Hash :
5601ea0d
Author :
Date :
2011-06-10T18:23:25
Implement ES2 backend for Angle translator. With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL. Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision. Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc. anglebug=81 test=translator emitting correct GLSL ES code when ES2 backend is selected. Review URL: http://codereview.appspot.com/4550129 git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
#define CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
#include <set>
#include "compiler/ForLoopUnroll.h"
#include "compiler/intermediate.h"
#include "compiler/ParseHelper.h"
class TOutputGLSLBase : public TIntermTraverser
{
public:
TOutputGLSLBase(TInfoSinkBase& objSink);
protected:
TInfoSinkBase& objSink() { return mObjSink; }
void writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr);
void writeVariableType(const TType& type);
virtual bool writeVariablePrecision(TPrecision precision) = 0;
void writeFunctionParameters(const TIntermSequence& args);
const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion);
virtual void visitSymbol(TIntermSymbol* node);
virtual void visitConstantUnion(TIntermConstantUnion* node);
virtual bool visitBinary(Visit visit, TIntermBinary* node);
virtual bool visitUnary(Visit visit, TIntermUnary* node);
virtual bool visitSelection(Visit visit, TIntermSelection* node);
virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
virtual bool visitLoop(Visit visit, TIntermLoop* node);
virtual bool visitBranch(Visit visit, TIntermBranch* node);
void visitCodeBlock(TIntermNode* node);
private:
TInfoSinkBase& mObjSink;
bool mDeclaringVariables;
// Structs are declared as the tree is traversed. This set contains all
// the structs already declared. It is maintained so that a struct is
// declared only once.
typedef std::set<TString> DeclaredStructs;
DeclaredStructs mDeclaredStructs;
ForLoopUnroll mLoopUnroll;
};
#endif // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_