Hash :
392dc591
Author :
Date :
2025-05-15T00:00:00
Remove GL_CHROMIUM_sync_query Fixed: angleproject:420627279 Change-Id: I26dac7c55a7cf6b04121658144e1387be65d2569 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6593552 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// QueryGL.cpp: Implements the class methods for QueryGL.
#include "libANGLE/renderer/gl/QueryGL.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
namespace
{
GLuint64 MergeQueryResults(gl::QueryType type, GLuint64 currentResult, GLuint64 newResult)
{
switch (type)
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
return (currentResult == GL_TRUE || newResult == GL_TRUE) ? GL_TRUE : GL_FALSE;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
return currentResult + newResult;
case gl::QueryType::TimeElapsed:
return currentResult + newResult;
case gl::QueryType::Timestamp:
return newResult;
case gl::QueryType::PrimitivesGenerated:
return currentResult + newResult;
default:
UNREACHABLE();
return 0;
}
}
// Some drivers tend to hang when flushing pending queries. Wait until this number of queries have
// added up before checking if results are ready.
constexpr uint32_t kPauseResumeFlushThreshold = 5;
} // anonymous namespace
namespace rx
{
QueryGL::QueryGL(gl::QueryType type) : QueryImpl(type) {}
QueryGL::~QueryGL() {}
StandardQueryGL::StandardQueryGL(gl::QueryType type,
const FunctionsGL *functions,
StateManagerGL *stateManager)
: QueryGL(type),
mFunctions(functions),
mStateManager(stateManager),
mActiveQuery(0),
mPendingQueries(),
mResultSum(0)
{}
StandardQueryGL::~StandardQueryGL()
{
clearInternalQueries();
}
void StandardQueryGL::clearInternalQueries()
{
if (mActiveQuery != 0)
{
mStateManager->endQuery(mType, this, mActiveQuery);
mFunctions->deleteQueries(1, &mActiveQuery);
mActiveQuery = 0;
}
while (!mPendingQueries.empty())
{
GLuint id = mPendingQueries.front();
mFunctions->deleteQueries(1, &id);
mPendingQueries.pop_front();
}
}
angle::Result StandardQueryGL::begin(const gl::Context *context)
{
clearInternalQueries();
mResultSum = 0;
return resume(context);
}
angle::Result StandardQueryGL::end(const gl::Context *context)
{
return pause(context);
}
angle::Result StandardQueryGL::queryCounter(const gl::Context *context)
{
ASSERT(mType == gl::QueryType::Timestamp);
// Directly create a query for the timestamp and add it to the pending query queue, as timestamp
// queries do not have the traditional begin/end block and never need to be paused/resumed
GLuint query;
mFunctions->genQueries(1, &query);
mFunctions->queryCounter(query, GL_TIMESTAMP);
mPendingQueries.push_back(query);
return angle::Result::Continue;
}
template <typename T>
angle::Result StandardQueryGL::getResultBase(const gl::Context *context, T *params)
{
ASSERT(mActiveQuery == 0);
ANGLE_TRY(flush(context, true));
ASSERT(mPendingQueries.empty());
*params = static_cast<T>(mResultSum);
return angle::Result::Continue;
}
angle::Result StandardQueryGL::getResult(const gl::Context *context, GLint *params)
{
return getResultBase(context, params);
}
angle::Result StandardQueryGL::getResult(const gl::Context *context, GLuint *params)
{
return getResultBase(context, params);
}
angle::Result StandardQueryGL::getResult(const gl::Context *context, GLint64 *params)
{
return getResultBase(context, params);
}
angle::Result StandardQueryGL::getResult(const gl::Context *context, GLuint64 *params)
{
return getResultBase(context, params);
}
angle::Result StandardQueryGL::isResultAvailable(const gl::Context *context, bool *available)
{
ASSERT(mActiveQuery == 0);
ANGLE_TRY(flush(context, false));
*available = mPendingQueries.empty();
return angle::Result::Continue;
}
angle::Result StandardQueryGL::pause(const gl::Context *context)
{
if (mActiveQuery != 0)
{
mStateManager->endQuery(mType, this, mActiveQuery);
mPendingQueries.push_back(mActiveQuery);
mActiveQuery = 0;
}
// Flush to make sure the pending queries don't add up too much.
if (mPendingQueries.size() >= kPauseResumeFlushThreshold)
{
ANGLE_TRY(flush(context, false));
}
return angle::Result::Continue;
}
angle::Result StandardQueryGL::resume(const gl::Context *context)
{
if (mActiveQuery == 0)
{
// Flush to make sure the pending queries don't add up too much.
if (mPendingQueries.size() >= kPauseResumeFlushThreshold)
{
ANGLE_TRY(flush(context, false));
}
mFunctions->genQueries(1, &mActiveQuery);
mStateManager->beginQuery(mType, this, mActiveQuery);
ContextGL *contextGL = GetImplAs<ContextGL>(context);
contextGL->markWorkSubmitted();
}
return angle::Result::Continue;
}
angle::Result StandardQueryGL::flush(const gl::Context *context, bool force)
{
while (!mPendingQueries.empty())
{
GLuint id = mPendingQueries.front();
if (!force)
{
GLuint resultAvailable = 0;
mFunctions->getQueryObjectuiv(id, GL_QUERY_RESULT_AVAILABLE, &resultAvailable);
if (resultAvailable == GL_FALSE)
{
return angle::Result::Continue;
}
}
// Even though getQueryObjectui64v was introduced for timer queries, there is nothing in the
// standard that says that it doesn't work for any other queries. It also passes on all the
// trybots, so we use it if it is available
if (mFunctions->getQueryObjectui64v != nullptr)
{
GLuint64 result = 0;
mFunctions->getQueryObjectui64v(id, GL_QUERY_RESULT, &result);
mResultSum = MergeQueryResults(mType, mResultSum, result);
}
else
{
GLuint result = 0;
mFunctions->getQueryObjectuiv(id, GL_QUERY_RESULT, &result);
mResultSum = MergeQueryResults(mType, mResultSum, static_cast<GLuint64>(result));
}
mFunctions->deleteQueries(1, &id);
mPendingQueries.pop_front();
}
return angle::Result::Continue;
}
} // namespace rx