Hash :
f51639a4
Author :
Date :
2014-06-25T16:04:57
Use a common include for GL headers. A common place to define required GL includes gives us a nice point to centralize GL customizations. In the header currently are the basic GLES headers with extensions, and a define carried over from desktop GL. BUG=angle:466 Change-Id: I6fc61947b4514654ec21355a786904eac04656c0 Reviewed-on: https://chromium-review.googlesource.com/204936 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBGLESV2_TRANSFORM_FEEDBACK_H_
#define LIBGLESV2_TRANSFORM_FEEDBACK_H_
#include "common/angleutils.h"
#include "common/RefCountObject.h"
#include "angle_gl.h"
namespace gl
{
class TransformFeedback : public RefCountObject
{
public:
explicit TransformFeedback(GLuint id);
virtual ~TransformFeedback();
void start(GLenum primitiveMode);
void stop();
GLboolean isStarted() const;
GLenum getDrawMode() const;
void pause();
void resume();
GLboolean isPaused() const;
private:
DISALLOW_COPY_AND_ASSIGN(TransformFeedback);
GLboolean mStarted;
GLenum mPrimitiveMode;
GLboolean mPaused;
};
}
#endif // LIBGLESV2_TRANSFORM_FEEDBACK_H_