSERT_NE(EGL_NO_SURFACE, mWindowSurface);
initializeContext();
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext));
ASSERT_EGL_SUCCESS();
EGLint queryIsFixedSize = 0;
EXPECT_EGL_TRUE(
eglQuerySurface(mDisplay, mWindowSurface, EGL_FIXED_SIZE_ANGLE, &queryIsFixedSize));
ASSERT_EGL_SUCCESS();
EXPECT_EGL_TRUE(queryIsFixedSize);
EGLint queryWidth = 0;
EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, mWindowSurface, EGL_WIDTH, &queryWidth));
ASSERT_EGL_SUCCESS();
EXPECT_EQ(kInitialSize, queryWidth);
EGLint queryHeight = 0;
EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &queryHeight));
ASSERT_EGL_SUCCESS();
EXPECT_EQ(kInitialSize, queryHeight);
// Update the size
EXPECT_EGL_TRUE(eglSurfaceAttrib(mDisplay, mWindowSurface, EGL_WIDTH, kUpdateSize));
ASSERT_EGL_SUCCESS();
EXPECT_EGL_TRUE(eglWaitNative(EGL_CORE_NATIVE_ENGINE));
ASSERT_EGL_SUCCESS();
EGLint queryUpdatedWidth = 0;
EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, mWindowSurface, EGL_WIDTH, &queryUpdatedWidth));
ASSERT_EGL_SUCCESS();
EXPECT_EQ(kUpdateSize, queryUpdatedWidth);
}
TEST_P(EGLSurfaceTest3, MakeCurrentDifferentSurfaces)
{
const EGLint configAttributes[] = {
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0, EGL_STENCIL_SIZE, 0, EGL_SAMPLE_BUFFERS, 0, EGL_NONE};
EGLSurface firstPbufferSurface;
EGLSurface secondPbufferSurface;
initializeDisplay();
ANGLE_SKIP_TEST_IF(EGLWindow::FindEGLConfig(mDisplay, configAttributes, &mConfig) == EGL_FALSE);
EGLint surfaceType = 0;
eglGetConfigAttrib(mDisplay, mConfig, EGL_SURFACE_TYPE, &surfaceType);
bool supportsPbuffers = (surfaceType & EGL_PBUFFER_BIT) != 0;
EGLint bindToTextureRGBA = 0;
eglGetConfigAttrib(mDisplay, mConfig, EGL_BIND_TO_TEXTURE_RGBA, &bindToTextureRGBA);
bool supportsBindTexImage = (bindToTextureRGBA == EGL_TRUE);
const EGLint pBufferAttributes[] = {
EGL_WIDTH, 64,
EGL_HEIGHT, 64,
EGL_TEXTURE_FORMAT, supportsPbuffers ? EGL_TEXTURE_RGBA : EGL_NO_TEXTURE,
EGL_TEXTURE_TARGET, supportsBindTexImage ? EGL_TEXTURE_2D : EGL_NO_TEXTURE,
EGL_NONE, EGL_NONE,
};
// Create the surfaces
firstPbufferSurface = eglCreatePbufferSurface(mDisplay, mConfig, pBufferAttributes);
ASSERT_EGL_SUCCESS();
ASSERT_NE(EGL_NO_SURFACE, firstPbufferSurface);
secondPbufferSurface = eglCreatePbufferSurface(mDisplay, mConfig, pBufferAttributes);
ASSERT_EGL_SUCCESS();
ASSERT_NE(EGL_NO_SURFACE, secondPbufferSurface);
initializeContext();
// Use the same surface for both draw and read
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, firstPbufferSurface, firstPbufferSurface, mContext));
// TODO(http://www.anglebug.com/6284): Failing with OpenGL ES backend on Android.
// Must be after the eglMakeCurrent() so the renderer string is initialized.
