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kc3-lang/angle/src/tests/gl_tests/S3TCTextureSizesTest.cpp

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  • Author : Geoff Lang
    Date : 2020-08-07 16:09:53
    Hash : 6eeb3d8b
    Message : Support DXT textures with non-block sized mip levels. The block size requirement for each mip level meant that all DXT textures had to be POT sized. Relax these restrictions for non-zero mip levels to allow NPOT DXT textures. Increase the size of the D3D11 staging textures to the nearest block size to make sure allocation succeeds. Bug: angleproject:4841 Change-Id: I42fa295a0965241d77f81e57b17454091fda9376 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380237 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/tests/gl_tests/S3TCTextureSizesTest.cpp
  • //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Tests of DXT texture mipmap sizes required by WebGL.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include "media/pixel.inc"
    
    using namespace angle;
    
    std::array<uint8_t, 72> k12x12DXT1Data = {
        0xe0, 0x03, 0x00, 0x78, 0x13, 0x10, 0x15, 0x00, 0x0f, 0x00, 0xe0, 0x7b, 0x11, 0x10, 0x15,
        0x00, 0xe0, 0x03, 0x0f, 0x78, 0x44, 0x45, 0x40, 0x55, 0x0f, 0x00, 0xef, 0x03, 0x44, 0x45,
        0x40, 0x55, 0xe0, 0x03, 0x00, 0x78, 0x13, 0x10, 0x15, 0x00, 0x0f, 0x00, 0xe0, 0x7b, 0x11,
        0x10, 0x15, 0x00, 0xe0, 0x03, 0x0f, 0x78, 0x44, 0x45, 0x40, 0x55, 0x0f, 0x00, 0xef, 0x03,
        0x44, 0x45, 0x40, 0x55, 0x0f, 0x00, 0xef, 0x03, 0x44, 0x45, 0x40, 0x55,
    };
    
    class S3TCTextureSizesTest : public ANGLETest
    {
      protected:
        S3TCTextureSizesTest()
        {
            setWindowWidth(512);
            setWindowHeight(512);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    
        void testSetUp() override
        {
            constexpr char kVS[] = R"(precision highp float;
    attribute vec4 position;
    varying vec2 texcoord;
    
    void main()
    {
        gl_Position = position;
        texcoord = (position.xy * 0.5) + 0.5;
        texcoord.y = 1.0 - texcoord.y;
    })";
    
            constexpr char kFS[] = R"(precision highp float;
    uniform sampler2D tex;
    varying vec2 texcoord;
    
    void main()
    {
        gl_FragColor = texture2D(tex, texcoord);
    })";
    
            mTextureProgram = CompileProgram(kVS, kFS);
            if (mTextureProgram == 0)
            {
                FAIL() << "shader compilation failed.";
            }
    
            mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
    
            ASSERT_GL_NO_ERROR();
        }
    
        void testTearDown() override { glDeleteProgram(mTextureProgram); }
    
        GLuint mTextureProgram;
        GLint mTextureUniformLocation;
    };
    
    // Test DXT1 formats with POT sizes on all mips
    TEST_P(S3TCTextureSizesTest, POT)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1"));
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D, texture);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    
        glUseProgram(mTextureProgram);
        glUniform1i(mTextureUniformLocation, 0);
    
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 8, 0, 32,
                               k12x12DXT1Data.data());
        drawQuad(mTextureProgram, "position", 0.5f);
        EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255));
    
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 4, 0, 16,
                               k12x12DXT1Data.data());
        drawQuad(mTextureProgram, "position", 0.5f);
        EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255));
    
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 4, 0, 16,
                               k12x12DXT1Data.data());
        drawQuad(mTextureProgram, "position", 0.5f);
        EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255));
    
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, 8,
                               k12x12DXT1Data.data());
        drawQuad(mTextureProgram, "position", 0.5f);
        EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(123, 0, 0, 255));
    
        EXPECT_GL_NO_ERROR();
    }
    
    // Test DXT1 formats with NPOT sizes with glTexStorage
    TEST_P(S3TCTextureSizesTest, NPOTTexStorage)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1"));
    
        ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 &&
                           (!IsGLExtensionEnabled("GL_EXT_texture_storage") ||
                            !IsGLExtensionEnabled("GL_OES_rgb8_rgba8")));
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D, texture);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    
        glUseProgram(mTextureProgram);
        glUniform1i(mTextureUniformLocation, 0);
    
        if (getClientMajorVersion() < 3)
        {
            glTexStorage2DEXT(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 12, 12);
        }
        else
        {
            glTexStorage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 12, 12);
        }
    
        struct levelInfo
        {
            size_t width;
            size_t height;
            size_t size;
            GLColor expectedColor;
        };
        std::array<levelInfo, 4> levels{{
            {12, 12, 72, GLColor(123, 0, 123, 255)},
            {6, 6, 32, GLColor(123, 0, 123, 255)},
            {3, 3, 8, GLColor(123, 0, 0, 255)},
            {1, 1, 8, GLColor(0, 0, 0, 0)},
        }};
    
        for (size_t i = 0; i < levels.size(); i++)
        {
            const levelInfo &level = levels[i];
            glCompressedTexSubImage2D(GL_TEXTURE_2D, i, 0, 0, level.width, level.height,
                                      GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, level.size,
                                      k12x12DXT1Data.data());
        }
        EXPECT_GL_NO_ERROR();
    
        for (size_t i = 0; i < levels.size(); i++)
        {
            const levelInfo &level = levels[i];
            glViewport(0, 0, level.width, level.height);
            drawQuad(mTextureProgram, "position", 0.5f);
            EXPECT_PIXEL_COLOR_EQ(0, 0, level.expectedColor) << " failed on level " << i;
        }
    
        EXPECT_GL_NO_ERROR();
    }
    
    // Test DXT1 formats with NPOT sizes with glTex[Sub]Image
    TEST_P(S3TCTextureSizesTest, NPOTTexImage)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1"));
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D, texture);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    
        glUseProgram(mTextureProgram);
        glUniform1i(mTextureUniformLocation, 0);
    
        struct levelInfo
        {
            size_t width;
            size_t height;
            size_t size;
            GLColor expectedColor;
        };
        std::array<levelInfo, 4> levels{{
            {12, 12, 72, GLColor(123, 0, 123, 255)},
            {6, 6, 32, GLColor(123, 0, 123, 255)},
            {3, 3, 8, GLColor(123, 0, 0, 255)},
            {1, 1, 8, GLColor(0, 0, 0, 0)},
        }};
    
        for (size_t i = 0; i < levels.size(); i++)
        {
            const levelInfo &level = levels[i];
            glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, level.width,
                                   level.height, 0, level.size, k12x12DXT1Data.data());
        }
        EXPECT_GL_NO_ERROR();
    
        for (size_t i = 0; i < levels.size(); i++)
        {
            const levelInfo &level = levels[i];
            glViewport(0, 0, level.width, level.height);
            drawQuad(mTextureProgram, "position", 0.5f);
            EXPECT_PIXEL_COLOR_EQ(0, 0, level.expectedColor) << " failed on level " << i;
        }
    
        EXPECT_GL_NO_ERROR();
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(S3TCTextureSizesTest);