Hash :
520c4ae2
Author :
Date :
2015-05-05T13:12:36
Add a Buffer::getIndexRange function. Instead of exposing the index range cache, add a more generic method that allows the buffers to handle their own caching of index ranges. BufferImpl::getData can be hard to implement for BufferGL because there isn't a way to tell the buffer to unmap and glGetBufferSubData can be very expensive, requiring an extra copy of the data. BUG=angleproject:881 Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9 Reviewed-on: https://chromium-review.googlesource.com/261892 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferD3D.cpp Defines common functionality between the Buffer9 and Buffer11 classes.
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "common/utilities.h"
#include "libANGLE/renderer/d3d/IndexBuffer.h"
#include "libANGLE/renderer/d3d/VertexBuffer.h"
namespace rx
{
unsigned int BufferD3D::mNextSerial = 1;
BufferD3D::BufferD3D(BufferFactoryD3D *factory)
: BufferImpl(),
mFactory(factory),
mStaticVertexBuffer(nullptr),
mStaticIndexBuffer(nullptr),
mUnmodifiedDataUse(0)
{
updateSerial();
}
BufferD3D::~BufferD3D()
{
SafeDelete(mStaticVertexBuffer);
SafeDelete(mStaticIndexBuffer);
}
void BufferD3D::updateSerial()
{
mSerial = mNextSerial++;
}
void BufferD3D::initializeStaticData()
{
if (!mStaticVertexBuffer)
{
mStaticVertexBuffer = new StaticVertexBufferInterface(mFactory);
}
if (!mStaticIndexBuffer)
{
mStaticIndexBuffer = new StaticIndexBufferInterface(mFactory);
}
}
void BufferD3D::invalidateStaticData()
{
if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
{
SafeDelete(mStaticVertexBuffer);
SafeDelete(mStaticIndexBuffer);
// Re-init static data to track that we're in a static buffer
initializeStaticData();
}
mUnmodifiedDataUse = 0;
}
// Creates static buffers if sufficient used data has been left unmodified
void BufferD3D::promoteStaticUsage(int dataSize)
{
if (!mStaticVertexBuffer && !mStaticIndexBuffer)
{
mUnmodifiedDataUse += dataSize;
if (mUnmodifiedDataUse > 3 * getSize())
{
initializeStaticData();
}
}
}
gl::Error BufferD3D::getIndexRange(GLenum type, size_t offset, size_t count, gl::RangeUI *outRange)
{
const uint8_t *data = nullptr;
gl::Error error = getData(&data);
if (error.isError())
{
return error;
}
*outRange = gl::ComputeIndexRange(type, data + offset, count);
return gl::Error(GL_NO_ERROR);
}
}