Hash :
08332634
Author :
Date :
2015-05-05T13:35:47
Implement EXT_discard_framebuffer in D3D11 renderer Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c Reviewed-on: https://chromium-review.googlesource.com/269232 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class.
#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
#define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/Framebuffer.h"
namespace gl
{
class State;
class Framebuffer;
class FramebufferAttachment;
struct Rectangle;
}
namespace rx
{
class FramebufferImpl : angle::NonCopyable
{
public:
explicit FramebufferImpl(const gl::Framebuffer::Data &data) : mData(data) { }
virtual ~FramebufferImpl() { }
virtual void onUpdateColorAttachment(size_t index) = 0;
virtual void onUpdateDepthAttachment() = 0;
virtual void onUpdateStencilAttachment() = 0;
virtual void onUpdateDepthStencilAttachment() = 0;
virtual void setDrawBuffers(size_t count, const GLenum *buffers) = 0;
virtual void setReadBuffer(GLenum buffer) = 0;
virtual gl::Error discard(size_t count, const GLenum *attachments) = 0;
virtual gl::Error invalidate(size_t count, const GLenum *attachments) = 0;
virtual gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) = 0;
virtual gl::Error clear(const gl::Data &data, GLbitfield mask) = 0;
virtual gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) = 0;
virtual gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) = 0;
virtual gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) = 0;
virtual gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0;
virtual GLenum getImplementationColorReadFormat() const = 0;
virtual GLenum getImplementationColorReadType() const = 0;
virtual gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const = 0;
virtual gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) = 0;
virtual GLenum checkStatus() const = 0;
const gl::Framebuffer::Data &getData() const { return mData; }
protected:
const gl::Framebuffer::Data &mData;
};
}
#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_