Hash :
97d61eb5
Author :
Date :
2015-04-14T09:08:16
Add extension EGL_ANGLE_device_d3d Access to the D3D device is needed for some advanced scenarios. New entry points eglQueryDisplayAttribANGLE and eglQueryDeviceAttribANGLE have been added in this change to implement this extension. BUG=angleproject:935 Change-Id: Ie39e86a2b6c6d8d05a08964b2907fb9fba5dec13 Reviewed-on: https://chromium-review.googlesource.com/265591 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DeviceImpl.h: Implementation methods of egl::Device
#ifndef LIBANGLE_RENDERER_DEVICEIMPL_H_
#define LIBANGLE_RENDERER_DEVICEIMPL_H_
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/Caps.h"
namespace egl
{
class Device;
}
namespace rx
{
class DeviceImpl : angle::NonCopyable
{
public:
DeviceImpl();
virtual ~DeviceImpl();
virtual egl::Error getDevice(EGLAttrib *value) = 0;
virtual EGLint getType() = 0;
virtual void generateExtensions(egl::DeviceExtensions *outExtensions) const = 0;
};
}
#endif // LIBANGLE_RENDERER_DEVICEIMPL_H_