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kc3-lang/angle/src/compiler/translator/OutputGLSL.cpp

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  • Author : Yan
    Date : 2019-10-14 14:13:59
    Hash : 17b3c2f3
    Message : Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance. (https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/) This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type samplerVideoWEBGL to sample it. In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation. This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In this case, samplerVideoWEBGL should map to sampler2D. Bug: chromium:776222, angleproject:3889 Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/compiler/translator/OutputGLSL.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/OutputGLSL.h"
    
    #include "compiler/translator/Compiler.h"
    
    namespace sh
    {
    
    TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink,
                             ShArrayIndexClampingStrategy clampingStrategy,
                             ShHashFunction64 hashFunction,
                             NameMap &nameMap,
                             TSymbolTable *symbolTable,
                             sh::GLenum shaderType,
                             int shaderVersion,
                             ShShaderOutput output,
                             ShCompileOptions compileOptions)
        : TOutputGLSLBase(objSink,
                          clampingStrategy,
                          hashFunction,
                          nameMap,
                          symbolTable,
                          shaderType,
                          shaderVersion,
                          output,
                          compileOptions)
    {}
    
    bool TOutputGLSL::writeVariablePrecision(TPrecision)
    {
        return false;
    }
    
    void TOutputGLSL::visitSymbol(TIntermSymbol *node)
    {
        TInfoSinkBase &out = objSink();
    
        // All the special cases are built-ins, so if it's not a built-in we can return early.
        if (node->variable().symbolType() != SymbolType::BuiltIn)
        {
            TOutputGLSLBase::visitSymbol(node);
            return;
        }
    
        // Some built-ins get a special translation.
        const ImmutableString &name = node->getName();
        if (name == "gl_FragDepthEXT")
        {
            out << "gl_FragDepth";
        }
        else if (name == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput()))
        {
            out << "webgl_FragColor";
        }
        else if (name == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput()))
        {
            out << "webgl_FragData";
        }
        else if (name == "gl_SecondaryFragColorEXT")
        {
            out << "angle_SecondaryFragColor";
        }
        else if (name == "gl_SecondaryFragDataEXT")
        {
            out << "angle_SecondaryFragData";
        }
        else
        {
            TOutputGLSLBase::visitSymbol(node);
        }
    }
    
    ImmutableString TOutputGLSL::translateTextureFunction(const ImmutableString &name,
                                                          const ShCompileOptions &option)
    {
        // Check WEBGL_video_texture invocation first.
        if (name == "textureVideoWEBGL")
        {
            if (option & SH_TAKE_VIDEO_TEXTURE_AS_EXTERNAL_OES)
            {
                // TODO(http://anglebug.com/3889): Implement external image situation.
                UNIMPLEMENTED();
                return ImmutableString("");
            }
            else
            {
                // Default translating textureVideoWEBGL to texture2D.
                return ImmutableString("texture2D");
            }
        }
    
        static const char *simpleRename[]       = {"texture2DLodEXT",
                                             "texture2DLod",
                                             "texture2DProjLodEXT",
                                             "texture2DProjLod",
                                             "textureCubeLodEXT",
                                             "textureCubeLod",
                                             "texture2DGradEXT",
                                             "texture2DGradARB",
                                             "texture2DProjGradEXT",
                                             "texture2DProjGradARB",
                                             "textureCubeGradEXT",
                                             "textureCubeGradARB",
                                             nullptr,
                                             nullptr};
        static const char *legacyToCoreRename[] = {
            "texture2D", "texture", "texture2DProj", "textureProj", "texture2DLod", "textureLod",
            "texture2DProjLod", "textureProjLod", "texture2DRect", "texture", "texture2DRectProj",
            "textureProj", "textureCube", "texture", "textureCubeLod", "textureLod",
            // Extensions
            "texture2DLodEXT", "textureLod", "texture2DProjLodEXT", "textureProjLod",
            "textureCubeLodEXT", "textureLod", "texture2DGradEXT", "textureGrad",
            "texture2DProjGradEXT", "textureProjGrad", "textureCubeGradEXT", "textureGrad", "texture3D",
            "texture", "texture3DProj", "textureProj", "texture3DLod", "textureLod", "texture3DProjLod",
            "textureProjLod", nullptr, nullptr};
        const char **mapping =
            (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename;
    
        for (int i = 0; mapping[i] != nullptr; i += 2)
        {
            if (name == mapping[i])
            {
                return ImmutableString(mapping[i + 1]);
            }
        }
    
        return name;
    }
    
    }  // namespace sh