Hash :
c7a41049
Author :
Date :
2014-06-23T12:03:25
Moved D3D specific files and folders under the D3D folder. Change-Id: I8afd67e08ee558fe94532c377d079673357a7192 Reviewed-on: https://chromium-review.googlesource.com/205229 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexArray9.h: Defines the rx::VertexArray9 class which implements rx::VertexArrayImpl.
#ifndef LIBGLESV2_RENDERER_VERTEXARRAY9_H_
#define LIBGLESV2_RENDERER_VERTEXARRAY9_H_
#include "libGLESv2/renderer/VertexArrayImpl.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
namespace rx
{
class Renderer9;
class VertexArray9 : public VertexArrayImpl
{
public:
VertexArray9(rx::Renderer9 *renderer)
: VertexArrayImpl(),
mRenderer(renderer)
{
}
virtual ~VertexArray9() { }
virtual void setElementArrayBuffer(const gl::Buffer *buffer) { }
virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { }
virtual void setAttributeDivisor(size_t idx, GLuint divisor) { }
virtual void enableAttribute(size_t idx, bool enabledState) { }
private:
DISALLOW_COPY_AND_ASSIGN(VertexArray9);
rx::Renderer9 *mRenderer;
};
}
#endif // LIBGLESV2_RENDERER_VERTEXARRAY9_H_