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  • Hash : 56330564
    Author : Shahbaz Youssefi
    Date : 2020-12-10T00:46:04

    Vulkan: Support layered framebuffers
    
    This feature is introduced by geometry shaders, where all the layers of
    a texture can be attached to a framebuffer.  The geometry shader would
    use gl_Layer to decide which layer the primitive should be rendered to.
    
    Bug: angleproject:3571
    Change-Id: Ib2ae8e227b226295f9e2f62f6b230839070bc95c
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582711
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    

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