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  • Hash : c0aa6108
    Author : Alexis Hetu
    Date : 2021-09-17T16:22:55

    Add new GL_RGBX8_ANGLEX format
    
    Currently, IOSurface objects using {GL_RGB, GL_UNSIGNED_BYTE}
    are natively represented with GL_BGRX8_ANGLEX, which we use
    instead of other RGBA formats in order to avoid issues when
    a canvas uses 'no alpha':
    https://source.chromium.org/chromium/chromium/src/+/main:third_party/swiftshader/third_party/angle/angle/src/libANGLE/renderer/vulkan/mac/IOSurfaceSurfaceVkMac.mm;l=44
    
    This unfortunately causes some other issues because of the
    implicit RGB <-> BGR conversion like type mismatches in
    subresource updates. This CL adds a new type, RGBX8, which
    will be usable by IOSurface objects and which behaves exactly
    like the BGRX8 format with the B and R channels flipped.
    
    Bug: chromium:1209250
    Change-Id: I345eadc8addd05a0964cae30d89c20005479e37b
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3188910
    Commit-Queue: Alexis Hétu <sugoi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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