Hash :
acf2f3ad
Author :
Date :
2017-11-21T19:22:44
Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl.
#ifndef LIBANGLE_RENDERER_COMPILERD3D_H_
#define LIBANGLE_RENDERER_COMPILERD3D_H_
#include "libANGLE/renderer/CompilerImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class CompilerD3D : public CompilerImpl
{
public:
CompilerD3D(ShShaderOutput translatorOutputType);
~CompilerD3D() override {}
gl::Error release() override;
ShShaderOutput getTranslatorOutputType() const override;
private:
ShShaderOutput mTranslatorOutputType;
};
}
#endif // LIBANGLE_RENDERER_COMPILERD3D_H_