Hash :
34cc136a
Author :
Date :
2015-01-05T14:55:44
Move copyvertex to the d3d11 folder. BUG=angle:681 Change-Id: Id37ed1ca617f1d2b6c1bd4a86fc8fcd28b933e8f Reviewed-on: https://chromium-review.googlesource.com/238476 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
//
// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// copyvertex.h: Defines D3D11 vertex buffer copying and conversion functions
#ifndef LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
#define LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
#include "common/mathutil.h"
namespace rx
{
// 'alphaDefaultValueBits' gives the default value for the alpha channel (4th component)
template <typename T, size_t inputComponentCount, size_t outputComponentCount, uint32_t alphaDefaultValueBits>
inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
template <size_t inputComponentCount, size_t outputComponentCount>
inline void Copy8SintTo16SintVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
template <size_t componentCount>
inline void Copy8SnormTo16SnormVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
template <size_t inputComponentCount, size_t outputComponentCount>
inline void Copy32FixedTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
template <typename T, size_t inputComponentCount, size_t outputComponentCount, bool normalized>
inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
template <bool isSigned, bool normalized, bool toFloat>
inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
}
#include "copyvertex.inl"
#endif // LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_