ANGLE_SKIP_TEST_IF(IsOpenGLES() && IsAndroid());
glClearColor(GLColor::red.R, GLColor::red.G, GLColor::red.B, GLColor::red.A);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
// Use different surfaces for draw and read, read should stay the same
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, secondPbufferSurface, firstPbufferSurface, mContext));
glClearColor(GLColor::blue.R, GLColor::blue.G, GLColor::blue.B, GLColor::blue.A);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
// Verify draw surface was cleared
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, secondPbufferSurface, secondPbufferSurface, mContext));
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, firstPbufferSurface, secondPbufferSurface, mContext));
ASSERT_EGL_SUCCESS();
// Blit the source surface to the destination surface
glBlitFramebuffer(0, 0, 64, 64, 0, 0, 64, 64, GL_COLOR_BUFFER_BIT, GL_NEAREST);
ASSERT_GL_NO_ERROR();
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, firstPbufferSurface, firstPbufferSurface, mContext));
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
}
#if defined(ANGLE_ENABLE_D3D11)
class EGLSurfaceTestD3D11 : public EGLSurfaceTest
{};
// Test that rendering to an IDCompositionSurface using a pbuffer works.
TEST_P(EGLSurfaceTestD3D11, CreateDirectCompositionSurface)
{
ANGLE_SKIP_TEST_IF(!IsEGLClientExtensionEnabled("EGL_ANGLE_platform_angle_d3d"));
initializeDisplay();
EGLAttrib device = 0;
EGLAttrib newEglDevice = 0;
ASSERT_EGL_TRUE(eglQueryDisplayAttribEXT(mDisplay, EGL_DEVICE_EXT, &newEglDevice));
ASSERT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(newEglDevice),
EGL_D3D11_DEVICE_ANGLE, &device));
angle::ComPtr<ID3D11Device> d3d11Device(reinterpret_cast<ID3D11Device *>(device));
ASSERT_TRUE(!!d3d11Device);
HMODULE dcompLibrary = LoadLibraryA("dcomp.dll");
if (!dcompLibrary)
{
std::cout << "DirectComposition not supported" << std::endl;
return;
}
typedef HRESULT(WINAPI * PFN_DCOMPOSITION_CREATE_DEVICE2)(IUnknown * dxgiDevice, REFIID iid,
void **dcompositionDevice);
PFN_DCOMPOSITION_CREATE_DEVICE2 createDComp = reinterpret_cast<PFN_DCOMPOSITION_CREATE_DEVICE2>(
GetProcAddress(dcompLibrary, "DCompositionCreateDevice2"));
if (!createDComp)
{
std::cout << "DirectComposition2 not supported" << std::endl;
FreeLibrary(dcompLibrary);
return;
}
angle::ComPtr<IDCompositionDevice> dcompDevice;
HRESULT hr = createDComp(d3d11Device.Get(), IID_PPV_ARGS(dcompDevice.GetAddressOf()));
ASSERT_TRUE(SUCCEEDED(hr));
angle::ComPtr<IDCompositionSurface> dcompSurface;
hr = dcompDevice->CreateSurface(100, 100, DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_ALPHA_MODE_PREMULTIPLIED, dcompSurface.GetAddressOf());
ASSERT_TRUE(SUCCEEDED(hr));
angle::ComPtr<ID3D11Texture2D> texture;
POINT updateOffset;
hr = dcompSurface->BeginDraw(nullptr, IID_PPV_ARGS(texture.GetAddressOf()), &updateOffset);
ASSERT_TRUE(SUCCEEDED(hr));
const EGLint configAttributes[] = {
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0, EGL_STENCIL_SIZE, 0, EGL_SAMPLE_BUFFERS, 0, EGL_NONE};
EGLConfig config;
ASSERT_EGL_TRUE(EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config));
const EGLint surfaceAttributes[] = {EGL_WIDTH,
100,
EGL_HEIGHT,
100,
EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE,
EGL_TRUE,
EGL_TEXTURE_OFFSET_X_ANGLE,
updateOffset.x,
EGL_TEXTURE_OFFSET_Y_ANGLE,
updateOffset.y,
EGL_NONE};
EGLClientBuffer buffer = reinterpret_cast<EGLClientBuffer>(texture.Get());
mPbufferSurface = eglCreatePbufferFromClientBuffer(mDisplay, EGL_D3D_TEXTURE_ANGLE, buffer,
config, surfaceAttributes);
ASSERT_EGL_SUCCESS();
mConfig = config;
