Hash :
c431d596
Author :
Date :
2019-12-16T10:59:44
Add Serial to all GL resources. The Serial will help track active resources for filtering out inactive setup calls in capture/replay. Bug: angleproject:4223 Change-Id: I64ba50f27d656c12d45155dc735e9b6f9c04528f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1969062 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MemoryObject.h: Implements the gl::MemoryObject class [EXT_external_objects]
#include "libANGLE/MemoryObject.h"
#include "common/angleutils.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/MemoryObjectImpl.h"
namespace gl
{
MemoryObject::MemoryObject(rx::GLImplFactory *factory, MemoryObjectID id)
: RefCountObject(factory->generateSerial(), id), mImplementation(factory->createMemoryObject())
{}
MemoryObject::~MemoryObject() {}
void MemoryObject::onDestroy(const Context *context)
{
mImplementation->onDestroy(context);
}
angle::Result MemoryObject::importFd(Context *context,
GLuint64 size,
HandleType handleType,
GLint fd)
{
return mImplementation->importFd(context, size, handleType, fd);
}
} // namespace gl