Hash :
62fcf62a
Author :
Date :
2017-11-30T16:16:12
ES31: Add DispatchComputeIndirect suport for OpenGL backend BUG=angleproject:2270 TEST=dEQP-GLES31.functional.compute.indirect_dispatch.* Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276 Reviewed-on: https://chromium-review.googlesource.com/802763 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context9:
// D3D9-specific functionality associated with a GL Context.
//
#ifndef LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
#include "libANGLE/renderer/ContextImpl.h"
namespace rx
{
class Renderer9;
class Context9 : public ContextImpl
{
public:
Context9(const gl::ContextState &state, Renderer9 *renderer);
~Context9() override;
gl::Error initialize() override;
// Shader creation
CompilerImpl *createCompiler() override;
ShaderImpl *createShader(const gl::ShaderState &data) override;
ProgramImpl *createProgram(const gl::ProgramState &data) override;
// Framebuffer creation
FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
// Texture creation
TextureImpl *createTexture(const gl::TextureState &state) override;
// Renderbuffer creation
RenderbufferImpl *createRenderbuffer() override;
// Buffer creation
BufferImpl *createBuffer(const gl::BufferState &state) override;
// Vertex Array creation
VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
// Query and Fence creation
QueryImpl *createQuery(GLenum type) override;
FenceNVImpl *createFenceNV() override;
SyncImpl *createSync() override;
// Transform Feedback creation
TransformFeedbackImpl *createTransformFeedback(
const gl::TransformFeedbackState &state) override;
// Sampler object creation
SamplerImpl *createSampler(const gl::SamplerState &state) override;
// Program Pipeline object creation
ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
// Path object creation
std::vector<PathImpl *> createPaths(GLsizei) override;
// Flush and finish.
gl::Error flush(const gl::Context *context) override;
gl::Error finish(const gl::Context *context) override;
// Drawing methods.
gl::Error drawArrays(const gl::Context *context,
GLenum mode,
GLint first,
GLsizei count) override;
gl::Error drawArraysInstanced(const gl::Context *context,
GLenum mode,
GLint first,
GLsizei count,
GLsizei instanceCount) override;
gl::Error drawElements(const gl::Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices) override;
gl::Error drawElementsInstanced(const gl::Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instances) override;
gl::Error drawRangeElements(const gl::Context *context,
GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices) override;
gl::Error drawArraysIndirect(const gl::Context *context,
GLenum mode,
const void *indirect) override;
gl::Error drawElementsIndirect(const gl::Context *context,
GLenum mode,
GLenum type,
const void *indirect) override;
// Device loss
GLenum getResetStatus() override;
// Vendor and description strings.
std::string getVendorString() const override;
std::string getRendererDescription() const override;
// EXT_debug_marker
void insertEventMarker(GLsizei length, const char *marker) override;
void pushGroupMarker(GLsizei length, const char *marker) override;
void popGroupMarker() override;
// KHR_debug
void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) override;
void popDebugGroup() override;
// State sync with dirty bits.
void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) override;
// Disjoint timer queries
GLint getGPUDisjoint() override;
GLint64 getTimestamp() override;
// Context switching
void onMakeCurrent(const gl::Context *context) override;
// Caps queries
const gl::Caps &getNativeCaps() const override;
const gl::TextureCapsMap &getNativeTextureCaps() const override;
const gl::Extensions &getNativeExtensions() const override;
const gl::Limitations &getNativeLimitations() const override;
gl::Error dispatchCompute(const gl::Context *context,
GLuint numGroupsX,
GLuint numGroupsY,
GLuint numGroupsZ) override;
gl::Error dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
gl::Error memoryBarrier(const gl::Context *context, GLbitfield barriers) override;
gl::Error memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override;
Renderer9 *getRenderer() const { return mRenderer; }
private:
Renderer9 *mRenderer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_