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kc3-lang/angle/src/tests/gl_tests/BlendPackedTest.cpp

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  • Author : Alexey Knyazev
    Date : 2020-09-12 13:01:05
    Hash : ed01473e
    Message : Vulkan: Fix blendEnable-02023 VU Enable BlendIntegerTest Add DrawBuffersTest.BlendWithGaps test Add BlendPackedTest Bug: angleproject:4548 Bug: angleproject:4571 Bug: angleproject:4583 Change-Id: I139183099b26f0fe1ac9e43f96d18b8ccb134a2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407772 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/gl_tests/BlendPackedTest.cpp
  • //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    using namespace angle;
    
    class BlendPackedTest : public ANGLETest
    {
      protected:
        BlendPackedTest()
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    
        template <GLenum internalformat, GLuint components>
        void runTest()
        {
            constexpr char kFs[] =
                "#version 100\n"
                "void main(void)\n"
                "{\n"
                "    gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);\n"
                "}\n";
    
            ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFs);
            glUseProgram(program);
    
            GLFramebuffer framebuffer;
            glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
    
            GLRenderbuffer colorRenderbuffer;
            glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
            glRenderbufferStorage(GL_RENDERBUFFER, internalformat, getWindowWidth(), getWindowHeight());
            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
                                      colorRenderbuffer);
    
            glClearColor(1.0, 1.0, 0.0, 0.0);
            glClear(GL_COLOR_BUFFER_BIT);
            ASSERT_GL_NO_ERROR();
    
            if (components == 3)
            {
                EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow);
            }
            else
            {
                EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(255u, 255u, 0, 0));
            }
    
            glEnable(GL_BLEND);
            glBlendEquation(GL_FUNC_ADD);
            glBlendFunc(GL_ONE, GL_ONE);
    
            drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
            ASSERT_GL_NO_ERROR();
    
            EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white);
        }
    };
    
    // Test that blending is applied to attachments with packed formats.
    TEST_P(BlendPackedTest, RGB565)
    {
        runTest<GL_RGB565, 3>();
    }
    
    TEST_P(BlendPackedTest, RGBA4)
    {
        runTest<GL_RGBA4, 4>();
    }
    
    TEST_P(BlendPackedTest, RGB5_A1)
    {
        // RGB5_A1 is not color-renderable on NVIDIA Mac, see https://crbug.com/676209.
        ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOSX() && IsOpenGL());
        runTest<GL_RGB5_A1, 4>();
    }
    
    TEST_P(BlendPackedTest, RGB10_A2)
    {
        ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
        runTest<GL_RGB10_A2, 4>();
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(BlendPackedTest);