Hash :
05b35b21
Author :
Date :
2017-10-03T09:01:44
D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceGL.h: Defines the class interface for SurfaceGL.
#ifndef LIBANGLE_RENDERER_GL_SURFACEGL_H_
#define LIBANGLE_RENDERER_GL_SURFACEGL_H_
#include "libANGLE/renderer/SurfaceImpl.h"
namespace rx
{
class RendererGL;
class SurfaceGL : public SurfaceImpl
{
public:
SurfaceGL(const egl::SurfaceState &state, RendererGL *renderer);
~SurfaceGL() override;
FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
gl::Error initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex) override;
virtual egl::Error makeCurrent() = 0;
virtual egl::Error unMakeCurrent();
private:
RendererGL *mRenderer;
};
}
#endif // LIBANGLE_RENDERER_GL_SURFACEGL_H_