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kc3-lang/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h

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  • Author : Geoff Lang
    Date : 2021-01-14 15:09:41
    Hash : b5424bb4
    Message : Generate internal gl entry point functions as C functions. Some internal GL functions are exported to our libGLESv1_CM library and to properly export them, they must be C functions. Bug: angleproject:5534 Change-Id: I37280312f73fd5e55166e4fa36659267d657a50b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628139 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/entry_points_gles_3_1_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gles_3_1_autogen.h:
    //   Defines the GLES 3.1 entry points.
    
    #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
    #define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
    
    #include <GLES3/gl31.h>
    #include <export.h>
    #include "common/platform.h"
    
    extern "C" {
    ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program);
    ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit,
                                                      GLuint texture,
                                                      GLint level,
                                                      GLboolean layered,
                                                      GLint layer,
                                                      GLenum access,
                                                      GLenum format);
    ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
                                                      GLuint buffer,
                                                      GLintptr offset,
                                                      GLsizei stride);
    ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type,
                                                            GLsizei count,
                                                            const GLchar *const *strings);
    ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
    ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x,
                                                     GLuint num_groups_y,
                                                     GLuint num_groups_z);
    ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect);
    ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect);
    ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode,
                                                          GLenum type,
                                                          const void *indirect);
    ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param);
    ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines);
    ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
    ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target,
                                                               GLenum pname,
                                                               GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
    ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program,
                                                           GLenum programInterface,
                                                           GLenum pname,
                                                           GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline,
                                                               GLsizei bufSize,
                                                               GLsizei *length,
                                                               GLchar *infoLog);
    ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
    ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program,
                                                               GLenum programInterface,
                                                               const GLchar *name);
    ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program,
                                                                 GLenum programInterface,
                                                                 const GLchar *name);
    ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceName(GLuint program,
                                                            GLenum programInterface,
                                                            GLuint index,
                                                            GLsizei bufSize,
                                                            GLsizei *length,
                                                            GLchar *name);
    ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceiv(GLuint program,
                                                          GLenum programInterface,
                                                          GLuint index,
                                                          GLsizei propCount,
                                                          const GLenum *props,
                                                          GLsizei bufSize,
                                                          GLsizei *length,
                                                          GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target,
                                                            GLint level,
                                                            GLenum pname,
                                                            GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target,
                                                            GLint level,
                                                            GLenum pname,
                                                            GLint *params);
    ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers);
    ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fv(GLuint program,
                                                       GLint location,
                                                       GLsizei count,
                                                       const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iv(GLuint program,
                                                       GLint location,
                                                       GLsizei count,
                                                       const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program,
                                                        GLint location,
                                                        GLsizei count,
                                                        const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2f(GLuint program,
                                                      GLint location,
                                                      GLfloat v0,
                                                      GLfloat v1);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fv(GLuint program,
                                                       GLint location,
                                                       GLsizei count,
                                                       const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2i(GLuint program,
                                                      GLint location,
                                                      GLint v0,
                                                      GLint v1);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iv(GLuint program,
                                                       GLint location,
                                                       GLsizei count,
                                                       const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ui(GLuint program,
                                                       GLint location,
                                                       GLuint v0,
                                                       GLuint v1);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program,
                                                        GLint location,
                                                        GLsizei count,
                                                        const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY
    GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fv(GLuint program,
                                                       GLint location,
                                                       GLsizei count,
                                                       const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY
    GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iv(GLuint program,
                                                       GLint location,
                                                       GLsizei count,
                                                       const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY
    GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program,
                                                        GLint location,
                                                        GLsizei count,
                                                        const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY
    GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fv(GLuint program,
                                                       GLint location,
                                                       GLsizei count,
                                                       const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY
    GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iv(GLuint program,
                                                       GLint location,
                                                       GLsizei count,
                                                       const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY
    GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program,
                                                        GLint location,
                                                        GLsizei count,
                                                        const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program,
                                                             GLint location,
                                                             GLsizei count,
                                                             GLboolean transpose,
                                                             const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program,
                                                               GLint location,
                                                               GLsizei count,
                                                               GLboolean transpose,
                                                               const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program,
                                                               GLint location,
                                                               GLsizei count,
                                                               GLboolean transpose,
                                                               const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program,
                                                             GLint location,
                                                             GLsizei count,
                                                             GLboolean transpose,
                                                             const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program,
                                                               GLint location,
                                                               GLsizei count,
                                                               GLboolean transpose,
                                                               const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program,
                                                               GLint location,
                                                               GLsizei count,
                                                               GLboolean transpose,
                                                               const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program,
                                                             GLint location,
                                                             GLsizei count,
                                                             GLboolean transpose,
                                                             const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program,
                                                               GLint location,
                                                               GLsizei count,
                                                               GLboolean transpose,
                                                               const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program,
                                                               GLint location,
                                                               GLsizei count,
                                                               GLboolean transpose,
                                                               const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask);
    ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target,
                                                             GLsizei samples,
                                                             GLenum internalformat,
                                                             GLsizei width,
                                                             GLsizei height,
                                                             GLboolean fixedsamplelocations);
    ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStages(GLuint pipeline,
                                                      GLbitfield stages,
                                                      GLuint program);
    ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex,
                                                        GLint size,
                                                        GLenum type,
                                                        GLboolean normalized,
                                                        GLuint relativeoffset);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex,
                                                         GLint size,
                                                         GLenum type,
                                                         GLuint relativeoffset);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
    }  // extern "C"
    
    #endif  // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_