Hash :
de53e308
Author :
Date :
2021-01-26T12:44:04
Metal: Fix XFB failures on ARM. Metal back-end needs to generate 2 versions of XFB shader: - one version without XFB emulation code for rasterized draw. - one version with XFB emulation code for draws with rasterization disabled. Based on a change by le.hoang.q@gmail.com Bug: chromium:1167763 Change-Id: I2858859e15b18701fadff09092bb08778c4a7e64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2648636 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GlslangWrapperVk: Wrapper for Vulkan's glslang compiler.
//
#include "libANGLE/renderer/vulkan/GlslangWrapperVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
namespace rx
{
namespace
{
angle::Result ErrorHandler(vk::Context *context, GlslangError)
{
ANGLE_VK_CHECK(context, false, VK_ERROR_INVALID_SHADER_NV);
return angle::Result::Stop;
}
} // namespace
// static
GlslangSourceOptions GlslangWrapperVk::CreateSourceOptions(const angle::FeaturesVk &features)
{
GlslangSourceOptions options;
options.supportsTransformFeedbackExtension =
features.supportsTransformFeedbackExtension.enabled;
options.supportsTransformFeedbackEmulation = features.emulateTransformFeedback.enabled;
options.enableTransformFeedbackEmulation = options.supportsTransformFeedbackEmulation;
options.emulateBresenhamLines = features.basicGLLineRasterization.enabled;
return options;
}
// static
void GlslangWrapperVk::ResetGlslangProgramInterfaceInfo(
GlslangProgramInterfaceInfo *glslangProgramInterfaceInfo)
{
glslangProgramInterfaceInfo->uniformsAndXfbDescriptorSetIndex =
ToUnderlying(DescriptorSetIndex::UniformsAndXfb);
glslangProgramInterfaceInfo->currentUniformBindingIndex = 0;
glslangProgramInterfaceInfo->textureDescriptorSetIndex =
ToUnderlying(DescriptorSetIndex::Texture);
glslangProgramInterfaceInfo->currentTextureBindingIndex = 0;
glslangProgramInterfaceInfo->shaderResourceDescriptorSetIndex =
ToUnderlying(DescriptorSetIndex::ShaderResource);
glslangProgramInterfaceInfo->currentShaderResourceBindingIndex = 0;
glslangProgramInterfaceInfo->driverUniformsDescriptorSetIndex =
ToUnderlying(DescriptorSetIndex::DriverUniforms);
glslangProgramInterfaceInfo->locationsUsedForXfbExtension = 0;
}
// static
void GlslangWrapperVk::GetShaderSource(const angle::FeaturesVk &features,
const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
GlslangProgramInterfaceInfo *programInterfaceInfo,
gl::ShaderMap<std::string> *shaderSourcesOut,
ShaderInterfaceVariableInfoMap *variableInfoMapOut)
{
GlslangSourceOptions options = CreateSourceOptions(features);
GlslangGetShaderSource(options, programState, resources, programInterfaceInfo, shaderSourcesOut,
variableInfoMapOut);
}
// static
angle::Result GlslangWrapperVk::GetShaderCode(vk::Context *context,
const gl::ShaderBitSet &linkedShaderStages,
const gl::Caps &glCaps,
const gl::ShaderMap<std::string> &shaderSources,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut)
{
return GlslangGetShaderSpirvCode(
[context](GlslangError error) { return ErrorHandler(context, error); }, linkedShaderStages,
glCaps, shaderSources, shaderCodeOut);
}
// static
angle::Result GlslangWrapperVk::TransformSpirV(
vk::Context *context,
const GlslangSpirvOptions &options,
const ShaderInterfaceVariableInfoMap &variableInfoMap,
const SpirvBlob &initialSpirvBlob,
SpirvBlob *shaderCodeOut)
{
return GlslangTransformSpirvCode(
[context](GlslangError error) { return ErrorHandler(context, error); }, options,
variableInfoMap, initialSpirvBlob, shaderCodeOut);
}
// static
angle::Result GlslangWrapperVk::CompileShaderOneOff(vk::Context *context,
gl::ShaderType shaderType,
const std::string &shaderSource,
SpirvBlob *spirvBlobOut)
{
return GlslangCompileShaderOneOff(
[context](GlslangError error) { return ErrorHandler(context, error); }, shaderType,
shaderSource, spirvBlobOut);
}
} // namespace rx