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  • Hash : 1ca0c2a9
    Author : Kenneth Russell
    Date : 2020-10-14T14:07:46

    Populate LevelInfoGL's format/internalFormat in eglBindTexImage.
    
    Previously GL_NONE were being used, causing
    nativegl::SupportsNativeRendering to think the bound texture wasn't
    renderable, and TextureGL::copySubTextureHelper (called via
    CopyTexSubImageCHROMIUM) to use CPU readback. This affected the WebGL
    DrawingBuffer's premultiplyAlpha:false code path.
    
    Thanks to geofflang@ for the patch.
    
    Bug: chromium:1136613
    Change-Id: Iee650156983f880fa802b3a17d3989f5a9322e91
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472535
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Kenneth Russell <kbr@chromium.org>
    

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