initializeContext();
eglMakeCurrent(mDisplay, mPbufferSurface, mPbufferSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
drawWithProgram(program);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
TEST_P(EGLSurfaceTestD3D11, CreateSurfaceWithTextureOffset)
{
ANGLE_SKIP_TEST_IF(!IsEGLClientExtensionEnabled("EGL_ANGLE_platform_angle_d3d"));
initializeDisplay();
const EGLint configAttributes[] = {
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0, EGL_STENCIL_SIZE, 0, EGL_SAMPLE_BUFFERS, 0, EGL_NONE};
EGLConfig config;
ASSERT_EGL_TRUE(EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config));
mConfig = config;
initializeContext();
EGLAttrib device = 0;
EGLAttrib newEglDevice = 0;
ASSERT_EGL_TRUE(eglQueryDisplayAttribEXT(mDisplay, EGL_DEVICE_EXT, &newEglDevice));
ASSERT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(newEglDevice),
EGL_D3D11_DEVICE_ANGLE, &device));
angle::ComPtr<ID3D11Device> d3d11Device(reinterpret_cast<ID3D11Device *>(device));
ASSERT_TRUE(!!d3d11Device);
constexpr UINT kTextureWidth = 100;
constexpr UINT kTextureHeight = 100;
constexpr Color<uint8_t> kOpaqueBlack(0, 0, 0, 255);
std::vector<Color<uint8_t>> textureData(kTextureWidth * kTextureHeight, kOpaqueBlack);
D3D11_SUBRESOURCE_DATA initialData = {};
initialData.pSysMem = textureData.data();
initialData.SysMemPitch = kTextureWidth * sizeof(kOpaqueBlack);
D3D11_TEXTURE2D_DESC desc = {};
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.Width = kTextureWidth;
desc.Height = kTextureHeight;
desc.ArraySize = 1;
desc.MipLevels = 1;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
angle::ComPtr<ID3D11Texture2D> texture;
HRESULT hr = d3d11Device->CreateTexture2D(&desc, &initialData, &texture);
ASSERT_TRUE(SUCCEEDED(hr));
angle::ComPtr<ID3D11DeviceContext> d3d11Context;
d3d11Device->GetImmediateContext(&d3d11Context);
// Specify a texture offset of (50, 50) when rendering to the pbuffer surface.
const EGLint surfaceAttributes[] = {EGL_WIDTH,
kTextureWidth,
EGL_HEIGHT,
kTextureHeight,
EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE,
EGL_TRUE,
EGL_TEXTURE_OFFSET_X_ANGLE,
50,
EGL_TEXTURE_OFFSET_Y_ANGLE,
50,
EGL_NONE};
EGLClientBuffer buffer = reinterpret_cast<EGLClientBuffer>(texture.Get());
mPbufferSurface = eglCreatePbufferFromClientBuffer(mDisplay, EGL_D3D_TEXTURE_ANGLE, buffer,
config, surfaceAttributes);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, mPbufferSurface, mPbufferSurface, mContext);
ASSERT_EGL_SUCCESS();
// glClear should only clear subrect at offset (50, 50) without explicit scissor.
glClearColor(0, 0, 1, 1); // Blue
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_PIXEL_EQ(25, 25, 0, 0, 0, 255);
EXPECT_PIXEL_EQ(75, 75, 0, 0, 255, 255);
EXPECT_GL_NO_ERROR();
// Drawing with a shader should also update the same subrect only without explicit viewport.
GLuint program = createProgram(); // Red
ASSERT_NE(0u, program);
GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib());
glUseProgram(program);
const GLfloat vertices[] = {
-1.0f, 1.0f, 0.5f, -1.0f, -1.0f, 0.5f, 1.0f, -1.0f, 0.5f,
-1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, 1.0f, 1.0f, 0.5f,
};
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
glEnableVertexAttribArray(positionLocation);
glDrawArrays(GL_TRIANGLES, 0, 6);
glDisableVertexAttribArray(positionLocation);
glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
EXPECT_PIXEL_EQ(25, 25, 0, 0, 0, 255);
EXPECT_PIXEL_EQ(75, 75, 255, 0, 0, 255);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
EXPECT_GL_NO_ERROR();
// Blit framebuffer should also blit to the same subrect despite the dstX/Y arguments.
