• Show log

    Commit

  • Hash : 064458a8
    Author : Olli Etuaho
    Date : 2018-08-30T14:02:02

    Remove separate ANGLE_texture_multisample_array
    
    We can just expose OES_texture_storage_multisample_2d_array instead.
    The compiler was already changed to accept
    OES_texture_storage_multisample_2d_array, and now the change is made
    also at the API level.
    
    Out-of-bounds access guarantees provided by ANGLE were the only big
    difference between the ANGLE spec and the OES spec, so it's simpler
    to just expose the native extension. Safe out-of-bounds accesses can
    be guaranteed without having them in the extension spec.
    
    This also adds missing texStorage3DMultisample entry point to the proc
    table, which will enable running dEQP tests.
    
    BUG=angleproject:2775
    TEST=angle_end2end_tests
    
    Change-Id: Idf376ee877a3374a33de177df023f0531ec8f01d
    Reviewed-on: https://chromium-review.googlesource.com/1196722
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags