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kc3-lang/angle/src/tests/test_utils/compiler_test.h

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/test_utils/compiler_test.h
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // compiler_test.h:
    //     utilities for compiler unit tests.
    
    #ifndef TESTS_TEST_UTILS_COMPILER_TEST_H_
    #define TESTS_TEST_UTILS_COMPILER_TEST_H_
    
    #include <map>
    #include <regex>
    #include <vector>
    
    #include "gtest/gtest.h"
    
    #include "GLSLANG/ShaderLang.h"
    #include "angle_gl.h"
    #include "compiler/translator/TranslatorESSL.h"
    #include "compiler/translator/tree_util/FindSymbolNode.h"
    
    namespace sh
    {
    
    bool compileTestShader(GLenum type,
                           ShShaderSpec spec,
                           ShShaderOutput output,
                           const std::string &shaderString,
                           ShBuiltInResources *resources,
                           ShCompileOptions compileOptions,
                           std::string *translatedCode,
                           std::string *infoLog);
    
    bool compileTestShader(GLenum type,
                           ShShaderSpec spec,
                           ShShaderOutput output,
                           const std::string &shaderString,
                           ShCompileOptions compileOptions,
                           std::string *translatedCode,
                           std::string *infoLog);
    
    class MatchOutputCodeTest : public testing::Test
    {
      protected:
        MatchOutputCodeTest(GLenum shaderType,
                            ShCompileOptions defaultCompileOptions,
                            ShShaderOutput outputType);
    
        void addOutputType(const ShShaderOutput outputType);
    
        ShBuiltInResources *getResources();
    
        // Compile functions clear any results from earlier calls to them.
        void compile(const std::string &shaderString);
        void compile(const std::string &shaderString, const ShCompileOptions compileOptions);
    
        bool foundInESSLCode(const char *stringToFind) const
        {
            return foundInCode(SH_ESSL_OUTPUT, stringToFind);
        }
    
        bool foundInGLSLCode(const char *stringToFind) const
        {
            return foundInCode(SH_GLSL_COMPATIBILITY_OUTPUT, stringToFind);
        }
    
        bool foundInCode(ShShaderOutput output, const char *stringToFind) const;
        bool foundInCodeRegex(ShShaderOutput output,
                              const std::regex &regexToFind,
                              std::smatch *match = nullptr) const;
    
        // Test that the strings are found in the specified output in the specified order.
        bool foundInCodeInOrder(ShShaderOutput output, std::vector<const char *> stringsToFind);
    
        // Test that the string occurs for exactly expectedOccurrences times
        bool foundInCode(ShShaderOutput output,
                         const char *stringToFind,
                         const int expectedOccurrences) const;
    
        // Test that the string is found in all outputs
        bool foundInCode(const char *stringToFind) const;
        bool foundInCodeRegex(const std::regex &regexToFind, std::smatch *match = nullptr) const;
    
        // Test that the string occurs for exactly expectedOccurrences times in all outputs
        bool foundInCode(const char *stringToFind, const int expectedOccurrences) const;
    
        // Test that the strings are found in all outputs in the specified order.
        bool foundInCodeInOrder(std::vector<const char *> stringsToFind);
    
        // Test that the string is found in none of the outputs
        bool notFoundInCode(const char *stringToFind) const;
    
      private:
        bool compileWithSettings(ShShaderOutput output,
                                 const std::string &shaderString,
                                 ShCompileOptions compileOptions,
                                 std::string *translatedCode,
                                 std::string *infoLog);
    
        GLenum mShaderType;
        ShCompileOptions mDefaultCompileOptions;
        ShBuiltInResources mResources;
    
        std::map<ShShaderOutput, std::string> mOutputCode;
    };
    
    // Returns a pointer to a function call node with a mangled name functionName.
    const TIntermAggregate *FindFunctionCallNode(TIntermNode *root, const TString &functionName);
    }  // namespace sh
    
    #endif  // TESTS_TEST_UTILS_COMPILER_TEST_H_