GLRenderbuffer renderBuffer;
glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 50, 50);
EXPECT_GL_NO_ERROR();
GLFramebuffer framebuffer;
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer);
EXPECT_GL_NO_ERROR();
glClearColor(0, 1, 0, 1); // Green
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_PIXEL_EQ(25, 25, 0, 255, 0, 255);
EXPECT_GL_NO_ERROR();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0u);
glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
glBlitFramebuffer(0, 0, 50, 50, 0, 0, 50, 50, GL_COLOR_BUFFER_BIT, GL_NEAREST);
EXPECT_GL_NO_ERROR();
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0u);
EXPECT_PIXEL_EQ(25, 25, 0, 0, 0, 255);
EXPECT_PIXEL_EQ(75, 75, 0, 255, 0, 255);
EXPECT_GL_NO_ERROR();
}
TEST_P(EGLSurfaceTestD3D11, CreateSurfaceWithMSAA)
{
ANGLE_SKIP_TEST_IF(!IsEGLClientExtensionEnabled("EGL_ANGLE_platform_angle_d3d"));
// clang-format off
const EGLint configAttributes[] =
{
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_SAMPLE_BUFFERS, 1,
EGL_SAMPLES, 4,
EGL_NONE
};
// clang-format on
initializeDisplay();
EGLConfig config;
if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
{
std::cout << "EGLConfig for 4xMSAA is not supported, skipping test" << std::endl;
return;
}
initializeSurface(config);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib());
ASSERT_NE(-1, positionLocation);
glUseProgram(program);
const GLfloat halfPixelOffset = 0.5f * 2.0f / mOSWindow->getWidth();
// clang-format off
const GLfloat vertices[] =
{
-1.0f + halfPixelOffset, 1.0f, 0.5f,
-1.0f + halfPixelOffset, -1.0f, 0.5f,
1.0f, -1.0f, 0.5f
};
// clang-format on
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
glEnableVertexAttribArray(positionLocation);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray(positionLocation);
glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
EXPECT_PIXEL_NEAR(0, 0, 127, 0, 0, 255, 10);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
#endif // ANGLE_ENABLE_D3D11
// Verify bliting between two surfaces works correctly.
TEST_P(EGLSurfaceTest3, BlitBetweenSurfaces)
{
initializeDisplay();
ASSERT_NE(mDisplay, EGL_NO_DISPLAY);
initializeSurfaceWithDefaultConfig(true);
ASSERT_NE(mWindowSurface, EGL_NO_SURFACE);
ASSERT_NE(mContext, EGL_NO_CONTEXT);
EGLSurface surface1;
EGLSurface surface2;
const EGLint surfaceAttributes[] = {
EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE,
};
surface1 = eglCreatePbufferSurface(mDisplay, mConfig, surfaceAttributes);
ASSERT_EGL_SUCCESS();
surface2 = eglCreatePbufferSurface(mDisplay, mConfig, surfaceAttributes);
ASSERT_EGL_SUCCESS();
// Clear surface1.
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, surface1, surface1, mContext));
// TODO(http://www.anglebug.com/6284): Failing with OpenGL ES backend on Android and Windows.
// Must be after the eglMakeCurrent() so the renderer string is initialized.
ANGLE_SKIP_TEST_IF(IsOpenGLES() && (IsAndroid() || IsWindows()));
glClearColor(GLColor::red.R, GLColor::red.G, GLColor::red.B, GLColor::red.A);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
// Blit from surface1 to surface2.
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, surface2, surface1, mContext));
glBlitFramebuffer(0, 0, 64, 64, 0, 0, 64, 64, GL_COLOR_BUFFER_BIT, GL_NEAREST);
ASSERT_GL_NO_ERROR();
// Confirm surface1 has the clear color.
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, surface1, surface1, mContext));
EXPECT_PIXEL_COLOR_EQ(32, 32, GLColor::red);
// Confirm surface2 has the blited clear color.
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, surface2, surface2, mContext));
EXPECT_PIXEL_COLOR_EQ(32, 32, GLColor::red);
eglDestroySurface(mDisplay, surface1);
eglDestroySurface(mDisplay, surface2);
}
// Verify bliting between two surfaces works correctly.
TEST_P(EGLSurfaceTest3, BlitBetweenSurfacesWithDeferredClear)
{
initializeDisplay();
ASSERT_NE(mDisplay, EGL_NO_DISPLAY);
initializeSurfaceWithDefaultConfig(true);
ASSERT_NE(mWindowSurface, EGL_NO_SURFACE);
ASSERT_NE(mContext, EGL_NO_CONTEXT);
EGLSurface surface1;
EGLSurface surface2;
const EGLint surfaceAttributes[] = {
EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE,
};
surface1 = eglCreatePbufferSurface(mDisplay, mConfig, surfaceAttributes);
ASSERT_EGL_SUCCESS();
surface2 = eglCreatePbufferSurface(mDisplay, mConfig, surfaceAttributes);
ASSERT_EGL_SUCCESS();
// Clear surface1.
