Hash :
f420c424
Author :
Date :
2011-09-12T18:27:59
Add/remove more functions to use shims. Remove normalize and add cos instead to avoid a crash in Mac with ATI cards (angle bug 193, 202). Also add atan and mod as it's also buggy on Mac/Win with NVIDIA cards. Also, trying to minimize emulated functions by adding masks for fragment/vertex shaders. ANGLEBUG=196 Review URL: http://codereview.appspot.com/4992047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@748 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/BuiltInFunctionEmulator.h"
#include "compiler/SymbolTable.h"
namespace {
const char* kFunctionEmulationSource[] = {
"float webgl_abs_emu(float a) { float rt = abs(a); if (rt < 0.0) rt = 0.0; return rt; }",
"vec2 webgl_abs_emu(vec2 a) { vec2 rt = abs(a); if (rt[0] < 0.0) rt[0] = 0.0; return rt; }",
"vec3 webgl_abs_emu(vec3 a) { vec3 rt = abs(a); if (rt[0] < 0.0) rt[0] = 0.0; return rt; }",
"vec4 webgl_abs_emu(vec4 a) { vec4 rt = abs(a); if (rt[0] < 0.0) rt[0] = 0.0; return rt; }",
"float webgl_atan_emu(float y, float x) { float rt = atan(y, x); if (rt > 2.0) rt = 0.0; return rt; }",
"vec2 webgl_atan_emu(vec2 y, vec2 x) { vec2 rt = atan(y, x); if (rt[0] > 2.0) rt[0] = 0.0; return rt; }",
"vec3 webgl_atan_emu(vec3 y, vec3 x) { vec3 rt = atan(y, x); if (rt[0] > 2.0) rt[0] = 0.0; return rt; }",
"vec4 webgl_atan_emu(vec4 y, vec4 x) { vec4 rt = atan(y, x); if (rt[0] > 2.0) rt[0] = 0.0; return rt; }",
"float webgl_atan_emu(float y_over_x) { float rt = atan(y_over_x); if (rt > 2.0) rt = 0.0; return rt; }",
"vec2 webgl_atan_emu(vec2 y_over_x) { vec2 rt = atan(y_over_x); if (rt[0] > 2.0) rt[0] = 0.0; return rt; }",
"vec3 webgl_atan_emu(vec3 y_over_x) { vec3 rt = atan(y_over_x); if (rt[0] > 2.0) rt[0] = 0.0; return rt; }",
"vec4 webgl_atan_emu(vec4 y_over_x) { vec4 rt = atan(y_over_x); if (rt[0] > 2.0) rt[0] = 0.0; return rt; }",
"float webgl_cos_emu(float a) { return cos(a); }",
"vec2 webgl_cos_emu(vec2 a) { return cos(a); }",
"vec3 webgl_cos_emu(vec3 a) { return cos(a); }",
"vec4 webgl_cos_emu(vec4 a) { return cos(a); }",
"float webgl_mod_emu(float x, float y) { float rt = mod(x, y); if (rt > x) rt = 0.0; return rt; }",
"vec2 webgl_mod_emu(vec2 x, vec2 y) { vec2 rt = mod(x, y); if (rt[0] > x[0]) rt[0] = 0.0; return rt; }",
"vec3 webgl_mod_emu(vec3 x, vec3 y) { vec3 rt = mod(x, y); if (rt[0] > x[0]) rt[0] = 0.0; return rt; }",
"vec4 webgl_mod_emu(vec4 x, vec4 y) { vec4 rt = mod(x, y); if (rt[0] > x[0]) rt[0] = 0.0; return rt; }",
"float webgl_sign_emu(float a) { float rt = sign(a); if (rt > 1.0) rt = 1.0; return rt; }",
"vec2 webgl_sign_emu(vec2 a) { float rt = sign(a); if (rt[0] > 1.0) rt[0] = 1.0; return rt; }",
"vec3 webgl_sign_emu(vec3 a) { float rt = sign(a); if (rt[0] > 1.0) rt[0] = 1.0; return rt; }",
"vec4 webgl_sign_emu(vec4 a) { float rt = sign(a); if (rt[0] > 1.0) rt[0] = 1.0; return rt; }",
};
const bool kFunctionEmulationVertexMask[] = {
true, // TFunctionAbs1
false, // TFunctionAbs2
false, // TFunctionAbs3
false, // TFunctionAbs4
true, // TFunctionAtan1
false, // TFunctionAtan2
false, // TFunctionAtan3
false, // TFunctionAtan4
false, // TFunctionAtan1_1
true, // TFunctionAtan2_2
true, // TFunctionAtan3_3
true, // TFunctionAtan4_4
false, // TFunctionCos1
false, // TFunctionCos2
false, // TFunctionCos3
false, // TFunctionCos4
false, // TFunctionMod1_1
true, // TFunctionMod2_2
true, // TFunctionMod3_3
true, // TFunctionMod4_4
true, // TFunctionSign1
false, // TFunctionSign2
false, // TFunctionSign3
false, // TFunctionSign4
false // TFunctionUnknown
};
const bool kFunctionEmulationFragmentMask[] = {
false, // TFunctionAbs1
false, // TFunctionAbs2
false, // TFunctionAbs3
false, // TFunctionAbs4
false, // TFunctionAtan1
false, // TFunctionAtan2
false, // TFunctionAtan3
false, // TFunctionAtan4
false, // TFunctionAtan1_1
false, // TFunctionAtan2_2
false, // TFunctionAtan3_3
false, // TFunctionAtan4_4
#if defined(__APPLE__)
// Work around a ATI driver bug in Mac that causes crashes.
