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kc3-lang/angle/src/tests/egl_tests/EGLX11VisualTest.cpp

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  • Author : Tom Anderson
    Date : 2021-07-14 13:57:30
    Hash : 298fafd7
    Message : [GLX] Allow usage of multiple visuals When using AMGLE_x11_visual, a single visual is specified for the whole session. This is limiting since windows can have different visuals. For example, one window may want transparency and another window may not. This CL makes it not-an-error to use a window with a visual other than the one set with ANGLE_X11_VISUAL_ID. In this case, ANGLE will fallback to using a child window, as if ANGLE_X11_VISUAL_ID had not been specified. Long term, a better solution would be to allow specifying ANGLE_X11_VISUAL_ID per window. Bug: chromium:1225953 Change-Id: Ibec411cfd1341c30b2842a7ddba3fea6023de2b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3028803 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>

  • src/tests/egl_tests/EGLX11VisualTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // EGLX11VisualTest.cpp: tests for EGL_ANGLE_x11_visual extension
    
    #include <gtest/gtest.h>
    
    #include <EGL/egl.h>
    #include <EGL/eglext.h>
    #include <X11/Xlib.h>
    
    #include "test_utils/ANGLETest.h"
    #include "util/OSWindow.h"
    #include "util/x11/X11Window.h"
    
    using namespace angle;
    
    namespace
    {
    
    const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
    }
    
    class EGLX11VisualHintTest : public ANGLETest
    {
      public:
        void testSetUp() override { mDisplay = XOpenDisplay(nullptr); }
    
        std::vector<EGLint> getDisplayAttributes(int visualId) const
        {
            std::vector<EGLint> attribs;
    
            attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
            attribs.push_back(GetParam().getRenderer());
            attribs.push_back(EGL_X11_VISUAL_ID_ANGLE);
            attribs.push_back(visualId);
            attribs.push_back(EGL_NONE);
    
            return attribs;
        }
    
        unsigned int chooseDifferentVisual(unsigned int visualId)
        {
            int numVisuals;
            XVisualInfo visualTemplate;
            visualTemplate.screen = DefaultScreen(mDisplay);
    
            XVisualInfo *visuals =
                XGetVisualInfo(mDisplay, VisualScreenMask, &visualTemplate, &numVisuals);
            EXPECT_TRUE(numVisuals >= 2);
    
            for (int i = 0; i < numVisuals; ++i)
            {
                if (visuals[i].visualid != visualId)
                {
                    int result = visuals[i].visualid;
                    XFree(visuals);
                    return result;
                }
            }
    
            EXPECT_TRUE(false);
            return -1;
        }
    
      protected:
        Display *mDisplay;
    };
    
    // Test that display creation fails if the visual ID passed in invalid.
    TEST_P(EGLX11VisualHintTest, InvalidVisualID)
    {
        static const int gInvalidVisualId = -1;
        auto attributes                   = getDisplayAttributes(gInvalidVisualId);
    
        EGLDisplay display = eglGetPlatformDisplayEXT(
            EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<_XDisplay *>(EGL_DEFAULT_DISPLAY),
            attributes.data());
        ASSERT_TRUE(display != EGL_NO_DISPLAY);
    
        ASSERT_TRUE(EGL_FALSE == eglInitialize(display, nullptr, nullptr));
        ASSERT_EGL_ERROR(EGL_NOT_INITIALIZED);
    }
    
    // Test that context creation with a visual ID succeeds, that the context exposes
    // only one config, and that a clear on a surface with this config works.
    TEST_P(EGLX11VisualHintTest, ValidVisualIDAndClear)
    {
        // We'll test the extension with one visual ID but we don't care which one. This means we
        // can use OSWindow to create a window and just grab its visual.
        OSWindow *osWindow = OSWindow::New();
        osWindow->initialize("EGLX11VisualHintTest", 500, 500);
        setWindowVisible(osWindow, true);
    
        Window xWindow = osWindow->getNativeWindow();
    
