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    Commit

  • Hash : 3ad0b862
    Author : Charlie Lao
    Date : 2021-09-13T20:10:10

    Revert "GL: Relax the assertion to exclude BoundAsAttachment bit"
    
    This reverts commit b27bca08ef4ee20a0952b8efeb7c132bdb2ebb50.
    
    Reason for revert: Wrong fix.
    
    Original change's description:
    > GL: Relax the assertion to exclude BoundAsAttachment bit
    >
    > Front end has added DIRTY_BIT_BOUND_AS_ATTACHMENT when texture is
    > attached to FBO. This bit usually is processed at Texture::syncState
    > time. But there are situations that This call may not been called before
    > texture is been used, since existing code not expecting merely attach
    > tetxure to FBO will insert dirty bit to texture and there is this place
    > updateProgramTextureBindings() in GL backend is hitting assertion
    > because of this new bit. This CL adds a new check
    > hasAnyDirtyBitExcludingBoundAsAttachmentBit to avoid hitting assertion.
    >
    > Bug: angleproject:6381
    > Change-Id: I615c27e5d5efe751a25d5c9ecf11c1409a699f46
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158547
    > Reviewed-by: Jamie Madill <jmadill@chromium.org>
    > Reviewed-by: Geoff Lang <geofflang@chromium.org>
    > Commit-Queue: Charlie Lao <cclao@google.com>
    
    Bug: angleproject:6381
    Change-Id: I0e7bf066a3736c72918f1fe36d195b5c516b569c
    No-Presubmit: true
    No-Tree-Checks: true
    No-Try: true
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158297
    Reviewed-by: Charlie Lao <cclao@google.com>
    Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
    Commit-Queue: Charlie Lao <cclao@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete in progress
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing