Hash :
0f4d72e6
Author :
Date :
2019-05-06T10:27:34
Add makeCurrent and unMakeCurrent to SurfaceImpl. SurfaceGL had these methods already so they are just moving up the inheritance hierarchy. This ends up simplifying some state tracking we had in our surface implementations. BUG=angleproject:2464 Change-Id: I480588ca8470d9ef507f95e0c0297fe126b3abfb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595434 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceGL.cpp: OpenGL implementation of egl::Surface
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include "libANGLE/Context.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/BlitGL.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
namespace rx
{
SurfaceGL::SurfaceGL(const egl::SurfaceState &state) : SurfaceImpl(state) {}
SurfaceGL::~SurfaceGL() {}
FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &data)
{
return new FramebufferGL(data, 0, true);
}
egl::Error SurfaceGL::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
{
UNREACHABLE();
return egl::EglBadSurface();
}
angle::Result SurfaceGL::initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex)
{
FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer(0));
ASSERT(framebufferGL->isDefault());
BlitGL *blitter = GetBlitGL(context);
ANGLE_TRY(blitter->clearFramebuffer(framebufferGL));
return angle::Result::Continue;
}
} // namespace rx