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, surface1, surface1, mContext));
// TODO(http://www.anglebug.com/6284): Failing with OpenGL ES backend on Android and Windows.
// Must be after the eglMakeCurrent() so the renderer string is initialized.
ANGLE_SKIP_TEST_IF(IsOpenGLES() && (IsAndroid() || IsWindows()));
glClearColor(GLColor::red.R, GLColor::red.G, GLColor::red.B, GLColor::red.A);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
// Force the clear to be flushed
EXPECT_PIXEL_COLOR_EQ(32, 32, GLColor::red);
// Clear to green, but don't read it back so the clear is deferred.
glClearColor(GLColor::green.R, GLColor::green.G, GLColor::green.B, GLColor::green.A);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
// Blit from surface1 to surface2.
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, surface2, surface1, mContext));
glBlitFramebuffer(0, 0, 64, 64, 0, 0, 64, 64, GL_COLOR_BUFFER_BIT, GL_NEAREST);
ASSERT_GL_NO_ERROR();
// Confirm surface1 has the clear color.
EXPECT_PIXEL_COLOR_EQ(32, 32, GLColor::green);
// Confirm surface2 has the blited clear color.
EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, surface2, surface2, mContext));
EXPECT_PIXEL_COLOR_EQ(32, 32, GLColor::green);
eglDestroySurface(mDisplay, surface1);
eglDestroySurface(mDisplay, surface2);
}
// Verify switching between a surface with robust resource init and one without still clears alpha.
TEST_P(EGLSurfaceTest, RobustResourceInitAndEmulatedAlpha)
{
// http://anglebug.com/5279
ANGLE_SKIP_TEST_IF(IsNVIDIA() && isGLRenderer() && IsLinux());
// http://anglebug.com/5280
ANGLE_SKIP_TEST_IF(IsAndroid() && IsNexus5X() && isGLESRenderer());
initializeDisplay();
ASSERT_NE(mDisplay, EGL_NO_DISPLAY);
ANGLE_SKIP_TEST_IF(
!IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_robust_resource_initialization"));
// Initialize and draw red to a Surface with robust resource init enabled.
constexpr EGLint kRGBAAttributes[] = {EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE};
EGLint configCount = 0;
EGLConfig rgbaConfig = nullptr;
ASSERT_EGL_TRUE(eglChooseConfig(mDisplay, kRGBAAttributes, &rgbaConfig, 1, &configCount));
ASSERT_EQ(configCount, 1);
ASSERT_NE(rgbaConfig, nullptr);
std::vector<EGLint> robustInitAttribs;
robustInitAttribs.push_back(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE);
robustInitAttribs.push_back(EGL_TRUE);
initializeSurfaceWithAttribs(rgbaConfig, robustInitAttribs);
ASSERT_EGL_SUCCESS();
ASSERT_NE(mWindowSurface, EGL_NO_SURFACE);
initializeSingleContext(&mContext);
ASSERT_EGL_SUCCESS();
ASSERT_NE(mContext, EGL_NO_CONTEXT);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
eglSwapBuffers(mDisplay, mWindowSurface);
// RGBA robust init setup complete. Draw red and verify.
{
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
glUseProgram(program);
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
eglSwapBuffers(mDisplay, mWindowSurface);
}
tearDownContextAndSurface();
// Create second RGB surface with robust resource disabled.
constexpr EGLint kRGBAttributes[] = {EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE};
configCount = 0;
EGLConfig rgbConfig = nullptr;
ASSERT_EGL_TRUE(eglChooseConfig(mDisplay, kRGBAttributes, &rgbConfig, 1, &configCount));
ASSERT_EQ(configCount, 1);
ASSERT_NE(rgbConfig, nullptr);
initializeSurface(rgbConfig);
ASSERT_EGL_SUCCESS();
ASSERT_NE(mWindowSurface, EGL_NO_SURFACE);
initializeSingleContext(&mContext);
ASSERT_EGL_SUCCESS();
ASSERT_NE(mContext, EGL_NO_CONTEXT);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
// RGB non-robust init setup complete. Draw red and verify.
