Hash :
cbd5bee8
Author :
Date :
2020-07-13T20:31:29
Disable shader's pre-rotation code on Metal & non-Android. Pre-rotation code were added to transform gl_Position, gl_FragCoords, gl_PointCoords, dFdX, dFdY in shader. However, it is only useful for android's surface pre-rotation and completely un-needed in Metal back-end. This CL disables these pre-rotation code if the platform is not android. Bug: angleproject:4678 Change-Id: I89c42fcf24b49896f4ed9c2f9465da521beaf25f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2295000 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This mutating tree traversal flips the output of dFdy() to account for framebuffer flipping.
//
// From: dFdy(p)
// To: (dFdy(p) * viewportYScale)
//
// See http://anglebug.com/3487
#ifndef COMPILER_TRANSLATOR_TREEOPS_FLIP_DFDY_H_
#define COMPILER_TRANSLATOR_TREEOPS_FLIP_DFDY_H_
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermNode;
class TIntermBinary;
class TIntermTyped;
class TSymbolTable;
// If fragRotation = nullptr, no rotation will be applied.
ANGLE_NO_DISCARD bool RewriteDfdy(TCompiler *compiler,
TIntermNode *root,
const TSymbolTable &symbolTable,
int shaderVersion,
TIntermBinary *flipXY,
TIntermTyped *fragRotation);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_FLIP_DFDY_H_