Hash :
666818ea
Author :
Date :
2018-11-14T09:54:33
Use angle::Result in front-end (Part 8) Refactors the gl::Texture class and a few related methods. Also reduces binary size by up to 4k. Bug: angleproject:2491 Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214 Reviewed-on: https://chromium-review.googlesource.com/c/1291845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PathGL.h: Class definition for CHROMIUM_path_rendering path object for the
// GL backend.
#ifndef LIBANGLE_RENDERER_GL_PATHIMPL_H_
#define LIBANGLE_RENDERER_GL_PATHIMPL_H_
#include "libANGLE/renderer/PathImpl.h"
namespace rx
{
class FunctionsGL;
class PathGL : public PathImpl
{
public:
PathGL(const FunctionsGL *functions, GLuint path);
~PathGL() override;
angle::Result setCommands(GLsizei numCommands,
const GLubyte *commands,
GLsizei numCoords,
GLenum coordType,
const void *coords) override;
void setPathParameter(GLenum pname, GLfloat value) override;
GLuint getPathID() const { return mPathID; }
private:
const FunctionsGL *mFunctions;
GLuint mPathID;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_PATHIMPL_H_