{
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
glUseProgram(program);
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
eglSwapBuffers(mDisplay, mWindowSurface);
}
}
void EGLSurfaceTest::drawQuadThenTearDown()
{
initializeSingleContext(&mContext);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
{
ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green());
drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
}
tearDownContextAndSurface();
}
// Tests the EGL_ANGLE_create_surface_swap_interval extension if available.
TEST_P(EGLSurfaceTest, CreateSurfaceSwapIntervalANGLE)
{
initializeDisplay();
ASSERT_NE(mDisplay, EGL_NO_DISPLAY);
mConfig = chooseDefaultConfig(true);
ASSERT_NE(mConfig, nullptr);
if (IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_surface_swap_interval"))
{
// Test error conditions.
EGLint minSwapInterval = 0;
eglGetConfigAttrib(mDisplay, mConfig, EGL_MIN_SWAP_INTERVAL, &minSwapInterval);
ASSERT_EGL_SUCCESS();
if (minSwapInterval > 0)
{
std::vector<EGLint> min1SwapAttribs = {EGL_SWAP_INTERVAL_ANGLE, minSwapInterval - 1};
initializeWindowSurfaceWithAttribs(mConfig, min1SwapAttribs, EGL_BAD_ATTRIBUTE);
}
EGLint maxSwapInterval = 0;
eglGetConfigAttrib(mDisplay, mConfig, EGL_MAX_SWAP_INTERVAL, &maxSwapInterval);
ASSERT_EGL_SUCCESS();
if (maxSwapInterval < std::numeric_limits<EGLint>::max())
{
std::vector<EGLint> max1SwapAttribs = {EGL_SWAP_INTERVAL_ANGLE, maxSwapInterval + 1};
initializeWindowSurfaceWithAttribs(mConfig, max1SwapAttribs, EGL_BAD_ATTRIBUTE);
}
// Test valid min/max usage.
{
std::vector<EGLint> minSwapAttribs = {EGL_SWAP_INTERVAL_ANGLE, minSwapInterval};
initializeWindowSurfaceWithAttribs(mConfig, minSwapAttribs, EGL_SUCCESS);
drawQuadThenTearDown();
}
if (minSwapInterval != maxSwapInterval)
{
std::vector<EGLint> maxSwapAttribs = {EGL_SWAP_INTERVAL_ANGLE, maxSwapInterval};
initializeWindowSurfaceWithAttribs(mConfig, maxSwapAttribs, EGL_SUCCESS);
drawQuadThenTearDown();
}
}
else
{
// Test extension unavailable error.
std::vector<EGLint> swapInterval1Attribs = {EGL_SWAP_INTERVAL_ANGLE, 1};
initializeWindowSurfaceWithAttribs(mConfig, swapInterval1Attribs, EGL_BAD_ATTRIBUTE);
}
}
} // anonymous namespace
ANGLE_INSTANTIATE_TEST(EGLSurfaceTest,
WithNoFixture(ES2_D3D9()),
WithNoFixture(ES2_D3D11()),
WithNoFixture(ES3_D3D11()),
WithNoFixture(ES2_OPENGL()),
WithNoFixture(ES3_OPENGL()),
WithNoFixture(ES2_OPENGLES()),
WithNoFixture(ES3_OPENGLES()),
WithNoFixture(ES2_VULKAN()),
WithNoFixture(ES3_VULKAN()),
WithNoFixture(ES2_VULKAN_SWIFTSHADER()),
WithNoFixture(ES3_VULKAN_SWIFTSHADER()));
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EGLFloatSurfaceTest);
ANGLE_INSTANTIATE_TEST(EGLFloatSurfaceTest,
WithNoFixture(ES2_OPENGL()),
WithNoFixture(ES3_OPENGL()),
WithNoFixture(ES2_VULKAN()),
WithNoFixture(ES3_VULKAN()));
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EGLSurfaceTest3);
ANGLE_INSTANTIATE_TEST(EGLSurfaceTest3,
WithNoFixture(ES3_D3D11()),
WithNoFixture(ES3_OPENGLES()),
WithNoFixture(ES3_VULKAN()),
WithNoFixture(ES3_VULKAN_SWIFTSHADER()));
#if defined(ANGLE_ENABLE_D3D11)
ANGLE_INSTANTIATE_TEST(EGLSurfaceTestD3D11, WithNoFixture(ES2_D3D11()), WithNoFixture(ES3_D3D11()));
#endif