        XWindowAttributes windowAttributes;
        ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
        int visualId = windowAttributes.visual->visualid;
    
        auto attributes    = getDisplayAttributes(visualId);
        EGLDisplay display = eglGetPlatformDisplayEXT(
            EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<_XDisplay *>(EGL_DEFAULT_DISPLAY),
            attributes.data());
        ASSERT_NE(EGL_NO_DISPLAY, display);
    
        ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
    
        int nConfigs = 0;
        ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, nullptr, 0, &nConfigs));
        ASSERT_GE(nConfigs, 1);
    
        int nReturnedConfigs = 0;
        std::vector<EGLConfig> configs(nConfigs);
        ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, configs.data(), nConfigs, &nReturnedConfigs));
        ASSERT_EQ(nConfigs, nReturnedConfigs);
    
        for (EGLConfig config : configs)
        {
            EGLint eglNativeId;
            ASSERT_TRUE(EGL_TRUE ==
                        eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &eglNativeId));
            ASSERT_EQ(visualId, eglNativeId);
    
            // Finally, try to do a clear on the window.
            EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
            ASSERT_NE(EGL_NO_CONTEXT, context);
    
            EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
            ASSERT_EGL_SUCCESS();
    
            eglMakeCurrent(display, window, window, context);
            ASSERT_EGL_SUCCESS();
    
            glViewport(0, 0, 500, 500);
            glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
            glClear(GL_COLOR_BUFFER_BIT);
            ASSERT_GL_NO_ERROR();
            EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
    
            // Teardown
            eglDestroySurface(display, window);
            ASSERT_EGL_SUCCESS();
    
            eglDestroyContext(display, context);
            ASSERT_EGL_SUCCESS();
    
            eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
            ASSERT_EGL_SUCCESS();
        }
    
        OSWindow::Delete(&osWindow);
    
        eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
        eglTerminate(display);
    }
    
    // Test that a child window is created when trying to create an EGL window from
    // an X11 window whose visual ID doesn't match the visual ID passed at display creation.
    TEST_P(EGLX11VisualHintTest, InvalidWindowVisualID)
    {
        // Get the default visual ID, as a good guess of a visual id for which display
        // creation will succeed.
        int visualId;
        {
            OSWindow *osWindow = OSWindow::New();
            osWindow->initialize("EGLX11VisualHintTest", 500, 500);
            setWindowVisible(osWindow, true);
    
            Window xWindow = osWindow->getNativeWindow();
    
            XWindowAttributes windowAttributes;
            ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
            visualId = windowAttributes.visual->visualid;
    
            OSWindow::Delete(&osWindow);
        }
    
        auto attributes    = getDisplayAttributes(visualId);
        EGLDisplay display = eglGetPlatformDisplayEXT(
            EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<_XDisplay *>(EGL_DEFAULT_DISPLAY),
            attributes.data());
        ASSERT_NE(EGL_NO_DISPLAY, display);
    
        ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
    
        // Initialize the window with a visual id different from the display's visual id
        int otherVisualId = chooseDifferentVisual(visualId);
        ASSERT_NE(visualId, otherVisualId);
    
        OSWindow *osWindow = new X11Window(otherVisualId);
        osWindow->initialize("EGLX11VisualHintTest", 500, 500);
        setWindowVisible(osWindow, true);
    
        Window xWindow = osWindow->getNativeWindow();
    
        // Creating the EGL window should succeed
        int nReturnedConfigs = 0;
        EGLConfig config;
        ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
        ASSERT_EQ(1, nReturnedConfigs);
    
        EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
        ASSERT_TRUE(window);
        ASSERT_EGL_SUCCESS();
    
        // When trying to create a window with a visual other than the one specified
        // with EGL_X11_VISUAL_ID_ANGLE, ANGLE should fallback to using a child window.
        Window root;
        Window parent;
        Window *children;
        unsigned int nchildren;
        XQueryTree(mDisplay, xWindow, &root, &parent, &children, &nchildren);
        EXPECT_EQ(nchildren, 1U);
        XFree(children);
    
        OSWindow::Delete(&osWindow);
    }
    
    ANGLE_INSTANTIATE_TEST(EGLX11VisualHintTest, WithNoFixture(ES2_OPENGL()));