Hash :
dbc605ce
Author :
Date :
2019-01-04T16:39:14
Vulkan: Optimize VBO state changes. Also has some minor optimizations for the front-end. 12% improvement on the Vulkan VBO change test. Bug: angleproject:3014 Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4 Reviewed-on: https://chromium-review.googlesource.com/c/1369286 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_format_utils:
// Helper for Vulkan format code.
#ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#include <vulkan/vulkan.h>
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/copyvertex.h"
#include "libANGLE/renderer/renderer_utils.h"
#include "platform/FeaturesVk.h"
#include <array>
namespace gl
{
struct SwizzleState;
class TextureCapsMap;
} // namespace gl
namespace rx
{
class RendererVk;
namespace vk
{
// VkFormat values in range [0, kNumVkFormats) are used as indices in various tables.
constexpr uint32_t kNumVkFormats = 185;
struct TextureFormatInitInfo final
{
angle::FormatID format;
VkFormat vkFormat;
InitializeTextureDataFunction initializer;
};
struct BufferFormatInitInfo final
{
angle::FormatID format;
VkFormat vkFormat;
bool vkFormatIsPacked;
VertexCopyFunction vertexLoadFunction;
bool vertexLoadRequiresConversion;
};
struct Format final : private angle::NonCopyable
{
Format();
bool valid() const { return internalFormat != 0; }
// This is an auto-generated method in vk_format_table_autogen.cpp.
void initialize(RendererVk *renderer, const angle::Format &angleFormat);
void initTextureFallback(RendererVk *renderer, const TextureFormatInitInfo *info, int numInfo);
void initBufferFallback(RendererVk *renderer, const BufferFormatInitInfo *info, int numInfo);
const angle::Format &angleFormat() const { return angle::Format::Get(angleFormatID); }
const angle::Format &textureFormat() const { return angle::Format::Get(textureFormatID); }
const angle::Format &bufferFormat() const { return angle::Format::Get(bufferFormatID); }
angle::FormatID angleFormatID;
GLenum internalFormat;
angle::FormatID textureFormatID;
VkFormat vkTextureFormat;
angle::FormatID bufferFormatID;
VkFormat vkBufferFormat;
InitializeTextureDataFunction textureInitializerFunction;
LoadFunctionMap textureLoadFunctions;
VertexCopyFunction vertexLoadFunction;
bool vertexLoadRequiresConversion;
bool vkBufferFormatIsPacked;
bool vkSupportsStorageBuffer;
bool vkFormatIsInt;
bool vkFormatIsUnsigned;
};
bool operator==(const Format &lhs, const Format &rhs);
bool operator!=(const Format &lhs, const Format &rhs);
class FormatTable final : angle::NonCopyable
{
public:
FormatTable();
~FormatTable();
// Also initializes the TextureCapsMap and the compressedTextureCaps in the Caps instance.
void initialize(RendererVk *renderer,
gl::TextureCapsMap *outTextureCapsMap,
std::vector<GLenum> *outCompressedTextureFormats);
ANGLE_INLINE const Format &operator[](GLenum internalFormat) const
{
angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat);
return mFormatData[static_cast<size_t>(formatID)];
}
ANGLE_INLINE const Format &operator[](angle::FormatID formatID) const
{
return mFormatData[static_cast<size_t>(formatID)];
}
private:
// The table data is indexed by angle::FormatID.
std::array<Format, angle::kNumANGLEFormats> mFormatData;
};
// This will return a reference to a VkFormatProperties with the feature flags supported
// if the format is a mandatory format described in section 31.3.3. Required Format Support
// of the Vulkan spec. If the vkFormat isn't mandatory, it will return a VkFormatProperties
// initialized to 0.
const VkFormatProperties &GetMandatoryFormatSupport(VkFormat vkFormat);
} // namespace vk
// Returns the alignment for a buffer to be used with the vertex input stage in Vulkan. This
// calculation is listed in the Vulkan spec at the end of the section 'Vertex Input Description'.
size_t GetVertexInputAlignment(const vk::Format &format);
void MapSwizzleState(const vk::Format &format,
const gl::SwizzleState &swizzleState,
gl::SwizzleState *swizzleStateOut);
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_