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  • Hash : c60c5215
    Author : shannon.woods@transgaming.com
    Date : 2013-01-25T21:54:01

    Implemented D3D11 offscreen texture share handle support.
    
    Chrome uses this to for composited rendering. Currently Chrome uses a BGRA texture format
    for surface sharing, so we must create our offscreen textures this way.
    See EGL_ANGLE_query_surface_pointer, EGL_ANGLE_surface_d3d_texture_2d_share_handle,
    EGL_ANGLE_d3d_share_handle_client_buffer.
    
    TRAC #22410
    
    Signed-off-by: Geoff Lang
    Signed-off-by: Daniel Koch
    Author: Jamie Madill
    
    git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1772 736b8ea6-26fd-11df-bfd4-992fa37f6226
    

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