Hash :
d43d24bb
Author :
Date :
2019-07-30T17:22:20
Capture/Replay: Refactor entry points. This change does two things: * only call validation functions once per entry point. * move the capture call after the entry point call. Moving the capure after the call allows us to process the results of the call. Also we can clean up the validation double call by doing a bit of entry point refactoring. The code changes shouldn't impact the resulting code size when capture is disabled. Bug: angleproject:3611 Change-Id: I9e74ba0a8266903d3e9d1f2eac6acdd2932e5743 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706561 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_4_4_autogen.cpp:
// Defines the GL 4.4 entry points.
#include "libGL/entry_points_gl_4_4_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL44_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
{
EVENT(
"(GLenum target = 0x%X, GLuint first = %u, GLsizei count = %d, const GLuint *buffers = "
"0x%016" PRIxPTR ")",
target, first, count, (uintptr_t)buffers);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid = (context->skipValidation() ||
ValidateBindBuffersBase(context, target, first, count, buffers));
if (isCallValid)
{
context->bindBuffersBase(target, first, count, buffers);
}
ANGLE_CAPTURE(BindBuffersBase, isCallValid, context, target, first, count, buffers);
}
}
void GL_APIENTRY BindBuffersRange(GLenum target,
GLuint first,
GLsizei count,
const GLuint *buffers,
const GLintptr *offsets,
const GLsizeiptr *sizes)
{
EVENT(
"(GLenum target = 0x%X, GLuint first = %u, GLsizei count = %d, const GLuint *buffers = "
"0x%016" PRIxPTR ", const GLintptr *offsets = 0x%016" PRIxPTR
", const GLsizeiptr *sizes = 0x%016" PRIxPTR ")",
target, first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)sizes);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateBindBuffersRange(context, target, first, count, buffers, offsets, sizes));
if (isCallValid)
{
context->bindBuffersRange(target, first, count, buffers, offsets, sizes);
}
ANGLE_CAPTURE(BindBuffersRange, isCallValid, context, target, first, count, buffers,
offsets, sizes);
}
}
void GL_APIENTRY BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
{
EVENT("(GLuint first = %u, GLsizei count = %d, const GLuint *textures = 0x%016" PRIxPTR ")",
first, count, (uintptr_t)textures);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid = (context->skipValidation() ||
ValidateBindImageTextures(context, first, count, textures));
if (isCallValid)
{
context->bindImageTextures(first, count, textures);
}
ANGLE_CAPTURE(BindImageTextures, isCallValid, context, first, count, textures);
}
}
void GL_APIENTRY BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
{
EVENT("(GLuint first = %u, GLsizei count = %d, const GLuint *samplers = 0x%016" PRIxPTR ")",
first, count, (uintptr_t)samplers);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid =
(context->skipValidation() || ValidateBindSamplers(context, first, count, samplers));
if (isCallValid)
{
context->bindSamplers(first, count, samplers);
}
ANGLE_CAPTURE(BindSamplers, isCallValid, context, first, count, samplers);
}
}
void GL_APIENTRY BindTextures(GLuint first, GLsizei count, const GLuint *textures)
{
EVENT("(GLuint first = %u, GLsizei count = %d, const GLuint *textures = 0x%016" PRIxPTR ")",
first, count, (uintptr_t)textures);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid =
(context->skipValidation() || ValidateBindTextures(context, first, count, textures));
if (isCallValid)
{
context->bindTextures(first, count, textures);
}
ANGLE_CAPTURE(BindTextures, isCallValid, context, first, count, textures);
}
}
void GL_APIENTRY BindVertexBuffers(GLuint first,
GLsizei count,
const GLuint *buffers,
const GLintptr *offsets,
const GLsizei *strides)
{
EVENT("(GLuint first = %u, GLsizei count = %d, const GLuint *buffers = 0x%016" PRIxPTR
", const GLintptr *offsets = 0x%016" PRIxPTR ", const GLsizei *strides = 0x%016" PRIxPTR
")",
first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)strides);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateBindVertexBuffers(context, first, count, buffers, offsets, strides));
if (isCallValid)
{
context->bindVertexBuffers(first, count, buffers, offsets, strides);
}
ANGLE_CAPTURE(BindVertexBuffers, isCallValid, context, first, count, buffers, offsets,
strides);
}
}
void GL_APIENTRY BufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
{
EVENT("(GLenum target = 0x%X, GLsizeiptr size = %llu, const void *data = 0x%016" PRIxPTR
", GLbitfield flags = 0x%X)",
target, static_cast<unsigned long long>(size), (uintptr_t)data, flags);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid = (context->skipValidation() ||
ValidateBufferStorage(context, target, size, data, flags));
if (isCallValid)
{
context->bufferStorage(target, size, data, flags);
}
ANGLE_CAPTURE(BufferStorage, isCallValid, context, target, size, data, flags);
}
}
void GL_APIENTRY
ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
{
EVENT(
"(GLuint texture = %u, GLint level = %d, GLenum format = 0x%X, GLenum type = 0x%X, const "
"void *data = 0x%016" PRIxPTR ")",
texture, level, format, type, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid = (context->skipValidation() ||
ValidateClearTexImage(context, texture, level, format, type, data));
if (isCallValid)
{
context->clearTexImage(texture, level, format, type, data);
}
ANGLE_CAPTURE(ClearTexImage, isCallValid, context, texture, level, format, type, data);
}
}
void GL_APIENTRY ClearTexSubImage(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data)
{
EVENT(
"(GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
"zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
"= 0x%X, GLenum type = 0x%X, const void *data = 0x%016" PRIxPTR ")",
texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type,
(uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateClearTexSubImage(context, texture, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, data));
if (isCallValid)
{
context->clearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height,
depth, format, type, data);
}
ANGLE_CAPTURE(ClearTexSubImage, isCallValid, context, texture, level, xoffset, yoffset,
zoffset, width, height, depth, format, type, data);
}
}
} // namespace gl