true, // TFunctionCos1
true, // TFunctionCos2
true, // TFunctionCos3
true, // TFunctionCos4
#else
false, // TFunctionCos1
false, // TFunctionCos2
false, // TFunctionCos3
false, // TFunctionCos4
#endif
false, // TFunctionMod1_1
false, // TFunctionMod2_2
false, // TFunctionMod3_3
false, // TFunctionMod4_4
false, // TFunctionSign1
false, // TFunctionSign2
false, // TFunctionSign3
false, // TFunctionSign4
false // TFunctionUnknown
};
class BuiltInFunctionEmulationMarker : public TIntermTraverser {
public:
BuiltInFunctionEmulationMarker(BuiltInFunctionEmulator& emulator)
: mEmulator(emulator)
{
}
virtual bool visitUnary(Visit visit, TIntermUnary* node)
{
if (visit == PreVisit) {
bool needToEmulate = mEmulator.SetFunctionCalled(
node->getOp(), node->getOperand()->getType());
if (needToEmulate)
node->setUseEmulatedFunction();
}
return true;
}
virtual bool visitAggregate(Visit visit, TIntermAggregate* node)
{
if (visit == PreVisit) {
// Here we handle all the built-in functions instead of the ones we
// currently identified as problematic.
switch (node->getOp()) {
case EOpLessThan:
case EOpGreaterThan:
case EOpLessThanEqual:
case EOpGreaterThanEqual:
case EOpVectorEqual:
case EOpVectorNotEqual:
case EOpMod:
case EOpPow:
case EOpAtan:
case EOpMin:
case EOpMax:
case EOpClamp:
case EOpMix:
case EOpStep:
case EOpSmoothStep:
case EOpDistance:
case EOpDot:
case EOpCross:
case EOpFaceForward:
case EOpReflect:
case EOpRefract:
case EOpMul:
break;
default:
return true;
};
const TIntermSequence& sequence = node->getSequence();
// Right now we only handle built-in functions with two parameters.
if (sequence.size() != 2)
return true;
TIntermTyped* param1 = sequence[0]->getAsTyped();
TIntermTyped* param2 = sequence[1]->getAsTyped();
if (!param1 || !param2)
return true;
bool needToEmulate = mEmulator.SetFunctionCalled(
node->getOp(), param1->getType(), param2->getType());
if (needToEmulate)
node->setUseEmulatedFunction();
}
return true;
}
private:
BuiltInFunctionEmulator& mEmulator;
};
} // anonymous namepsace
BuiltInFunctionEmulator::BuiltInFunctionEmulator(ShShaderType shaderType)
: mFunctionGroupMask(TFunctionGroupAll)
{
if (shaderType == SH_FRAGMENT_SHADER)
mFunctionMask = kFunctionEmulationFragmentMask;
else
mFunctionMask = kFunctionEmulationVertexMask;
}
void BuiltInFunctionEmulator::SetFunctionGroupMask(
unsigned int functionGroupMask)
{
mFunctionGroupMask = functionGroupMask;
}
bool BuiltInFunctionEmulator::SetFunctionCalled(
TOperator op, const TType& param)
{
TBuiltInFunction function = IdentifyFunction(op, param);
return SetFunctionCalled(function);
}
bool BuiltInFunctionEmulator::SetFunctionCalled(
TOperator op, const TType& param1, const TType& param2)
{
TBuiltInFunction function = IdentifyFunction(op, param1, param2);
return SetFunctionCalled(function);
}
bool BuiltInFunctionEmulator::SetFunctionCalled(
BuiltInFunctionEmulator::TBuiltInFunction function) {
if (function == TFunctionUnknown || mFunctionMask[function] == false)
return false;
for (size_t i = 0; i < mFunctions.size(); ++i) {
if (mFunctions[i] == function)
return true;
}
switch (function) {
case TFunctionAbs1:
case TFunctionAbs2:
case TFunctionAbs3:
case TFunctionAbs4:
if (mFunctionGroupMask & TFunctionGroupAbs) {
