Hash :
7c985f5c
Author :
Date :
2018-11-29T18:16:17
Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramNULL.cpp:
// Implements the class methods for ProgramNULL.
//
#include "libANGLE/renderer/null/ProgramNULL.h"
#include "common/debug.h"
namespace rx
{
ProgramNULL::ProgramNULL(const gl::ProgramState &state) : ProgramImpl(state) {}
ProgramNULL::~ProgramNULL() {}
angle::Result ProgramNULL::load(const gl::Context *context,
gl::InfoLog &infoLog,
gl::BinaryInputStream *stream)
{
return angle::Result::Continue;
}
void ProgramNULL::save(const gl::Context *context, gl::BinaryOutputStream *stream) {}
void ProgramNULL::setBinaryRetrievableHint(bool retrievable) {}
void ProgramNULL::setSeparable(bool separable) {}
std::unique_ptr<LinkEvent> ProgramNULL::link(const gl::Context *contextImpl,
const gl::ProgramLinkedResources &resources,
gl::InfoLog &infoLog)
{
return std::make_unique<LinkEventDone>(angle::Result::Continue);
}
GLboolean ProgramNULL::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
{
return GL_TRUE;
}
void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramNULL::setUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
{
// TODO(jmadill): Write some values.
}
void ProgramNULL::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
{
// TODO(jmadill): Write some values.
}
void ProgramNULL::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
{
// TODO(jmadill): Write some values.
}
void ProgramNULL::setPathFragmentInputGen(const std::string &inputName,
GLenum genMode,
GLint components,
const GLfloat *coeffs)
{}
} // namespace rx