Hash :
4114fe23
Author :
Date :
2021-11-20T22:05:56
Vulkan: Simplify transform feedback emulation logic In [1], the program is transformed to not output transform feedback logic when transform feedback is inactive. With that change, it's no longer necessary to dedicate a driver uniform to indicate if transform feedback is active. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/3294661 Bug: chromium:1209285 Change-Id: Ica725d0da08e2676f442fe6307962d367b443535 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294702 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DriverUniform.h: Add code to support driver uniforms
//
#ifndef COMPILER_TRANSLATOR_TREEUTIL_DRIVERUNIFORM_H_
#define COMPILER_TRANSLATOR_TREEUTIL_DRIVERUNIFORM_H_
#include "common/angleutils.h"
#include "compiler/translator/Types.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TIntermNode;
class TSymbolTable;
class TIntermTyped;
class TIntermSwizzle;
class TIntermBinary;
enum class DriverUniformMode
{
// Define the driver uniforms as an interface block. Used by the
// Vulkan and Metal/SPIR-V backends.
InterfaceBlock,
// Define the driver uniforms as a structure. Used by the
// direct-to-MSL Metal backend.
Structure
};
class DriverUniform
{
public:
DriverUniform(DriverUniformMode mode)
: mMode(mode), mDriverUniforms(nullptr), mEmulatedDepthRangeType(nullptr)
{}
virtual ~DriverUniform() = default;
bool addComputeDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable);
bool addGraphicsDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable);
TIntermBinary *getViewportRef() const;
TIntermBinary *getAbcBufferOffsets() const;
TIntermBinary *getXfbVerticesPerInstance() const;
TIntermBinary *getXfbBufferOffsets() const;
TIntermBinary *getClipDistancesEnabled() const;
TIntermBinary *getDepthRangeRef() const;
TIntermBinary *getDepthRangeReservedFieldRef() const;
TIntermBinary *getNumSamplesRef() const;
virtual TIntermBinary *getFlipXYRef() const { return nullptr; }
virtual TIntermBinary *getNegFlipXYRef() const { return nullptr; }
virtual TIntermBinary *getPreRotationMatrixRef() const { return nullptr; }
virtual TIntermBinary *getFragRotationMatrixRef() const { return nullptr; }
virtual TIntermBinary *getHalfRenderAreaRef() const { return nullptr; }
virtual TIntermSwizzle *getNegFlipYRef() const { return nullptr; }
virtual TIntermBinary *getEmulatedInstanceId() const { return nullptr; }
virtual TIntermBinary *getCoverageMask() const { return nullptr; }
const TVariable *getDriverUniformsVariable() const { return mDriverUniforms; }
protected:
TIntermBinary *createDriverUniformRef(const char *fieldName) const;
virtual TFieldList *createUniformFields(TSymbolTable *symbolTable);
TType *createEmulatedDepthRangeType(TSymbolTable *symbolTable);
const DriverUniformMode mMode;
const TVariable *mDriverUniforms;
TType *mEmulatedDepthRangeType;
};
class DriverUniformExtended : public DriverUniform
{
public:
DriverUniformExtended(DriverUniformMode mode) : DriverUniform(mode) {}
virtual ~DriverUniformExtended() override {}
TIntermBinary *getFlipXYRef() const override;
TIntermBinary *getNegFlipXYRef() const override;
TIntermBinary *getPreRotationMatrixRef() const override;
TIntermBinary *getFragRotationMatrixRef() const override;
TIntermBinary *getHalfRenderAreaRef() const override;
TIntermSwizzle *getNegFlipYRef() const override;
TIntermBinary *getEmulatedInstanceId() const override;
TIntermBinary *getCoverageMask() const override;
protected:
virtual TFieldList *createUniformFields(TSymbolTable *symbolTable) override;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEUTIL_DRIVERUNIFORM_H_