mFunctions.push_back(function);
return true;
}
break;
case TFunctionAtan1:
case TFunctionAtan2:
case TFunctionAtan3:
case TFunctionAtan4:
case TFunctionAtan1_1:
case TFunctionAtan2_2:
case TFunctionAtan3_3:
case TFunctionAtan4_4:
if (mFunctionGroupMask & TFunctionGroupAtan) {
mFunctions.push_back(function);
return true;
}
break;
case TFunctionCos1:
case TFunctionCos2:
case TFunctionCos3:
case TFunctionCos4:
if (mFunctionGroupMask & TFunctionGroupCos) {
mFunctions.push_back(function);
return true;
}
break;
case TFunctionMod1_1:
case TFunctionMod2_2:
case TFunctionMod3_3:
case TFunctionMod4_4:
if (mFunctionGroupMask & TFunctionGroupMod) {
mFunctions.push_back(function);
return true;
}
break;
case TFunctionSign1:
case TFunctionSign2:
case TFunctionSign3:
case TFunctionSign4:
if (mFunctionGroupMask & TFunctionGroupSign) {
mFunctions.push_back(function);
return true;
}
break;
default:
UNREACHABLE();
break;
}
return false;
}
void BuiltInFunctionEmulator::OutputEmulatedFunctionDefinition(
TInfoSinkBase& out, bool withPrecision) const
{
if (mFunctions.size() == 0)
return;
out << "// BEGIN: Generated code for built-in function emulation\n\n";
if (withPrecision) {
out << "#if defined(GL_FRAGMENT_PRECISION_HIGH) && (GL_FRAGMENT_PRECISION_HIGH == 1)\n"
<< "precision highp float;\n"
<< "#else\n"
<< "precision mediump float;\n"
<< "#endif\n\n";
}
for (size_t i = 0; i < mFunctions.size(); ++i) {
out << kFunctionEmulationSource[mFunctions[i]] << "\n\n";
}
out << "// END: Generated code for built-in function emulation\n\n";
}
BuiltInFunctionEmulator::TBuiltInFunction
BuiltInFunctionEmulator::IdentifyFunction(
TOperator op, const TType& param)
{
unsigned int function = TFunctionUnknown;
switch (op) {
case EOpAbs:
function = TFunctionAbs1;
break;
case EOpAtan:
function = TFunctionAtan1;
break;
case EOpCos:
function = TFunctionCos1;
break;
case EOpSign:
function = TFunctionSign1;
break;
default:
break;
}
if (function == TFunctionUnknown)
return TFunctionUnknown;
if (param.isVector())
function += param.getNominalSize() - 1;
return static_cast<TBuiltInFunction>(function);
}
BuiltInFunctionEmulator::TBuiltInFunction
BuiltInFunctionEmulator::IdentifyFunction(
TOperator op, const TType& param1, const TType& param2)
{
// Right now for all the emulated functions with two parameters, the two
// parameters have the same type.
if (param1.isVector() != param2.isVector() ||
param1.getNominalSize() != param2.getNominalSize() ||
param1.getNominalSize() > 4)
return TFunctionUnknown;
unsigned int function = TFunctionUnknown;
switch (op) {
case EOpAtan:
function = TFunctionAtan1_1;
break;
case EOpMod:
function = TFunctionMod1_1;
break;
case EOpSign:
function = TFunctionSign1;
break;
default:
break;
}
if (function == TFunctionUnknown)
return TFunctionUnknown;
if (param1.isVector())
function += param1.getNominalSize() - 1;
return static_cast<TBuiltInFunction>(function);
}
void BuiltInFunctionEmulator::MarkBuiltInFunctionsForEmulation(
TIntermNode* root)
{
ASSERT(root);
BuiltInFunctionEmulationMarker marker(*this);
root->traverse(&marker);
}
//static
TString BuiltInFunctionEmulator::GetEmulatedFunctionName(
const TString& name)
{
ASSERT(name[name.length() - 1] == '(');
return "webgl_" + name.substr(0, name.length() - 1) + "_emu(";
}